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Mod Review on Mar 1st, 2015
In short words - very good free game, play it.
Excellent level design - various believable and detailed cityscapes and interiors - hospital, shops, apartments, another dimension. Nostalgic graphics which remind of PS2 games.
There are, however, a few flaws that separate it from the honourable rank of one of the best games ever made.
It seems like the developers made a mistake by not following proper steps of the development process: first you document everything you want to happen in your game, then choose the engine, try to realise all features you documented, if they don't work - try other engines until you find one where you can get all the features to work. Only when everything's working, you make levels.
Instead, the authors decided to start with levels. As a result, they couldn't make inventory, notes and combat systems. When playing I coudn't help but wonder - maybe it would be better to use Amnesia game as a base for this mod since it already has inventory and notes? On the other hand - with Source SDK as a base and 100% custom content there's no purchase necessary to play which allows to reach greater audience, so what would be better isn't an easy question.
So the only thing we have to play with are puzzles. But even here it's not so smooth. The balance is off at times. You can only place cards and jump in the pit if you read certain notes beforehand, which is a very bad design decision. The character and the player must be one and the same, and the result of player's actions must not change depending on what the character knows or not. With aforementioned pit in particular, there's a high chance that player would jump there early, die, decide that jumping there is always a bad idea and gets stuck.
Also it looks like eventually the authors got tired of the game and decided to just stop working on it and release. As a result - there is no ending. No proper culmination, no proper finishing event. Just at one point the screen suddenly fades to black and you see the credits - that's all.
Other flaw is that I didn't find any clues that I must choose one correct clock in the clock puzzle. But the hero thinks at one point "I need to find a working clock", so the only thing the authors should have done is to add ticking to that particular clock and then it would be properly balanced and fun to complete.
I don't remember any more problems - other puzzles seem possible to complete on your own as long as you invest enough effort.
on Mar 1st, 2015
- 3 people don't
This review may contain spoilers
Continuation of Paranoia Half-Life mod which is famous for its very atmospheric and believable level design.
Part two certainly manages to keep up. The aesthetics of Russian underground complex and such original architectural style are present, the atmosphere is done so well - it makes you feel the cold of underground that comes from concrete around you. Lighting makes it better by providing some good colour combinations and beautiful lens flare effects.
The battle system is pretty original and interesting. The enemies are slow and easy to kill, but each hit takes away a lot of health and also makes you drop your weapon. And medkits are very scarce. The animations of enemies are pleasing to watch, the death animations too, which in my opinion looked even better than ragdolls would, so the quality of character animation here is certainly very high.
Closer to the end we'll see cloned soldiers that got out of control. Here's when our armor finally comes in handy. Insta-death from headshot makes shooting very rewarding, and the game forces the player to be calm at all times, because if you start to hold the trigger, you'll shoot often but the spread will be so high - chances of hitting anything will be low.
Rescuing Paulina is a great connection with original mod. Her AI is done very well: she is good at following the player and always stays out of battle.
I also liked the effect of hero's feeling bad, where vision gets blurred and the weapon starts to move around.
I noticed some flaws. If you hold right mouse button, and then press left one, weapon won't shoot. Emergency access card was hidden in decorative pile of papers and looked like one of them, so I only could find it after consulting a video walkthrough.
In the hospital if you look at the windows you'll only see clouds and nothing else. I understand that the engine has limitations, but the authors could make a 3d scene with some buildings and bake it into the skybox...
In the very end we see a city with magnificent architecture that's a lot more enjoyable than underground tunnels and laboratories we spent time in before. It starts to feel that everything up to this point was a prelude to something even greater that's going to start now, but instead, we see credits roll.
So, time to wait for Paranoia 3. Make it, please!
Mod Review on Jan 12th, 2014 - 4 people don't
The story makes everything around you disappear, makes you only live in it until it ends, and that's what I believe only the best of the best stories can accomplish. And there's great music.
Variety of locations, quests and plot twists are amazing, and the mod will take about 20 hours, but it almost never feels protracted despite the length.
Characters are well written, and it's entertaining to hear what they have to say. And skins of their heads look great. Amazing what a simple high-resolution picture can do.
It's a great idea to put in two storylines of the character - his personal life (develops in the house), and his professional career (develops in the chapters), and I really look forward to see how these two will eventually intersect.
But why only 5/10?
For every thing that made me love this mod, there was something that made me hate it.
Battles were annoying (maybe that's just me though) due to health depleting too quickly. And when I got the hang of it, the authors started to spawn crowds of enemies!
Bugs play a serious role in spoiling the impression:
One time I rescued a survivor, and when I escorted him to safe zone, everybody acted as if he didn't exist, and he continued to follow me. Immersion breaker.
Each loading is a risk, as the game may crash or freeze so hard that even the Task Manager won't be able to close hl2.exe process. I actually couldn't finish the mod (good thing that the ending can be seen on YouTube) due to stable crash at the Chapter 2's first checkpoint - the game crashed before it could save (apparently any disk-write crashes it at this point, because when I tried to make a screenshot it also crashed). And trying again involved sitting through a 10-minute scene, "skip cutscene" key I found in the keyboard settings didn't work...
