Ah... Well, I haven't done much, so there's not much to say. I've dabbled in modding for a looong time, doing games like Oblivion and Morrowind and a few others. I hope to make a game sometime (soon), and so right now I'm hard at work doing that.

Comment History  (0 - 30 of 743)
Elementalist May 13 2014, 2:48pm says:

Your artwork is just incredible. I love the lighting especially.

+1 vote   article: Enemy Corvettes - continued
Elementalist May 13 2014, 2:45pm says:

I like this!

+1 vote   article: Warden Concepts
Elementalist Apr 3 2014, 1:45pm says:

Wow, this is really impressive for the free version of Unity! Good job, guys!

+2 votes   article: Project Serenity: Finder - News Block #1
Elementalist Mar 6 2014, 6:48pm says:

Your concept art looks absolutely fantastic. Any chance for 1080 wallpaper size?

+3 votes   article: Killing Horizon Update - 3/5/2014 - More Art, New Visual Style, and More!
Elementalist Jan 13 2014, 10:11am says:

This looks pretty darn cool! I like.

+1 vote   article: Dev blog #5: 50 Shades of Something Other Than Grey
Elementalist Mar 9 2013, 7:53pm says:

These are really cool!

Props, man.

+2 votes   article: Props Ahoy
Elementalist Mar 5 2013, 4:37pm replied:

*sigh* This is why I don't like it when people do 'hints' and stuff. I lose interest, instead of the other way around. TELL ME what you're doing, and I'll decide if I'm interested. Basically telling me you're not telling, makes me shrug and move on.

+2 votes   media: Evacuation
Elementalist Feb 23 2013, 1:04pm replied:

Indeed! I love the gorgeous art style of this. Unreal Engine is doing a great job here.

+2 votes   article: News 23/02/2013 and Mechanics Snippit
Elementalist Feb 23 2013, 1:02pm says:

This is absolutely fantastic work! I love the interior design of the factory. Maybe one day you guys can compile a 'lore' book or somesuch. If you ever bought Total Annihilation: Kingdoms in the box, that manual is what I'm thinking of.

+4 votes   article: A View Inside
Elementalist Feb 20 2013, 8:12pm says:

That's pretty fantastic looking! I like the design with the gunboxes being able to move to one side or the other.

+4 votes   article: How we create REFUSION #07: Tempelton
Elementalist Feb 17 2013, 3:09am says:

The problem with Babylon 5 in general was, what WASN'T overpowered?

Not that that's a bad thing. :P But seriously, like everything was OP at one point. Except I think the Narns. They always got a bad rap.

+2 votes   media: Shadows
Elementalist Feb 10 2013, 7:17pm says:

OH MA GAWD UPDATES! I am so happy right now. ^_^

Please make this wallpaper sized.

+4 votes   media: Working to get most ships setup for gameplay.
Elementalist Feb 9 2013, 11:14pm replied:

I personally do not really get why he would say Skyrim is annoying but UDK is not...

+5 votes   article: RAGE Tool Kit Available Today on Steam
Elementalist Feb 9 2013, 2:52pm says:

It is difficult to give an opinion on a single piece without relation to the idea of the whole, however, from the concept art, the red seems to pop out quite a bit more in the texture. It does look good, but without seeing it in a scene I think it would look better with darker bricks.

Looking forward to seeing more! :)

+2 votes   article: First Textured Asset, In Multiple Senses
Elementalist Feb 5 2013, 9:21pm says:

Wow, that is SPECTACULAR artwork.

+2 votes   article: February issue of the DemonSlayer magazine is out!
Elementalist Feb 2 2013, 12:11am says:

An ARPG in space, tracking! Would love to see some alpha gameplay though!

+2 votes   article: Procedural Maps
Elementalist Jan 26 2013, 1:21pm says:

That's some fantastic work there!

+2 votes   article: ModDB - AWAY! Also, plans for next month.
Elementalist Jan 15 2013, 1:56pm says:

Wait, so you're making space battles with C&C Generals?

+1 vote   media: Tauri, Goa'uld & Asgard Spaceship
Elementalist Dec 31 2012, 3:14am says:

It looks like part of Babylon 5! o.O

+1 vote   media: Alien Superweapon?
Elementalist Dec 19 2012, 2:48am says:

These are nothing short of FANTASTIC.

+1 vote   media: Weapon Generation
Elementalist Dec 19 2012, 2:47am replied:

Wait... You imply there's a DIFFERENT way?

+2 votes   article: Playable Globe Demo and DevLog #1
Elementalist Dec 13 2012, 1:28pm replied:

Just out of curiosity, you couldn't have a dedicated server tool and a direct connect option in the game? That way you can have multiplayer, and don't have to worry about hosting a master server. Obviously, it wouldn't be adhoc game friendly, but it would leave it still an option.

+2 votes   game: Ensign-1
Elementalist Dec 10 2012, 10:10pm says:

While the overall model/texture looks cool, I wouldn't necessarily say the mouth looks more terrifying. It's definitely creepy, but it also looks like it's lost a purpose.

