Winner of the 13th Annual Cacowards Best Gameplay Mod of the Year.
ZDoom Forum Thread
Our New Home
D4D brings Doom 2016's weapons to GZDoom for all to enjoy, including a few customized versions of the multiplayer weapons. To this day, the mod is continuously being made more and more Doom '16-like, slowly but surely.
Originally created by (now retired) DBThanatos with loyal henchmen Major Cooke, Michaelis and ZZYZX, the team desired to backport its many features after craving much more from Doom 2016. The result? Doom 4 For Doom, which can run on much lower end computers, for much more prolonged carnage in the style of id software's latest and greatest hit, while enjoying it all on the classic levels.
Guns. Demons. Violence. Runes. Glory.
And it's still growing to this very day.
Disclaimer: This is not confirmation or denial that v3 is the final release. Only thoughts about it.
That said, I have actually started thinking about retiring from D4D's development. What I can guarantee is v3 being released unless I die or (god forbid) wind up permanently disabled somehow. There's no way I can just leave something this epic hanging around. I've never had so much fun with the Akimbo system, and I desperately want to finish it. There's so much left to do with that, and the Rainbow Doom 4 monsters.
Now with that stated, I've been thinking about the rest of the features that I wish to add, yet has a smaller chance of happening unless it's in V4, where there is a much higher chance:
 - Still most likely incompatible with Zandronum unless they catch up sometime
 - Co-op only. Sorry, but I am not a fan of deathmatch games. Someone else will have to do this.
But that's only if I make plans for a V4. However, due to the lack of manpower on D4D's development team, this means everything has to be done by me. Due to so much overwhelming potential and the massive responsibility to take with it, I feel like I'm carrying an epic baby made out of the world's heaviest metal and weighs almost too much for me to handle.
To top it off, earlier this year I've signed on to develop an actual game, something completely different which (thankfully) I can use for all of my classes this semester, killing three terrorists with one sniper shot. But that still leaves me very little time to work on the mod itself.
So those two big things are proving to be some pretty heavy weights I'm hauling, and development after the hiatus is over could very well be slow going. I apologize in advance for that, but development is harder than it looks.
TL:DR; There's a chance v3 may be the last. Future's hazy, but we'll see.
Anyway, enough of my rambling. In case if you didn't see it, GZDoom 3.2 is out and you can use it with the development versions of D4D.
See you all when the semester's over!
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