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How not to get lost in inventory

How not to get lost in inventory

Exoplanet: First Contact 9 comments

We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 —...

Steel giants — Terraform’s heritage

Steel giants — Terraform’s heritage

Exoplanet: First Contact 2 comments

Wandering K’Tharsis a traveller could find a number of a traces of that incredible scope which had the process of initial colonization of the planet...

Nomads – another reason to fear for your life

Nomads – another reason to fear for your life

Exoplanet: First Contact 2 comments

People of Brennigan’s Landing who value their lives leave the city walls only when it is absolutely necessary and, of course, always armed . The reason...

The vital part of a good RPG

The vital part of a good RPG

Exoplanet: First Contact 4 comments

Having read the headline, many of you thought about the role-playing part of the game: somebody thought about crafting, others pondered over the opportunity...

More interactivity!

More interactivity!

Exoplanet: First Contact 3 comments

We brought to realization the new elements of the game, responsible for enhancing the interactivity of the game world. The both two elements are vital...

Brennigan’s Landing

Brennigan’s Landing

Exoplanet: First Contact 7 comments

Brennigan’s Landing, also called The Jackpot by the locals is rumored to be the first and the biggest town on the planet K’Tharsis.

Dangerous walks at night on K'Tharsis

Dangerous walks at night on K'Tharsis

Exoplanet: First Contact 2 comments

In the previous update I mentioned that it’s not only dangerous to leave the settlements at nights, but the walks themselves might be rather challenging...

Breaking the silence

Breaking the silence

Exoplanet: First Contact 9 comments

Silence is golden, the proverb says. Not in our industry. The longer the developer keeps silent the more the fans think the project is dead. Not in our...

Exoplanet: First Contact alpha update #12

Exoplanet: First Contact alpha update #12

Exoplanet: First Contact 3 comments

The latest dev news of our Singleplayer Action/RPG game Exoplanet: First Contact.

The New Year checkpoint achieved!

The New Year checkpoint achieved!

Exoplanet: First Contact 3 comments

We are glad to welcome you all in Exoplanet’s world in this new 2014 year!

The armored SUV’s of K’Tharsis: when a hoverbike is not enough!

The armored SUV’s of K’Tharsis: when a hoverbike is not enough!

Exoplanet: First Contact 3 comments

Here we present new concept art of the new monster.

Devlog #11, big update!

Devlog #11, big update!

Exoplanet: First Contact 2 comments

After a long delay we are again online! Check out our latest updates about Sky Improvements and New Gameplay features!

And Developer created a Sky

And Developer created a Sky

Exoplanet: First Contact 5 comments

In this update we will tell you about Sky improvement we made for Exoplanet:First Contact

Exoplanet:First Contact was Greenlit!

Exoplanet:First Contact was Greenlit!

Exoplanet: First Contact 6 comments

Good news for all Exoplanet:FC fans, finally we were Greenlit!

Devlog #10, alpha update.

Devlog #10, alpha update.

Exoplanet: First Contact 0 comments

Containers' inventory improvements, new animations. Hipoly of Main Hero revealed.

Devlog #9 for Exoplanet: First Contact is ready for you!

Devlog #9 for Exoplanet: First Contact is ready for you!

Exoplanet: First Contact 4 comments

Development log #9 for Exoplanet: First Contact features brand new gadgets that main hero can now craft. Also you will know about new assets for the interiors...

Devlog #8 for Exoplanet: First Contact is out!

Devlog #8 for Exoplanet: First Contact is out!

Exoplanet: First Contact 3 comments

Development log #8 for Exoplanet: First Contact features a lot of visual improvements for some of the old systems and also gives you another glimpse at...

Exoplanet: First Contact was nominated at Indie Crash E3

Exoplanet: First Contact was nominated at Indie Crash E3

Exoplanet: First Contact 0 comments

Indie Crash E3 is a great opportunity to show our game to the world.

Exoplanet: First Contact alpha#7 Items system update

Exoplanet: First Contact alpha#7 Items system update

Exoplanet: First Contact 0 comments

Devlog #7 for Exoplanet: First Contact is about item's system, new textures and other features.

Exoplanet: First Contact alpha#6 Inventory update

Exoplanet: First Contact alpha#6 Inventory update

Exoplanet: First Contact 2 comments

Devlog #6 for Exoplanet: First Contact will introduce you, the latest changes we made for last two weeks.

Exoplanet: First Contact alpha#5 Modular Buildings System

Exoplanet: First Contact alpha#5 Modular Buildings System

Exoplanet: First Contact 3 comments

We are glad to present you the 5th update for Exoplanet: First Contact which introduces one of the important subsystems we were working on in the last...

Exoplanet: First Contact alpha#4 A glimpse at the new interface!

Exoplanet: First Contact alpha#4 A glimpse at the new interface!

Exoplanet: First Contact 5 comments

Exoplanet:FC got an update! A new GUI and other features were implemented in the new build.

New Exoplanet:First Contact alpha #3 video changelog

New Exoplanet:First Contact alpha #3 video changelog

Exoplanet: First Contact 0 comments

Exoplanet:FC got an update! A new feature demonstrating the meaning of interactive environments was implemented into the game.

Latest News: New Exoplanet:First Contact blog post

Latest News: New Exoplanet:First Contact blog post

Exoplanet: First Contact 0 comments

New article is about society on K'Tharsis. You might be very interested how Hats influence on your player's characteristics.

New Exoplanet:First Contact blog post

New Exoplanet:First Contact blog post

Exoplanet: First Contact 0 comments

New article about characters development and nonlinear gameplay.

Exoplanet:FC's official site launched!

Exoplanet:FC's official site launched!

Exoplanet: First Contact 3 comments

Hi folks! Good news for all of us! After we have tried to find some funding for our project in more traditional ways, we have come to the conclusion...