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false3d
false3d Aug 25 2014, 5:53pm replied:

We have plans to support linux, however it will be on later stage.

+1 vote   game: Exoplanet: First Contact
false3d
false3d Aug 22 2014, 4:23pm replied:

Morgannin09, we plan to create icons with extra info that it will be much more easy to understand what item is it. Not like in NWN and similar games.

+1 vote   article: How not to get lost in inventory
false3d
false3d Aug 22 2014, 4:20pm replied:

Yes, we do our best to avoid bad design of the inventory!

+1 vote   article: How not to get lost in inventory
false3d
false3d Aug 21 2014, 6:04am replied:

Thanks Jetcutter, I will add it to my todolist

+1 vote   article: How not to get lost in inventory
false3d
false3d Aug 9 2014, 10:18am replied:

Thanks Sniper!
It is a big pleasure to read that we could create such exploration feeling!

+2 votes   article: Steel giants — Terraform’s heritage
false3d
false3d Jun 11 2014, 10:49am says:

Thanks guys! I appreciate you like it! =)

+1 vote   article: The vital part of a good RPG
false3d
false3d May 25 2014, 3:57pm replied:

Thanks Jeffman!
As for the flickering, it will be added later as well

+2 votes   article: More interactivity!
false3d
false3d May 20 2014, 6:54pm replied:

=) Best of luck

+2 votes   article: Brennigan’s Landing
false3d
false3d May 20 2014, 6:46pm replied:

SinKingSinKing, thanks for the feedback!
I has different ideas about mood to present with this animation, and somehow I decided to create this one.
However your option looks cool as well, perhaps later I will try to make a remake with another soundtrack, as we have chillout one =)

+2 votes   article: Brennigan’s Landing
false3d
false3d May 20 2014, 6:08pm replied:

Jet, you are very fast and very first. As always! Thank you! =)

+2 votes   article: Brennigan’s Landing
false3d
false3d May 14 2014, 7:57pm replied:

You are welcome Jet! =)

+1 vote   article: Dangerous walks at night on K'Tharsis
false3d
false3d May 11 2014, 11:16am replied:

Thanks! We consider Indiegamestand.com option as well! =)

+1 vote   game: Exoplanet: First Contact
false3d
false3d May 11 2014, 7:19am replied:

Can't tell you exact date, I can say only that we have roadmap with features that we should complete before EA.
As soon as we finish it, we move to Steam EA

+1 vote   article: Breaking the silence
false3d
false3d May 10 2014, 3:21pm replied:

Thanks Morgannin09, I hope hostilities will stop in near future (

As for the gun, you are absolutely right!
I felt it is not very natural but didn't understand what was wrong, but you helped me to see it!

We should change the pose with the revolver when hero is staying and aiming, we'll make these changes among other ones.

Thanks for the feedback!

+1 vote   article: Breaking the silence
false3d
false3d May 10 2014, 3:17pm replied:

Yeah, Gunman was a really cool game, I played it when I was a school boy, and it was a golden time =)

+2 votes   article: Breaking the silence
false3d
false3d May 9 2014, 1:40pm replied:

We will try to make system requirements as low as possible to produce good quality of graphics.
And at the moment the game is still in the development and we can't tell what requirements will be at release.

+2 votes   game: Exoplanet: First Contact
false3d
false3d Nov 11 2013, 1:13pm replied:

I am happy to hear you like what you've seen =)
More content coming!

+2 votes   media: Atmospheric concept art of the K'Tharsis
false3d
false3d Oct 27 2013, 5:37am replied:

demonixis, we have plans to make a linux version too

+1 vote   article: Devlog #11, big update!
false3d
false3d Oct 14 2013, 3:25pm says:

Glad to hear! =) Thank you!

+1 vote   media: Improved outpost screen
false3d
false3d Sep 12 2013, 7:34am replied:

I hope someday when we complete day/night cycle I will write something like postmortem with revealing more technical details.

+1 vote   article: And Developer created a Sky
false3d
false3d Sep 11 2013, 11:01am says:

Many thanks guys!

