Hey, I'm Josh, I'm not really a mod maker, more like a mod downloader, tester, and reviewer.

Comment History  (0 - 30 of 135)
GameFan1997
GameFan1997 Jan 11 2015, 7:24pm says:

I have a problem. I have downloaded V1.2, and have extracted the .rar into a folder named necrologue_eng. I then moved that folder to my Steamapps/common/Amnesia root. I copied the .bat file and the AmnesiaTest131111.exe into my Amnesia root folder. But when I load the .bat file, the command prompt opens up and doesn't do anything.

+2 votes   mod: Penumbra: Necrologue
GameFan1997
GameFan1997 Jan 11 2015, 6:48pm replied:

No. No! These things take time to make, and require attention to EVERY little detail. Rushing through it would ruin the game.

+2 votes   mod: Guard Duty
GameFan1997
GameFan1997 Jan 11 2015, 5:14pm says:

Been here since the very first incarnation. Half lurker, half poster. I really can't wait. Even if that indiegogo thing ate my $5 (lol) I support you guys 100%, and can't stress enough, TAKE YOUR TIME. Also keep that release date "when it's done".

I've got a question though. As it has been rather unclear to me. Is there any sort of single player experience? It's just with all of the lore and the voice actors, It seems as such. Seems like a nooby question, I know; nevertheless, good luck guys! <3

+2 votes   article: Faceless ~ New Year's Day 2015 Mini-Update.
GameFan1997
GameFan1997 Nov 30 2014, 8:01pm says:

I have a question. Are you guys going to switch out the skybox? Or at least sharpen it up a bit? Because it kinda contrasts with all of the great mapping.

+1 vote   media: The Empire Strikes Back
GameFan1997
GameFan1997 Nov 30 2014, 8:00pm says:

Damn, I forgot about this one. Haven't checked my Moddb for a while.

+1 vote   media: Cleithrophobia
GameFan1997
GameFan1997 Nov 30 2014, 7:58pm says:

I do have one question. Will the tentacles be visible at all times in game? Because I feel that having dynamic tentacles that come out at random would be better than static ones that just kinda stick out.

Also, I like the "spidery" look. However I believe they should be protruding randomly. Not that this is bad or anything, it looks great! But perhaps adjust the size and shape of the tentacles and have them dynamically change form in game. Much like in the "Abandon All" picture.

+1 vote   media: Soulrender
GameFan1997
GameFan1997 Oct 2 2014, 9:42pm says:

Perfection takes time guys! We can wait. Don't worry!

+2 votes   article: News about release date
GameFan1997
GameFan1997 Sep 27 2014, 1:22pm says:

Hmmm, if this is still a WIP, perhaps some kind of bases at the bottoms of the lampposts? And maybe a satellite dish, or antennae of some sort on the roof someplace? Just suggestions. Great work!

+5 votes   media: The Empire Strikes Back
GameFan1997
GameFan1997 Aug 20 2014, 10:31pm says:

Has that Frictional feel.

+2 votes   media: Screenshot
GameFan1997
GameFan1997 Aug 5 2014, 11:48am says:

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

+1 vote   media: Diversion (WIP)
GameFan1997
GameFan1997 Aug 2 2014, 12:46pm replied:

Ah, okay :)

Can't wait to see it in-game!

+3 votes   game: Faceless
GameFan1997
GameFan1997 Jul 30 2014, 8:25am says:

You know guys, I have a question. Will the main characters be holding camcorders? Or perhaps the main character alone? I'm only asking because the Slender Man is known for his interference with recording devices, and glitchy audio and visuals usually suffice upon close proximity with him or things hes affected. This is most prominently seen in web series' like Marble Hornets, Tribe Twelve, all the canon stuff.

Only providing a suggestion here, as it would be a pretty neat addition to the overall game. I believe Slender: The Arrival did it quite nicely, though there was room for improvement.

Anyway, thanks for doing what you guys do!

+1 vote   game: Faceless
GameFan1997
GameFan1997 Jun 23 2014, 6:58pm says:

Wall decoration?

+1 vote   media: A thank you to our 1,000 followers!
GameFan1997
GameFan1997 Jun 8 2014, 2:17pm says:

Wow, it's really good. One small piece of feedback though; you may want to add something like a wire or some cables winding down the corridor to amplify the "long and dark" factor a bit.

+1 vote   media: Atmosphere demonstration.
GameFan1997
GameFan1997 Apr 10 2014, 3:31pm says:

Awesome!

+1 vote   article: Hazard Course Q&A Livestream
GameFan1997
GameFan1997 Feb 28 2014, 3:19pm says:

So what is happening today?

0 votes   mod: Half-Life: Resonance Cascade
GameFan1997
GameFan1997 Feb 23 2014, 5:33pm says:

Looks very admin-like. Possibly an extension of the Administration building?

+2 votes   media: Projected Issues [WIP]
GameFan1997
GameFan1997 Feb 4 2014, 5:30pm says:

I seriously consider this Amnesia canon.

+3 votes   mod: The Great Work
GameFan1997
GameFan1997 Jan 30 2014, 12:07pm says:

Wow, this will take a while. Remember, there's love in every byte!

+1 vote   download: Premonition a full conversion mod Version 2.1
GameFan1997
GameFan1997 Jan 30 2014, 11:59am says:

You all are really great people for continuing Frictional Games' work. When I finished the demo I was really disappointed that it was over. It really feels like Penumbra.

+9 votes   article: News for dear watchers
GameFan1997
GameFan1997 Dec 11 2013, 8:35pm says:

Wow! Can't wait!

+1 vote   media: Demo coming soon...
GameFan1997
GameFan1997 Sep 22 2013, 4:24pm says:

Are there going to be custom skyboxes?

+2 votes   media: Dusk Settles (Early WIP)
GameFan1997
GameFan1997 Sep 1 2013, 8:15pm replied:

You haven't? You should, they're really creepy :)

+2 votes   media: Screenshot
GameFan1997
GameFan1997 Aug 28 2013, 1:04pm replied:

Are you playing it in OpenGL mode? That's the mode it's meant to be played in.

+1 vote   download: Half-Life: Visitors SETUP (STEAM)
GameFan1997
GameFan1997 May 11 2013, 3:18pm says:

Reminds me a lot of mirrors edge :)

+1 vote   media: Clockwork Orange (WIP)
GameFan1997
GameFan1997 Apr 20 2013, 12:25pm says:

Hmmm.... I think I'll keep my eye on this one.

+4 votes   mod: Project Lambda
GameFan1997
GameFan1997 Apr 14 2013, 3:56pm says:

Hmmm... It was this part cut from the release too?

+1 vote   media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 14 2013, 3:55pm says:

Glad to see that they are still staying true to some of the original mythos. One of which would be the ability to flush out things he dosen't want with fire. (Jay's apartment, libraries, mental clinics, etc. etc.)

0 votes   media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 14 2013, 3:51pm says:

Real shame that this was cut from the game :/

0 votes   media: Slender: The Arrival
GameFan1997
GameFan1997 Apr 9 2013, 10:29am says:

I think you should take a page from Black Mesa's book and put the green collars on the Vortigaunts. Because that would be a major letdown if it wasn't included.

+5 votes   media: In-game
GameFan1997
GameFan1997 Mar 16 2013, 6:22pm says:

Hmmm... My only question is why are you creating this on the goldSrc engine and not source. Seeing as though you are using HL2 models and assets.

+4 votes   mod: Town 17
GameFan1997
GameFan1997 Nov 18 2012, 10:36am says:

pfft, who needs Counter-Strike?

+1 vote   media: Train Yard
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