To specify, the previous mouth looked like it could eat you, bite chunks off of you. This mouth just looks like it can breathe on you.

+1 vote   article: The overmind
Elementalist Nov 28 2012, 1:44pm says:

Those graphics are fantastic! Hard to believe it's Blender Game Engine, congrats on the hard work, it's certainly paying off.

+3 votes   article: Necrosys- Major Updates.
Elementalist Nov 17 2012, 3:57pm says:

Well I tried the demo and it's definitely pretty fun, however, it really needs checkpoints. It's very frustrating having 3 or 4 difficult obstacles and then failing on the 4th and having to go through all the rest again. Not sure if they're there and I'm doing it wrong or what. :(

+1 vote   game: Motorbike
Elementalist Nov 9 2012, 6:09pm says:

Demo, hurray! I'll definitely give it a try, it's always looked really interesting.

+3 votes   article: Fray: Apologies, Release Dates and Reloaded Editions.
Elementalist Nov 3 2012, 3:32am says:

It's good that you put that in-game comparison, because to be honest it *does* look a little clunky close-up, but frankly with the in-game perspective it's brilliant. I applaud you sir!

+2 votes   article: It's Aliiiiiiiive! Sort of. Maybe?
Elementalist Oct 23 2012, 2:03am says:

Wow, that is pretty darn cool! I would have never have thought of doing it like that. :) Great results too.

+2 votes   media: How we create REFUSION_#01: Grass
Elementalist Oct 15 2012, 12:11pm says:

Wow, your art is absolutely fantastic. I'll have to try out your alpha and see what it's like in-game!

+1 vote   article: New maps screenshots from alpha version 73
Elementalist Oct 13 2012, 1:20am says:


Looks good though, can't wait to see the textures!

All of the models are looking quite good.

+3 votes   media: Lamp Props
Elementalist Oct 8 2012, 12:56am says:

Tracking! Really high quality work there.

+12 votes   article: The Camp #1 - Subterranean Dwelling (WiP)!
Elementalist Oct 6 2012, 2:01am says:

Looks good!

+2 votes   media: Cobra 'Turret' Video Promo
Elementalist Oct 5 2012, 10:21am says:

That's an interesting choice, guess I didn't need to spend that $99 (which was still a good deal) way back when. I assume with engines like Unity3D and Unreal Development Kit freely available, Garage Games didn't have a lot of choice. This one has a better license though!

+1 vote   article: Torque 3D Now Open-Source
Elementalist Oct 1 2012, 11:55am replied:

Cool! I may have to look into that then. :) Thanks for bringing it to my attention. Are you guys using Unity Pro or Free?

+1 vote   article: Finalizing Pipeline Details
Elementalist Oct 1 2012, 12:35am says:

That's interesting, you can make Unity recognize custom formats? I did not know this. Also, congratulations on the happy news! Have a good honeymoon. :)

+1 vote   article: Finalizing Pipeline Details
Elementalist Sep 25 2012, 2:26am replied:

I would agree too. There are lots of other interesting ways to display that information, and ironically in some ways (Spirit, Arcane Energy, etc...) even Diablo has moved away from the same exact format.

+2 votes   article: CIty of Steam Content Dev Journal - The 4 CoS Classes
Elementalist Sep 3 2012, 2:28pm says:

I really like this game, I just wish it didn't have that laggy stuttering feeling when you zoom the camera out. Makes it unplayable for me.

+1 vote   article: Sacred Gold Released on Desura
Elementalist Aug 21 2012, 11:37pm says:

When there's a demo I'll definitely give a try, sadly demo isn't live yet. :(

I don't suppose there'll be larger ships, frigate/corvette/destroyer size? It'd be cool to be able to have a large hulking multiple independent turret ship bear down. It'd have to be balanced properly of course, but definitely would be awesome to see. :)

Also as you're using Unity, there's no possibility you managed to snatch up the free Android licenses when they were tossed around? Would be great to play on my Kindle Fire.

+3 votes   article: Aeon Command Released on Desura
Elementalist Aug 20 2012, 12:56pm says:

Anyone else feel stupid for watching the entire video? *facepalm*

+5 votes   article: You Have To Name The Expansion Pack Released on Desura
Elementalist Aug 20 2012, 12:16am says:

... A white plastic bag?

+2 votes   article: Field report 2: Vegetation
Elementalist Aug 4 2012, 12:41pm says:

Those games are boring compared to yours? That's a bit of a statement. :P

Unfortunately not going to be anywhere near Germany on those dates. :(

Good luck though!

+2 votes   article: [Submerge].Gamescom tournament sponsored by Desura
Elementalist Apr 10 2012, 1:51pm replied:

I don't see anything about graphics capabilities, but at least in CPU the Kindle is a bit above the gt-i9000, so I should be fine if that's what you benchmark with. :)

+2 votes   article: News Update
Elementalist Apr 10 2012, 4:24am says:

Armoured bear thing with a scissor (... Well I assume it's 'a scissor' since it's not the whole thing) for a weapon? I am DOWN.


