Mental Omega: Almost Perfect Yuri's Revenge is a free unofficial expansion pack for Command & Conquer Red Alert 2: Yuri's Revenge (from Westwood Studios), which retells and continues the storyline of the original game. Enhanced with Ares DLL, Mental Omega 3.0 strives to bring new features to Red Alert 2 Yuri’s Revenge.

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Lighting Experiment
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Commando2047
Commando2047 Dec 6 2012, 1:12pm says:

That is freaking nice :)

+1 vote     reply to comment
CaptainIstvan
CaptainIstvan Dec 6 2012, 1:23pm says:

a good addition

+1 vote     reply to comment
Pyrodaimon
Pyrodaimon Dec 6 2012, 2:39pm says:

The after is the one with the ant grasping the banana, right?

+3 votes     reply to comment
Speeder
Speeder Dec 6 2012, 2:52pm replied:

Banana, huh. Technically yes.

+4 votes     reply to comment
Machine-Reaper
Machine-Reaper Dec 6 2012, 3:24pm says:

Uniquely everything in the Tinted effect looks well blended along with the objects...but may I ask you...if anything like a separate form of lightning occurs in a map(Used to be made with red light post,green light post etc in C&C TS)...would it cause tinting effect of its own colour on the objects within its range as well?...cause if it will that would be awesome!...

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Gangster_ppm
Gangster_ppm Dec 6 2012, 4:25pm says:

every light post on map become colorless. :(

+1 vote     reply to comment
Guest
Guest Dec 27 2012, 7:34pm replied:

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Templarfreak
Templarfreak Dec 6 2012, 4:25pm says:

Oh my god...That is ******* great.

0 votes     reply to comment
OmegaBolt
OmegaBolt Dec 7 2012, 6:45pm says:

I actually prefer the original tbh, seems weird when all the grey goes red.

+1 vote     reply to comment
Speeder
Speeder Dec 8 2012, 1:21am replied:

Yeah, everything is red in morning sun, including grey cliffs which are normally affected by orangeish color but grey buildings are unaffected. Nah.

+1 vote     reply to comment
CIS_Razorback
CIS_Razorback Dec 21 2012, 5:38am says:

giant ant in the advertisment...

+1 vote     reply to comment
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Description

I don't know if you know, but map objects aren't affected by map's red, green & blue lighting settings. Apparently.

However, using 'Tint' triggers, you can overcome this little problem (not without another technical issue though, but I hope that one gets fixed).

This is a comparison: before & after using 'Tint' triggers to make objects be truly affected by the lighting. Disregard the small change in map's general lighting.

It's a GIF. View the original.

The issue with this is the following: Bugs.launchpad.net

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Demonstration
Date
Dec 6th, 2012
By
Speeder
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1372×801
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