Hey, I'm Josh, I'm not really a mod maker, more like a mod downloader, tester, and reviewer.
Just... Just put a noodle cup in the corner of one of those pillars!!! DO IT.
I don't want to alarm you guys or anything, but in two years you'll have been working on The Core for a decade.
Well f*ck me silly, an update! Looking good guys.
I got a question. I've been making Doom wads for a bit, and I had to ask;
How similar is Doombuilder to GoldSrc? That is if you've used doombuilder before...
Hm. Are there any corssovers/easter eggs in the mod that reference things like the Mind series (freeman's/Barney's/Shephard's Mind) or the other canon games?
Good to hear. We're in desperate need for some mods.
Tracking. Excited to see how HPL3 will run with Amnesia assets.
I second the hell out of this.
Congrats on being one of the first official mods for SOMA! We will sing of you in legends to come!
It's so hard to believe this has been in dev since at least 2008. I was still in school then...
I'm reporting this picture for sexual harassment. OF MY BRAIN.
That ceiling is seriously amazing. You guys wouldn't have a background in modern interior design would you?
I'm shocked Valve hasn't contacted you!
These Captive Freight screens look great, but I feel as though there could be more added to them. Are these still a WIP?
If you think those two cacti are sweet, check out the couple of cacti in the bottom right-hand corner.
I have a problem. I have downloaded V1.2, and have extracted the .rar into a folder named necrologue_eng. I then moved that folder to my Steamapps/common/Amnesia root. I copied the .bat file and the AmnesiaTest131111.exe into my Amnesia root folder. But when I load the .bat file, the command prompt opens up and doesn't do anything.
No. No! These things take time to make, and require attention to EVERY little detail. Rushing through it would ruin the game.
Been here since the very first incarnation. Half lurker, half poster. I really can't wait. Even if that indiegogo thing ate my $5 (lol) I support you guys 100%, and can't stress enough, TAKE YOUR TIME. Also keep that release date "when it's done".
I've got a question though. As it has been rather unclear to me. Is there any sort of single player experience? It's just with all of the lore and the voice actors, It seems as such. Seems like a nooby question, I know; nevertheless, good luck guys! <3
I have a question. Are you guys going to switch out the skybox? Or at least sharpen it up a bit? Because it kinda contrasts with all of the great mapping.
Damn, I forgot about this one. Haven't checked my Moddb for a while.
I do have one question. Will the tentacles be visible at all times in game? Because I feel that having dynamic tentacles that come out at random would be better than static ones that just kinda stick out.
Also, I like the "spidery" look. However I believe they should be protruding randomly. Not that this is bad or anything, it looks great! But perhaps adjust the size and shape of the tentacles and have them dynamically change form in game. Much like in the "Abandon All" picture.
Perfection takes time guys! We can wait. Don't worry!
Hmmm, if this is still a WIP, perhaps some kind of bases at the bottoms of the lampposts? And maybe a satellite dish, or antennae of some sort on the roof someplace? Just suggestions. Great work!
Has that Frictional feel.
I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.
Ah, okay :)
Can't wait to see it in-game!
You know guys, I have a question. Will the main characters be holding camcorders? Or perhaps the main character alone? I'm only asking because the Slender Man is known for his interference with recording devices, and glitchy audio and visuals usually suffice upon close proximity with him or things hes affected. This is most prominently seen in web series' like Marble Hornets, Tribe Twelve, all the canon stuff.
Only providing a suggestion here, as it would be a pretty neat addition to the overall game. I believe Slender: The Arrival did it quite nicely, though there was room for improvement.
Anyway, thanks for doing what you guys do!
Wow, it's really good. One small piece of feedback though; you may want to add something like a wire or some cables winding down the corridor to amplify the "long and dark" factor a bit.
So what is happening today?