Also, what android phone are you using to test? I have a Kindle, so is your phone above or below its specs?

+2 votes   article: News Update
Elementalist Apr 9 2012, 4:58pm says:

I mean no offense, but if you really are 16 and American (You could be an immigrant for all I know though! But regardless, if you're going to use English as your language to share with ModDB), and you're going to make this mod public, you should really really invest more time into grammar and presentation of your news posts.

+1 vote   article: starting with the UCA
Elementalist Mar 27 2012, 8:52pm says:

If you've ever wondered what it would look like if Pikachu and Kirby had a baby... Well, that's what it looks like to me!

Interesting game idea.

+2 votes   article: Offspring Fling Release Date!
Elementalist Feb 27 2012, 3:10am says:

I'm just curious, of all the examples you could have made to show off the new script possibilities, what made you come up with lightning bolts from his eyes?

Did you just suddenly turn around and shout to your team members "HEY. What if... Bunnies shot lightning bolts from their eyes?"

Whatever it was, it was sheer brilliance. I busted up laughing, you guys always manage to do the unexpected and that's amazing for having 170 videos.

+13 votes   article: New Overgrowth a170 video devlog
Elementalist Feb 27 2012, 3:05am replied:

The point of my comment was that nothing about the media of the game made me want to buy it, or even TRY it in the first place. If he's confused about sales, that's -exactly- where he needs to start. What about his game isn't enticing people to even want to try it, never mind purchase it?

If you disagree with me, go ahead, but I think it's a completely valid point.

+4 votes   article: Ballad of a young Croatian game developer
Elementalist Feb 24 2012, 3:11am says:

I'll be honest with you. First of all, I have not purchased/played the game, nor even tried the demo. The media for it (screenshots and trailers) show me a really disjointed art style that's overall not really appealing (LOTS of bloom/HDR and solid-colour texturing in many areas), and the weapons don't look like they have much weight or feeling to them between the animations and sound (especially the gun that shoots the blue laser things). On the art style, you don't have to have super-realistic graphics, or even close to, obviously lots of games have gotten away without them. But if you do that you need to have a cohesive stylistic flair of some kind which I don't feel the game has.

Of course art is not necessarily a deal breaker. You've also got gameplay and story. For gameplay, your description (in the ModDB profile) is not really heartening. There's no mechanic the game is built around that sets it apart or anything.

Both of those together aren't necessarily deal breakers either! As I said, there's still story. But... "You're forced to do tests for an unknown robotic mastermind. As you go through the tests, you slowly unravel the story through log files of previous test subjects." also does not inspire confidence in the storytelling abilities of this game.

I applaud your efforts, that you got a project finished (much more than I've done!), got it published, and indeed sold copies. However for me personally I don't see a particular reason I would want to play (or especially purchase) this game. Not for the art, the gameplay, or story.

Also, for anyone who has ever used the NeoAxis engine, the demos really, really show in your game (which you even stated).

I know it may be harsh, and I don't want to be mean, but the header on this post makes it sound like you're confused as to why this hasn't sold very well, and these are just my thoughts. I hope they help you your efforts later down the road!

+17 votes   article: Ballad of a young Croatian game developer
Elementalist Feb 14 2012, 3:06pm says:

Ooh, this is very nice. I've been super busy lately and haven't been able to touch modding Starfare (Blame UDK and Skyrim!) but this might get me to dabble a bit more.

+2 votes   download: Modding Tools - Unit Editor
Elementalist Feb 1 2012, 5:20am says:

Having not played Call of Duty in a couple of years, the explanation is rather lost on me so I guess I'll have to wait to find out what the music is like.

On that note though, it makes me try and remember games I have played like Battlefield: Bad Company 2 or Unreal Tournament 3 and I haven't got the foggiest clue how the music worked.

The samples posted seem quite high quality and do convey a sense of bleakness though, so hats off there.

+2 votes   article: Sound Track Previews And Updates
Elementalist Nov 24 2011, 1:00pm says:

Alphafunding I support. 'Pledges' and Kickstarter and the like... Not so much.

+2 votes   article: [Submerge] Overview
Elementalist Oct 25 2011, 2:58pm says:

That does look pretty good. When are you going to get hands for your weapons? :)

+1 vote   media: Cubemap shader
Elementalist Sep 24 2011, 7:22pm says:

That's a lot of polys for an object like that. Unless you're planning on animating individual keys, I would suggest experimenting with implementing/using normal maps and/or parallax occlusion mapping.

+1 vote   media: Commodore 64 Home Computer
Elementalist Sep 24 2011, 2:53am says:

Would it possible to get a changelist posted or is there one contained within the download, just out of curiosity?

+4 votes   download: HW Demo Client 0.5.3
Elementalist Sep 23 2011, 12:27am says:

I love and hate watching these kind of videos. I love it because it's amazing and great watching such talent. I hate it because you guys make it look soooo easy!

