Im a modder, and thats all Im going to say right now, update later
well, we could do this. But we won't. The mod is set for races, we will not be changing, nor adding, new or different races. The Goa'uld were defeated, yes, but whats to say that they couldn't rise up again? With a different Lord? As you say, the sky is the limit and this is our plan, and has been from the start.
it takes time, and also updates are a thing. when the game makers make a patch, that cracks the mod, it takes time to remake the mod to it.
Sadly no. We have found an error that seems to cause minidumps randomly. JT is working on this before we release, but rest assured that we will have one out this month. And soon.
yes, they will be.
Not to sound short, but we didn't have to release at all. Originally, when I started this mod when the original sins came out, I was going to hold off until it was 100% complete. I had changed my mind about that and started releasing.
There is a lot that goes into making a mod, and our biggest concern is making the mod playable, without any major bugs. That is what we are working on right now, and if you don't want to vote for us, that is your choice. I am not going to twist your arm, or anyone elses.
We are working as fast as our lives allow us to, so please be patient and hold on. I was making a joke when I said that I wanted you all to be anxious for it.
Again, we are working as fast as we can, and if that isn't fast enough for you, then I am sorry, but our real lives will always ne Priority 1.
we could, but then we wouldn't be able to watch you tap your foot anxiously. :P
new fx to start, then a little later, hopefully for the release, new sounds.
we are working on little kinks in the mod, but it is playable right now. We will have an update for you soon.
The Bridge module on the top deck helps denote it's size. Also, being a carrier titan, it has the 2 flanking fighter bays on either side of bottom. These bays are larger as they will house more fighters.
Actually you are both wrong. It is the Claudius
sort of slacking. I will check it in the morning or after work tomorrow. You rock good sir
very good, working on the coding to make it 100% working with 1.80, as well as a few other goodies that I will post when I am done with them. Stay tuned.
not this week. getting with Zombie, and hopefully he can help me get the mod to 1.8, without any major issues, and if we get it there it is a matter of adding a few things here and there, and then we will get a release out to you guys.
it is not.
depends on if we can get the mod patched or not. Probably not.
While I understand your frustration, please realize that we did not have to release anything at all. We could have waited for the mod to be 100% complete before we gave anything to anyone, but we chose to release to allow players to get a feel for the mod.
Also, We all have a real life to contend with, and mine is starting to get backlogged. I am currently in the process of movin to another state, and that requires a lot of logistics. Modding is a hobby, not my job, so I am sorry that we haven't released anything to you in the last 6 months.
For the Record, we will have something for you soon. I have 3 models on the burners that I will get to eventually, but as I said, I am busy. I do not speak for the others on the team, but this is how my life is.
We will have something eventually, there are things that we are waiting to get ingame before we release anything. as well as balancing of a few things too.
this is already in effect.
We have been hearing rumors of a new patch coming out, with nwe shaders and what not, but we haven't taken the time to confirm this. If there is a new patch, then there would be no point for us to update for you guys. Though, we will try.
Actually, if you play with the mass you can change the way they attack as well as how far they fly out and come back. Something I noticed while working on a side project for myself.
We will be relooking at all the ships entities, and we will be going through and changing a few things here and there so it isn't so squirly.
The mod is not up to date currently, also we have come across this ourselves. You will need to manually activate it in the enableMods.txt
As soon as we are ready to announce a release date, we will release it.
Sadly, I do not have any clue how to do this.
haha that is the original model and texture from the original game.
all in good time. ;)
Stations look kinda like those from Fleet Operations for A2