We put our souls into this game working very hard, and it is very very inspiring to hear that you like what we do!

+3 votes   article: And Developer created a Sky
false3d
false3d Sep 10 2013, 3:43pm replied:

You can see more (including video) on our blog: www.alersteam.com
Also the news about these Skies on IndieDB should be published soon as well.

+2 votes   media: Sky
false3d
false3d Sep 8 2013, 2:22am replied:

Ah, I see. I know about Steam Workshop, but somehow I thought you mean something else. =)
Well at the moment we do not know exactly about its support, however we definitely consider this option.

+2 votes   article: Exoplanet:First Contact was Greenlit!
false3d
false3d Sep 7 2013, 3:51am replied:

What exactly do you mean workshop?

+1 vote   article: Exoplanet:First Contact was Greenlit!
false3d
false3d Sep 5 2013, 1:30pm replied:

Thank you! :-)

+1 vote   article: Exoplanet:First Contact was Greenlit!
false3d
false3d Jul 29 2013, 4:07am replied:

We have plans to release Exoplanet:FC on Desura in Alpha funding section.
However not sure with the date yet.

+3 votes   game: Exoplanet: First Contact
false3d
false3d Jun 23 2013, 3:26am replied:

Just good old times =)

+1 vote   media: Interrior
false3d
false3d Jun 23 2013, 3:24am says:

Thanks guys!
This all gives us feeling that we are on the right track!

Stay tuned, there will be more modular gadgets =)

+1 vote   article: Devlog #9 for Exoplanet: First Contact is ready for you!
false3d
false3d Jun 20 2013, 4:20am replied:

Thanks! =)

+1 vote   media: Interrior
false3d
false3d May 23 2013, 3:00am replied:

Yeah, I was surprised by this too

+2 votes   media: Improved buildings' textures
false3d
false3d May 22 2013, 4:10am replied:

In the next video we will show how sun moves so normals will react appropriate!

+2 votes   media: Improved buildings' textures
false3d
false3d May 16 2013, 6:27am replied:

If the game will be success we consider add cooperative btw :-)

+2 votes   article: Devlog #8 for Exoplanet: First Contact is out!
false3d
false3d May 4 2013, 3:26pm replied:

Thanks! =)

+1 vote   media: Improved buildings' textures
false3d
false3d Apr 15 2013, 6:00pm replied:

Thanks GenMoKai! Hopefully other people will like our character too =)

+1 vote   media: Lemfather
false3d
false3d Mar 21 2013, 2:23pm replied:

Thank you Insolent!
Good to hear you feel Western-style with our buildins.
Also we plan create bandits' settlements too. They will be definetly more rusty and damaged then these. =)

+1 vote   article: Exoplanet: First Contact alpha#5 Modular Buildings System
false3d
false3d Feb 27 2013, 3:37am replied:

I am very glad you like it!
Currently we are working with textures. They should give the right - cyberpunky feeling :-)

+2 votes   media: Professor Limbfather
false3d
false3d Feb 26 2013, 2:33pm replied:

Yeah! This is the point.
We understand that previous buildings did not give right feelings of colonist style.
And now we decided to move in modular direction.
This give several important advantages: modular buildings are easier in production, they allow to make alot different houses, labs and so on. And all of them share one style that gives style integrity.

+1 vote   media: Building
false3d
false3d Feb 1 2013, 3:28pm replied:

How do you think? :-)

+1 vote   media: Thing
false3d
false3d Dec 6 2012, 2:57am replied:

booman, I love your comment! :-)

+1 vote   media: screenshots
false3d
false3d Dec 6 2012, 2:55am replied:

booman, thank you! By the way, you may play current build of the game by supporting us here: Alersteam.com

+2 votes   media: screenshots
false3d
false3d May 2 2012, 10:40am replied:

Thanks! =)

+1 vote   media: Jack Sharp (main character)
false3d
false3d Mar 23 2012, 12:47pm replied:

Thanks!
In next updates we'll show some crazy guns. %)

+1 vote   media: Old Good Shotgun
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