Currently living in Vancouver doing web design freelance, applying for work in game development and working on jMonkeyEngine and Attack of the Gelatinous Blob!

Comment History  (0 - 30 of 33)
erlend_sh May 27 2014, 5:00am says:

Any chance you'll be moving to Monogame so that you can target other platforms, like Android?

I would play the living **** out of this on my Android tablet.

0 votes   news: Hartacon Tactics Demo - May 2014
erlend_sh Mar 26 2014, 11:32am says:

Hey, just bumped into this through one of my bi-weekly indiedb browsings. Looking great guys! Would love to hear more from you on the jMonkeyEngine forum ;)

+1 vote   game: Arkis Vir
erlend_sh Feb 15 2014, 5:15pm replied:

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

+4 votes   engine: jMonkeyEngine
erlend_sh Feb 15 2014, 5:13pm replied:

We've actually been stable for a couple months now, but we just made it official today! =D

+3 votes   engine: jMonkeyEngine
erlend_sh Sep 15 2013, 12:28pm replied:

Wonderful! Looking forward to it :)

+1 vote   news: RUNNING WITH RIFLES Beta 0.92
erlend_sh Sep 14 2013, 3:19pm says:

That's great news about Greenlight, congrats!

I hope this will result in an up-to-date free demo. I played the 0.76 version and quite enjoyed it, but it was a bit too buggy and unpolished to sway me all the way to the Buy button.

+2 votes   news: RUNNING WITH RIFLES Beta 0.92
erlend_sh Mar 27 2013, 7:37am says:

Wohoo! Fantastic job ceiphren, been looking forward to this. Purchased and downloading now.

+1 vote   game: PirateHell
erlend_sh Mar 8 2013, 12:45am says:

So cool! Two questions:
1) Are there any added complications with models not made from scratch, e.g. if you buy a model pack and want to apply this method (fracture script) to those models?
2) What modeling tool are you using? And, are you completely tied to that particular tool?

+1 vote   news: Building destruction physics
erlend_sh Dec 6 2012, 9:05pm says:

Some additional discussion and possibly helpful blurbs emerged on the jMonkeyEngine website:

Entity systems are practically becoming mainstream around those parts, so there's a lot of experience and second opinions to draw upon.

+3 votes   news: The Entity System
erlend_sh Nov 26 2012, 10:44pm replied:

The most common type of enemy will be humans. What'll make them interesting is their behavior, as the game will mimic realistic crowd behavior. Civilians will perform actions like rallying together, fighting back, fleeing and going off the whack hysterical based on various conditions and parameters.

+3 votes   game: Attack of the Gelatinous Blob
erlend_sh Nov 26 2012, 8:20pm replied:

Cheers. The game's true colors should really start to shine once the AI demos start coming in.

+2 votes   game: Attack of the Gelatinous Blob
erlend_sh Oct 14 2012, 3:45pm says:

Wow, looking great guys. Come talk to use on the forum! :D

+3 votes   game: StarFire
erlend_sh Oct 13 2012, 9:18pm says:

Happy to see you guys on IndieDB! I've no clue why you're not appearing under jMonkeyEngine's most recent "Games", grrr...

+2 votes   game: Just Tactics
erlend_sh Oct 13 2012, 9:13pm replied:

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

+2 votes   engine: jMonkeyEngine
erlend_sh Sep 26 2012, 7:54am says:

Many congratulations to phr00t! Another awesome jMonkeyEngine game.

+2 votes   news: Gentrieve 2 Released on Desura
erlend_sh Aug 23 2012, 12:47pm says:

Loved the music! :D Where'd it come from?

+1 vote   media: Tech Demo r06 Update
erlend_sh Jun 27 2012, 5:59am replied:

Thanks! As for the "next up", the most prevalent milestones would be further improved Android support as well as finally going Stable.

Along with that, we'll be doing a lot of cool new publicity stuff now that I'm done with my education :D

+2 votes   engine: jMonkeyEngine
erlend_sh Jun 25 2012, 12:19pm says:

No doubt one of the most impressive jMonkeyEngine 3 projects to date. Greatly looking forward to seeing Maker's Tale climb the ranks of IndieDB into undisputed indie fandom.

