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EmoLevelDesigner
EmoLevelDesigner @ Triumvirate

Excellent maps with great ideas of their own and cool references to the classics.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ TimeWarp

Completed the demo and was pleasantly surprised with how fun it is. Feels like I'm playing a bestselling shooter from late 90s-early 2000s that I somehow missed. Excellent music, interesting scenes with funny characters, very enjoyable gunplay, great level design with variety of locations and well executed player guidance.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Mod Appreciation Week 2023

Exit two for Half-Life 2 Episode 2 it is for me. Very unique and imaginative project - from magnificent architecture to amazing puzzle design and unusual final boss.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ EXIT 2

Excellent ambient sounds, magnificent architecture: those buildings look like luxurous palaces! Well done puzzles, great combat: Gravity Gun is very welcome! Boss fight in the end is a very clever idea of constructing new and unique enemy encounter from what the game already has.

Highlights video:

Full Walkthrough:
Odysee.com

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Lost and Damned

Great to see something with camera setup different from usual 1st, 3rd person or 2.5D most games are made these days.

Design has nice variety of locations, and I like how Half-Life 2 characters and mechanics are creatively used here. Burning zombies by placing flares! Excellent.

The maze was very difficult for me, because the monster kept appearing on my path and it was too hard to evade it.

A checkpoint system that saves in separate slots, not the ones radio auto saves do, could help make it more accessible.

Highlights Video:

Full Walkthrough:
Odysee.com

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Fixing You Are Empty for the bright future!

Interesting. I wonder if it's possible to use normalmaps for characters and enemies.

And environment textures too. The game uses static lighting, but maybe there's a way to bake lightmaps that include normalmap data like Painkiller: Recurring Evil developers did?

AI advancement is a curious topic too. Posters on the walls clearly look better with upscale. On the walls you can see that some details get sharper, others disappear, making the walls look cleaner. The barrel on third screenshot looks very unnaturally AI-generated.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ REKKR

It's a DeHackEd (Doom Exe Hack Editor) patch containing modifications of DOOM game logic required for REKKR to function properly. In fact, you can make REKKR work with original DOS Doom.exe by downloading DeHackEd and applying this patch to it. Modern source ports make it more convenient by having ability to just "-file" a .deh like you do with WAD files.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ UBERF

Original and memorable level. A highly detailed factory that's getting overgrown with hellish tentacles and meat. Some machinery still works. We've seen a lot of that in Doom3. Except this is not Doom3. Same atmosphere is recreated with stock Doom2 content!

The design sets a style and stays true to it throughout the whole location. White walls, brown pipes. Eventually the area around us expands, gets bigger up to spectacular hall in the very end. Eyes that close when you approach give eerie feel that this hellish growth is alive.

Ways to progress are also unique here: shootable switches and one-way elevators. Though at the beginning it can be a bit of a challenge to understand that there's a switch which should be shot since such mechanic is used rarily.

Enemy placement creates a cool element of randomness: if you're lucky enough, these chaingunners and arachnotrons will fight each other, leaving you with the easy task of finishing whoever survives that.

Video walkthrough:

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Armistice

Excellent map. Lovely lighting, original architecture, different paths to choose.

Video walkthrough with text review in the video description:

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Feel The Wind Custom map

Great eye-catching lighting. Could use a little more polish but pretty fun map as it is.

Video walkthrough and text review (in video description):

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Mirror's Edge | Luna

An outside of city park/forest themed Mirror's Edge map is an idea that I had years ago. Didn't get it to anything playable, but great to see similar effort reaching the released state.

Video walkthrough and text review in description:

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Prey: Revelations

Just completed the demo. Interesting story, and nice to see the trademark 3D Realms interactivity.

There are two game-breaking bugs I encountered:

1. On the first level when you explore everything in the room and free the robot from the safe (didn't find what to do next), if you don't go into the portal, it closes and there won't be any way to finish the level. Eventually I finished the level by entering the portal at the beginning of it, when it was open for speech.

2. On the second level there is a chance that the last, fourth harvester won't spawn. To bypass it you need to restart the level from the beginning.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ RustWorld

Very small "Blue Shift" for Gunman Chronicles. Second episode is the perfect location choice as tension of falling asteroids and approaching planet is the most interesting ground for a fun experience.

The design perfectly captures alien look and feel of the game. The whole experience feels like a small DLC made by original developers. Stunning alien landscapes take turns with indoor bases. The pacing is perfect. Each time the decorations change it happens at the moment when it would overstay its welcome if took a little longer, so you never feel that a segment is too long or too short. All landscapes and gameplay situations are different from each other, there is a pleasant surprise behind every corner.

There is exploration for hidden secrets, battles are well balanced and there are professional touches that unobtrusively guide the player.

Overall this is a great addon that gives a gift of spending 30 more minutes in unique beautiful world of Gunman Chronicles.

