Hey, I'm Josh, I'm not really a mod maker, more like a mod downloader, tester, and reviewer.
I have a problem. I have downloaded V1.2, and have extracted the .rar into a folder named necrologue_eng. I then moved that folder to my Steamapps/common/Amnesia root. I copied the .bat file and the AmnesiaTest131111.exe into my Amnesia root folder. But when I load the .bat file, the command prompt opens up and doesn't do anything.
No. No! These things take time to make, and require attention to EVERY little detail. Rushing through it would ruin the game.
Been here since the very first incarnation. Half lurker, half poster. I really can't wait. Even if that indiegogo thing ate my $5 (lol) I support you guys 100%, and can't stress enough, TAKE YOUR TIME. Also keep that release date "when it's done".
I've got a question though. As it has been rather unclear to me. Is there any sort of single player experience? It's just with all of the lore and the voice actors, It seems as such. Seems like a nooby question, I know; nevertheless, good luck guys! <3
I have a question. Are you guys going to switch out the skybox? Or at least sharpen it up a bit? Because it kinda contrasts with all of the great mapping.
Damn, I forgot about this one. Haven't checked my Moddb for a while.
I do have one question. Will the tentacles be visible at all times in game? Because I feel that having dynamic tentacles that come out at random would be better than static ones that just kinda stick out.
Also, I like the "spidery" look. However I believe they should be protruding randomly. Not that this is bad or anything, it looks great! But perhaps adjust the size and shape of the tentacles and have them dynamically change form in game. Much like in the "Abandon All" picture.
Perfection takes time guys! We can wait. Don't worry!
Hmmm, if this is still a WIP, perhaps some kind of bases at the bottoms of the lampposts? And maybe a satellite dish, or antennae of some sort on the roof someplace? Just suggestions. Great work!
Has that Frictional feel.
I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.
Ah, okay :)
Can't wait to see it in-game!
You know guys, I have a question. Will the main characters be holding camcorders? Or perhaps the main character alone? I'm only asking because the Slender Man is known for his interference with recording devices, and glitchy audio and visuals usually suffice upon close proximity with him or things hes affected. This is most prominently seen in web series' like Marble Hornets, Tribe Twelve, all the canon stuff.
Only providing a suggestion here, as it would be a pretty neat addition to the overall game. I believe Slender: The Arrival did it quite nicely, though there was room for improvement.
Anyway, thanks for doing what you guys do!
Wow, it's really good. One small piece of feedback though; you may want to add something like a wire or some cables winding down the corridor to amplify the "long and dark" factor a bit.
So what is happening today?
Looks very admin-like. Possibly an extension of the Administration building?
I seriously consider this Amnesia canon.
Wow, this will take a while. Remember, there's love in every byte!
You all are really great people for continuing Frictional Games' work. When I finished the demo I was really disappointed that it was over. It really feels like Penumbra.
Wow! Can't wait!
Are there going to be custom skyboxes?
You haven't? You should, they're really creepy :)
Are you playing it in OpenGL mode? That's the mode it's meant to be played in.
Reminds me a lot of mirrors edge :)
Hmmm.... I think I'll keep my eye on this one.
Hmmm... It was this part cut from the release too?
Glad to see that they are still staying true to some of the original mythos. One of which would be the ability to flush out things he dosen't want with fire. (Jay's apartment, libraries, mental clinics, etc. etc.)
Real shame that this was cut from the game :/
I think you should take a page from Black Mesa's book and put the green collars on the Vortigaunts. Because that would be a major letdown if it wasn't included.
Hmmm... My only question is why are you creating this on the goldSrc engine and not source. Seeing as though you are using HL2 models and assets.
pfft, who needs Counter-Strike?