+8 votes   media: Time Elapse Modelling of the Persian Merchant
Elementalist Sep 20 2011, 10:29pm says:

I like your idea with having no preset module fitting, will certainly make things interesting and anxiety inducing. That's made me track it.

Though, kind of hesitant about the use of jMonkey. Java hates me.

I'm also not sure about the GUI vs console. Will it be possible to have a GUI as an option? I've never gotten far enough in X3 to know about ship management, but I can't see having to memorize a lot of commands or constantly having to type as being easier. I can see how it would make it easier to have lots more commands though.

+1 vote   article: Loadouts and Fittings
Elementalist Sep 20 2011, 2:56am says:

As usual, looks amazing. I think the thing I find most striking about this game and its videos is how furious and quick the combat it is. It is, in a way, 'more realistic'. Whereas most games you each have an HP bar and will take several direct bladed weapon hits, this game sort of points out that "Uh, no, if you get stabbed several times by a big heavy object that is very sharp with a lot of force behind it, you won't be getting up and attacking."

It makes the videos of weapon combat sort of chilling, all the more so with the animals involved and the sounds.

Anyway, I'm rambling, and just wanted to say you guys are doing an amazing job. :D

+15 votes   article: New Overgrowth a149 video devlog
Elementalist Sep 10 2011, 2:51pm says:

Mass Half Life Effect!

But no, seriously. Looks quite interesting and beautifully done. I'm going to have to try this out ASAP. Congratulations on the release!

+5 votes   article: Titan: XCIX - Part ONE Released
Elementalist Sep 10 2011, 12:18am says:

Wow, watched some of the video and by that screenshot, this pack looks incredible. Unfortunately my copy got lost (and I still haven't finished the game!), if I ever pick it up again (which I'm planning to do, even more so now) I'll definitely pick up this pack.

Any plans for a Quake 4 enhancement pack?

+2 votes   download: Wulfen Texture Pack 1.0
Elementalist Sep 2 2011, 4:13pm says:

This looks like it could be some darn good fun! I like the style.

It also looks like you could have some fun with it if you added (as DLC or something maybe) a single player campaign mode with a fun campaign in the style of Naval Warfare (recent game that came out). If you did though I'd suggest going with just text dialogue to spare yourself the worry of voice overs.

Unfortunately not in the position to be buying games right now but this will be on my radar.

+2 votes   article: Battle Tiers Invasion will be released on Desura in the next weeks
Elementalist Jul 13 2011, 4:31pm replied:

Most impressive.

+2 votes   media: Art Comparison Trailer
Elementalist Jun 26 2011, 3:50am says:

Wow, this is very pretty and the lighting is cool. What tool was it baked with (assumed it's precalc'd lighting)?

+1 vote   media: screenshots
Elementalist Jun 23 2011, 3:17am says:

You know, this is something that's been bothering me lately. I don't think that the term 'public beta' is entirely correct for situations like this, because you have to preorder the game to join. That seems that it makes it more of a private affair.

Congratulations on the progress and work though!

+4 votes   article: Infested Planet Hits Beta
Elementalist Jun 22 2011, 3:57am says:

Why yes. Yes it does look pretty damn good. I am also now tracking, because this sounds interesting.

+5 votes   article: First News! New Gameplay Feature
Elementalist Jun 20 2011, 1:58am replied:

Odd, Firefox 4.0.1 here and no issues.

+1 vote   media: DawnofVictory.com
Elementalist Jun 17 2011, 4:39am says:

Haha, these look pretty darn cool. Just out of curiosity, are you just trying to replicate Minecraft, or are you going to expand and improve on it as well? eg quests, more expansive combat, and the sort.

+1 vote   article: User made maps
Elementalist Jun 15 2011, 10:20pm says:

Huh, for some reason I thought this wasn't coming out till July.

Unfortunately keyboard support does not seem very good at all, hopefully I'll be able to pick up a controller soon to remedy that.

Can't really say much about the game since I can't really play it yet!

+2 votes   article: Breaking the Rules is out!
Elementalist Jun 9 2011, 4:08am says:

Unless you're having optimization issues or art asset importing issues, I don't see a reason to change the engine, the work you've put into this is pretty darn good I must say and it's starting to show. Some of the screenshots are pretty impressive!

I still say shadows look odd, but maybe that's because it's all screenshots? If you've got dynamic shadows I think it'd be neat if you made a video displaying a moving light source in a level.

Also, if it's a science fiction game, especially one to do with people on Venus, I'd really like to see more futuristic designs. The old-fashioned computers and AK-47 don't really seem to fit into what the story says.

Other than that, can't say much at this point. Make sure to concentrate quite a bit on your shooting mechanics, as they can make or break FPS games. Look at games like Battlefield, Call of Duty, Halo, Operation Flashpoint, and Rainbow Six Vegas for games that had a good weapon feel. Then look at games like Alpha Prime and Fallout 3 (Don't get me wrong, Fallout 3 is good but as a pure shooter it would fail) for not so good mechanics.

