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Comment History
flyingcatman7131
flyingcatman7131 - - 18 comments @ Turret Reduction

****, I didn't mean to dislike this comment! Moddb's stupid system means I can't change it.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Turret Reduction

The reduction looks great!

Good karma+3 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Stargate: Empire

Moddb please don't kill my mod yet... I sort of have to run to the store right now...

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Stargate: Empire

Adding pictures slowly but surely... I have a concept Tau'ri frigate that I am working on.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Star Trek: Armada 3

It works, you just have to move it to the 1.82 folder.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Star Trek: Armada 3

I assume I need to install the hotfix after running the .exe, correct?

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ The Might of Cardassia!

Cardassians are testing new technologies to disguise themselves as Klingons. They forgot to paint their ships green, though.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ The Might of Cardassia!

Dukat, his phasers orange!

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ The Might of Cardassia!

Let's see how well "the single most advanced vessel in the galaxy" performs against the Borg and Species 8472/Undine.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ New Sovereign model

Hnnnngghhh.

Also, a side by side comparison like what you did with the Borg cube would be nice. Of course I could always start up my Soase, but that would take like 20 seconds...

Good karma+2 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Republic at War

[Redacted]

Good karma0 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Good news! We've been bought by EA!

Something's very confusing to me. How do people fall for this? I had a great laugh, but it makes no sense that a mod could be purchased by EA. If you looked up news, you would see no transition of Halo to EA, therefore it would be ILLEGAL for them to even associate themselves with the mod. They must have just been sleepy when they saw this image :) Still, great April Fool's joke.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Fighter enhancements

Action stations, action stations. Set condition one throughout the ship. Launch all vipers, set main batteries to standby mode.

Good karma+19 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Republic at War

okay sorry guys problem resolved with a reinstall of the mod, please don't kill me.

Good karma+1 vote
flyingcatman7131
flyingcatman7131 - - 18 comments @ Republic at War

Just a quick question about Providence class carrier/destroyers. I am currently playing as the CIS. It is on the Clone Wars galactic conquest map if that makes any difference. How do I build them? I only have the three or four I started with as well as Grievous. I got to tech level 5, figuring that would allow me to build them. Is there a unit cap on them? Or is there something obvious I am missing? Same goes for the Lucrehulk Carrier.

Good karma-2 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Victory is life

I kind of prefer the all-purple look they had for a while, but you are right with going this way. For most of the show they had a bit of blue if I remember correctly.

Good karma+2 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Victory is life

Moar? Yes! Moar!

Good karma0 votes
flyingcatman7131
flyingcatman7131 - - 18 comments @ Just a picture of a movie ?

Neither my Mac or my PC can handle it ;(

And I think it's probably the same for every one of you... Let's upgrade to Star Wars computers!

Good karma+2 votes