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flakpalak
flakpalak Aug 31 2014, 2:59am says:

Why not Vickers machine gun? It's been the standard for the British army since WW1 during that time

+3 votes     media: CoD2 Lewis gun gameplay
flakpalak
flakpalak Aug 17 2014, 1:08am replied:

alright thanks

+1 vote     mod: The Road to Limansk
flakpalak
flakpalak Aug 16 2014, 11:44pm replied:

I'm having the same problem here, Clear Sky isn't reinforcing or re-spawning their squads at all, but what patch are we suppose to install here in the news sections the 1.02.2?

+1 vote     mod: The Road to Limansk
flakpalak
flakpalak Aug 15 2014, 2:08am says:

I have a monitor resolution of 16:9 (well technically it's almost 16:9, it's 1366 x 768) so there's some issues with scopes right now, any plans on adding another resolution for scopes? oh and I seem to be unable to give medkits to any wounded stalkers.

+1 vote     mod: The Road to Limansk
flakpalak
flakpalak Jul 30 2014, 10:53pm says:

I'm reinstalling OGSE again but it crashes as soon as I launch it, I've looked into rolling back to 1.0005, (because steam decided to patch it to the latest version some time ago to 1.0006) but the patch says I've installed all the latest patch (even after deleting DBC and DBD files) I've also went into Regedit to see the actual version and InstallVers also says 1.0005 (although in game it shows 1.0006)

so I'm not certain if it's the mod or the game here at this point am I missing something?

+1 vote     mod: Old Good STALKER Evolution
flakpalak
flakpalak Jun 26 2014, 10:20pm replied:

So does that mean that the Full version comes with the Addon? and the Addon is for the Lite version?

+1 vote     mod: COP Original Weapons Renewal
flakpalak
flakpalak Jun 25 2014, 5:56pm replied:

Just asking, what's the difference between the Full version and the Addon version, is the addon standalone version and adds more weapons to the full version? oh and if possible can you guys find the merge for Pripyat Reborn and this?

+1 vote     mod: COP Original Weapons Renewal
flakpalak
flakpalak May 3 2014, 5:38pm says:

After patching the game, the legs seems to have come back. How do I get rid of it? because you being able to see your legs seem to now allow footstep sounds to work.

+1 vote     mod: S.T.A.L.K.E.R. - Lost Alpha
flakpalak
flakpalak Dec 22 2013, 6:11am says:

It looks like just using the .exe installer isn't working, am I doing supposed to be installing the files in the data folder as well? (the fsgame has been edited)

+1 vote     mod: Autumn Aurora 2
flakpalak
flakpalak Sep 4 2013, 12:10pm replied:

alrighty, thanks for answering. Now I'm gonna go back and search even more. Is it possible to search for survivors before the first safe house?

+1 vote     mod: Underhell
flakpalak
flakpalak Aug 30 2013, 3:30am says:

Oh a game where I have an excuse to yell "OWA MEN ARE RUNNING FROM THE BATTLEFIELD SHAMEFUR DISPRAY!" everytime I see my team fallback. FINALLY

+1 vote     article: Honour - virtue of the Samurai (oh and guns!)
flakpalak
flakpalak Aug 1 2013, 4:03pm says:

Can anyone explain how to use these field tool kits for rifles, pistols, shotguns etc?

+3 votes     mod: MISERY
flakpalak
flakpalak Jul 31 2013, 9:13pm says:

Just a question, I've been playing for couple of hours and saw that there were HUGE inventory of items all for the sole purpose of repairing your equipment. The Issue is that

1. I have no idea what percentage my weapon is degraded to: As in all I see is a bar that shows me roughly how crapped out my stuff are, Isn't it fiddly to place an exact number value on something one can only get a "I think it's at this [Insert percentage] and then buy a repair kit only to find out you can't use it?"

2. Personally I'm having a trouble trying to figure out how to use these repair kits, more specifically these tiny oils, lubricants, steel wool, etc. So I have the kit here and it says I can use supplement items such as animal fat, alcohol etc. to enhance my repairing ability, well the part of the problem goes the 1st issue, because there's a "cut off" rate in which you can't use the kits because it's too heavily damaged for that repair tool to fix that item, I can't be sure if the tools I have are helpful or just lug of crap that I bought for 2000+ rubles and taking up space; secondly It's not very clear on the instruction on how to use these kits on the field. Sure it tells you what weapon it can be used on, what caliber etc. but HOW do I use it?

Do I Isolate the item that I want to fix specifically and double click on the tools? Kinda like how repair tools worked in SHOC? or Do I drag the item into the kit?