I hope this is helpful!

+1 vote   article: The Long Way Demo
Elementalist Apr 3 2011, 2:51pm replied:


+4 votes   media: Field Ops Head - Mohawk
Elementalist Mar 20 2011, 2:19am says:

Wow, I have to say you guys did an AMAZING job, looks very professional, and tasteful!

+3 votes   article: Chivalry: Medieval Warfare 2D Lore Trailer - PAX EAST
Elementalist Mar 19 2011, 3:01am says:


+1 vote   media: POSSCON booth equipment test
Elementalist Mar 18 2011, 6:24pm says:

Hurray! Can't wait to see what you guys can accomplish with the great deferred rendering systems of Unity 3 and Beast.

+1 vote   article: Iron Grip: Marauders visual overhaul
Elementalist Mar 16 2011, 6:04am replied:

The problem is finding the sweet spot that MOST people agree on, since everyone has a very different idea of what is under and overuse of HDR Rendering.

Looks great though!

+3 votes   article: HDR-Rendering in [w]tech
Elementalist Mar 13 2011, 4:57am says:

No Desura yet though? :(

I'm holding off on trying it till it hits Desura. Looks amazing though!

+1 vote   article: Alien Arena version 7.51 released!
Elementalist Mar 5 2011, 3:54am says:

I absolutely adore this game. <3

+2 votes   article: GDC 2011: Magicka: Vietnam Announcement
Elementalist Mar 2 2011, 1:01pm says:

WOW, I really like how it looks with inked lines. I wasn't sure about the original drawn version, because I wasn't entirely sure all the time what I was supposed to be seeing, but this looks great! Is there going to be colour?

+1 vote   media: The Gemini Wars comic - part 2
Elementalist Feb 14 2011, 2:20am replied:

Because British accents are hot and typically are stereotyped as 'educated', both men and women.

+1 vote   media: Be The Voice - Win an NVIDIA GTX 480
Elementalist Feb 2 2011, 1:02pm says:

That made me think of a question! For vehicles, will the view change to third person, or will there be a detailed first person in-cockpit view available? Or both?

+2 votes   article: Answering Your Questions
Elementalist Jan 18 2011, 4:42am says:

As useful as it was, I didn't particularly like the beams from C&C4, for one they could be ridiculously overpowered, and for a second, it seemed just a little too fantasy-like for Command and Conquer (at least, Command and Conquer not Red Alert). I do however think that GDI would recognize the usefulness of a way of being able to repair on the move, and considering the use of repair drones earlier, I think they would expand on that. Something like a vehicle that could house and release repair drones perhaps?

+1 vote   article: Tiberian Eclipse Co lead journal entry #1
Elementalist Jan 18 2011, 4:20am says:

That is some crazy awesome animation tech, especially the ideas for pain and protective ragdolls. Looks amazing.

+14 votes   article: New Overgrowth a114 video devlog (gross leg breakage)
Elementalist Jan 10 2011, 12:33am replied:

A few bucks with a donate button on your site could work. This would certainly be worth it.

+2 votes   article: Our Visual Logic Editor (WIP)
Elementalist Dec 12 2010, 9:58pm says:

So there'll be a map editor and building creator, that's interesting and good, I was curious about what your plans on extent of moddability are going to be? Also, licensing plans for the gorgeous engine?

I was kind of hoping for an alpha-release method similar to Overgrowth/Natural Selection 2, but we'll see how this goes. Good luck, certainly looks to be interesting. Looking forward to the discussion on the map editor and such.

+1 vote   article: How Things Work In Busytown
Elementalist Dec 3 2010, 2:38am replied:

It's just a game engine. While it may be more convenient to make one style of game over another, it's not impossible.

In short, yes, it is.

+2 votes   article: WORMSIGN!
Elementalist Nov 15 2010, 12:14pm replied:

Well, I know I can speak for one person that the appeal of ancient Rome and Eclipse isn't anywhere near as much as an unknown world and Unity3D. Not bashing or anything, kudos to Azkanan for continuing with something and broadening his knowledge, but there's no draw here for me.

+1 vote   article: Development Update #004
Elementalist Nov 15 2010, 4:41am replied:

Eh? Since when does it not work? I haven't played for a while, but last I checked it worked.

+1 vote   media: Media Release - TC Death Valley
Elementalist Nov 9 2010, 8:32pm says:

Shadows still don't quite seem to be working correctly? Are you going to utilize any lightmapping tools like [g]iles?

+1 vote   media: Syberian Bunker - a first look
Elementalist Oct 28 2010, 4:57am says:

The gods are most pleased.

+14 votes   media: Epic Greek Temple
Elementalist Oct 26 2010, 1:13pm says:

Sounds pretty cool, looking forward to the big reveal. There should also be before and after pics from the haircut!

Sounds like you guys are really pouring a lot into this project.

