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By the way:
If you're interested, come over to xwaupgrade.com to see what has been happening in the past 3 years alone.
Not only have new upgraded models been released (including the Assault Transport), but also entirely new tools, backgrounds and special effects as well as modability-extensions (DLL-hooks).
Now XWA can have custom-made iMuse soundtracks, per-craft custom hangars, animated s-foils for all craft, chatter for ships having the Imperial IFF and much much more. :)
Is the CR-90m based on the Modified Corvette from the X-Wing games?
Is this the Kulinor-class? :-)
I still fondly remember the trailers you produced for XWC all those years ago. With any luck, I may still have them on one of my backup DVDs. :)
Yes, that's true regarding recordings.
Fortunately, we have good people who would be able to figure out the different formats for each edition.
In this past 3/4 year alone, we figured out many secrets regarding X-Wing to make reading the original files and emulating the original behaviors possible. :)
First of all, it's good to see you again. It has been a while since we worked together on the X-Wing Conversion for XWA, hasn't it? :)
1) A flight recorder feature is indeed planned. How the re-implementation will look like, it can't tell yet. Hopefully, we will even support viewing recordings from the original game.
2) IIRC, Unity was choosen in one part due to Azrapse's familiarity with C#. He can tell you all the details.
3) OpenSourcing is yet to be decided upon. At the moment, only parts of the source could be opnened due to the use of necessary paid external libraries, including the input system and the planets. Also, the codebase needs to reach a certain stability, from which we're still quite far away, before opensourcing.
"Awakening of the Rebellion" - Making "Empire at War" as complex as "Rebellion/Supremacy"
I like that. :)
Just to clarify: Is this the same content as on Steam, only uncompiled?
This is currently for the original X-Wing only.
The good thing is that you can simply put your MS-DOS or Windows 95 CD-ROM into your drive to play X-WingVM.
You can also have the GoG and Steam-versions on your hard disk to do so.
By the way: If you wish to install XvT from your original CDs, you can do so using these replacement installers:
It still is. :)
"The end... or not?"
(Starfleet commandos beam in)
"Welcome to the Prometheus. It was about time."
Falls ihr diesen Patch mit der (selbstgemachten) deutschen GoG-Version verwenden möchtet, müssen folgende Änderungen gemacht werden:
"bwing.exe" durch "bwingfix.bat" ersetzen
Bei "bwingfix.BAT" (kann wie eine Textdatei bearbeitet werden):
"xcdr c:\xwingcd\bwingfix\bwingfix.xcd" durch "xcdr c:\bwingfix\bwingfix.xcd" ersetzen
If you're interested: The Tiberian Sun Retro mod features usable Orca transports as well as buidable watch towers.
I've just wanted to ask that myself.
(Anytime :) )
I'm really fascinated by your timelapse video.
The accuracy of your maps compared with the originals is amazing.
By the way: Have you considered recreating the two GDI "tutorial" missions from the demo release of Tiberian Sun as well?
I'm so looking forward to the final release.
TDR has been my all-time favorite "Zero Hour"-mod for a long time now and it has always been a pleasure for me to be a beta tester for it. It keeps the spirit of "Tiberian Dawn" while adding lots of new content fitting for the TD-era.
A big thank you to all who has made this mod possible, especially SgtMyers88.
Also a big thank you to TaxOwlbear for showcasing the unreleased missions. :)
Star Trek: Invasion?
Not yet, as there are still a few things to work out.
Out of curiosity:
Are you playing with German text only or with the German voices as well?
I think the German dub of "Elite Force" is quite good and that it is awesome that both Activision and Simon & Schuster Interactive actually made the effort to get the original German voice actors on-board, while the other companys (Interplay, Microprose, Viacom Interactive and Bethesda) barely did.
Can A3's Kulinor-class also call in a Species 8472 bioship like in the (spiritual) predecessor? ;-)
Isn't the Wells-class (the timeship Relativity) from the 29th Century?
"He may have been a good man. He may have been a hero. But in the end, he was a bad Captain."
It kinda reminds me on how the Deathstar surface in the PC-Game "Star Wars: X-Wing" was presented, only that this one here has a lot of more detail. :)
"It's a trap! They've been waiting for us all along!"
Yes, we'd like to do the same for TIE Fighter once X-Wing is done.
In all likelyhood, it would "only" consist of reading the files of the original game, re-coding the AI behaviors amonst other stuff as well as building characters, environemnts, 3D-cockpits and meshes of the craft found in TIE Fighter but not in X-Wing.
However, I suspect that it should not be that hard to do as reimplementing X-Wing since both games share many features and many features of TIE Fighter are in place already with a few more planned for XWVM.
In the second-to-last Imperial mission on "X-Wing vs TIE Fighter - Balance of Power", a Rebel Frigate performs a micro-jump as well.
Which version of Tiberian Sun do you play?
Have you extracted the content of the TS-Retro archive into Tiberian Sun's main directory?
Do any changes to the game show up at all?
On which tech level are you playing?