Florian joined Mar 28, 2009

A coder living near berlin in a little city called "eberswalde". I finished my university bachelor degree in "landuse and nature conversation" but am full of love and passion for video and pc games. I have done a lot of computerwork for mods in various disciplines but actually become good at coding after quite a while. My favourite gameengine is unity3D and I really fell in love with C# and visual studio. I still have to learn a lot - but im quite fast in that. By the way: I am one of the people who will get a Occulus Rift and visiting my own VR worlds with all the rules I apply to them, muhahaha - this will be great!

Comment History  (0 - 30 of 46)
gannebamm Aug 17 2015 replied:

The gritty zone had a reworked skadovsk, too. Jay had done the work an I was very impressed by his skills. If you like you could take a look to get the creative juices flowing :D. TGZ was released as Dropbox folder with all dev materials and scripts - though it was heavily unfinished by the time.

+1 vote   media: Wormwood Development Stream 12/08/15 - Yanov
gannebamm May 19 2015 says:

nice ideas!

+3 votes   mod: Transition()
gannebamm Dec 24 2014 replied:

very nice concept Jketiynu

+1 vote   media: Community Feedback - Ammo Scarcity
gannebamm Oct 17 2014 says:

151'th revision ... yeah!

+3 votes   download: S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1
gannebamm Aug 13 2014 says:

Ach, wie schön! Hab wirklich immer wieder mal an dich gedacht - komisch oder? Ich meine wir kennen uns kaum. Ich stoß mit ´nem Weißwein auf dich an, *tote leben länger*, oder wie war das nochmal?!
best wishes,

+2 votes   news: Back from the dead
gannebamm Jul 3 2014 says:

Great comment! Best wishes,
yours gannebamm

+3 votes   media: Can you control everything?
gannebamm Mar 26 2014 replied:

Hi Seta, have you recovered yet? The one liner upload of the gamedata folder seems a bit weird. Hope you are well.

+1 vote   mod: The Zone's Call
gannebamm Mar 9 2014 says:

YT - thanks man :D

+1 vote   news: Teaser Trailers is Done!
gannebamm Feb 18 2014 says:

can`t get past 0:27 - is there a youtube version? I do not like the indiDB/modDB native video players...

+1 vote   media: Mining and Crew
gannebamm Jan 18 2014 says:

So looking at your pics it looks like you have a kind of "look inside ship" view and an outside view of the ship.

+1 vote   media: Hydroponics
gannebamm Dec 3 2013 says:

BUT those wooden planks have strange uv-textures. or is it just me?

+1 vote   media: Lost Alpha Screenshots for Dec 2013
gannebamm Nov 27 2013 says:

nice to see you are back on track :D
btw. what is this studio 828 how professional is it, what is it doing. It is a group here at modDB iirc.
Would like to hear some inside info via pm.

+1 vote   news: Status Update #4
gannebamm Nov 11 2013 says:

A review of 1 out of 10 for SMP?
somebody was quite ******, eh?

+1 vote   member: barin
gannebamm Nov 11 2013 says:

looks ok so far - but this isn`t my kind of graphic style so don`t weight my comment on that to heavy.
The combat scene we glimpse here look like a quite dynamic type of combat. This is what makes me really looking forward for gameplay videos!
best wishes to the project!

+2 votes   news: Rascal Rider Pre-Alpha screenshots
gannebamm Oct 14 2013 says:

One concept I had for aliVe II was to make those market events happen from time to time at different areas. So you would get a radio message where the next market will be. In addition you could ask bypassing stalkers if they know where the market will happen.

The market itself is kind of neutral ground and using weapons there is permitted. But bandits try to catch stalkers which are travelling to the market.
My concept of aliVe II was to have those markets as trade hubs with a lack of traders throughout the zone. This would fit to the timeline of aliVe II since it should play in the early days of the zone we know and love.

+2 votes   media: Flea Market - Shady Dealings
gannebamm Sep 16 2013 replied:

well you should improve the gameplay mechanics if you do so and not just use the optics. And to do so is really hard and a huge project.
I actually do not work at something stalkerish with unity, even though something like it could be created with it.

+1 vote   member: gannebamm
gannebamm Sep 16 2013 says:

I feel with you:

Modding Stalker takes a huge amount of time if you aren`t looking for ltx tweaking but creating content. Best take a break to stay sane :D

+3 votes   news: Latest News: Status Update #3
gannebamm Aug 31 2013 says:

looks like a good starting point for me. The floor texture is a bit low quality, but the bike and character are doing a good job.

+1 vote   news: Rascal Rider first in-game screenshot
gannebamm Aug 19 2013 says:

nice work with that part of the project and for me it was a wise decision to enhance the vegetation of LA since those models and textures are used widely among the whole project and are one of the big atmosphere drivers in stalker game worlds (again my opp.)
cheers gannebamm

+3 votes   media: Lost Alpha - Vegetation Presentation
gannebamm Apr 2 2013 says:

yeah get the images and text to LoNer1 next time - would be nice to see quality info pics for a quality mod!
Cool offer from you LoNer1

+2 votes   media: Weapons and Ammo Info
gannebamm Mar 13 2013 says:

congrats to your employement!
Take you time, dont rush anything or push yourself to hard- this will just lead to bad feelings at some side (work,mod,sociallife).
wish you a good time
~ gannebamm

+1 vote   news: Status Update #1
gannebamm Jan 30 2013 says:

happy bday!

+15 votes   media: Happy Birthday Gr1ph00n!
gannebamm Dec 5 2012 says:

neat :D
C#ing is fun. If you want to boost a gamedevelopment I would recommend Unity3D, it is a fastforward but yet powerful engine with good free capabilities. But it seems like you digging deeper then me :D

+1 vote   media: Custom Game Engine Demonstration - Build 4
gannebamm Oct 13 2012 says:

waist... OMG where is his waist!?!

+1 vote   media: Quick check in Unity
gannebamm Oct 12 2012 says:

good job again!
Have i said that i really love the arms and scarf?

+1 vote   media: Sniper Fullbody
gannebamm Oct 12 2012 says:

g´luck with this project SetaKat!

+3 votes   mod: The Zone's Call
gannebamm Sep 19 2012 replied:

just for the record: You could use TGZ way of mutant looting, too. There you cant just open up a inventory or get items by clicking the "use"-key, BUT you have to slash and chop your way to the part at the mutants model with your knife! Was the most fun game feature i created so far!!!
YTube Vid:

+1 vote   media: 045 updated mod description
gannebamm Sep 19 2012 says:

wow a thanks to me and fluffy for mutant loot. cool!

+1 vote   media: 045 updated mod description
gannebamm Sep 18 2012 replied:

TGZ is not in development anymore. Me as Coder and 3ncryptabl3 as artist are going somewhere else yet. Look at his profile for more infos to come.
all data from TGZ was given to the community. Every bit of content which was done is free to use. So the misery guys could use our content if they please to do so.
We wont come back to x-ray (stalkers engine). It was a good time!

+1 vote   mod: S.T.A.L.K.E.R : Gritty Zoned [TGZ]
gannebamm Aug 31 2012 says:

what`s that? A kind of lame urban camo or what?


let´s do it!

+1 vote   media: Character Rig
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