WTF? I'm here now? First I invade Youtube, then Deviantart, and now here?
Now, I think this is a good place for me to be, as I am planning a mod of my own.
A WarCraft 3 mod, btw.
I hope that this is the last mission of the Epsilon's campaign in Act II, or that the Allies are beaten but not broken...
It'd be a shame to utterly wipe out a faction in a massive losing streak since the start of Act I...
Hense why it's a Time Paradox. :)
Looking great! Also, loving the bizarre time paradox that Deja Vu brings! :D
Is the new soundtrack utterly replacing the version in PB4? It had some sweet tracks...
But hey! At least we get a token Act on Instinct! :)
All of my yes.
Twisted Insurrection is shaping up to be a true Mental Omega of Tiberium Sun...
No offense to those who hate Mental Omega, but I find that mod to be of great quality... just like TI! :D
Heh, the lack of speed and armour was enough to make Ghost Stalker useless in vanilla TS, great to see that his bigger badder grandson (by technicality) is far stronger than he ever will be.
Nice work so far! RIP, Rocketeer, and hello Marauder!
First off, great news about the transports! One step closer to a more perfect Tiberium Sun and by extension, Twisted Insurrection.
Also, Contagion is a sweet track, allowing for a nice change of pace compared to the majority of the doomy gloomy tracks of TI. But you mention Speeder composed it? Huh. Wonder why he hasn't done any composing for mental omega? After all, this track is great!
Wait, since this means it's a second economic enhancement building, would this mean that the Industrial Plant is Russia only, or is there something different planned?
It's because Ares isn't ready to allow saved games yet.
You can but Irkalla isn't gained that way.
Also, stealing is better than ever!
No real copy paste, and Con Yards grant powerful advanced tanks!
Am I the only one who thinks this ought to be the default track for the prologue missions? By which, I mean the ones with the Tiberium Dawn units.
As of the new codex, not ALL Land Raiders are Deathwing.
Perhaps like in the codex, you could upgrade the Raider to have the Deathwing colors, though.
Yunru and Libra kinda look like sisters, at least, from the icons.
Can't wait to lay delayed C4 traps all over the place with Tanya.
This would make an excellent Belial or Deathwing Company Master, if you keep the hood. Without it, it's awesome for the chapter master.
Welp. Epsilon and Allies are ******.
OH **** ITS THE BATMARINES!
Seriously, though. That model is epic.
It says it's missing a Dll when I try to run it...
The install never makes it past 12%.
I'm guessing that means the Forgotten will have a part in some way or form...
I hope they get their own capturable structures, so you can use Twisted Dawn units in skirmish without using crates, Final TI or Twisted Dawn mode.
Of course, they need their own special units as well.
The Allies DO have an expansion.
It's called the Prospector.
Learn to use the Tutorial or USE THE PROFILES.
Obvious troll is obvious.
But if I take the route through the base, I'll get slaughtered by more Guardians, but at least I'll get some range.
The trees don't burn fast enough to get to those Guardians on the cliffs... :\
Unrelated but how the heck do you get past NOD mission 2 without getting murdered by Guardians? I feel that those units were a bit overkill.
Says missing a .dll when ever I open it. <:(
It's saying its missing a .dll for some reason when I try to open it.
Maybe a solution to this... Yuri Clone problem is to do what Mental Omega does, name them something different.
Also, as for Mind Control for these units, they'd be T3 and only be able to control T1 and T2 ground units. That's right, you wouldn't control Apocalypse Tanks with these units.
Question, are Uprising Units in the game for Allies, Soviets and Empire?
Grinders are actually slightly CHEAP with their ability to disable vehicles while killing them
Oh my, why would you play a mod that always rick rolls you?