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Comment History  (0 - 30 of 43)
Gangster_ppm
Gangster_ppm Oct 8 2014, 3:27am says:

I like! :)

+2 votes   media: Redsun RTS
Gangster_ppm
Gangster_ppm Jul 12 2014, 4:07am replied:

permission granted :D

+9 votes   article: Playtest 20140709
Gangster_ppm
Gangster_ppm Apr 24 2014, 9:13am replied:

There are no any so-called 'older' renders on this image.

As for shiny\shading. It's matter of personal taste. Textures are being adapted to match original YR lightings. I am not saying those are perfect, but we like it for ourself. We will eventually release all source models and textures, for anyone who think he can improve those.

+2 votes   media: Rewire. Spring update
Gangster_ppm
Gangster_ppm Apr 24 2014, 9:04am replied:

You CAN'T set up Helipads like in C&C1/RA1/TS. RA2 changed a way how Aircraft types behave in general in attempt to make it look more similar 'planes' rather 'helicopters'.

+2 votes   media: Rewire. Spring update
Gangster_ppm
Gangster_ppm Apr 20 2014, 8:01am replied:

Idea is in Aircraft building time bonus for each separate landing pad. It turned that Nod start having an advantage as building more pads increased speed of aircraft production.

Also, unlike in TS, you can't build Aircrafts if you out of landing space. And having AirportBound=no wont allow Aircraft to land on pads.

+2 votes   media: Rewire. Spring update
Gangster_ppm
Gangster_ppm Apr 19 2014, 9:57am replied:

Mod is not dead. But moddb page are always being updated as soon as we generate enough new content.

Follow Ppmsite.com for real time updates

+4 votes   media: Rewire. Spring update
Gangster_ppm
Gangster_ppm Apr 18 2014, 6:57am replied:

Yeah. I should try to add a little curved details to GDI CY. It won't hurt anyone.

PS Thanks for APC by the way. :)

+3 votes   media: Rewire. Spring update
Gangster_ppm
Gangster_ppm Oct 10 2013, 1:17pm says:

nice

+1 vote   media: Essence Base Defenses
Gangster_ppm
Gangster_ppm Sep 14 2013, 9:54am replied:

thanks :)

+1 vote   media: Rewire content update
Gangster_ppm
Gangster_ppm Sep 4 2013, 9:47am replied:

No, I use voxels for everything exept mech.

Yes, Ares is used for restoring missing TS logic such as Firestorm SW, Laser fences and for other usefull tweaks like
Custom Foundations, Custom Armors, Custom Palettes.

No, Ares developers won't add wide SHP support any time soon.

+2 votes   media: Rewire content update
Gangster_ppm
Gangster_ppm Jul 17 2013, 3:51am says:

Hurray! \^.^/

+3 votes   media: Russian Stalin's Fist
Gangster_ppm
Gangster_ppm Feb 16 2013, 2:10pm says:

Круто!

+1 vote   media: Battleground X (Android)
Gangster_ppm
Gangster_ppm Dec 13 2012, 1:33pm says:

make it more intencive (white). Can undeployed ones be a supporters?

+1 vote   media: Paladin Eidolon deploy
Gangster_ppm
Gangster_ppm Dec 7 2012, 3:46am replied:

спасибо. сделаем.

+1 vote   mod: Command and Conquer: Rewire
Gangster_ppm
Gangster_ppm Dec 6 2012, 4:25pm says:

every light post on map become colorless. :(

+1 vote   media: Lighting Experiment
Gangster_ppm
Gangster_ppm Oct 15 2012, 10:36am says:

круто! Я все правильно понял? Это глаза, а не двигатели?

+1 vote   media: Special Forces Scorpids
Gangster_ppm
Gangster_ppm Sep 24 2012, 3:12pm says: +2 votes   media: GDI Tiberium Harvester
Gangster_ppm
Gangster_ppm Sep 22 2012, 5:19am says:

I like color scheme grayish-green and sandy. You should apply it on some other buildings.

+3 votes   media: GDI Modular Power Plant
Gangster_ppm
Gangster_ppm Sep 22 2012, 5:05am says:

Nicely done APC. :) Are you guys using custom vpl?

+1 vote   media: GDI Amphibious APC
Gangster_ppm
Gangster_ppm Sep 16 2012, 6:01pm says:

Cities are pefect place for ambush. No garisoned art, no auto-acquire on garisoned buildings(just retaliate fire). In general UC will be a different from YR and close to CnC3.

+3 votes   media: Random Images
Gangster_ppm
Gangster_ppm Sep 4 2012, 8:30am replied:

No. This is just for decor. There will be no specific art for occupied structures

+3 votes   media: Random Images
Gangster_ppm
Gangster_ppm Sep 4 2012, 5:51am says:

Don't you think your Allied building somehow very similar to each other >_>

+1 vote   media: Allied Technology Assembler
Gangster_ppm
Gangster_ppm Sep 2 2012, 5:01pm replied:

As soon as they start porting TS I'll jump in. Today, I'd rather prefer to make some non-cnc game on open-ra engine.

+4 votes   mod: Command and Conquer: Rewire
Gangster_ppm
Gangster_ppm Sep 2 2012, 4:58pm replied:

Mod is not dead. But for now I don't know when I ll get back to it. I don't even have a PC to work on :\

+2 votes   mod: Command and Conquer: Rewire
Gangster_ppm
Gangster_ppm Jan 9 2012, 4:59am replied:

Well. FS-21 does know who am I and how to contact me. I don't think merging is possible but aiding each other is a subject to discuss.

+2 votes   mod: Command and Conquer: Rewire
Gangster_ppm
Gangster_ppm Jan 9 2012, 4:48am replied:

ответил в ЛС

+2 votes   group: ReWire Development Team
Gangster_ppm
Gangster_ppm Dec 14 2011, 5:48pm says:

Love thouse green stuff.

+1 vote   media: Tiers Neo
Gangster_ppm
Gangster_ppm Dec 14 2011, 5:43pm says:

Looking good.

+1 vote   media: new cliff
Gangster_ppm
Gangster_ppm Dec 2 2011, 11:36am says:

Thats what i realy need. How to code this?

+1 vote   media: Cluster Missile
Gangster_ppm
Gangster_ppm Oct 9 2011, 2:34am says:

even on russian there is difference betwin "компания" and "кампания" :P

+1 vote   media: New menu
Gangster_ppm
Gangster_ppm Apr 25 2011, 2:11am replied:

RA II today is nothing more than 500mb of varios content. :) I don't want to spread myself betwin two projects before first RW release.

+2 votes   mod: Command and Conquer: Rewire
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