To conclude - play it, but not now. Wait for update with better content, stable code, improved gameplay balance. You will benefit from the wait as you won't have to deal with the unripe product.
Mod Review on Aug 3rd, 2013
In the entrance area of Wellspring Underground, a lot of texture stamps, props and lights of different color are placed, creating very visually intensive space, which instantly makes you see that you're going to play a level which is definitely as good as the ones made by id themselves, and maybe even better.
The place we arrive in a while later, looks simpler in comparison with starting area, which is a very welcome change: it allows us to rest from overwhelming detail, and happily stare at simple corridors.
The game's unique features have been put to good use. Just like in original levels, Megatexture technology provides most realistic graphics ever seen in a game by eliminating texture repetition, and lightmaps of very high resolution are used to show some beautiful shadows.
Most stunning things of this map are its variety, prop placement and texturing. The rooms, corridors and tunnels we're going through are very different from each other, skillfully placed props and texture stamps make them even more interesting to look at. Just walking and looking around is very fun, and it's also rewarded with items, which is a plus, too. There are water leaks, fans and ambient sounds to make the place look alive.
Orange walls which are used quite frequently, greatly aid in creating unique feel and atmosphere.
The battles are fun and challenging. Disabled health regeneration makes you search for ways to kill enemies more effectively.
There are, unfortunately, some issues with it. A lock grinder is required to proceed, and if you arrive without it, you'll get stuck. Some textures are stretched. One room suspiciously reminds of resistance hideout, another is very similar to The Well entrance.
But overall, despite the small flaws, Wellspring Underground is certainly very fun and must be played by everyone who has RAGE. I highly recommend you to download this map and play it, because you are very likely to enjoy it.
Mod Review on Apr 9th, 2012
Under a suspicious name which looks like it was chosen to get some undeserved attention we find very complex Half-Life 2 mod.
The design, the atmosphere, everything is totally new, all textures and models were also replaced. You will visit a lot of various places.
The gameplay contains very challenging environmental puzzles, where we have to carefully explore the place to find a way to advance. They are all solveable, just require some time to think.
The battles were made more challenging due to lack of armor and silent grenades without lights. Some battles were so hard that I had to resort to taking medkits from the console, and entering the console before I die was challenging.
Having all weapons under one button is a strange design decision: that's not convenient (maybe the author is a big fan of mouse wheel?). Also, it would be great to have options to turn off film grain and black bars. And subtitles would help a lot.
The weapon models are new, but the reload animations show the author's limited skills: the weapon goes down, and then back up with full clip. Thankfully, the author came up with some nice ideas which are possible to realise even with her limited skills, so some reload animations are pleasing to look at.
The police/crowd control acts very similar to combine from HL2, but there are also new enemies: funny robots "nanny", which are usually found in the mud for some reason, there are also non-android dangerous robots.
Some encounters with resistance members made me happy: warm colours, pleasing song plays. It's really a great idea to make them this way.
The odd ending leaves too many questions: what was real and what was not?
Overall, this is a big release worth playing, top-notch mod. An adventure in the city that you've never seen before. Maybe you will enjoy this new atmosphere a lot, maybe you'll be unable to understand and feel it, but nevertheless, this is a big event in Half-Life 2 modding history and I recommend to try this mod.
on Sep 15th, 2011
- 4 people agree
This review may contain spoilers
The beginning of this mod is unusual - we ride in the prisoner pod through some Combine buildings. Then we see a window and understand that we are in the Citadel.
A story twist - and we are resting on the sofa in the comfortable flat, but there's no time for resting, because CPs are getting close, so we have to retreat to the old church.
The design is excellent. We are in some unknown city, and while in general everything is very similar to Half-Life 2, there are many unique details. The elements of Half-Life 2 are skillfully combined with originality. There are some admirable little details which are a little scary: we hear hits in the door, open it, and - phew! - the CP's are knocking into another door, not ours! We break the wooden door and see a zombie on the other side who helped us break it.
It's too bad that the new dialogues don't have subtitles: it's hard to understand them, especially when speech is drowned by loud sounds.
There is some originality in the gameplay, too. The battle with antlion guard is something that I've never seen before.
In the end we'll have a glimpse on fantastic original location. I hope we'll be able to run, jump and swim there in the future.
This mod has many familiar things, but they are done differently, so it's definitely worth playing.
Mod Review on Aug 30th, 2011 - 1 person agrees
Eclipse is an excellent mod. New gameplay, new content, new world, beautiful graphics, spectacular cutscenes.
Mod Review on Aug 2nd, 2011
My favourite mod. Very fun gameplay, excellent music which fits exceptionally well, original level design, various locations. Unusual controls make the first playthrough very thrilling, but the health and armor are enough to keep it from being frustrating.