Forging Life...


A survival, build a life role playing game, were you decide your own path. Realism is a keyword. Can you survive long enough to become someone, other people find useful? Start from scratch, know nothing, no body - just you... (Over time you might be satisfied being a farmer or hired mercenary. Maybe you aim higher in life and want to own a business, getting a fine title in the ranks of a guild or clan. Killing innocents and steal their hard eraned valuables is another option.) Choose life, your life...

Some of the features.

  • Evolution - NO spawning

    • The animals present in the world, does not survive unless they find the food they need.
    • Diseases can weaken or kill animals, even entire floks.
    • Breed or be extint. The parents genes combined will form their offspring. Mutations can happen.
    • Herbivore, carnivore and omnivore - food for all are present, if they can find it.
  • Plant growth - NO spawning
    • Plants grow depending on the temperature and precipitation they need and what the terrain can offer.
    • The way the plants spread depend on their type.
    • Soil and fertilization also play a big role in the fate of the plants.
    • We now have a botanist in our team, so this area will expand.
  • Interact with all objects in the world.
    • All items, from the grass to the biggest tree is interactable. No pure decorative items.
    • All NPC's are interactable.
  • Skill-based
    • No lame experience points. Meaning: Killing a bear, will NOT make you better in Herbalism.
    • Fighting a foe, will however increase your fighting skill in that particular weapon type. Propably also your strength and other related Skills and Attributes.
    • Even a non successful skill use, will help you gain in your skill - eventually. We learn from our mistakes.
    • Not using a skill for a while will make you somewhat rusty and the skill level will fall below your normal capability. However, using the skill again will quickly get you back to normal level.
    • In other words, practice makes the master....
  • Disease system
    • Disease is often hidden from the player, npc or animal. But eventually symptoms will start to show up, such as fever, headache or vommiting etc.
    • The disease can be cured by time or by a person with sufficient medical skill. But before the disease can be cured, the symptoms must be evaluated and the exact disease determined.
    • Not being able to determine the correct disease, can have severe consequences.
    • Diseases can spread depending on the type of parasite, bacteria or virus.
    • Diseases will often affect your ability to perform even the simple tasks.
  • Behavior / personallity / feelings / need controlled NPC's
  • All is craftable
    • All items you'll come across and can see in the world, is craftable.
    • None decoratice items, without its been crafted by a inhabitant in the world.
  • Achievements introduced
  • Weather environment
    • Rain
    • Wind
    • Snow
    • Thunder
    • Sun
    • Clouded
    • Fog
    • Sun rays - light scattering
  • Play with your friends. Corporporate or build on your own.
Image RSS Feed Latest Screens
The process of tree cutting Harvest cotton fibers Collect water and drink
Blog RSS Feed Report abuse Latest News: Forging Life as MMO?

11 comments by ForgingLifeGame on Sep 10th, 2012

Singleplayer games are fun, no doubt about it - but for many players a singleplayer game requires a well told story. And we are not sure, we can / want to tell a story. We just want people to tell their own story, by building a life for them selves. But telling that story to your self, might not be satisfactory enough for all. Thats why we have decided to convert the game to an MMO.

So right now the game is being split up in to client/server side, and service clients. Fortunate for us, we designed the code, so much of it are pretty easy to split up. So the progress is good.

We KNOW we havn't been good to you lately, eg. showing new progress and graphics. Most of all, because there are no new progress in that area. Over the summer, the holidays and RL work pressure, we only have had time to build most of the editor and now we have started the MMO. We look forward to see two clients hooked up to the server, and to run around, interacting with each other.

Be patient :)

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Post comment Comments  (0 - 10 of 63)
TheCompiler
TheCompiler Aug 28 2014, 5:38am says:

I'm creating a similiar game to this one, but in 2d, it's called DinoSystem.

+1 vote     reply to comment
taintedpyro813
taintedpyro813 May 15 2014, 10:00pm says:

looking forward to this game. please continue development

+1 vote     reply to comment
miyukini
miyukini Sep 3 2013, 9:22am says:

Still alive? Any news or advance?

+3 votes     reply to comment
guidograzioli
guidograzioli Jul 11 2013, 12:26pm says:

I did think about a gameplay like this for a lot of time; it is son nice to see other people already working on it. Are you guys accepting contributors? Thinking of releasing this opensource?

+1 vote     reply to comment
Marwin96
Marwin96 May 19 2013, 8:04pm says:

Whats up here ? Sounds Interesting.

+1 vote     reply to comment
Guest
Guest Apr 20 2013, 2:53am says:

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ForgingLifeGame
ForgingLifeGame Apr 22 2013, 4:56pm replied:

Not one, we are willing to send out. Sorry.

+1 vote     reply to comment
miyukini
miyukini Apr 8 2013, 1:15pm says:

The game dev is still alive?

+1 vote     reply to comment
ForgingLifeGame
ForgingLifeGame Apr 22 2013, 4:55pm replied:

We have run into RL stuff. Its currently on hold.

im sorry, but we will hopefully get back into the game.

+1 vote     reply to comment
JimmyPhoenix
JimmyPhoenix Sep 28 2012, 3:36am says:

Have you guys put this up on Kickstarter yet?
I am sure you would get heaps of backers and it would be a good motivation as well!
(I would support/donate :D)

The other point was that I don't want this to try and mimic the sandbox games out there. Like you said, you like weird, keep it that way. Make it something that will be new and interesting! Rather than just a recreation/re-skin of something like WurmOnline or Minecraft.

SO EXCITED!
I am being patient!

+1 vote     reply to comment
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Forging Life
Platforms
Windows, Mac
Developed By
ForgingLifeGame
Engine
jMonkeyEngine
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Official Page
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Release Date
TBD
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Style
Genre
Role Playing
Theme
Realism
Players
Single Player
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Indie
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Latest tweets from @forginglifegame

We now a side project: Forging Life as a MMO. We are using the awesome JME SpiderMonkey.

Sep 11 2012, 5:27am

We are making an editor to create all data avalaible in the game. And a total remake of the data model. This allows modding in the future.

Jul 6 2012, 8:38am

More information here: T.co

Jul 6 2012, 7:50am

Follow us here: T.co

Jul 6 2012, 7:49am

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