Video walkthrough:

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Scream of the Triad

I'm very happy to know you were looking for Return of the Triad maps and eventually found it. I'm surprised that there are no custom maps and episodes too. There are a lot of great mapsets for original Rise of the Triad, and Return is basically the same thing, but without limitations of the wolf3d engine. Even developers did everything in their power to make it happen: they released source files of scripts that are used throughout all levels, such as the HUD one, and still there's nothing.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Ego Enforcer

Look and feel of The DNF from 2001 are incredible. Happy to know this project exists and eventually will quench the thirst for that game like Serious Duke quenched the thirst for Duke Nukem: Reloaded, look forward to its release.

Good karma+4 votes
EmoLevelDesigner
EmoLevelDesigner @ EmoLevelDesigner

I wish I could do that, even have an idea: kolhoz textures could be used to make a village. But the game has no level editor, and no editor = nothing to make maps with.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Developer Diary: Real Life Inspiration Part 1

Thanks. Glad you find it interesting. This is only the beginning of the story.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ The Victors - RealRTCW Trailer

Magnificent architecture, strong lighting and atmosphere, intense action. This promises to be stunning and unforgettable.

Good karma+3 votes
EmoLevelDesigner
EmoLevelDesigner @ Rebalance Mod Ultimate

Unknown Tunnel System is a great map. Various architecture that fits right into the style of the game, well done layouts that open the way for fun fights, interesting exploration, stunning outdoor area in the end.

Video Walkthrough:
Youtube.com

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Mod Appreciation Week 2016

Hallowed Mod pleasantly surprised me back in early 2015 when I played the alpha. The screenshots didn't look promising, but location I found myself in had very strong feel and immersion.

Then it evoked nostalgic memories about the game HeXen. In that game, there are moments when you enter some cave and nothing tells you about upcoming trouble, then, suddenly, earthquake happens, floor collapses and previously safe place turns into challenging obstacle course. Hallowed recreated this event with modern graphics.

Fast forward to the middle of 2016 and it's great to see the mod grow into exciting 5-level adventure, with old locations receiving a lot of additional detail and addition of totally new ones.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Truth

Hi,

Unfortunately, that's not possible. The tools that come with the game can only save in PC format.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Grey

Grey is an excellent work that feels like new game, because everything that would have "Half-Life 2" feel in it was removed.

New monsters and levels are scary, design has well done architecture and layouts.

Various challenges and hard mode with properly balanced difficulty add extra playtime.

Recently this mod was published on RunThinkShootLive site, and you can read some more user reviews there, including mine:
Runthinkshootlive.com

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Paranoia 2: Savior

Most likely, the game closes because your video card doesn't have the required OpenGL support.

If you have more than one video card in the computer, and one of them is Intel HD Graphics, open your video card driver and force Paranoia2.exe to use the other card, not HD Graphics.

Otherwise try experimental patch which should fix incompatibility with some video cards. You can download it here: Rghost.ru

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Paranoia 2: Savior

The game closes because Intel HD Graphics doesn't have the required OpenGL support.

If you have another video card in the computer, open your video card driver and force Paranoia2.exe to use it instead of HD Graphics.

Otherwise launch Paranoia2.exe with -dev 5 command-line parameter, click "Console" in the menu, type GL_RENDERER 0 there and press enter. This way the game should work but graphics quality will be low.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ The Barn's Secrets -Full Release-

Here's what I liked about the mod:

Good atmosphere, excellent voice acting, nice puzzles which are perfectly balanced to be neither too easy nor too hard, variety of the scenery, level design that looks very different from original game most of the time.

What I didn't like:

The platforming section is a huge source of annoyance, because the player's jump height is randomized so there's a guarantee to fall even when doing everything perfectly. This could be compensated if there were more than one checkpoint.

I replayed the mod and collected all three easter egg items, but that didn't cause any surprise, it just showed the usual ending.

Some perfectible things, improving which would make the mod look more professional:

There's some neglect in level design. Outside the house it's possible to see that there's a hole near the window frame on the second floor. Upon looking in the keyhole in some doors of the Orphanage it's clearly seen that there's a wall right behind the door, and no corridor/room that should have been there. Also the model of the door is unfinished: it has keyhole and door handle, but when you open the door you see that there's no lock.

Path to the train station is filled with grass, and there's no grass outside the path, which is unrealistic, because grass doesn't grow where people walk a lot, it only grows outside the paths.

Distant mountains in the outdoor levels are not convincing because they are very low-poly, and clearly aren't so distant.

Sky textures are mutilated by compression artifacts.