As of now, I don't see the use of these field repairs, I can't gauge the damages properly, since my sense of what percentage the item is degraded to clearly does not agree with the mod's version the field repairs and oils and all these fancy tiny items are just junk to me. I dunno, maybe I'll figure it out somehow after playing some more, then my view might change. But hey, Congrats guys on your successful release; this is just a minor inconvenience for me so don't worry too much about it I'm enjoying the mod so far and it's pretty damn solid.

+1 vote     mod: MISERY
flakpalak
flakpalak May 15 2013, 9:08pm replied:

aye, let's drink to him once more... he was a good guitarist.

+2 votes     media: Lost Alpha screens for May 2013
flakpalak
flakpalak May 9 2013, 1:40am replied:

so, the MODDB version of Legendary is more stable than the GSC version? I'm just trying to figure out which version is better xD

+2 votes     mod: L.E.G.E.N.D.A.R.Y.
flakpalak
flakpalak May 8 2013, 5:49pm replied:

aside from that, any major differences?

+1 vote     mod: L.E.G.E.N.D.A.R.Y.
flakpalak
flakpalak May 7 2013, 9:14pm says:

So what's the difference between this LEGENDARY and the one at GSC?

+1 vote     mod: L.E.G.E.N.D.A.R.Y.
flakpalak
flakpalak Mar 14 2013, 3:13pm says:

Just a question is this the same LEGENDARY mod on GSC forums or is it a different version of it?

+1 vote     mod: L.E.G.E.N.D.A.R.Y.
flakpalak
flakpalak Feb 16 2013, 10:34pm says:

Every time i launch V18a in Hardware render, the game crashes with an access violation. Any fix for this?

+2 votes     article: V18 confirmed for February 14
flakpalak
flakpalak Feb 10 2013, 1:50am says:

Looking for the Pink sandbag on sherman fix, the link on Twitter doesn't work.

+1 vote     mod: Blitzkrieg-Mod
flakpalak
flakpalak Jan 16 2013, 9:26pm replied:

Nvm I figured it out.

+1 vote     mod: Brutal Doom
flakpalak
flakpalak Jan 16 2013, 9:30am says:

I'm trying to launch original doom with Brutaldoom, but I can only launch doom 2, is there a way to switch this? so that I can run Doom than Doom 2

+1 vote     mod: Brutal Doom
flakpalak
flakpalak Oct 15 2012, 1:27am says:

I'm looking for arsenal mod for AMK, but my searching on google led me to dead links :C

Does anyone have any links?

+1 vote     mod: S.T.A.L.K.E.R.: AMK Retranslated
flakpalak
flakpalak Oct 14 2012, 10:14pm says:

can you merge LURK animation with this?

+2 votes     mod: AMK: Sidorovich Edition
flakpalak
flakpalak Oct 13 2012, 11:43pm says:

One of the preview video, the one where you were fighting bandits in the scrap yard, I recognized the reload animation on the PB1, it was from ImBrokeRU's FNP45 animation, Not saying that this is a bad thing; in fact I think it's pretty awesome that you ported really good animations to this mod. Is there any other guns with custom animations?

+1 vote     mod: Memories
flakpalak
flakpalak Aug 18 2012, 8:21pm replied:

No, I have never played a M2TW mod. But never mind the problem though, I dug around the TWforums and found out how to install this mod for steam version.

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
flakpalak
flakpalak Aug 16 2012, 9:19pm replied:

I'm guessing that, if installed correctly there's should be an option to launch the mod like the other Medieval 2 games?

Giving you option to choose which you want to launch.

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
flakpalak
flakpalak Aug 16 2012, 8:29pm replied:

I did that, unless you're supposed to make a folder called The Sundering first THEN install it in there?

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
flakpalak
flakpalak Aug 16 2012, 4:23pm replied:

the path \SEGA\Medieval II Total War\mods\The_Sundering
doesn't exist. I have a steam version of Medieval 2 total war and I installed it in

/common/Medieval 2 Total War/Mods/

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
flakpalak
flakpalak Aug 16 2012, 6:38am replied:

Okay, so I looked into the nature of the problem and apparently there's an issue with the descr_projectile when I checked out my M2TW.system log

"06:20:48.100 [script.err] [error] Script Error in mods/The_Sundering/data/descr_projectile.txt, at line 1929, column 31
Unrecognised entry"

So I booted up my good ol' Notepad++ went down to line 1929, column 31 and saw this

display aimed spin 4.0

and below the line of code above is

effect_only

Maybe I'm wrong but I get this feeling that the effect_only should go with line 1929 (display aimed spin 4.0), but I'm no coder so I'll just stop assuming here... and wait for an response.

Until then I guess I should reinstall(or re-download) again...
this is becoming reminiscent of STALKER Soup mod.
Whoo boy...

+2 votes     mod: Warhammer - The Sundering: Rise of the Witch King
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