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I would too if a random guy just shot a rpg that went right across my face :P
Ignore this question, searched around and found out.
How do you edit the sweetfx effects, which file do I edit? I just want to tone down the crazy amount of motion blur.
Why not Vickers machine gun? It's been the standard for the British army since WW1 during that time
I'm having the same problem here, Clear Sky isn't reinforcing or re-spawning their squads at all, but what patch are we suppose to install here in the news sections the 1.02.2?
I have a monitor resolution of 16:9 (well technically it's almost 16:9, it's 1366 x 768) so there's some issues with scopes right now, any plans on adding another resolution for scopes? oh and I seem to be unable to give medkits to any wounded stalkers.
I'm reinstalling OGSE again but it crashes as soon as I launch it, I've looked into rolling back to 1.0005, (because steam decided to patch it to the latest version some time ago to 1.0006) but the patch says I've installed all the latest patch (even after deleting DBC and DBD files) I've also went into Regedit to see the actual version and InstallVers also says 1.0005 (although in game it shows 1.0006)
so I'm not certain if it's the mod or the game here at this point am I missing something?
So does that mean that the Full version comes with the Addon? and the Addon is for the Lite version?
Just asking, what's the difference between the Full version and the Addon version, is the addon standalone version and adds more weapons to the full version? oh and if possible can you guys find the merge for Pripyat Reborn and this?
After patching the game, the legs seems to have come back. How do I get rid of it? because you being able to see your legs seem to now allow footstep sounds to work.
It looks like just using the .exe installer isn't working, am I doing supposed to be installing the files in the data folder as well? (the fsgame has been edited)
alrighty, thanks for answering. Now I'm gonna go back and search even more. Is it possible to search for survivors before the first safe house?
Oh a game where I have an excuse to yell "OWA MEN ARE RUNNING FROM THE BATTLEFIELD SHAMEFUR DISPRAY!" everytime I see my team fallback. FINALLY
Can anyone explain how to use these field tool kits for rifles, pistols, shotguns etc?
Just a question, I've been playing for couple of hours and saw that there were HUGE inventory of items all for the sole purpose of repairing your equipment. The Issue is that
1. I have no idea what percentage my weapon is degraded to: As in all I see is a bar that shows me roughly how crapped out my stuff are, Isn't it fiddly to place an exact number value on something one can only get a "I think it's at this [Insert percentage] and then buy a repair kit only to find out you can't use it?"
2. Personally I'm having a trouble trying to figure out how to use these repair kits, more specifically these tiny oils, lubricants, steel wool, etc. So I have the kit here and it says I can use supplement items such as animal fat, alcohol etc. to enhance my repairing ability, well the part of the problem goes the 1st issue, because there's a "cut off" rate in which you can't use the kits because it's too heavily damaged for that repair tool to fix that item, I can't be sure if the tools I have are helpful or just lug of crap that I bought for 2000+ rubles and taking up space; secondly It's not very clear on the instruction on how to use these kits on the field. Sure it tells you what weapon it can be used on, what caliber etc. but HOW do I use it?
Do I Isolate the item that I want to fix specifically and double click on the tools? Kinda like how repair tools worked in SHOC? or Do I drag the item into the kit?
As of now, I don't see the use of these field repairs, I can't gauge the damages properly, since my sense of what percentage the item is degraded to clearly does not agree with the mod's version the field repairs and oils and all these fancy tiny items are just junk to me. I dunno, maybe I'll figure it out somehow after playing some more, then my view might change. But hey, Congrats guys on your successful release; this is just a minor inconvenience for me so don't worry too much about it I'm enjoying the mod so far and it's pretty damn solid.
aye, let's drink to him once more... he was a good guitarist.
so, the MODDB version of Legendary is more stable than the GSC version? I'm just trying to figure out which version is better xD
aside from that, any major differences?
So what's the difference between this LEGENDARY and the one at GSC?
Just a question is this the same LEGENDARY mod on GSC forums or is it a different version of it?
Every time i launch V18a in Hardware render, the game crashes with an access violation. Any fix for this?
Looking for the Pink sandbag on sherman fix, the link on Twitter doesn't work.
Nvm I figured it out.
I'm trying to launch original doom with Brutaldoom, but I can only launch doom 2, is there a way to switch this? so that I can run Doom than Doom 2
I'm looking for arsenal mod for AMK, but my searching on google led me to dead links :C
Does anyone have any links?
can you merge LURK animation with this?
One of the preview video, the one where you were fighting bandits in the scrap yard, I recognized the reload animation on the PB1, it was from ImBrokeRU's FNP45 animation, Not saying that this is a bad thing; in fact I think it's pretty awesome that you ported really good animations to this mod. Is there any other guns with custom animations?
No, I have never played a M2TW mod. But never mind the problem though, I dug around the TWforums and found out how to install this mod for steam version.
I'm guessing that, if installed correctly there's should be an option to launch the mod like the other Medieval 2 games?
Giving you option to choose which you want to launch.