This member has provided no bio about themself...

Comment History
EmoLevelDesigner
EmoLevelDesigner Mar 27 2013, 5:02am replied:

You can turn left and go through a door after defeating the first wave of hunters. That way you'll enter the room with 6 Hunters through a door and will be in more convenient position to fight them.

Yes, the puzzle elements can be puzzling, but I see nothing wrong in making the player stop and think for a while.

Right, the moment of becoming small is awesome. I remember thinking about it and how great it would be long before I reached creating that metal room.

And above all, I'm happy to see that you enjoyed the map.

+1 vote     download: Surprisingly Focused
EmoLevelDesigner
EmoLevelDesigner Mar 14 2013, 5:39am says:

These screenshots and new ones that I found on the site ( Violationentertainment.com ) look promising so far. I like the car design.

If some more progress will be made on this, I'll be happy to see it.

+1 vote     mod: Chaos Circuits
EmoLevelDesigner
EmoLevelDesigner Mar 14 2013, 5:25am says:

I just watched some screenshots, and said "Wow!". Indoor areas have nice clean design, atmospheric lighting. I certainly would love to walk around these places. Hope the mod will be finished and released one day. And there are also town and forest levels! Cool! Also some originally looking mysterious places on first two screenshots. Overall, great variety of locations.

Custom models look stylish and well-detailed.

+1 vote     mod: Shadowing Hate
EmoLevelDesigner
EmoLevelDesigner Sep 26 2012, 6:44pm replied:

Thanks for support :) As for the dislikes, I think there are two reasons for that.

Firstly, some people can't do jumping sections in this mod, and it makes them angry. My bad, I should have made them easier, I didn't realise how hard they actually are.

Secondly, some people didn't see a REALLY bad mod, they should see it to understand that Typical Disaster is not that bad:
Planetphillip.com

+1 vote     mod: Typical Disaster
EmoLevelDesigner
EmoLevelDesigner Jul 18 2012, 9:12pm replied:

Thanks for commenting. I'm glad that you found the planet and liked the mod. Unfortunately, I don't know how to fix the trader, so had to leave him as he is. By the way, you can see more videos and images from early in-development versions of Freelancer here:
Unseen64.net

+1 vote     download: Dockable Pygar Mod v2.01
EmoLevelDesigner
EmoLevelDesigner Jul 18 2012, 9:05pm replied:

I know that there was an intro cutscene in Freelancer which took place on planet Pygar, but it was cut from the game. You can watch it here:
Youtube.com

+1 vote     download: Dockable Pygar Mod v2.01
EmoLevelDesigner
EmoLevelDesigner Apr 13 2012, 12:43am says:

If you're interested, here you can read very detailed reviews of Z-Hunter and Salvational Temple:
Taw.duke4.net
Taw.duke4.net

+2 votes     mod: Z-Hunter
EmoLevelDesigner
EmoLevelDesigner Apr 12 2012, 12:54am replied:

The ventilation on the lower roof is the exit of slums_2 map.

The two doors are in the end of riverbed_3 map.

+2 votes     mod: G String
EmoLevelDesigner
EmoLevelDesigner Apr 9 2012, 5:33am says:

Wow, this mod was different. I left a review:
Moddb.com

Some feedback that didn't make it into the review:
The gameplay contains very challenging environmental puzzles, where we have to carefully explore the place to find a way to advance. I solved them all without a walkthrough, they just require some time to think. But at one place where I was supposed to climb on the rooftop of the building, I had to explore the level with sv_gravity, because I didn't notice a way to the roof at first. At another place I found the way out only when I started to explore the level with noclip. There was a ventilation shaft on the lower roof, and for some reason I didn't consider trying to go it it. In the place with two doors with red lights above them I thought that I should get to the fence which is to the right from them but when I put a trashbag in order to get on the ventilation, the clip brush stopped me. After that I used noclip to make sure that I have to go through these doors, then went back and found a way to open them.

I only had to use the walkthrough close to the end where I was supposed to destroy the wooden planks with pyrokinesis. I totally forgot about it. Maybe the fires on the distance were supposed to remind, but they didn't help me to remember that I can launch fires.

+2 votes     mod: G String
EmoLevelDesigner
EmoLevelDesigner Mar 27 2012, 9:58pm replied:

Thanks :) Good to know that you enjoyed it.

