This member has provided no bio about themself...
It looks like just using the .exe installer isn't working, am I doing supposed to be installing the files in the data folder as well? (the fsgame has been edited)
alrighty, thanks for answering. Now I'm gonna go back and search even more. Is it possible to search for survivors before the first safe house?
Oh a game where I have an excuse to yell "OWA MEN ARE RUNNING FROM THE BATTLEFIELD SHAMEFUR DISPRAY!" everytime I see my team fallback. FINALLY
Can anyone explain how to use these field tool kits for rifles, pistols, shotguns etc?
Just a question, I've been playing for couple of hours and saw that there were HUGE inventory of items all for the sole purpose of repairing your equipment. The Issue is that
1. I have no idea what percentage my weapon is degraded to: As in all I see is a bar that shows me roughly how crapped out my stuff are, Isn't it fiddly to place an exact number value on something one can only get a "I think it's at this [Insert percentage] and then buy a repair kit only to find out you can't use it?"
2. Personally I'm having a trouble trying to figure out how to use these repair kits, more specifically these tiny oils, lubricants, steel wool, etc. So I have the kit here and it says I can use supplement items such as animal fat, alcohol etc. to enhance my repairing ability, well the part of the problem goes the 1st issue, because there's a "cut off" rate in which you can't use the kits because it's too heavily damaged for that repair tool to fix that item, I can't be sure if the tools I have are helpful or just lug of crap that I bought for 2000+ rubles and taking up space; secondly It's not very clear on the instruction on how to use these kits on the field. Sure it tells you what weapon it can be used on, what caliber etc. but HOW do I use it?
Do I Isolate the item that I want to fix specifically and double click on the tools? Kinda like how repair tools worked in SHOC? or Do I drag the item into the kit?
As of now, I don't see the use of these field repairs, I can't gauge the damages properly, since my sense of what percentage the item is degraded to clearly does not agree with the mod's version the field repairs and oils and all these fancy tiny items are just junk to me. I dunno, maybe I'll figure it out somehow after playing some more, then my view might change. But hey, Congrats guys on your successful release; this is just a minor inconvenience for me so don't worry too much about it I'm enjoying the mod so far and it's pretty damn solid.
aye, let's drink to him once more... he was a good guitarist.
so, the MODDB version of Legendary is more stable than the GSC version? I'm just trying to figure out which version is better xD
aside from that, any major differences?
So what's the difference between this LEGENDARY and the one at GSC?
Just a question is this the same LEGENDARY mod on GSC forums or is it a different version of it?
Every time i launch V18a in Hardware render, the game crashes with an access violation. Any fix for this?
Looking for the Pink sandbag on sherman fix, the link on Twitter doesn't work.
Nvm I figured it out.
I'm trying to launch original doom with Brutaldoom, but I can only launch doom 2, is there a way to switch this? so that I can run Doom than Doom 2
I'm looking for arsenal mod for AMK, but my searching on google led me to dead links :C
Does anyone have any links?
can you merge LURK animation with this?
One of the preview video, the one where you were fighting bandits in the scrap yard, I recognized the reload animation on the PB1, it was from ImBrokeRU's FNP45 animation, Not saying that this is a bad thing; in fact I think it's pretty awesome that you ported really good animations to this mod. Is there any other guns with custom animations?
No, I have never played a M2TW mod. But never mind the problem though, I dug around the TWforums and found out how to install this mod for steam version.
I'm guessing that, if installed correctly there's should be an option to launch the mod like the other Medieval 2 games?
Giving you option to choose which you want to launch.
I did that, unless you're supposed to make a folder called The Sundering first THEN install it in there?
the path \SEGA\Medieval II Total War\mods\The_Sundering
doesn't exist. I have a steam version of Medieval 2 total war and I installed it in
/common/Medieval 2 Total War/Mods/
Okay, so I looked into the nature of the problem and apparently there's an issue with the descr_projectile when I checked out my M2TW.system log
"06:20:48.100 [script.err] [error] Script Error in mods/The_Sundering/data/descr_projectile.txt, at line 1929, column 31
So I booted up my good ol' Notepad++ went down to line 1929, column 31 and saw this
display aimed spin 4.0
and below the line of code above is
Maybe I'm wrong but I get this feeling that the effect_only should go with line 1929 (display aimed spin 4.0), but I'm no coder so I'll just stop assuming here... and wait for an response.
Until then I guess I should reinstall(or re-download) again...
this is becoming reminiscent of STALKER Soup mod.
actually, just figured out how to launch it. Just need to load up vanilla Medieval 2 except now it just crashes as soon as I launch it.
the problem is that, I've tried launching the mod through the .bat file in the folder.
It only leads me to the Medieval 2 Launcher and the play option doesn't give me the option to start the mod. I've only seen Teutonic, Vanilla, Americas and Britannia campaign.
I'll reinstall the mod again though, just in case.
How do you "play" or a better word, launch this mod?
I've installed in my mods folder in Medieval 2 TW folder and searching around the game launcher for an option...
I get this feeling that I should've installed a shortcut or something during the installation because nothing is showing up on the game launch of Medieval 2
Only vanilla, and the 4 expansions of kingdoms.
thanks a bunch, I think this will help greatly
I've followed the direction to install EF for Steam version... still having problems where the launcher can't find Company of Heroes Directory... am I missing something here?
the model looks awfully similar to Clear Sky faction's armor, one of its very early models
1. Direct confrontation isn't always necessary....
2. Always choose your fights, make them play YOUR game
I don't know why but it reminds me of beak mask of the renaissance doctors...
erm. beakie? (oh wait, that's a nick name for a power armor)