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1

Star Wars Alliance Rebellion

Mod review

I'm like another person who gave the mod a 1/10. While he said he would give the mod 8/10 if he were so inclined, I however would be giving the mod a 5/10. My reasons are as follows:

While there is an abundance of units, I do recognize models from other well-known modders and mods. I will copy what that user said here in quotes: "He has blatantly utilized the work of others palming off models from some of the greatest works the EaW community has seen as his own whilst claiming that the work is free from any kind of rights infringement due to the fact that it is part of the greater LucasArts label." He goes on to say that Nomada_Firefox is correct in claiming that a lot of the work is free from rights infringement. He also says that Nomada needs to respect his fellow man.

This brings me to my next point; Nomada_Firefox himself. Many, many others have already said this, but it bears repeating. Despite all the work done on FOC Alliance, Nomada will not acknowledge any criticism. Several users have A., suggested things to make the mod better, or B., intellectually criticized and pointed out the mod's faults. Nomada's response is usually "You're doing something wrong", "Please go to my site to ask this question", and... yeah, that's basically it. While these responses aren't too bad, when people ask what they're doing wrong, he either doesn't answer or directs them to his site's forums, even if they can't find the solution to their problem there. Nomad is antagonistic and hostile. Small requests get shot down faster than a Y-Wing heading into a swarm of TIE Interceptors. Some responses and PMs are even quite childish.

The next issue is with his site, Firefoxccmods.com. It has a ton of ads, it's difficult to navigate, and it is the only place where you can download the latest version of the mod. It may take you days to get registered to the site. This is extremely frustrating. It took me four days. This is not helpful to fans or newcomers. Moddb.com is exactly that - a database and practical hub for almost every mod for many games. Not providing those who want to download the latest version in a place where they would expect to find it is not being user friendly. You may not be selling the mod, but it's bad customer service. Let's see if an example will help. You go to your local Wal-Mart to buy potting soil; it's difficult to find, but you manage to find it eventually and take a bag to checkout. Checkout then tells you that you could have just gone to your local home and garden store to get the same thing with better quality much more quickly and easily. That's what it's like going to Nomada's site instead of making a quick run to Moddb. Why do something so difficult and frustrating when there's an easier way? Why not just put the latest version on Moddb? It's not like Nomada loses anything (except his site which doesn't need to exist when all the mods on there could be put on Moddb).

I once again return to talking about the mod. It's fun, I won't deny that. But there are a few issues I have. First and most important is the overworld scaling. You can't see crap. In space combat, you can only find your fighters by clicking on their icons in the field. I want to see my fighters flying and fighting without having to resort to using the battlecam. Otherwise, I just see random tiny lasers going seemingly nowhere. But I do think I know why the fighters are so small other than the overworld scaling. It's all about the big ships. That's right, the only real visible things in space combat are your big flying hunks of metal. I love seeing my Star Destroyers bearing down on an unsuspecting Rebel fleet as much as the next guy, but part of the awe is diminished when I can't see the countless squadrons of TIEs screaming alongside them. On the Rebel side of things, fighters are the Rebellion's strength. Four Star Destroyers? B-wings and Y-wings can take care of that, no problem. I want to see my spac

10

Instant Action Modification for Republic At War

Mod review
10

Rise of the Mandalorians

Mod review

I'm late to the game in finding this mod because I bought the Gold Pack this year and I am glad as ever that I found this amazing mod. First to compliment is the unit re-balancing. Now every single unit has clear advantages and disadvantages compared to other units and the new units added give it all a fresh feel.

This brings me to the next thing to compliment: the graphics. All the models are supremely detailed and explosions, lasers, just everything looks better than ever. I'm not just playing a Star Wars game, I'm watching epic, visceral battles unfold before my eyes. I wish the vanilla game looked like it does in this mod. Hell, I wish the vanilla game played like this mod. Oh, and let's not forget the new animations. Is your Imperial army tearing through the Rebel scum? Their burning T4-B Tank husks say yes, yes you are. And that's just one thing.

Finally, the sound. Sound sometimes makes a game, and boy does this add some fun. Now missiles sound like they're crashing against a target instead of rocks against a window. The music as well; we have more true blue Star Wars music gracing our ears. Just a few minutes ago, I finished a space battle with music from the final moments of the original Death Star playing. Star Destroyers and the enemy base went down in blazes of fire. I felt like a hero.

If you want to play any mod, play this one. You'll have fun, I guarantee it.

4

Bye Bye

Mod review

My issue is the same as Nobelissimos' and some others. The mod works fine in most aspects (little to no lag, all units move (when you are any faction), etc.). Just one of the problems: the skirmish and Galactic Conquest AI does not work.

Let me explain: As Nobelissimos pointed out, none of the AI for the extra factions works on any difficulty. They just sit there and wait for you to destroy them. Rebellion, Empire, Consortium; they work fine - they even use some of the new units, though not many (and I have noticed that in space, they will spam the special capital ships IF they have access to them, and will not build the little starbases needed to access them even if they reach starbase level 5).

As Nobelissimos also pointed out, there is a HUGE issue with balance. Most of the new units will positively steamroll the vanilla units (with one of the exceptions being the Canderous "Death" (my nickname for them) Tanks. Canderous Tanks have always been OP.).

"The mod is REALLY unbalanced, a lot of units are utterly broken, and a vast majority of units are just different sizes from their original units with different stats." - Nobelissimos

The above is true (in the land battles, at least), though, I'm kind of restating what I said in the paragraph before that quote. I want to like this mod more, but if all of the issues are not fixed, I will only play this mod occasionally.