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=FF=Sturm
=FF=Sturm Jun 7 2014, 8:05am replied:

I really understand you.
I love that game. This project makes no sense since The New Order appeared. Das ist gut! xD
I hope someone has the valor to make a Rtcw HD remake.

0 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 31 2012, 9:22am replied:

Img829.imageshack.us

x4 polycount, that's so f@cked up.
Lights are supposed to interact with materials, like nowadays.

+1 vote     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 31 2012, 9:15am replied:

For example:
Youtube.com

Doom 3 uses forward render. What I need is a deferred solution.
Otherwise, the performance would be horrible even on Mid Range cards. (560 7850...)

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 31 2012, 9:04am says:

I have stopped it for some time due to limitations.

It's not really dead, it's canned. I don't have enough time to keep working on it sadly :(

I hope I can do some progress on 2013.

One of the biggest problems is that the polycount goes crazy when lots of lights interact with characters...
I guess I will have to wait for a deferred render solution, otherwise...

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Aug 11 2012, 9:38am replied:

Of course there is melee kicking attack.

This is just an enhancement to be able to see player's body from the player view.

+2 votes     article: First Person Body View... Is it really that Special?
=FF=Sturm
=FF=Sturm Aug 8 2012, 10:25am replied:

There is no need for hype lol. As far as the game is bug-friendly a video would be uploaded.

Iron Sights are no longer included, as I mentioned a long time ago. There are still zooming options for scoped weapons.

It's basically an enhanced Rtcw.

+2 votes     media: Id tech 4
=FF=Sturm
=FF=Sturm Jul 5 2012, 12:12pm replied:

Yes, I am porting all the code to the gpl version as I barely mentioned some weeks ago, so It doesn't require a Doom III copy. (F2P) This is virtual stuff since there is code still left to port, lot of it.

It's taking a lot of time since most of the code has been done in scripts while the gpl version is pure c++ :(

Not to be rude or something, but Id tech 4 projects mostly take a lot of time to be done sadly.

+4 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Jun 21 2012, 4:23pm says:

There have been few problems recently, code porting and stuff. Updates are going to be added in a few weeks. Gameplay video is not possible yet. :/
Apologize for not releasing much information lately.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm May 7 2012, 11:32am says:

I will post some updates at the end of May, starting of June.
I am thinking about uploading a gameplay video. (A decent one, not those testing ones).

Cheers

+4 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Apr 18 2012, 10:31am replied:

It was added several months ago. Custom model ofc.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Mar 28 2012, 8:25am replied:

hahaha, yeah. It was kinda annoying.

+3 votes     media: Early Forest Footage (shadows on)
=FF=Sturm
=FF=Sturm Mar 18 2012, 7:37am says:

Sorry for the lack of recent news.

There is a huge work on the project and most of the stuff has taken another direction.

It has a new art design and a new fresh gameplay system.

Updates will be seen when it's done. (lots of more weeks probably)

Cheers

+4 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Jan 28 2012, 1:53pm replied:

I'm thinking about implementing it.

+2 votes     media: Melee with weapon
=FF=Sturm
=FF=Sturm Jan 28 2012, 10:02am replied:

It's going to be implemented. ('Q' and 'E' keys by default).
I am focusing more on map design now .

+3 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Jan 26 2012, 1:05pm says:

It's mostly based on it. With that said, It's not the same thing ofc.

+4 votes     media: Early Forest Footage (shadows on)
=FF=Sturm
=FF=Sturm Jan 23 2012, 8:44am replied:

Single and coop. The mp is going to be port to ETXreal.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Jan 14 2012, 9:02am replied:

The MP part is going to be ported to "EtXreal".
The SP part is running "Id tech 4".

+2 votes     media: When things go wrong...
=FF=Sturm
=FF=Sturm Jan 5 2012, 10:04am replied:

yeah

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 28 2011, 6:39pm says:

Rtcw... Boourns.cjb.net

+2 votes     game: OverDose
=FF=Sturm
=FF=Sturm Dec 8 2011, 10:39am replied:

feature ofc

+2 votes     media: When things go wrong...
=FF=Sturm
=FF=Sturm Dec 7 2011, 4:08pm says:

It's a little hack that works good in-game at 60 fps. This video makes it look bad.
Going to reduce it anyway. xD

+2 votes     media: Dynamic Animations. Fire/Reload
=FF=Sturm
=FF=Sturm Dec 7 2011, 9:15am replied:

thx you. I am fixing it.

+2 votes     media: Dynamic Animations. Fire/Reload
=FF=Sturm
=FF=Sturm Dec 6 2011, 2:26pm replied:

I spawned the caco's with 5 hp. Melee does 40 dmg.

+2 votes     media: Melee with weapon
=FF=Sturm
=FF=Sturm Dec 6 2011, 8:06am says:

*Weapon melee added.
*Aim from the sight added. (You can trickjump, strafe jump, sprint while shooting from the hip. Iron sights have been added mostly graphical wise, since it doesn't affect at all gameplay, just zooming... but anyway added)

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 6 2011, 6:49am says:

Looks very good, tracking.

+1 vote     mod: Return To Castle Wolfenstein: Cooperative Gameplay
=FF=Sturm
=FF=Sturm Dec 6 2011, 6:19am replied:

Another case would be a damaged gun (for example, a rifle).
You aim from the sights/scope and it explodes when firing. (using the bfg concept xD) causing the the player to be wounded.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 6 2011, 6:09am replied:

You can find some buggy ammo, that if you put it in the gun it causes it to crash, and you have to make another reload.

Also you can damage the gun if you spend a lot of time using it at maximum. (too many reloads, time passing with it...)

Keep in mind that fast reload doesn't work always, sometimes it can go wrong.

Among many other cases.

It won't be very complicate to donĀ“t do a complex game. It may kill the fun if it is overused. It will be quite simple and very random.

The concept is there, it just needs a good execution.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Dec 5 2011, 11:33am says:

Maybe it's kinda boring to see reloading all the time, but if you noticed at 0:22 is a random reload animation.

+2 votes     media: Dynamic Animations. Fire/Reload
=FF=Sturm
=FF=Sturm Dec 5 2011, 11:28am says:

Uploaded some testing videos. Just to show some stuff I recently added detail wise. It can affect gameplay sometimes.

+2 votes     mod: The Dark Sense of War
=FF=Sturm
=FF=Sturm Nov 24 2011, 11:06am replied:

halted, to be port to EtXreal.

+2 votes     mod: The Dark Sense of War
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