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Comment History  (0 - 30 of 619)
flameknight7
flameknight7 @ Assault Coop

Before you start your server or game you can set the time limit to 0 for no limit.

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

The most recent version of this mod is supported for 1.4 far cry patch. I am not sure about Hamachi

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

Wow people are still watching this? I don't believe it. I thought that no one played anymore. I apologize for the delays and expectations to what is to come. I've been caught up with much work, job applications, and life set backs in general. Currently I've been directing my time towards to getting in the game industry. I appreciate the support, comments, and feedback. I hope to release the full blown 20 SP campaign for coop at some point.

Thanks Flameknight7

Good karma+1 vote
flameknight7
flameknight7 @ No More Room in Hell

i really suggest that you take the player out of zoom mode when they melee. I see it pointless to zoom back in automatically when you are trying to shove zombies away and you point your gun up again without any ammo or you're trying to make a run for it...

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

There is still that main issue of which to follow:
1. Mod coop for farcry 1.4
+can spawn many AI
+can play online
-most animations are unsyncable
2. Mod coop for farcry 1.1
+preset AI
+cut scenes
+always synced
-only works on LAN
-map changes sometimes crash seriously

i can follow either but i'm not sure what players really what to go for.

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

but from what i guess i can do really is tone down the "difficulty" of the AI to make it feel like the original. SO what is breaking the immersion i might ask? In my option it is would the limitation in AI, vehicles, and animations.

From what i'm trying to achieve is allowing the clients to experience what the host(server) is experiencing. But in order to keep the clients synced with server, the server has to cut back on much data being sent to the clients.

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

its actually quite impossible to get the full single player experience onto a multiplayer due to the fact that the clients are not able to stay in sync because of the farcry 1.4 patch changes. Due to the 1.4 patch, servers are not able to handle more than 30 AI on the server at a given time.

What the mod is trying to achieve is allowing a stable and playable multiplayer experience but sadly having to take out several restrictions.

i know many of the limitations of far cry 1.4 in concerning the possibility of coop but to be honest the closest you can get to having a playable coop with "the pacing and immersion of a real FarCry" is with FarCry coop beta v8.2 however only works with 1.1 patch of farcry.

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

from what i was trying to achieve was more hardcore bots than that of the easy default AI. To be honest, realistic difficulty on vanilla Far Cry is much more easier. and I am not sure what you mean about them not avoiding grenades, taking cover, etc bc they do take cover, form groups, etc like the original. The camping spawnpoint thing is due to them coming to your body after death except you never notice it because you'd restart the whole campaign in single player.

replaced with "Assault Coop Bots" i'd say not true due to the fact that they are the same AI but more aggressive and spawned on the map.

Good karma+2 votes
flameknight7
flameknight7 @ Asssault Coop v3.0 Beta

farcry 1.4

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

i can import it somehow in the future but for now you could just mess around with v2.0 and spawn AI madly. In v3.0 i focused more on players being able to play without having to set up the AI and have optimized gameplay

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

1. it should be the around the same as the old FC ports. I'm not sure since i have not been able to open the ports for my new router as of yet.

2. ? not sure what you are asking. the ubi account shouldnt be interfered with steam besides starting it up

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

1. there are various ways you can find on google. not sure since i'm using the steam version right now.
2. no there is no way to save login information. I could import that in an update

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

version 3.0 is focus more on gameplay and optimization. there is no spawn menu but there is an entity spawner option in the admin menu. Just type in the entity name like "buggy" and it will spawn on you "in-game".

In version 2.0 and under have the spawn menus for you to mess around with.

Good karma+1 vote
flameknight7
flameknight7 @ Asssault Coop v3.0 Beta

there are 20 maps total in the campaign. i have done most of the changes to every map except the spawning of AI.

Good karma+1 vote
flameknight7
flameknight7 @ Asssault Coop v3.0 Beta

ok i tested them and its only the mp_monkeybay, and the night version, and mp_surf that are broken. mp_airstrip and mp_dam are clear out the base maps. the others are wave defense maps. To increase the amount of minimum amount of guys left to show up on your radar you can adjust "gr_WaveCompass" in your console.

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

ok i tested them and its only the mp_monkeybay, and the night version, and mp_surf that are broken. mp_airstrip and mp_dam are clear out the base maps. the others are wave defense maps. To increase the amount of minimum amount of guys left to show up on your radar you can adjust "gr_WaveCompass" in your console.

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

hmm apparently i just noticed that i submitted older version of some of the mp stock maps. Only mp_radio, mp_dam, and i believe mp_airstrip work fine however the others have spawning issues. Don't worry the campaign maps are fine. I'll post a quick patch to fix the stock mp maps but i bet players only care for the campaign maps

Good karma+1 vote
flameknight7
flameknight7 @ Asssault Coop v3.0 Beta

hmm apparently i just noticed that i submitted older version of some of the mp stock maps. Only mp_radio, mp_dam, and mp_airstrip work fine however the others have spawning issues. Don't worry the campaign maps are fine. I'll post a quick patch to fix the stock mp maps but i bet players only care for the campaign maps

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

5. - well i believe its the different language pack but on mine it says "no time limit" but i will remove it completely if its 0 on an update.
6. - yes i actually had many issues of people testing but didnt know where the objectives were...
7. - i believe there was a switch to call it back but i think i took it out so you wouldn't come back up (dont remember sry lol)

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

1.- you can disable the blood by taking out the "ZZZZEFECTSZZZZ.pak" file in the FCData folder of my mod.

2.- i made the ammo clips realistic (sort of) depending how much the enemy shot is how much ammo is left in the clip. The RL is one shot. SO you have to kill and take his gun before he shots or after he reloads.

3.- the number of enemies is generated randomly on each section of the maps but is increased a bit more. There is no option as of yet to low the amount for campaign coop.

4.- it is due to the resolution i believe. I had some issue like that on smaller resolutions but seemed to work fine on higher

Good karma+1 vote
flameknight7
flameknight7 @ Asssault Coop v3.0 Beta

7 of the original maps are available to play for coop

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

Farcry.crymod.com

yea things arent going so well for me. so i have to release an early beta

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

beta has been released! just waiting for approval

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

there is a beta version coming your way. better hope that upload time speeds up...

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

huh? sounds like you're making it more complicated then it already is. Its like assault mode when the flag is captured new respawnpoints are set. Instead of flags they are checkpoints. You'll get a text notification when you have reached a checkpoint

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

there are checkpoints around each map. When a player reaches it all players' respawnpoints are moved to the checkpoint.

Good karma+1 vote
flameknight7
flameknight7 @ Assault Coop

sry for the delay of everything guys. :( bad news is that i haven't updated since i was job searching. good news is that i finally found a job and will be back to working on Assault Coop :)

Good karma+3 votes
flameknight7
flameknight7 @ NMRiH Map Spotlight #1 - Broadway

you just made me want to jump in a time machine and travel to when this mod is released

Good karma+2 votes
flameknight7
flameknight7 @ Assault Coop

i reassured several times already. saying that just makes me want to change it. I also noted many times that i prefer to have a complete mod then a half *** early released one. Furthermore I'm still job hunting....

Good karma+1 vote
flameknight7
flameknight7 @ School Shooter: North American Tour 2012

you should have some students try to stop you or beat you down to make it more realistic

Good karma+2 votes
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