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could you tell me if this mod is compatibile with ACE?
Check Paradox's forum, AGoTs thread there is maintained daily. You can find 2.03 version there
VSS = Vintovka Snayperskaya Spetsialnaya
Special-use sniper rifle.
Made for specnaz, with love :)
Trojanuch posted quickfix on the forum, feedback topic If I'm right.
Or revert to save before going into lair with Grouse, buy some explosives and plant them between sleeping bloodsuckers, plant one IED at the stairs if any would be able to run to you after big boom, and then toss a grenade downstairds :D mission acomplished.
And it was great to hear bs scream and KABOOM :D
"monday" patch heh, so they moved it to wednesday? A lot of changes coming then...
Plan attack on iron forest for me buddy.
3 controllers(who stunlock me) 5 bloodsuckers, zombies and pseudogiant.
Eh I'll never get that fine toolkit :<
I can run Crysis Warhead on MAX with dx11 but Misery even if working fast (50fps) stops for brief periods all the time. So you need a lot of RAM to run it smoothly, 8GB should be enought.
Basic tools are where you get Morgan's PDA
Also vodka bottles could be you made in way that combat rations are, multiple uses per bottle(after drinking bootle of this volume you should be really drunk, so dividing its effect to multiple uses is more... normal?)
Man I've found 5 Bsuckers, controller(attack animation was moving my view into the terrain) 10 zombies and poltergeist.
MADNESS, A-life screwed up?
Dzięki, wiedziałem ,że Tatra ale modelu nie znałem, zaraz sobie ją ogarne ^^.
Samochód pancerny, chyba czeski.
Also for the money exploits etc.
Guys this mod is made to give the Zone more life and it is great for roleplay.
You can of course use exploits and finish the game but the best way to play is mod is to... live in the Zone.
A gdzie kropka na końcu zdania hmm?
I've pumped some buckshot into bandit's *****(yes my load hit their *****) and they've died, its a matter of right weapon and ordnance.
Guys really don't complain about bullet sponges, I have no problems with that.
Everyone dies when he should in my playthrought, you are sure you have right version of the game?
How is the repair of equipment working? I have some oil, steel wool, grease, vodka and rifle kit(started as sniper) when I right clik and pick use option. Repair window pops up but I cant do anything.
Rifle grenades, nice!
Kevlar sheets won't save you from knife/screwdrive/bites etc.
There are military suits that protect from knifes and improvised melee weapons but they aren't popular in any army.
For the ones that cannot download from ModDB
Download from here guys.
There is a problem with item descriptions being moved out of the screen on low-resolution.
Can you move them to center of the screen in nearest patch? This will be helpfull.
I've just arrived at Skadovsk for the first time, had some problems with muties on the way so I went to beard to buy a beer or something to chill out... And I;ve heard the radio!
And I've catched not only russian but also polish song and you've implemented some nice songs there! Thanks for that.
Still it's unrealistic AP bullet should still cause enought brain damage to kill them.
Not mentioning that running with 2 holes in your head and shoting is normal.
Is it going to be uploaded on ModDB;s server or on gamefront etc?
Get ready for servers shutdown with message that DDoS attack taken place :D!
Aggresive ok, but still they aren't intelligent. I think that boars, fleshes, tushkanos and blind dogs should behave in the way I described.
All-time combat mode is ok for bloodsuckers, burers, controlles etc.
I've tried to contact Trojanuch but with no response. I think that might be too late for that suggestion but maybe u will consider that as a "optional patch" or at least tell ppl how to change it.
I want to tell you about mutant behaviour, setting them in combat mode from the start isn't a really "realistic" idea, why? Do you know how animals in real world behave? I think not, take for example firearms, how do they react to them? Many animals take them as thunders! I remember that when I was hunting boars with my friend we tried to scare away some deers away because otherwise the boars wouldn't come there. So we tried to fire just above them, differently than we thoughtm they didn't run, those studdborn bastards just started to look around and after a couple of seconds continued to eat grass.
So you should made it that way - untill the mutant actually is VERY close to someone(so it see him) or it GETS shot(not fired upon, but the bullet have to hit it) then it turns into combat mode.
It would be nice if you could at least post info to someone like me that isn't deep into CoP modding how to revert mutants behaviour to default state.
PS: You've made amazing work guys! Just two words to describe it... FU(&*^^ AMAZING. And the level of your contribution earns you a lot of repect!
You made my day N.