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Foxglove
Foxglove Apr 6 2014, 3:05pm says:

Hey guys, I just installed 4.0 for AS and it's fantastic, good work!
However, I noticed while in I was enabling the mod in the options menu that there was another mod called Test Mode V1. Here is the description:

"test mode (1)
Enable the test mode for Men Of War: Assault Squad multiplayer. Warning: this mode is extremely demanding, may cause performance issues and is unstable. Usage at your own risk."

I haven't installed any other mods and I hadn't gone to that options menu before installing DCG so I am wondering, did this come with DCG or is it a base part of AS?

+1 vote     mod: Dynamic Campaign Generator (DCG)
Foxglove
Foxglove Oct 15 2013, 1:16am says:

Are those supposed to be Earthshaker emplacements?

0 votes     media: What We Did This Weekend: 2
Foxglove
Foxglove Apr 9 2012, 11:47pm replied:

"Finally someone had to say it...
Don't get me wrong all of you guys, but this whole thing "the old one was...i remember back then it was......my grandma used to", is getting well.....OLD !
mods exist because you want to make things fancier, better rich-full"

You dont seem to understand me. The people you are referring to in that post are talking about SupCom and TA. The "Old one" is what many of us came here to get.

+1 vote     media: Aeon CZAR MK III v3 (WIP)
Foxglove
Foxglove Apr 7 2012, 4:33am replied:

Must you really ask? It's garishly obvious....

The overall Muchness is gone. And that about sums it up. It got simplified, dumbed down. Total Annihilation and SupCom were about being big, about being Massive and going farther than any strategy game before them. And SupCom2? Well... Pretty graphics and new units can only get you so far.

+1 vote     media: Aeon CZAR MK III v3 (WIP)
Foxglove
Foxglove Apr 5 2012, 6:18pm says:

Thank you.

Thank you thank you thank you.

+1 vote     mod: Scale Mod + FA Economy
Foxglove
Foxglove Apr 5 2012, 6:12pm replied:

Yes, something many have seemed to forgotten. No matter though. You can always just keep the Vanilla mod, it's straight up awesome and Lore friendly.

+1 vote     media: Aeon CZAR MK III v3 (WIP)
Foxglove
Foxglove Apr 5 2012, 6:08pm replied:

Yeah well, I and I'm sure many others, came to this mod because we wanted the old style of Supreme Commander and Total Annihilation with the graphics and new units of SC2. That was the Mod's original intended purpose, and it seems it has deviated from that path. So don't expect everyone to be happy with how it's going now, they came here for a better experience in SC2, not a completely new game.

All the power to the creators though, they can do as they wish. It IS they'r mod.

+1 vote     media: Aeon CZAR MK III v3 (WIP)
Foxglove
Foxglove Mar 8 2012, 10:33pm says:

Eh. I just got back to playing the revamp mod, (as i am in texas for awhile which is the only place I CAN play it.) And I have a question.

When you upped the population limit did you take off the AI's leash? Was there soem kind of block that stopped it from just overproducing everything that you took off? Because while I dont remember it being like this it sure as hell is now.

+1 vote     mod: Revamp Expansion Mod (RVE)
Foxglove
Foxglove Jan 12 2012, 12:56am says:

This'll be fun Madface. I always liked that style of gameplat, even if I could never win. XD

+1 vote     media: Pillars
Foxglove
Foxglove Jan 10 2012, 4:26am says:

Well slap my *** and call me sally...

+1 vote     media: UEF T5 Mobile Artillery
Foxglove
Foxglove Jan 5 2012, 6:38pm says:

This unit is super! Much better than the old one!

Though I have to say that i dislike the tracks. They *are* too small for a tank that size. Make them taller, and longer, possibly sticking out beyond the tank, and it would seem plausible. But I don't see that thing moving as it is now. Also, the base of the tank, between the treads that is, is practically touching the ground, seems a bit unusable that way. But who knows.

+1 vote     media: UEF T5 XP WIP
Foxglove
Foxglove Jan 4 2012, 6:39am says:

Snazzy. Time to open that can of whoop-*** on the ground units.

