Alyx and Gordon head off for a subterrainien adventure to hunt down a suspected Combine Advisor lying hibernation in a local mine complex.
Ok, this mod wasn't perfect. I suppose the dialogue was ok, the puzzles were ok, and the mapping was ok. Some parts like the wide open rooms still remind me of my own mapping lol. Other parts were a lot better.
But it was good enough to keep me immersed enough and have fun.
What's with all the crates lying around anyway, even in random places in the mines?
Alyx didn't come to the final map so I don't really know what happens after I kill the advisor. I'm sure it's good though.
But despite all of the problems, some of them probably related to steampipe and not your fault, who doesn't like to smash through zombies with a car? That earned my respect.
You get an 8 from me.
I'm sorry for this note.
You made hard work I know. But they are some bugs make unplayable.
Your puzzle are very simple, or very difficult.
In a part, I don't know what I need doing to continue, so I've set chairs to the grid. Cloud-2.steampowered.com to continue. For next version, you need to add clip brushes, because we can goes in all part of your maps. Cloud-2.steampowered.com
So, the map 5 (and the end) is a big repetitive layer. Cloud-2.steampowered.com
What you need to do ?
Change design in map 5, add clip, remove some tripmine.