"The Dark sense of war" is a total conversion mod for Doom III.
It is running on the most dynamic engine frequently called as "Doom 3 engine" but in fact is called "Id tech 4". Even if the engine has a lot of years in activity, It still manages to compete with other more advance ones.
The current project is a spin-off to the old classic game, "Return to Castle Wolfenstein", which gameplay and atmosphere successfully got into our hearts.
The project aims to bring back old school gameplay which a twist of nowadays one, with that said, it is not going to be on rails. It is suppose to be more open but at the same time as linear as "Return to castle Wolfenstein".
Inspired by a lot of famous "puzzle" and "adventure" games, our famous hero "William 'BJ' Blazkowicz" is going to another quest to castle wolfenstein (or at least it's supposed so), but things are going to change ominously very soon...
8 comments by =FF=Sturm on Oct 21st, 2011
A lot of people have been following the mod for a looooooong time. It's very well known that this mod used a fake way to create first person body view (Take a look to the first screens on image gallery).Time has passed and so the tech has been improved (or make worse, depending of you point of view).So, I will have a few lines to explain how is it done and it's advantages and disadvantages...

1- It uses a custom model that it's mostly altered to make use of it in first person. In fact, the model is the player model, and the mod's CFG (autoexec) forces you to use r_skipsuppress, showing the actual thirdperson model. The model has both arms deleted and the head, but also optimized (back is not going to be seen). There is a huge load of cmds altered in order to make it look good. It's not simple, but yet effective (pm_ wise).
2-It's bad at the same time. Really, it improves visual quality and inmersion a lot, but it also limits you.
You can't use mirrors (well, reflective water works, since you only see the lower view, so).
You can't play in thirdperson.
You can't use it in multiplayer, only works for SP (not even coop).
So, after a long read, some modders would actually get some little tips hide inside the whole text, obviously not revealing the full way of do it.
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I will post some updates at the end of May, starting of June.
I am thinking about uploading a gameplay video. (A decent one, not those testing ones).
Cheers
i'm impatient to play this awesome game
I am really looking forward to this mod :D I hope in hell it has the same enjoyment Return to Castle did or even more for that matter :)
Are you planning on adding the venom chaingun? And if you're will it be a newer model or the original model?
It was added several months ago. Custom model ofc.
Sorry for the lack of recent news.
There is a huge work on the project and most of the stuff has taken another direction.
It has a new art design and a new fresh gameplay system.
Updates will be seen when it's done. (lots of more weeks probably)
Cheers
man i cant wait :D
Personally no problem, it's far enough you keep working on it :)
nice.. keep up the good work man
Nice project Sturm. I'll be keeping my eye on this mod.