It is incomplete. Valve will not ban it, I'm using nothing from the leaked version. (not even as reference)
It is incomplete. Valve will not ban it, I'm using nothing from the leaked version. (not even as reference)
You finished it jkruse05? How on earth did you finish it? I wandered around aimlessly for 10 minutes (WALKING, mind you) only to jump off the edge of the map (an area I knew I shouldn't be in) and into part of the water that meets with the sky box. chineseroom, you really need to work on guiding the player through the environments a LOT better. Also play test it. Don't expect players to know ANYTHING about where to go or what to do. You have to tell them. And I don't mean literally "tell" them, I mean hint to them using visual clues. When play testing, do what you don't expect the player to do, like try to get out of the level (as I accidentally did). My biggest recommendation: there are plenty of Level Design books on amazon, please buy one.
-some pretty nice lighting in a lot of these maps.
okay, i downloaded it to try it and the mod is NOT actually all in black and white. why the hell are all the pictures like that then?
all in black and white? ooo... bad mistake.
"why is it a raptor in the middel of the bulding ?"
Probably for scale.
This is very nice.
Very beautiful landscape here.
Critically speaking, the body is disproportionate, at least for the typical human form. The arms are too short and the legs are also stubby (fat) and a little too short. If you make the pectorals stand out more the model wouldn't look so slouchy.
Also, in general this model seems to be a little more bulky than the original Nano Suit and therefore looks more like an OLDER nano suit. Newer things are usually more slim and trim (because technology becomes more efficient and there is less need for space.
I suggest simplifying it more (making it more like a second skin than a suit). If you don't want to change this suit design, then I suggest you either call it an older version nano suit or call it something entirely different--maybe it's not a Nano Suit at all.
Hope that helps.
"imanoob" lol, that's hilarious.
nice, but one critisicm: the weapons look like they are made of concrete where they should have metal. I don't care how long ago it was, if the tools have these handles and everything it should look more like metal (because it is).
again, nice though, just need a change in texture and/or bump map.
Wait, how does working with the episode 2 engine "decrease work time"?
"Stealth"? Delicious! I hope that mechanic is done well! (and rewarded well)
Why yes, I love Monkeys and ninjas!
I like the texture for the rock wall. It's smoothness makes it look cartoony (or anime-y).
Looks like a cute mod. Could be really cool.
Interesting discussions. I'm surprised there aren't more comments on this!
Good points were raised and some things that were said are really worth remembering.
hey I like that gun. you need more images!
Aw cool, so it's kinda like Condmemned Criminal Origins with it mostly melee? -suitable for a zombie mod.
lol, kind of strange video, but the game looks nice.
I really like how you can see the beams of light in the air coming from the flash lights.
The mood for the lvls is nice too.
I want a mod with a short skirt and a long jacket.
No seriously, Powerpuff Girls Mod.
I really like the scratches, there's just too many. I like the big noticable one on the bottom left. nice work
Erilis
Brent joined
Brent Rawls, currently studying game art in Texas, is an aspiring game developer first and an avid gamer second. He’s interested in the way people interact with games, and games with people, and has been designing game levels for more than 4 years. Brent has experience with 3D modeling in 3D Studio Max and Clay Tools, mapping using Valve’s Source engine, texture work in Photoshop, graphic design in Illustrator, and animation using 3DsMax, Flash, and stop motion. He also has a strong background in fine arts, skilled in design, sculpture, photography, life drawing, and painting. He attends the Game Developer Conference each year enthusiastic about meeting developers in the industry. Brent Rawls is focused on enhancing his portfolio and gaining experience with game developing tools, and is eagerly intent on entering into the game industry.