+8 votes   article: Fray: Making a Game Trailer... Hollywood Style !
Elementalist Oct 24 2010, 2:11pm says:

It's interesting but I have to say it looks and sounds kind of cheesy.

+2 votes   media: PLSR weapon concept
Elementalist Oct 24 2010, 3:54am says:

A third-gen Camaro in a scifi? Hmm...

+1 vote   media: Red car, buildings, train
Elementalist Oct 1 2010, 12:43am says:

Sadly I don't have a pair of red/blue glasses on hand right now, just blue/amber. A tech demo would be interesting to see, yes.

I'm not really digging the UI, I must say. Are the bars just place holders for now?

Also, could be cool if you made a UI for the 3D effect, something like cubes with depth for health/whatever the other bars are. So like, you'd have a line of blocks extending out and in that would empty (but leave a white frame) as your health/whatever emptied. Maybe? Sounds cool anyway. :P

+1 vote   article: A stereo update
Elementalist Sep 30 2010, 11:43pm replied:

I'd have to agree about the song. For me, it just doesn't fit at all the idea that this is supposed to be a return to realism and classic horror and adventure (unless you mean the cheese that often came along with it).

I think this trailer would do better with something a bit more dark and ambient, to sell the idea that this is horror. That trailer made me think that it'd cut to a gameplay video of something similar to Quake or Unreal Tournament.

Great level design, just not sure on the song choice/style of text.

+2 votes   article: Epidemic Teaser Video Updated
Elementalist Sep 24 2010, 9:00pm says:

Sometimes I forget how gorgeous his game can be.

But Dam, then the mod community smacks me in the face and reminds me. ;)

Great work!

+2 votes   article: The Dam
Elementalist Sep 23 2010, 8:34pm says:

Ooo, pretty waterfall.

+1 vote   media: Discovering the Sleepy Hamlet
Elementalist Sep 23 2010, 12:58pm says:

Whoa. This is cool.

+1 vote   media: Gravity Well Strategic Icons
Elementalist Sep 22 2010, 1:57am says:

I've been there and I must say... Spot on!

Not QUITE as beautiful, but certainly captures the spirit. ;)

+5 votes   media: Serengeti
Elementalist Sep 15 2010, 5:08pm says:

These just keep getting better and better. <3

+1 vote   article: Cult of the Individual
Elementalist Sep 9 2010, 1:42pm says:

AT-TEs are so pretty. <3

Looks good. Perhaps a HAVw A6?

+1 vote   article: Vehicles of the New Empire
Elementalist Sep 7 2010, 5:40pm says:

Hahaha, that is an awesome award. Congratulations! One on the step to many, I am sure. Game is looking more and more polished too.

+1 vote   article: Digitanks Wins A Richter Award At PAX!
Elementalist Sep 5 2010, 4:21am says:

Joined! Great concept art. I like the colour tones.

+2 votes   article: Extending our PR effort!
Elementalist Sep 3 2010, 7:07am says:

Intriguing, especially the eight player part. It's pretty dark, that's for sure.

Methinks you'll need new maps that are more wide open for eight players though. Mayhaps you'll be able to iron out that weird selection screen part with 8 players as well? Also hoping to see increased light range for the weapon muzzle flashes.

Good work, will be interesting to see what comes next. Did I mention it's dark? :P

+3 votes   article: Gameplay & Features Video
Elementalist Aug 30 2010, 5:31pm says:

And my day has been made! :D Looks amazing, and I can only imagine what it's going to look like with a texture. :B

+1 vote   media: AT-TE
Elementalist Aug 28 2010, 2:23pm says:

Not the AT-TE I was hoping for, but wow... That is incredible work! So is this going to go in-game via normal mapping, or does the SC2 editor allow you to make cinematics like the ones seen in-game?

+1 vote   media: Saesee Tinn - WIP Sculpt
Elementalist Aug 14 2010, 2:59am says:

Sounds cool, are you going to keep the original Alien Swarm marine models? They seem kind of weird for marines to me. Just me, anyway.

+2 votes   article: Initial site
Elementalist Aug 4 2010, 11:10pm says:

You guys are ridiculously amazing. Just sayin'.

+4 votes   article: The Survival MOD "Killer's Skill" will soon be online!
Elementalist Jul 11 2010, 2:05pm replied:

Hangar Bay/Barracks.

Click (view original).

+1 vote   media: Internal Map of Damocles
Elementalist Jul 8 2010, 10:37am replied:

Wow. Someone's never played Fallout 3, Oblivion, Borderlands, Metroid Prime, etc... etc...

You guys are doing a pretty amazing job, looking forward to more results. :)

+3 votes   article: Prime is closer by 2
Elementalist Jul 5 2010, 1:23am says:

Wow, I didn't know you were going to broaden into an entire... I almost said RTS, but obviously that's not right. Well, the style that includes structures and unit creation. Guess I missed something!

Looking great though, concepts are sound. Looking forward to the next playtest.

