Hey, I'm Josh, I'm not really a mod maker, more like a mod downloader, tester, and reviewer.

Comment History  (0 - 30 of 147)
GameFan1997
GameFan1997 @ The Core

I don't want to alarm you guys or anything, but in two years you'll have been working on The Core for a decade.

Good karma+3 votes
GameFan1997
GameFan1997 @ "I'm afraid it won't be a case of just flipping a switch..."

Well f*ck me silly, an update! Looking good guys.

I got a question. I've been making Doom wads for a bit, and I had to ask;
How similar is Doombuilder to GoldSrc? That is if you've used doombuilder before...

Good karma+1 vote
GameFan1997
GameFan1997 @ The Core

Hm. Are there any corssovers/easter eggs in the mod that reference things like the Mind series (freeman's/Barney's/Shephard's Mind) or the other canon games?

Good karma+2 votes
GameFan1997
GameFan1997 @ Back in the business

Good to hear. We're in desperate need for some mods.

Good karma+1 vote
GameFan1997
GameFan1997 @ Amnesia: Fear in Hands

Tracking. Excited to see how HPL3 will run with Amnesia assets.

Good karma+4 votes
GameFan1997
GameFan1997 @ Blackness: The Way to Deep

I second the hell out of this.

Good karma+2 votes
GameFan1997
GameFan1997 @ A Puppeteer's Adversity

Congrats on being one of the first official mods for SOMA! We will sing of you in legends to come!

Good karma+4 votes
GameFan1997
GameFan1997 @ We're not ready for you yet, Andrews... WIP

It's so hard to believe this has been in dev since at least 2008. I was still in school then...

Good karma+5 votes
GameFan1997
GameFan1997 @ Nine to Fives

I'm reporting this picture for sexual harassment. OF MY BRAIN.

Good karma+4 votes
GameFan1997
GameFan1997 @ If you want a job done well...

HA! "Cancerman.jpg".

Good karma+2 votes
GameFan1997
GameFan1997 @ Bad Day at the Office (WIP)

That ceiling is seriously amazing. You guys wouldn't have a background in modern interior design would you?

I'm shocked Valve hasn't contacted you!

Good karma+2 votes
GameFan1997
GameFan1997 @ Captive Freight

These Captive Freight screens look great, but I feel as though there could be more added to them. Are these still a WIP?

Good karma+2 votes
GameFan1997
GameFan1997 @ Living Quarters Outbound Updated

If you think those two cacti are sweet, check out the couple of cacti in the bottom right-hand corner.

Good karma+5 votes
GameFan1997
GameFan1997 @ Penumbra: Necrologue

I have a problem. I have downloaded V1.2, and have extracted the .rar into a folder named necrologue_eng. I then moved that folder to my Steamapps/common/Amnesia root. I copied the .bat file and the AmnesiaTest131111.exe into my Amnesia root folder. But when I load the .bat file, the command prompt opens up and doesn't do anything.

Good karma+2 votes
GameFan1997
GameFan1997 @ Guard Duty

No. No! These things take time to make, and require attention to EVERY little detail. Rushing through it would ruin the game.

Good karma+2 votes
GameFan1997
GameFan1997 @ Faceless ~ New Year's Day 2015 Mini-Update.

Been here since the very first incarnation. Half lurker, half poster. I really can't wait. Even if that indiegogo thing ate my $5 (lol) I support you guys 100%, and can't stress enough, TAKE YOUR TIME. Also keep that release date "when it's done".

I've got a question though. As it has been rather unclear to me. Is there any sort of single player experience? It's just with all of the lore and the voice actors, It seems as such. Seems like a nooby question, I know; nevertheless, good luck guys! <3

Good karma+3 votes
GameFan1997
GameFan1997 @ The Empire Strikes Back

I have a question. Are you guys going to switch out the skybox? Or at least sharpen it up a bit? Because it kinda contrasts with all of the great mapping.

Good karma+1 vote
GameFan1997
GameFan1997 @ Cleithrophobia

Damn, I forgot about this one. Haven't checked my Moddb for a while.

Good karma+1 vote
GameFan1997
GameFan1997 @ Soulrender

I do have one question. Will the tentacles be visible at all times in game? Because I feel that having dynamic tentacles that come out at random would be better than static ones that just kinda stick out.

Also, I like the "spidery" look. However I believe they should be protruding randomly. Not that this is bad or anything, it looks great! But perhaps adjust the size and shape of the tentacles and have them dynamically change form in game. Much like in the "Abandon All" picture.

Good karma+1 vote
GameFan1997
GameFan1997 @ News about release date

Perfection takes time guys! We can wait. Don't worry!

Good karma+2 votes
GameFan1997
GameFan1997 @ The Empire Strikes Back

Hmmm, if this is still a WIP, perhaps some kind of bases at the bottoms of the lampposts? And maybe a satellite dish, or antennae of some sort on the roof someplace? Just suggestions. Great work!

Good karma+5 votes
GameFan1997
GameFan1997 @ Screenshot

Has that Frictional feel.

Good karma+2 votes
GameFan1997
GameFan1997 @ Diversion (WIP)

I'd say the best feature of this map would be the wires on the ceiling, or the orange light in the ceiling.

Good karma+1 vote
GameFan1997
GameFan1997 @ Faceless

Ah, okay :)

Can't wait to see it in-game!

Good karma+3 votes
GameFan1997
GameFan1997 @ Faceless

You know guys, I have a question. Will the main characters be holding camcorders? Or perhaps the main character alone? I'm only asking because the Slender Man is known for his interference with recording devices, and glitchy audio and visuals usually suffice upon close proximity with him or things hes affected. This is most prominently seen in web series' like Marble Hornets, Tribe Twelve, all the canon stuff.

Only providing a suggestion here, as it would be a pretty neat addition to the overall game. I believe Slender: The Arrival did it quite nicely, though there was room for improvement.

Anyway, thanks for doing what you guys do!

Good karma+1 vote
GameFan1997
GameFan1997 @ A thank you to our 1,000 followers!

Wall decoration?

Good karma+1 vote
GameFan1997
GameFan1997 @ Atmosphere demonstration.

Wow, it's really good. One small piece of feedback though; you may want to add something like a wire or some cables winding down the corridor to amplify the "long and dark" factor a bit.

Good karma+1 vote
GameFan1997
GameFan1997 @ Half-Life: Resonance Cascade

So what is happening today?

Good karma0 votes
GameFan1997
GameFan1997 @ Projected Issues [WIP]

Looks very admin-like. Possibly an extension of the Administration building?

Good karma+2 votes
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