Winner of the 13th Annual Cacowards Best Gameplay Mod of the Year.
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D4D brings Doom 2016's weapons to GZDoom for all to enjoy, including a few customized versions of the multiplayer weapons. To this day, the mod is continuously being made more and more Doom '16-like, slowly but surely.

Originally created by (now retired) DBThanatos with loyal henchmen Major Cooke, Michaelis and ZZYZX, the team desired to backport its many features after craving much more from Doom 2016. The result? Doom 4 For Doom, which can run on much lower end computers, for much more prolonged carnage in the style of id software's latest and greatest hit, while enjoying it all on the classic levels.

Guns. Demons. Violence. Runes. Glory.

And it's still growing to this very day.

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So I just released D4D V3 Alpha 7 and it brings with it a walloping huge update at that. The biggest feature, however, is the akimbo system.

  • Hold two DIFFERENT guns in each hand (inspired by Goldeneye 007 on the jungle level).
  • Fire like you hold a fully upgraded super shotgun -- Double Double Trouble Trouble style.

There's many things still missing from it, and this is just the foot of the mountain we're scaling here. I would like to call upon everybody feeling adventurous to lend me a hand and help report bugs they may come across while using the akimbo system.

When you report a bug, please make sure to do so on the forums. NOT HERE. Your bug reports here will be ignored!

Also make sure to read the information inside of the Akimbo menu.

  • (NYI) = Not Yet Implemented
  • (P) = Partially implemented, but not all of it. Expect some things to not work

What works?

  • All primary fires
  • Weapon Switching + Menu
  • Quick weapon swap (exchange left and right weapons)
  • All passive upgrades
    • Exceptions are BFG redirector and carrion absorbant ability
    • Super Shotgun's Double Trouble toggle is set to the secondary fire.
  • Some secondary firing modes (i.e. lightning gun altfire) may work with their passive upgrades, but not yet tested

What's still in progress?

  • Ammo
  • HUDs
  • Charge meters
  • Crosshairs
  • Mods + Switching

The more bugs I can stamp out, the sooner I can switch gears and complete the akimbo system for V3's release. I look forward to cooperating with all who invest time in it!

- Major Cooke

Bringing it back! (Update)

Bringing it back! (Update)

News 2 comments

Let the seasonal finals end, and let the summer DooMsdays begin! ...with a big green ugly belching catfish to boot!

We'll be back soon.

We'll be back soon.

News 3 comments

The mod has undergone ownership exchange and will soon be back up.

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proj2music3pk

proj2music3pk

Music 10 comments

This is a little program to create a Doom 2016 music randomizer to use with D4D. You must already own the OST

D4D: Steam Summer Sale Edition (SSSE)

D4D: Steam Summer Sale Edition (SSSE)

GUIs 5 comments

ALL CREDIT GOES TO THE ORIGINAL AUTHORS!!! Doom 4 for Doom but the weapon upgrades are all on sale!

Phobos867's Add-ons for D4D

Phobos867's Add-ons for D4D

Sprites 14 comments

This project adds new features and gameplay mechanics to D4D. Includes new monster sprites (Pinky!), Field Drones, Gore Nests, Jetpack Revenants, textures...

D4D: Vic7im's Edition [2.0]

D4D: Vic7im's Edition [2.0]

Prefabs 5 comments

For those who want a Doom 4 Mod for Doom that actually feels more like the oldschool Doom and less like the Q3Arena-Pinatafest that is Doom4. Disclaimerino...

Free Upgrades Updated for v2.0.3

Free Upgrades Updated for v2.0.3

Weapons Model 7 comments

All credits goes, obviously to the creators of the actual mod, i'm merely someone that doesn't care that much for the upgrades and of the sort. All that...

Comments  (0 - 10 of 133)
Guest
Guest

Mine keeps saying "attempt to override non-existent virtual function". Help!

