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I'm so looking forward to the final release.
TDR has been my all-time favorite "Zero Hour"-mod for a long time now and it has always been a pleasure for me to be a beta tester for it. It keeps the spirit of "Tiberian Dawn" while adding lots of new content fitting for the TD-era.
A big thank you to all who has made this mod possible, especially SgtMyers88.
Also a big thank you to TaxOwlbear for showcasing the unreleased missions. :)
Star Trek: Invasion?
Not yet, as there are still a few things to work out.
Out of curiosity:
Are you playing with German text only or with the German voices as well?
I think the German dub of "Elite Force" is quite good and that it is awesome that both Activision and Simon & Schuster Interactive actually made the effort to get the original German voice actors on-board, while the other companys (Interplay, Microprose, Viacom Interactive and Bethesda) barely did.
Can A3's Kulinor-class also call in a Species 8472 bioship like in the (spiritual) predecessor? ;-)
Isn't the Wells-class (the timeship Relativity) from the 29th Century?
"He may have been a good man. He may have been a hero. But in the end, he was a bad Captain."
It kinda reminds me on how the Deathstar surface in the PC-Game "Star Wars: X-Wing" was presented, only that this one here has a lot of more detail. :)
"It's a trap! They've been waiting for us all along!"
Yes, we'd like to do the same for TIE Fighter once X-Wing is done.
In all likelyhood, it would "only" consist of reading the files of the original game, re-coding the AI behaviors amonst other stuff as well as building characters, environemnts, 3D-cockpits and meshes of the craft found in TIE Fighter but not in X-Wing.
However, I suspect that it should not be that hard to do as reimplementing X-Wing since both games share many features and many features of TIE Fighter are in place already with a few more planned for XWVM.
In the second-to-last Imperial mission on "X-Wing vs TIE Fighter - Balance of Power", a Rebel Frigate performs a micro-jump as well.
Which version of Tiberian Sun do you play?
Have you extracted the content of the TS-Retro archive into Tiberian Sun's main directory?
Do any changes to the game show up at all?
On which tech level are you playing?
Currently not, but we'll let you people know once we know anything regarding release dates.
The perfect place to fight a Borg boarding party. :D
Personally, I'm not a friend of upscaling graphics to higher resolutions, as they rarely look as good as having them natively in the desired higher resolution.
The upscaled characters and cockpits from the Windows-port of X-Wing are a good example how to make upscaling look bad.
Besides, if you wish to turn a 4:3 image into a 16:9 one, you have two choices, both of them bad: Either stretch it, or cut it to fit it to 16:9 screens.
So I think recreating the rooms and cutscenes in 16:9 HD (or higher) is the better alternative in my opinion.
Yes, it is. :)
I loved playing Tiberian Sun Retro on the single player campaign (with the fixes applied) and in skirmish/multiplayer-mode. It's my all-time favorite mod for vanilla-TS which isn't a total conversion or a standalone-mod.
Once OpenRA has fully implemented support for TS, I'd love to have TS-Retro ported to that engine if the original authors are ok with it. :-)
I think the current DTA version already features units and factions from "Red Alert 1", so I think "Red Alert Reloaded" is obsolete at that point.
Have you considered joining the TS: Redux and/or the TS: Rising teams to re-create the classic TS-missions for either mod?
(I'm just aksing out of curiosity as I'm not part of both mod teams)
It's often the case when you don't hear any updates from any freeware project: Progress usually happens behind the scenes.
I can tell that from experience since I've been part of many freeware communities on both sides for almost 10 years.
That's from one of the secrets found in Killerratte's and Maniac Extrem's "Tiberium Ecstacy", isn't it?
"They've got more pixels than we do!"
While the planetary backdrops in the many FS2O mods look incredible, we're going after a background with 3D meshes as opposed to the 2D-image ones in FS2O.
But as Azrapse already said: The current planet will be replaced with something better sooner or later. :-)
Even in TOS, where they altered the Tholian Spinner-class to represent the SS Aurora in "The Way to Eden". In the remastered version however, the SS Aurora was re-designed from scratch.
The ISD Intrepid in ToD 2, Operation 10. :-)
I'd love to play it again soon. :-)
A minor suggestion: Perhabs it would be a good idea to replace some sound effects with the ones from the original games.
Also, I don't know if you've heard it yet, but help for Galactic Conquest is coming from the Thrawn's Revenge guys:
Mouse and keyboard flight modes are supported already. XWVM's mouse control is even better than in the original.
We also plan to implement Wing Commander and Freelancer style mouse controls.
The Kodiak is an awesome design.
Not yet, but there has been lots of progress recently. :-)