Alyx and Gordon head off for a subterrainien adventure to hunt down a suspected Combine Advisor lying hibernation in a local mine complex.
I really liked Deep Down, so good in fact that it can make a great sequel of Half-Life 2 episode 2 (Better than The Closure), the level design was creative and well developed. However, there are still many bugs, such as the lack of phonemes of the rebel in the beginning of the game, the musics sometime doesn't quite fit with the level or two musics are playing at the same time because the level was too short, there are some places on which you have no idea what you're supposed to do, etc. Other than those small bugs, I liked the idea and the level design
Fantastic mod. Love the atmosphere, gameplay and had a great time.
This game is exactly like Valve's work. If I didn't know better, I would say they made it themselves.
The level design is generally very minimalistic and conditional, with very little details - they're not enough to give you the feel of being in a real place. This makes you quickly run through these levels because there's not much to look at, but this is not possible due to puzzles.
Puzzles are about finding some item to use or some passage which is blended with the surrounding environment. This is annoying: you're forced to spend more time in an area than you'd like to - searching for the solution.
The combat offers very nice variety - from optional entertainment of throwing infinite grenades at infinitely spawning enemies to crushing everyone on your path with the car and throwing Magnusson devices at Striders.
When we finally reach the Combine Advisor, we just destroy it and the mod ends. Would be really nice to see some mod where the Advisor is a new enemy - formidable boss with customly programmed original AI and attacks.
Excellent,excellent, exciting game! Loved every minute of it. Very high quality, could be a missing chapter from the original. Got a bit discouraged at only one point, the underground "beach" with the wooden walkway going over the dunes and the two hunters up top! Then, when I finally knocked them both off, and was down to about 5 life points, I heard the goons coming in from the other end and almost cried! Took a few times and getting my strategy just right to finish that sequence. HINT/SPOILER -- as soon as you've killed both hunters, run for the far end where a tunnel will open up and let in 3 or 4 Combine goons. Save an RPG or rocket and launch it as soon as the tunnel opens and you should take them all out with one shot.
Also a very nice ending as we get to kill one of those slimy slugs of an Advisor! I think I saw you've got another game out now, hope to play it soon.
I just finished this and I have to say that it was very well put together, nice work. :D The only problems I noticed was that a good amount of sounds were all muted for some strange reason, like the Hunter and Charger (EP2 vehicle) were totally silent past the first map, dunno why though but it's true, just odd... :/ But other than that it was very well put together and I look forward to the next part, definitely tracking this mod for future updates. ^^
Kinda like an "Episode 3" (one mission : kill da ******' Advisor!!) in HL2 Ep2 map's, with a gameplay twisting all your favorite figures of the HL2verse (Mines, Antlions, Zombies, Combine, Magnusson Bombs, Sniper... everyone is here!!!) with really nice Muscle Car sequences...
Really, really great. And the map' are so beautiful.
One of the best (and longest) mods I have played. The visuals were astonishing, gameplay felt almost like episode three. Too bad it ended that soon, I expected some kind of grand finale. There were some issues like missing ladder part from the floor in the tunnels but I noclipped after that, else spotted no issues. Only in some parts it was unclear where to go so I had to see a walkthrough. Other than that, great mod. I recommend it to everyone and look forward to when the adventure continues (soon) :)
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