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D4D brings Doom 2016's weapons to GZDoom for all to enjoy, including a few customized versions of the multiplayer weapons. To this day, the mod is continuously being made more and more Doom '16-like, slowly but surely.

Originally created by (now retired) DBThanatos with loyal henchmen Major Cooke, Michaelis and ZZYZX, the team desired to backport its many features after craving much more from Doom 2016. The result? Doom 4 For Doom, which can run on much lower end computers, for much more prolonged carnage in the style of id software's latest and greatest hit, while enjoying it all on the classic levels.

Guns. Demons. Violence. Runes. Glory.

And it's still growing to this very day.

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So I just released D4D V3 Alpha 7 and it brings with it a walloping huge update at that. The biggest feature, however, is the akimbo system.

  • Hold two DIFFERENT guns in each hand (inspired by Goldeneye 007 on the jungle level).
  • Fire like you hold a fully upgraded super shotgun -- Double Double Trouble Trouble style.

There's many things still missing from it, and this is just the foot of the mountain we're scaling here. I would like to call upon everybody feeling adventurous to lend me a hand and help report bugs they may come across while using the akimbo system.

When you report a bug, please make sure to do so on the forums. NOT HERE. Your bug reports here will be ignored!

Also make sure to read the information inside of the Akimbo menu.

  • (NYI) = Not Yet Implemented
  • (P) = Partially implemented, but not all of it. Expect some things to not work

What works?

  • All primary fires
  • Weapon Switching + Menu
  • Quick weapon swap (exchange left and right weapons)
  • All passive upgrades
    • Exceptions are BFG redirector and carrion absorbant ability
    • Super Shotgun's Double Trouble toggle is set to the secondary fire.
  • Some secondary firing modes (i.e. lightning gun altfire) may work with their passive upgrades, but not yet tested

What's still in progress?

  • Ammo
  • HUDs
  • Charge meters
  • Crosshairs
  • Mods + Switching

The more bugs I can stamp out, the sooner I can switch gears and complete the akimbo system for V3's release. I look forward to cooperating with all who invest time in it!

- Major Cooke

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Temporary Hiatus

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The mod has undergone ownership exchange and will soon be back up.

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Comments  (0 - 10 of 145)
Guest
Guest

Hey guys, i can't download this mod anymore. Why?

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MajorCooke Creator
MajorCooke

You'll need to download it from the zdoom forums. I currently cannot upload it to ModDB right now.

Reply Good karma+1 vote
szwejo5
szwejo5

why you can't upload this on ModDB ?
P.S when will be version v3 ?

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MajorCooke Creator
MajorCooke

Because it's not an official release right now and v2.0.3 doesn't work with newer versions of GZDoom.

v3 won't be out for a while.

Reply Good karma+1 vote
szwejo5
szwejo5

ok where i can find 2.0.3 version of this mod ?

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MajorCooke Creator
MajorCooke

I don't have it anymore. You'll have to use Bleeding Edge on the forums instead.

Reply Good karma+1 vote
szwejo5
szwejo5

ok i find one
And I hope that you start work as quickly and without problems

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bingo12345
bingo12345

pistol charging shot DPS is 1.5x of shotgun DPS. there is no reason to use shotgun because just pistol charging shot is stronger than shotgun.

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bingo12345
bingo12345

Can i reduce damage of weapons or increase all of monsters' hp?

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bingo12345
bingo12345

handgun charging shot is too strong.

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MajorCooke Creator
MajorCooke

Fixed.

Reply Good karma+1 vote
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