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SwiftyMagee
SwiftyMagee

My advice is to make sure you are:

1. Using the correct GZDoom build. The current versions of D4D require dev builds of GZDoom, and up-to-date ones. Go to this thread, download the latest build, and try to play the mod: Devbuilds.drdteam.org.

2. Using the right version of D4D. The Alpha 5 version of D4D is the most stable. If you decide to use the Bleeding Edge version of D4D (Alpha 6), be aware that while it constantly gets updated with fixes and new features, there's always the chance of bugs. If you want stability, choose Alpha 5; if you want more features at the risk of bugs or glitches, choose Alpha 6.

Right now I'm using the Bleeding Edge version of D4D with the latest dev build of GZDoom and I'm not encountering any problems. My overall advice is to make sure your GZDoom dev build is the most current, and play the Bleeding Edge version of D4D. Try re-downloading the Bleeding Edge version if you are already using it. Also, remember that the way D4D works now is that you don't even need to load the "D4DResources.pk3" file together with the "D4D.pk3" file...you just need to have both files in the same folder, then only have the "D4D.pk3" file in your wad load order.

If all else fails, try going to the D4D zdoom forum thread and post your problem there. You'll get much quicker help at the official forum than at Moddb.

Zdoom forum thread: Forum.zdoom.org

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MajorCooke Creator
MajorCooke

Hey Swifty, do you have Discord? For being so helpful to the people I'd like to give you a little insight into some surprise and give you a chance to beta test the upcoming features.

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GamingMarine
GamingMarine

Yeah, yeah, I know, I'm posting something that should be on a thread instead of a MOD page, but whatever.
So I'm having a lag problem with D4D. The lag occurs when I have voxels on, because my computer's a piece of ****. There is an option for turning off voxels in the display menu, but it's always set to "On" as default. Is there any way I can have it set to "off" as default?

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MajorCooke Creator
MajorCooke

Sadly Graf never intended that to be more than a debug. But asking him kindly to make it so voxels can stay off will help change his mind.

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Guest
Guest

Hello, I wanted to ask when are you going to put this mod back as on all the download pages of this mod is not available, please let me know if you are still working on this mod since it is a great mod and I really appreciate the work that Did, Please do not leave this mod and please add it again to be able to download it ... Please, answer me

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SwiftyMagee
SwiftyMagee

Right now, there is no estimated date on when the Moddb page will be updated. Until it's back up on this site, go to the zdoom thread for all the latest news. Link to thread: Forum.zdoom.org

Also, don't worry about any cease in development; the mod is still being worked on. For instance, it was recently updated yesterday. If you want to play and test out the latest version of D4D, download the bleeding edge version from the thread. Make sure to use the latest dev build of GZdoom 2.4, however, as the most recent version of D4D requires a dev build to work correctly.

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MajorCooke Creator
MajorCooke

In the wise words of Abridged Vegeta: "I'm back, bitches!"

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SwiftyMagee
SwiftyMagee

Great to see D4D getting a Moddb update! Got a feeling a lot of people are going to be happy once the files are uploaded here again.

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MajorCooke Creator
MajorCooke

Only official releases will be uploaded here.

I've also dropped all support for 2.0.x and earlier since the mod was based on a coding language now considered deprecated. For right now, it's just alpha only. On the bright side, people can play it openly.

Reply Good karma+1 vote
SwiftyMagee
SwiftyMagee

I think it's a good thing to keep the stable releases of D4D here and the bleeding edge versions on the Zdoom thread...it seems like it would be too much of a headache to constantly upload potentially glitchy builds here.

Also, I don't see dropping 2.0 support being much of an issue, as long as people keep their GZDoom builds up-to-date. I don't know all the ins and outs of zscript, but it seems to be the new thing a lot of gameplay wads are adjusting their projects for and I'm guessing it adds a lot of options previously unavailable.

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MajorCooke Creator
MajorCooke

Indeed but I'm not going to put up 2.0.3 here at all. Way beyond the point of no return for that.

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