Im a modder, and thats all Im going to say right now, update later
install and run smartexecption before loading the game and it will give you a detailed report to the cause.
The Daedalus is on it's way back to Pegasus.
are you refering to the Odin's Throne ship? We are adding it in as an Asgard Titan. Also, must be one mesh, no worries about intersecting polygons
check Ace_Fighters page, he has a patch.
It will be worked out in the next release, when that happens.
real life has always taken priority over the mod. That being said, we are working on the mod, and we will have something to show eventually. Yes we talked about an update, and we are still planning to put one forth, when it is ready, if you don't want to wait, then don't, but don't put that on us.
I personally have been laying out several models for their textures, but real life has gotten in the way. I am getting married in 2 months, and that has taken priority for me, same with Riser.
Anyone who reads this, if you have any skills with texturing, model making, or coding, please feel free to contact me and I will see what you can do to help us out.
We will release a new version when it is ready. And when it is a Tuesday, it is just our thing.
the Goa'uld are still very much a WIP. They have never crashed my game, but some peoples it has.
autoplace structures. it is a problem with the Infinite Space mod we incorporated. When we go to release the next version, whenever that will be as we are all currently swamped with real life, we are discontinuing this addition.
mixed reports on both the december and january patches working differently. I never experienced an issue with January 7th patch, but some are.
as I stated below, some people have gotten it to work, others say it won't. We are working hard to get a stable version, but Real Life has, and always will, take presidence.
eventually, yes it will.
some say it does, some say it doesn't. it worked fine for me.
We would not have had enough ships to fill all the slots if we had done that. It was considered when I started the mod.
Wraith are not suppose to have shields.
On a Tuesday. That is all I can say right now.
in a later update the Hatak will be moved around. Not saying exactly where it is going to go just yet, but please wait and see.
yes, the new version will support the updated game, and the 1.80 will work. Just use the patch from Ace_Fighter as well.
what are your settings? I.E. what victory conditions, what speeds, things like that.
sorry, have been busy with RL. I have never experienced this, what race are you playing specifically, and what are you, and/or possibly the AI doing? We have a dedicated Bugs page to try and narrow this kind of thing down.
this is not a known bug. I have been play testing the mod for some time now and it has worked fine.
I work weekends, so I did not. :-P How was yours?
again this is a great model. Shame that most people do not know what game this came from.
very nice work. high quality right there.
it is not a fake update. When I uploaded this it was based off of my build of the mod, which was the version that I uploaded. If it doesnt work, I am sorry. Please download Ace_Fighters patch.
the mod works just fine with the DLC, and we are going to be pushing for a release within 2 months, with the new human and goauld factions.
Bloom, I will take another shot here shortly.
actually if it was a seperate texture it would work.
we are just now looking into it. Give us time, and we will have an update for you fine folk.
City will be accessable in the next release. Destiny is set up as the colony ship because everyone wanted it, and it kind of made sense. Long distance ship, plus it is big enough to house colonists.