+1 vote     media: Aeon T3 Gunship WIP
Foxglove
Foxglove Dec 31 2011, 12:19am says:

While it looks great with legs, it also looks like it would be very very happy if it were hovering... I'm torn!

Anyhow, The Illuminate just got a whole lot scarier.

+1 vote     media: Aeon T5 experimental
Foxglove
Foxglove Dec 31 2011, 12:17am replied:

I actually much prefer the originals, or at least some of them. To me, these look far more..... Eccentric than useful. While I like the new Aeon commander because it just looks and feels better than the original, and I think the Cybran's wouldn't be far off with the anime-style commander, due to their robotics, spindly parts, etc.
The UEF would never consent to such a thing. And It looks NOTHING like a UEF unit. Honestly.

Also, I have to point out that the Cybran and UEF ACU's look fairly identical, and I know I'm not the only one who see's this. It would be far better in my opinion if the UEF one got switched back to his original revamped model. Although thinned out to fit the theme I guess...

Moddb.com

+1 vote     media: 3ACUs
Foxglove
Foxglove Dec 18 2011, 12:43am says:

Good DAKKA.

+2 votes     media: Aeon T3 AA
Foxglove
Foxglove Nov 25 2011, 6:48am replied:

I've been away for some time so I guess I missed something, but I'd like to add that Supreme Commander was originally a peoples game, (Total Annihilation, etc). The game was such a hit, and so heavily modded that chris Taylor (Who was a fan of the game) took all the most well used mods and formed it all up into one nice bundle that didn't require all that bustle and fuss to run.

Even without the Interview that Madface provided, it would be unethical of him to deny modding, and no one would give a **** if he did.

Please correct me if I'm wrong on any points and my apologies for the rather weak contribution. It's 5 AM.

Also, can I request the mod when it is released please?

+1 vote     media: whynosupportfordlc
Foxglove
Foxglove Oct 29 2011, 1:15am says:

I'm open to revamp but this doesnt look Mavor-ish enough to me...

+1 vote     media: Mavor MK II
Foxglove
Foxglove Oct 18 2011, 9:01pm says:

I say make the AA unfolding Flack cannons. We dont have enough of those... Missiles get boring. XD

+1 vote     media: FB III
Foxglove
Foxglove Oct 17 2011, 2:09pm says:

This is a lot better! To all you saying it needs more armor on the torso go back one picture and look at the changes he's made already. You'll see that it has already been improved.

+1 vote     media: UEF T3 percival
Foxglove
Foxglove Oct 16 2011, 2:49pm says:

Nice.. Although just looking at the "back" of that thing makes me wince in pain...

+1 vote     media: UEF T3 Seige bot
Foxglove
Foxglove Oct 11 2011, 5:56pm says:

Nicely done.

+1 vote     media: Loyalist in game
Foxglove
Foxglove Oct 11 2011, 5:55pm replied:

I have to side with Anubis on this one...

+1 vote     media: New Cybran SCU WIP
Foxglove
Foxglove Oct 4 2011, 4:59pm replied:

Yah.... But Cant a guy hope?

+2 votes     media: Cybran Scorpian in game updated
Foxglove
Foxglove Oct 4 2011, 1:16pm says:

The old color scheme was far better. Crimson with black Hoo-Rah!

+4 votes     media: Cybran Scorpian in game updated
Foxglove
Foxglove Oct 2 2011, 4:13pm says:

I want... I want this right now.

+1 vote     media: Storm Strider (no textures)
Foxglove
Foxglove Sep 27 2011, 2:37pm replied:

Google translate is not very spot on...

+1 vote     media: C T3 Land Unit in game
Foxglove
Foxglove Sep 26 2011, 7:41pm says:

I see an XP killer.

+1 vote     media: The Hammer WIP
Foxglove
Foxglove Sep 26 2011, 3:08pm replied:

That is amazing.
May I inquire as to what weapons it has?

+1 vote     media: Soleriper III in game
Foxglove
Foxglove Sep 25 2011, 2:05pm says:

Me gusta.

+1 vote     media: Nitro ticker
Foxglove
Foxglove Sep 8 2011, 7:11pm says:

I say that looks amazing for a harrier. It should definitely be fast, and maybe have a stealth ability?

+1 vote     media: UEF T3 gunship WIP
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