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EvilleJedi
EvilleJedi Jul 8 2014, 12:45am replied:

guess I need to log in to post properly, anyway, a lot of the base models were 'open sourced' a long time ago. There are a few that are only for SOGE and a lot of others received texture upgrades specifically for this mod. I love that a lot of the details like the texture normals are being focused on as development continues.

+1 vote     media: The Blockade
EvilleJedi
EvilleJedi Jun 17 2012, 9:19pm replied:

by tweaks I meant fixing the mirrored normals and tangents :-p

+1 vote     media: Imperial II-class Star Destroyer - Rebellion
EvilleJedi
EvilleJedi Jun 15 2012, 8:33pm says:

Nice to know that with a few tweaks the old models still hold up.

+1 vote     media: Imperial II-class Star Destroyer - Rebellion
EvilleJedi
EvilleJedi Jun 1 2010, 11:28pm replied:

No.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi May 10 2010, 9:52pm replied:

probably not a full version for a while, but you can join the beta at Warlords.swrebellion.com there are incremental patches and updates after you sign up

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Mar 14 2010, 7:54pm replied:

Bug fixes are also available if you sign up for the on going beta at warlords.swrebellion.com in the forums.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Feb 22 2010, 8:18pm replied:

I have noticed that some particle effects and sound effects may be showing up with improper references. It sounds like the new entrenchment and diplomacy patches have some trapping for invalid abilitity spawns and particles, so maybe need to look at those again.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Feb 14 2010, 1:39pm replied:

if you could tell us exactly what you were doing when it crashes? the problem is at this point we can't tell if it is a broken ability on a late game unit or research or if it is just a crash caused by something piling up over the hours, the minidumps are useless to us as we can't read them, so if you can provide any insight into the games ( or try re loading them as a save game and see if it happens again) the hardest part of these errors is that they are very transient and we have no tools to debug them other than actually observing exactly what happens right before it crashes

+2 votes     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Feb 11 2010, 8:58pm replied:

There are a few minor bugs that we will be fixing soon, diplomacy will take a bit longer since a lot of files changed

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Feb 9 2010, 11:03pm replied:

for the empire the gladiator should be able to do this

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Jan 31 2010, 6:18pm replied:

Afaik the thrid micro expansion was cancelled, though I think they are planning on Sins II to fill the gap(not an entirely unconfirmed rumor at this point :-p)

anyway yes I plan on porting to diplomacy, though it really depends on the level of changes required.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Jan 24 2010, 3:07pm replied:

at this point it is really not that possible, it is very inexpensive to get entrenchment (at least in the US, I don't know about other countries) and a lot of the features that we built in need the changes in entrenchment for the mod to function

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Jan 8 2010, 7:37pm replied:

WHINEEEEEEE

+3 votes     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Jan 7 2010, 7:08pm replied:

Star Destroyer is a classification of the capability of the ship to do system level control, technically the Providence is a star destroyer, the venator, the 600m gladiator from Force unleashed etc

I believe Leeland Chee addressed this in one of his blogs on starwars.com

so the Venator is a 'Cruiser' and a 'Star Destroyer' now what that actually means in relation to other vessels is very ambigious

+1 vote     mod: Tides of War: The Clone Wars
EvilleJedi
EvilleJedi Dec 29 2009, 7:48pm replied:

best to get entrenchment

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Dec 7 2009, 7:11pm replied:

sometime really soon, really just playing with random things right now, no real big bugs, it will be for entrenchment

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Dec 3 2009, 10:48pm says:

We should be releasing a new version very soon. Most of the items on our bug list have been addressed or at least turned into non-critical bugs. More news soon

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Oct 13 2009, 7:10pm replied:

currently we are running a closed beta for the entrenchment version

it is actively being developed, I don't update this page a lot because news is a pain to post.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Sep 13 2009, 12:22am says:

I will be starting up a beta test of the entrenchment version soon, but need some help in straightening out a lot of things first. If you are technically able (you've done sins modding before or debugged mods) please consider helping out. All that is really stopping getting a mod out is having the files edited, almost all of the graphical work is done! (or at least playable)
I am specifically looking for people that have experience with abilities/buffs as well as UI elements like setting up the icon files, strings etc.

if you are interested please register here Warlords.swrebellion.com (this forum will coordinate it)
and here Warlords.swrebellion.com (bug tracker)

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Oct 18 2008, 2:33pm replied:

the mods development site is on Warlords.swrebellion.com, I am working on models and textures for the New Republic, a new release looks like it will be delayed until just bfore the expansion hits or right after (depending on if they don't change so much stuff I have to redo everything again.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Sep 22 2008, 10:47pm replied:

I plan on adding the Republic and CIS in the future (and may have someone working on it currently, I'll have to check if they are still making progress)

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Sep 18 2008, 11:45pm replied:

yes, working on getting ships into the mod so that the empire and new republic are fun to play together.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Aug 12 2008, 5:46pm replied:

you need to rename the 'strings' file to 'german' I believem I haven't had the issue myself but I know the solution is on the stardock forums.

+1 vote     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Jun 2 2008, 7:40pm says:

going to be a bit of a delay for personal reasons (probably a few days), but just to clarify this is going to be a bug fix release of the current beta, please read the synopsis, I will post more news when it is available

+2 votes     mod: Sins of a Galactic Empire
EvilleJedi
EvilleJedi Nov 14 2006, 12:36am says:

a new full release should be out around thanksgiving, the website menu shoudl work for IE users now.

+1 vote     mod: Star Wars: Warlords
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