Brent Rawls, currently studying game art in Texas, is an aspiring game developer first and an avid gamer second. He’s interested in the way people interact with games, and games with people, and has been designing game levels for more than 4 years. Brent has experience with 3D modeling in 3D Studio Max and Clay Tools, mapping using Valve’s Source engine, texture work in Photoshop, graphic design in Illustrator, and animation using 3DsMax, Flash, and stop motion. He also has a strong background in fine arts, skilled in design, sculpture, photography, life drawing, and painting. He attends the Game Developer Conference each year enthusiastic about meeting developers in the industry. Brent Rawls is focused on enhancing his portfolio and gaining experience with game developing tools, and is eagerly intent on entering into the game industry.
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