Wonderful fresh take on Luke, the all-black kit was overplayed, and frankly a bit dull. I wholeheartedly agree with your sentiments regarding The Mouse's version of Luke's story, that is one of my least favorite aspects of the new saga.
Wonderful fresh take on Luke, the all-black kit was overplayed, and frankly a bit dull. I wholeheartedly agree with your sentiments regarding The Mouse's version of Luke's story, that is one of my least favorite aspects of the new saga.
Fantastic redesign, it looks so slick!
I'm not sure if the bridge itself is too high, it may just look that way because the chunkier raised area of the "city" superstructure from the movie model has been removed.
Have you considered adding some infantry only maps? Could make for some interesting variety and force players to change up their tactics.I thought of this while watching my AT-AT's awkwardly stumble around Bespin's landing platforms, somehow it just didn't look right.
Very true, the Hapan stuff looks quite different as well. As a sidenote, I just noticed that when viewed at full size, these screenshots kinda look like they were painted. Truly unique art style.
The contrast between the harvester and the Slave I is quite striking, It almost looks more like a star trek ship.
You raise a very good question, maybe the umbilical retracts so it can sit flat beneath the shuttle?
Ah, okay, I could see that. I guess I was thinking of the old days when ISD's carried thousands of ground troops and assault vehicles by default.
Now this is a novel concept for EAW. I love the concept and your design is beautiful, but it seems like it couldn't possibly carry enough troops to take over a capital ship... Will boarding only be an option for smaller ships like frigates? Or could you potentially target a capital ship with multiple assault shuttles?
Woah, so much has happened since I last checked around here.I'm glad that you finally got some official recognition for all your work with this game!
This contest was a really one of a kind event, great way to get the community involved! Congratulations Mirsh, can't wait to see your map!
Now this is some gorgeous work. I'm curious as to how you will do the lighting on this beast, other mods give it the same running lights and white engine glow as an ISD. Personally I think the blue running lights and blood red engines seen in Empire Strikes Back contribute a great deal to this ship's unique, dominating presence.
Ooh, nifty! Beautiful work as usual, Farseer.
Wait a minute, do my eyes deceive me or is that a Star Destroyer sneaking about in the background?
Holy canoli, that is one fine lookin' ship. Dare I say it, this mod has ascended.
Absolutely fantastic. I was eagerly awaiting the first of your capital ship redesigns, and you've managed to outdo yourself yet again! I'm looking forward to seeing your take on the Imperial warships, especially the grandaddy of 'em all, the ISD.
Even though I've only commented once or twice, its been a real pleasure to follow this mod's development through the years. The fact that ROTM v4 remains one of the best mods available despite its age is a testament to your incredible skills as a one man dev team.
I dunno, I see the "flaw" but I still think It fits in with the aesthetic style that the devs are going for in Ascendancy. Honestly, there are any number of pics and sources that could give different views of how this thing is supposed to look. I think it looks amazing as is.
Wow, this is one of those rare fan designs that actually looks like it belongs in the SW universe. You have captured the rugged WWII-ish vibe that makes Star Wars vehicles so unique, BRAVO sir.
Just outstanding. I'm really curious to see what you'll do with the AT-AT, in my mind it was always the worst looking vanilla vehicle. It looked too scrawny and a lot of the proportions were screwed up.
Aww man... Yet another game I now have to buy.
Out of pure curiosity, what made the team decide to get rid of the the splash/burst particle effect that occurred whenever turbolasers hit something?
Not really a complaint, because there's too much cool stuff in 2.0 for me to be overly concerned about it. But it was great eye candy!
Yes! Rain death and destruction upon the rebel scum!
Very professional job! Out of pure curiosity, how come the NR gets K-wings in era 3 when the manual states that K-wings were first deployed during the Black Fleet Crisis?
Gorgeous ship. Oh, and the Vengeance looks great too!
Yes, this can be done by holding down both mouse buttons and positioning the cam to your liking. I think you have to go to the gameplay options menu first, and allow this action.
This was such a good idea.
I understand its being removed in 2.0. Which is kind of a shame, I always had a soft spot for the turtle ship.
I was beginning to think I was the only one with that problem! The AT-AT only spazzes out when it is firing, its the only bug I've had with this mod.
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