Best of luck to you James!

+3 votes   game: Maker's Tale
erlend_sh Mar 30 2012, 1:08am says:

Looks like it could be a really cool looking 3D graph visualization tool, but that's probably not what you have in mind :D

So what's your nick on the jME forums?

+1 vote   game: Syds Universe 3D
erlend_sh Feb 25 2012, 8:15pm replied:

Lulloser brings a good point. Your visitor counts are peaking right now thanks to Indie Royale. This would be a great time to officially invite users to your Steam Fan Group. You could formulate it as a part of your roadmap, i.e. "3079 available via Desura and Indie Royale; what's next?"

That is, as long as IndieDB/Desura is okay with that type of advertisement. There's a slight conflict of interest.

+2 votes   game: 3079
erlend_sh Feb 7 2012, 4:28pm says:

Neat looking project. I don't think you ever posted about it on the official jMonkeyEngine forums. We'd love to hear more about it!

+1 vote   game: Astral Clause
erlend_sh Feb 7 2012, 1:30am says:

Glad to see you guys on, always a joy to have a new jMonkeyEngine game listed :)

+3 votes   game: Forging Life
erlend_sh Jan 28 2012, 5:33am replied:

Thanks man! We've submitted our pre-alpha release to indiedb, which is currently awaiting authorization. If you don't want to wait, you can always head over to and download it directly from there.

+2 votes   game: Otherside
erlend_sh Jan 21 2012, 2:30am replied:

Thanks, we most definitely will. Part of our project agenda is to build a solid audience for our game in good time before "stable" for our final presentation by April 20th.

Will have another update with the renewed gameplay and downloadable game shortly.

+3 votes   game: Otherside
erlend_sh Jan 15 2012, 2:39pm replied:

I sent an email to one "emiliano", as it appeared to be the listed contact for your project. I'm still interested in discussing your intentions for this project, and I won't be very responsive on IndieDB.

+2 votes   engine: EG 3D Game Engine
erlend_sh Jan 15 2012, 8:07am says:

Could you be more precise about the technology on which you have based your engine on?

In your entry summary on you state the following:
"EG3D engine is a powerful voxel engine written on java and lwgl."

Yet on your website,
you say:
"With the power of OpenGL and IDTech 3, EG engine is a powerful engine based on Quake 3 Arena to get a very good performance and quality to play." (Google Translation)

Which one is it? If it is indeed written in Java and based on LWJGL, I'd be really interested to know more about how it differs from jMonkeyEngine, which powers voxel based games such as 3079 and Mythruna. We're always happy to work with more collaborators, should you guys be interested in opening up your development.

+2 votes   engine: EG 3D Game Engine
erlend_sh Jan 14 2012, 2:32pm replied:

Sorry I couldn't get back to you sooner, I gotta figure out how to turn on notifications for these comments.

To answer your question, this engine is entirely free and open source. There's nothing stopping you from visiting right now and downloading the latest Beta release. Have fun!

+3 votes   engine: jMonkeyEngine
erlend_sh Nov 15 2011, 1:07am replied:

Thanks! Make sure to spread the word about our Beta Contest if you think you or your friends might be interested in participating.

+3 votes   engine: jMonkeyEngine
erlend_sh Oct 24 2011, 1:51am replied:

Did you ever raise your question on the forum? We can only give our attention to one support board.

The new Blender loader should be exactly what you're looking for. I hope you found a way.

+2 votes   engine: jMonkeyEngine
erlend_sh May 30 2011, 4:29am says:

Fantastic! Best Desura news to date.

One thing puzzles me a little:
"(...) starting 2 years into a projects development is never easy!"
That sounds like cross-platform wasn't much of a concern, from planning to release. Is that really the case? I always imagined cross-platform was the idea from the start, with Desura aiming to be the developer's publishing platform and all.

+3 votes   news: Desura Linux Development - Introduction
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