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Rebalance Mod Ultimate

Video playthrough and review of Wellspring Underground Extended:

Video playthrough and review of Survival Mode:

Good karma+2 votes
EmoLevelDesigner
EmoLevelDesigner @ Leon's COD mappack 2

The combat encountered later is where I didn't have difficulties. It was well designed and required heavy usage of CoD character's abilities to lean and lie down. Best example of that was a place where I could hide behind thick low fence made of stone and pillars. Author's good find was to place barricades of crates with small holes in them, which could be used to direct bullets at enemies. It was pretty challenging to find a way out of there. Probably because the exit door looked like some big locked door that is not worth checking.

Last level. That beautiful cityscape seen on the preview screenshot. There's a pleasant surprise in the gameplay, too: an enemy tank appears, complete with destructible environment for it to break. What an excellent way to end the map pack with a bang - both literally and not.

Some parts of it are confusing, though: it doesn't seem like a good idea to run past the tank, and the player might choose to go through nearby roof instead, which doesn't seem to be intended path since it is partially covered by invisible wall.

It seems like somewhere I didn't do something that author intended, because when I took the Panzerfaust, objective of finding it wasn't marked as complete, and it was only marked when I went through the tunnel nearby, then an artillery attack destroyed the fence it was behind. And in the ruins, there's a ladder approaching which causes some enemies' spawn out of the air.

Besides the confusing parts, layout is very complex and well thought out, using the most out of the location. It is a very long level thanks to cleverly designed layout.

Making us shoot enemies through the bush is an interesting idea which brings more variety to firefights.

Overall, despite the minor flaws, this map mack delivers visually pleasing locations it promises on the preview screenshot, and has challenging battles that help unlock Call of Duty's potential. So your will have a good time if you spend it playing this campaign.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Leon's COD mappack 2

We start in a nice snowy trench that oozes winter atmosphere. It is, howewer, a little spoiled by some seams that are too sharp for a snow, especially the seam right in front of us.

Well done trees, snow textures and gunshot sounds make us feel cold of the winter and heat of the war.

As a strange coincidence, the wooden barracks we enter later have collisionless crates which look very similar to the one from the beginning of LeonCOD1 pack.

Then we enter the town. The design is very interesting, realistic, various and detailed. It gives a feeling of being in a real place. Choice of positions the enemies attack from is pretty imaginative.

Building with yellow paint that partially came off, showing big bricks with round edges, staircase that leads down, small snowy terrain with well made contrast of light and shadow... This picturesque view alone makes the map worth playing. And there will be more beautiful sceneries on our way.

Howewer, not enough thought was put in some places: if you jump there, you can see outside the map. Holes in geometry can also be noticed.

The end of the first level has slower progression than I would like it to be: there are too many enemies everywhere, and taking them all down is time consuming. It seemed that the author couldn't see the line between taking the most of the level and protracting it.

At the beginning of second level, the pace, thankfully, becomes faster as we get down to the courtyard through the moody ruins. Sunlight does a great job at decorating the buildings.

Then, after clearing a street, we once again get into some moody ruins (another time there are too many enemies attacking from all directions) to reach a welcome change of scenery - rooftops, which are level 3. But lack of complete thought is shown here again - it's easy to get up and see hole in geometry and the fact that there's nothing around the building.

Good karma+1 vote
EmoLevelDesigner
EmoLevelDesigner @ Leon's COD mappack

The beginning looks good, with nice variety of well placed decorations, light and color. Well picked ambient sound gives a nice feel to the area. Only flaw is that purple box which collision is smaller than what it should be.

Would be a lot better if getting out of the cell was some believable puzzle of finding that you can move the shelves, then finding means to destroy the wall.

Enemy resistance slowly increases. The place is interesting to explore. It looks realistic, but at the same time feels otherworldly/dreamlike. I think city levels of the game Lost Planet 2 have similar feel.

Seems like this is a port warehouse or something, because often we meet sailors among the enemies.

Later I've seen some other small flaws: overbright lights, hole in the ceiling of the barracks (under the staircase).

Strangely, when I shot the rifle, there was some moving glitch to the left of the screen. It often scared me, because I thought it was an enemy soldier. Might be something related to widescreen resolution, perhaps?

When we get outside, it gets totally weird: Night, moon in the sky, and... Sunlight?! There's no sun at the direction it's coming from.

Then, map2 loads and we get proper moonlight. Nice atmosphere, and again, feels surreal because some buildings have no foundations and low windows. The view I enjoyed the most is building with two trees near it at the very beginning.

Battle here is pretty puzzling, because right position to shoot from is not very obvious.

It gets a little easier later, but not much easier, because amount of enemies is a bit over the top. Nothing impossible, just some places that require a few retries.

Map ends in an area that looks simple and glitchy, which reminds of Leon's Half-Life 2 mappack ending.

Overall, these are pleasing maps with original realistic yet dreamlike atmosphere, well placed various details and sounds and challenging fights. Worth playing.

Good karma+1 vote