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RSS Reviews
9

Rise of the Mandalorians

Mod review
10

Empire at War Expanded: Thrawn's Revenge

Early access mod review

Despite my initial wariness of all things expanded universe, I downloaded this mod just to try it out. I was impressed so much that now it is the only FOC mod I play. Thrawn's Revenge is an enormous improvement on vanilla FOC (Forces of Corruption for the uninitiated) that completely overhauls the graphics and certain gameplay aspects of the original. Replacing the Rebellion, Empire and Zann Consortium factions are the New Republic, Imperial Remnant and the Empire of The Hand.

The old technology tree system is gone as well, instead you advance through different eras of time by killing the current imperial leader. A particularly welcome change in my opinion is that once heroes are killed in galactic conquest mode, they do not come back. Dead in TR means dead once and for all. Each faction gets a largish batch of heroes in each era, and you must be careful how you use them to avoid losing them entirely. The EOTH is particularly well-done for a third faction, especially considering that the developers had to pretty much engineer this faction from the ground up.

The graphics are stunning, barely resembling the original game. The game is just beautiful to look at, sometimes you just want to sit back and watch cinematic mode during a space battle. The ground maps are amazing as well, and much more fun to play on now that you don't have to scramble around looking for reinforcement points. I probably should have mentioned that before; but yes, now you can just land your entire invasion force and charge in. Land battles are fun, but somehow it seems they just didn't get as much attention as their space counterparts. The ground combat system of the original game had an alarming tendency to devolve into just throwing units at the AI, with not much strategy or tactics involved.

Now this mod isn't perfect, there are some minor niggles such as reusing maps for different planets, but I still give it 10/10. Why? Simply because its still the best mod for SW: EAW out there.