+1 vote   article: I Take It Back!
Elementalist Jun 29 2010, 11:53pm says:

Amazing texture jobs, as always.

+2 votes   media: AISN Drones by Kris Wood
Elementalist Jun 26 2010, 10:42am says:

Aw, no larger image? Would be cool to see in high detail. Looks pretty hectic though. :)

+1 vote   media: Lots of ships in once place!
Elementalist Jun 25 2010, 4:34pm replied:


+1 vote   media: Fox class destroyer
Elementalist Jun 25 2010, 12:04am replied:

Reminds me of Melvin.

+1 vote   article: Mercy - A little bit of story, the character and more
Elementalist Jun 25 2010, 12:02am replied:

I don't think I've seen you comment on anything other than thumbnails for a while.

I like a little nail polish meself.

+2 votes   article: EoD Classic 2.2 progress
Elementalist Jun 19 2010, 11:36am says:

Yup. Your art was good, and interesting but wowwww this is amazing haha. Darkness is a pretty cool guy, great to see you getting help.

+1 vote   media: New artist!
Elementalist Jun 14 2010, 12:19pm says:

It bothers me how simple this looks. Not that it's bad. More in the way it's like... Okay, look at those lines. They aren't fantastically artistic or difficult... Theoretically, *I* should be able to do that! But I can't.

tl;dr: You guys are awesome.

+1 vote   media: Just a ship Sketch 3
Elementalist Jun 14 2010, 12:18pm says:

That's a pretty neat, simplistic art style. I like it!

+1 vote   media: [OLD] World 1-3
Elementalist Jun 14 2010, 4:34am says:

I certainly do, all of it looks amazing! Which I had some constructive criticism, but I can't see anything to criticise at all.

+2 votes   article: New screens
Elementalist Jun 12 2010, 11:41pm says:

Looks like a simpler The Incredible Machine for kids. That game was always good though, will be interesting to see what you come up with that's different.

On a sidenote, setting at it 1024x768 is alright, I guess, but yeah it's going to get blurry (or worse, stretched). Aren't a great deal of people's screens either 1) Netbooks, in which case it's 1024x600 (16:9) or 2) Bigger in general? or 3) Different scale (1024x768, 4:3) as opposed to any widescreen resolution? I personally don't see a lot of 1024x768 these days doing tech support.

And lastly, my only suggestion going off of what you said so far is maybe a mouseover effect for the main menu? Would make it more appealing. :)

+1 vote   article: Evolution is Back!
Elementalist Jun 12 2010, 7:01pm replied:

But on PC! I love these kinds of games, I'm just not a console gamer at all. Annoyed me when Dante's Inferno didn't come out for PC.

Looks amazing, great to see progress. :)

+2 votes   article: About Garshasp Game
Elementalist Jun 10 2010, 2:22am says:

Glow stuff! Awesome. I'm down with that.

+1 vote   article: New map: Mon Calamari: Glacier
Elementalist Jun 10 2010, 12:33am says:

What would be *really* interesting is if there had been a comment made by an NFS:SHIFT developer had been made about the name of the game and the mod. Would have been interesting to know if they knew about the mod or not.

+8 votes   article: SHIFT & Need for Speed: SHIFT
Elementalist Jun 9 2010, 7:11pm says:

Not working here. I get a map with purple blocks, but no character. Moving the mouse moves the camera within bounds, but that's all that happens. Console says it can't find maps/t11.env, maps/t11.lmap, maps/t11.way, maps/t11.script. Indeed, those files don't appear to be under that directory.

I don't think that's a hardware problem.

+1 vote   download: Warp Speed Alpha (Windows)
Elementalist Jun 9 2010, 7:03pm replied:

*facepalm* Typo and a fail.

I actually meant *No windows release yet, I take it? but after a little bit of looking, it's under your downloads on your game page.

My bad.

0 votes   download: Warp Speed Alpha (Linux)
Elementalist Jun 9 2010, 6:57pm says:

Not a windows release, I take it?

0 votes   download: Warp Speed Alpha (Linux)
Elementalist Jun 9 2010, 2:03am says:

... Holy cow. That is absolutely amazing. All of it. Especially your concept art, too. Hello new desktop background.

The game is looking amazing, not sure about the ironsights/zoom/red... Glow sight? It seems more of a hindrance than aid.

I can't stop staring at that gun. It was amazing in screenshots, but in videos, it's even better. I really don't think I've seen a better gun in any game. In some ways, you're making Unreal Engine 3.5 rival CryEngine.

Kudos, and may you keep up the amazing work. Good job, and good luck.

+3 votes   article: FPS Terminator June 2010 update
Elementalist Jun 9 2010, 1:57am says:

Wow. My eyes burn. In a good way. Might want to put an epilepsy warning on your video there. :P

It looks like good fun, however, I see no mouse indicator (if it's mouse controlled?) nor really any indication of which way you're pointing, except when you fire. To me this always proves to be a difficulty. Is there going to be something that indicates direction?

