Hey, I'm Josh, I'm not really a mod maker, more like a mod downloader, tester, and reviewer.

Comment History  (0 - 30 of 127)
GameFan1997
GameFan1997 Aug 20 2014, 10:31pm says:

Has that Frictional feel.

+2 votes     media: Screenshot
GameFan1997
GameFan1997 Aug 5 2014, 11:48am says:

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

+1 vote     media: Diversion (WIP)
GameFan1997
GameFan1997 Aug 2 2014, 12:46pm replied:

Ah, okay :)

Can't wait to see it in-game!

+3 votes     game: Faceless
GameFan1997
GameFan1997 Jul 30 2014, 8:25am says:

You know guys, I have a question. Will the main characters be holding camcorders? Or perhaps the main character alone? I'm only asking because the Slender Man is known for his interference with recording devices, and glitchy audio and visuals usually suffice upon close proximity with him or things hes affected. This is most prominently seen in web series' like Marble Hornets, Tribe Twelve, all the canon stuff.

Only providing a suggestion here, as it would be a pretty neat addition to the overall game. I believe Slender: The Arrival did it quite nicely, though there was room for improvement.

Anyway, thanks for doing what you guys do!

+1 vote     game: Faceless
GameFan1997
GameFan1997 Jun 23 2014, 6:58pm says:

Wall decoration?

+1 vote     media: A thank you to our 1,000 followers!
GameFan1997
GameFan1997 Jun 8 2014, 2:17pm says:

Wow, it's really good. One small piece of feedback though; you may want to add something like a wire or some cables winding down the corridor to amplify the "long and dark" factor a bit.

+1 vote     media: Atmosphere demonstration.
GameFan1997
GameFan1997 Apr 10 2014, 3:31pm says:

Awesome!

+1 vote     article: Hazard Course Q&A Livestream
GameFan1997
GameFan1997 Feb 28 2014, 3:19pm says:

So what is happening today?

+1 vote     mod: Half-Life: Resonance Cascade
GameFan1997
GameFan1997 Feb 23 2014, 5:33pm says:

Looks very admin-like. Possibly an extension of the Administration building?

+2 votes     media: Projected Issues [WIP]
GameFan1997
GameFan1997 Feb 4 2014, 5:30pm says:

I seriously consider this Amnesia canon.

+3 votes     mod: The Great Work
GameFan1997
GameFan1997 Jan 30 2014, 12:07pm says:

Wow, this will take a while. Remember, there's love in every byte!

+1 vote     download: Premonition a full conversion mod Version 2.1
GameFan1997
GameFan1997 Jan 30 2014, 11:59am says:

You all are really great people for continuing Frictional Games' work. When I finished the demo I was really disappointed that it was over. It really feels like Penumbra.

+9 votes     article: News for dear watchers
GameFan1997
GameFan1997 Dec 11 2013, 8:35pm says:

Wow! Can't wait!

+1 vote     media: Demo coming soon...
GameFan1997
GameFan1997 Sep 22 2013, 4:24pm says:

Are there going to be custom skyboxes?

+2 votes     media: Dusk Settles (Early WIP)
GameFan1997
GameFan1997 Sep 1 2013, 8:15pm replied:

You haven't? You should, they're really creepy :)

+2 votes     media: Screenshot
GameFan1997
GameFan1997 Aug 28 2013, 1:04pm replied:

Are you playing it in OpenGL mode? That's the mode it's meant to be played in.

+1 vote     download: Half-Life: Visitors SETUP (STEAM)
GameFan1997
GameFan1997 May 11 2013, 3:18pm says:

Reminds me a lot of mirrors edge :)

+1 vote     media: Clockwork Orange (WIP)
GameFan1997
GameFan1997 Apr 20 2013, 12:25pm says:

Hmmm.... I think I'll keep my eye on this one.

+4 votes     mod: Project Lambda
GameFan1997
GameFan1997 Apr 14 2013, 3:56pm says:

Hmmm... It was this part cut from the release too?

+1 vote     media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 14 2013, 3:55pm says:

Glad to see that they are still staying true to some of the original mythos. One of which would be the ability to flush out things he dosen't want with fire. (Jay's apartment, libraries, mental clinics, etc. etc.)

0 votes     media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 14 2013, 3:51pm says:

Real shame that this was cut from the game :/

0 votes     media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 9 2013, 10:29am says:

I think you should take a page from Black Mesa's book and put the green collars on the Vortigaunts. Because that would be a major letdown if it wasn't included.

+5 votes     media: In-game
GameFan1997
GameFan1997 Apr 9 2013, 10:27am replied:

Actually, I think it looks big because he is in mid-swing.

+2 votes     media: In-game
GameFan1997
GameFan1997 Apr 9 2013, 10:16am says:

Wow! I never thought mapping of this magnitude was even possible on the source engine! Amazing job!

+4 votes     media: "Flashlight Training Room", April Build
GameFan1997
GameFan1997 Apr 9 2013, 9:40am says:

Makes me wonder what Valve was thinking when they mapped HL1.

+2 votes     media: Evolution of a Map - The Lab Hub (video)
GameFan1997
GameFan1997 Mar 30 2013, 4:20pm replied:

You do know what the game was previously called last summer right? RIGHT? Let me give you a hint, look in the bottom right corner of their banner.

+4 votes     article: We are urgently in need!
GameFan1997
GameFan1997 Mar 26 2013, 8:44pm says:

The slight tilt of the boxes and the soft shadows casting over them make it look very source-like. Impressive.

+2 votes     media: Day One (WIP)
GameFan1997
GameFan1997 Mar 26 2013, 8:40pm says:

Hmm... I really like it, but I feel like there is something missing...

+2 votes     media: Day One (WIP)
GameFan1997
GameFan1997 Mar 24 2013, 10:43am says:

Dat rust.

+4 votes     media: Silos
GameFan1997
GameFan1997 Mar 22 2013, 8:04pm says:

Flashlight seems a bit... Shaky... But that worm part actually scared me.

+3 votes     media: Penumbra: Revelations (Gameplay Demo)
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