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There's still the possibility to have some sort of feature, which reads the audio tracks from the XW98 CD-ROM or their OGG-counterparts from the GoG/Steam re-release of XW98.
If and how such a feature will be implemented still needs to be discussed as there are currently no plans to do so yet.
Ah, "primitive nuclear warheads"? :)
I'm very impressed. I'd dare saying that TS-Rising pushes TW's engine farther than ever before, like TD-Redux has done with "Zero Hour".
So I'm looking forward to see what you guys will have in store for us during the coming weeks. :)
"Impact now... duck"
If you'd like to have good (semi-)professional voice actors at one point, I recommend checking out some of the voice actors from "Wing Commander Saga - The Darkest Dawn" and "4th Starveling Audio" ("Wing Commander: Defiant Few" and "Star Trek: Tales from the Border"). :)
By the way:
If you're interested, come over to xwaupgrade.com to see what has been happening in the past 3 years alone.
Not only have new upgraded models been released (including the Assault Transport), but also entirely new tools, backgrounds and special effects as well as modability-extensions (DLL-hooks).
Now XWA can have custom-made iMuse soundtracks, per-craft custom hangars, animated s-foils for all craft, chatter for ships having the Imperial IFF and much much more. :)
Is the CR-90m based on the Modified Corvette from the X-Wing games?
Is this the Kulinor-class? :-)
I still fondly remember the trailers you produced for XWC all those years ago. With any luck, I may still have them on one of my backup DVDs. :)
Yes, that's true regarding recordings.
Fortunately, we have good people who would be able to figure out the different formats for each edition.
In this past 3/4 year alone, we figured out many secrets regarding X-Wing to make reading the original files and emulating the original behaviors possible. :)
First of all, it's good to see you again. It has been a while since we worked together on the X-Wing Conversion for XWA, hasn't it? :)
1) A flight recorder feature is indeed planned. How the re-implementation will look like, it can't tell yet. Hopefully, we will even support viewing recordings from the original game.
2) IIRC, Unity was choosen in one part due to Azrapse's familiarity with C#. He can tell you all the details.
3) OpenSourcing is yet to be decided upon. At the moment, only parts of the source could be opnened due to the use of necessary paid external libraries, including the input system and the planets. Also, the codebase needs to reach a certain stability, from which we're still quite far away, before opensourcing.
"Awakening of the Rebellion" - Making "Empire at War" as complex as "Rebellion/Supremacy"
I like that. :)
Just to clarify: Is this the same content as on Steam, only uncompiled?
This is currently for the original X-Wing only.
The good thing is that you can simply put your MS-DOS or Windows 95 CD-ROM into your drive to play X-WingVM.
You can also have the GoG and Steam-versions on your hard disk to do so.
By the way: If you wish to install XvT from your original CDs, you can do so using these replacement installers:
It still is. :)
"The end... or not?"
(Starfleet commandos beam in)
"Welcome to the Prometheus. It was about time."
Falls ihr diesen Patch mit der (selbstgemachten) deutschen GoG-Version verwenden möchtet, müssen folgende Änderungen gemacht werden:
"bwing.exe" durch "bwingfix.bat" ersetzen
Bei "bwingfix.BAT" (kann wie eine Textdatei bearbeitet werden):
"xcdr c:\xwingcd\bwingfix\bwingfix.xcd" durch "xcdr c:\bwingfix\bwingfix.xcd" ersetzen
If you're interested: The Tiberian Sun Retro mod features usable Orca transports as well as buidable watch towers.
I've just wanted to ask that myself.
(Anytime :) )
I'm really fascinated by your timelapse video.
The accuracy of your maps compared with the originals is amazing.
By the way: Have you considered recreating the two GDI "tutorial" missions from the demo release of Tiberian Sun as well?
I'm so looking forward to the final release.
TDR has been my all-time favorite "Zero Hour"-mod for a long time now and it has always been a pleasure for me to be a beta tester for it. It keeps the spirit of "Tiberian Dawn" while adding lots of new content fitting for the TD-era.
A big thank you to all who has made this mod possible, especially SgtMyers88.
Also a big thank you to TaxOwlbear for showcasing the unreleased missions. :)
Star Trek: Invasion?
Not yet, as there are still a few things to work out.
Out of curiosity:
Are you playing with German text only or with the German voices as well?
I think the German dub of "Elite Force" is quite good and that it is awesome that both Activision and Simon & Schuster Interactive actually made the effort to get the original German voice actors on-board, while the other companys (Interplay, Microprose, Viacom Interactive and Bethesda) barely did.
Can A3's Kulinor-class also call in a Species 8472 bioship like in the (spiritual) predecessor? ;-)
Isn't the Wells-class (the timeship Relativity) from the 29th Century?
"He may have been a good man. He may have been a hero. But in the end, he was a bad Captain."