If it wasn't fast and easy to just try every possible lock combination in Saw, I would think about adding more clues or removing it.

I plan to make more maps for this mod in the future, but considering how very very hard it was to bring myself to finish and release this one, I need a miracle to actually create them.

+1 vote     article: Truth Mod Release
EmoLevelDesigner
EmoLevelDesigner Mar 26 2012, 10:40pm replied:

Thank you, carlos0809!

Sorry, but I don't see the need in checkpoints, because the map is small and if you have difficulties and die, you can make a screenshot of the puzzle, pause the game and solve it without the pressure.

But, of course, if I ever make more maps for this mod, I will put places where the player can die not far from the map start point, so you won't have to redo a very long way.

+1 vote     mod: Truth
EmoLevelDesigner
EmoLevelDesigner Mar 26 2012, 9:20pm says:

Thank you, rabyte and SPY-maps!
I can't wait to find out your impressions about the mod when you complete it.

+1 vote     article: Truth Mod Release
EmoLevelDesigner
EmoLevelDesigner Sep 15 2011, 7:11am says:

The design is excellent. We are in some unknown city, and while in general everything is very similar to Half-Life 2, there are many unique details.

In the end we'll have a glimpse on fantastic original location. I hope we'll be able to run, jump and swim there in the future.

This mod has many familiar things, but they are done differently, so it's definitely worth playing.

Read full version of the review: Moddb.com

+2 votes     mod: Joutomaa
EmoLevelDesigner
EmoLevelDesigner Sep 10 2011, 6:57am says:

Excellent City 17 based mod. We will visit city streets, tunnels, canals, flats. The design is well done and atmospheric. There is a pleasing puzzle which uses the game's resources creatively.

The HDR is too bright.

+2 votes     mod: Random 17
EmoLevelDesigner
EmoLevelDesigner Aug 27 2011, 1:29am replied:

Thank you, nice to hear that, because I put some effort to make it interesting.

+2 votes     download: Typical Disaster
EmoLevelDesigner
EmoLevelDesigner Aug 25 2011, 12:26pm says:

Prey is one of the best games I've ever played.

Few interesting videos:

Custom deathmatch maps gameplay with bots

Moth's playground: Youtube.com
Overhead: Youtube.com

Experiments with Prey engine

Gravity system: Youtube.com
Portals: Youtube.com

Latest add-on maps

Deathmatch map Bender: Youtube.com
Single player map Surprisingly Focused: Youtube.com

+4 votes     game: Prey
EmoLevelDesigner
EmoLevelDesigner Aug 22 2011, 10:24pm says:

Small deathmatch map. Here we have two symmetric floors which are connected with portals and wallwalks. The design is top notch, it mostly uses tech_wall\kf_* textures. The author also found a place for two small gravity volumes.

What's great is that this map plays very well with bots, they provide fun and challenging fight.

+1 vote     download: Overhead
EmoLevelDesigner
EmoLevelDesigner Aug 21 2011, 10:10pm replied:

Could you please tell me the exact sequence of actions that I need to do in order to freeze the AI?

Your review contains valuable feedback that I'll keep in mind in the future. Thanks.

+4 votes     mod: Typical Disaster
EmoLevelDesigner
EmoLevelDesigner Aug 20 2011, 7:49pm says:

I like this game. It has original gameplay, great graphics, beautiful and interesting world. I can't wait for more content.

+1 vote     game: Mirage
EmoLevelDesigner
EmoLevelDesigner Aug 19 2011, 5:24am replied:

I agree that Half-Life modding has advanced these days and this mod is not one of the best ones. But it's also far from the worst, and release at PlanetPhillip showed that people who like the old-school feel are still around. It was well received there and that's why I decided to give it more attention. As for doing more practice and coming up with better - it's already done, the links are at the bottom of the news post.

+2 votes     mod: Typical Disaster
EmoLevelDesigner
EmoLevelDesigner Aug 19 2011, 5:07am replied:

Thanks :) Unfortunately, modding Freelancer is not in my current task list, but who knows how the life will change in the time ahead...

+1 vote     mod: Dockable Pygar Mod
Level
19%
Gamer
7
Avatar
Avatar
Offline Since
Apr 20, 2013
Country
Russian Federation Russian Federation
Gender
Male
Age
23
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
2
Mods
12
Articles
2
Downloads
5