+2 votes   article: May Roundup - Video and Screenshots
Elementalist Jun 9 2010, 1:53am replied:

If you had been selling it though, the IP is not your own, and Microsoft would definitely take issue with that.

On the map, definitely needs more colouring. Is there going to be more distinct shadowmapping? I'm not sure what the limitations of the engine are as to texture layers. Though you could shadowmap it and blend the textures then reimport the level.

Forerunner architecture often had blue glowy stuff.

+2 votes   article: First ModDB Update
Elementalist Jun 8 2010, 3:29am says:

But that's still damn awesome. Wow. I love the lighting and detail. It always amazing me. I'm rubbish at designing new kinds of spaceships when I want to, and I always end up thinking everything that's possible to be designed has been, then AFF shows up with something new.

+1 vote   media: Really Old Concept by orbluvion
Elementalist Jun 7 2010, 11:38pm says:

Somewhere in between the two, really. Yours have a rather nice dirty grungy look (though a little yellow for me), but the Kane's Wrath ones have extra detailing to them.

+10 votes   article: Do you like our textures?
Elementalist Jun 6 2010, 9:10pm says:

That's a cool but cute tank. xD

+1 vote   media: Modelling practise
Elementalist Jun 3 2010, 5:13am says:

Even more gorgeous than the last art! The better you get, the harder it's going to be to outdo yourself next time! :P

+4 votes   media: Civilian's House
Elementalist Jun 2 2010, 1:32am says:

Glad to here this is alive! I still fire it up now and then to play, it's good fun, but definitely a WIP. Waiting anxiously, but patiently. :)

+2 votes   article: Let's Try This Again
Elementalist May 30 2010, 3:09pm replied:

Why not? It makes perfect sense. By the dinosaur screeching, the other dinosaurs around (assuming they're intelligent enough to know they're on the same 'team') would know that they've got reinforcements who are equally determined and won't run out on them, thus they'll double their efforts.

Basically the dinosaur equivalent of humans shouting "Let's go!" or whatever.

+2 votes   article: Meet the Support Class: The Dilo + Some News!
Elementalist May 30 2010, 5:38am says:

What's this? No muscle-bound hulk? Preposterous! It looks pretty good, though if you were going for realism, I imagine that would be a fairly uncomfortable position after a while. It's amazing how good you guys are making this look especially considering the limitation of no real-time shadowing.

+3 votes   media: [WIP] Arm Model
Elementalist May 29 2010, 4:15pm says:

So is this just sort of random concept art, or will this show up in the game in some form? Darn fine art though. :)

+1 vote   media: Undercity Landing Platform by ~Daemoria
Elementalist May 28 2010, 4:25am says:

... Wow. I'm sure partially it's incredimazing because it's rendered out-of-engine, but it's still incredimazing. Awesome texture job, awesome modeling job. Poly count looks absolutely fantabulous to me.

+2 votes   media: [WIP] Flashlight
Elementalist May 27 2010, 9:51pm says:

I am SO hoping you'll make us some wallpapers, 'cause everything you guys have made is amazingly gorgeous!

+2 votes   media: And again the Portal XD
Elementalist May 27 2010, 2:51am says:

DemonProwler's work certainly looks amazing, incredible texture work indeed. Great that the team is growing, this project becomes more interesting with each update.

It shall be interesting to see how you go about doing the 3D view, perhaps (Real) Myst and... There's a game I'm thinking of, can't remember it, I played an excellent demo a long time ago, but it was Lovecraftian in nature and a mystery game that seemed similar (in game style, not near art style or story) to what you're doing. If I can remember, I shall post the name of it.

+1 vote   article: Darkness – Changes to the game!
Elementalist May 25 2010, 5:34pm says:

Telvanni buildings never have looked like they adjusted well to being in the brightness of Oblivion. Morrowind was always dark, and they fit there. But you've got a pretty amazing mod going here. :)

+2 votes   article: Three addons, and the Completion of the Walkthrough videos
Elementalist May 25 2010, 1:58am says:

That text is a little hard to read like that, but another gorgeous screenshot and good to hear things are progressing. :)

+4 votes   article: The final list of team members and some additional information
Elementalist May 23 2010, 3:28am says:

Not really enough there to have comments, but it looks quite detailed.

+1 vote   media: Early Environment Test
Elementalist May 23 2010, 3:27am says:

Wow, that's an incredible piece of art, I love the ambience and lighting!

+1 vote   media: Slag
Elementalist May 22 2010, 10:53pm says:

Hopefully won't take too much time away from SHIFT, sounds like an interesting storyline, obviously you're giving that line to try and hook more people in. :P

For box modeling, extrusions are the way to go, not just starting with roughly what you think are the amount of lines/vertices you want. Not sure if that's the way you were going about it, but it sounded like not.

Good luck with the project, *tracked.

+3 votes   article: Announced!
Elementalist May 18 2010, 4:11pm says:

Looks absolutely fine to me. :)

+1 vote   media: Adding in some models
Elementalist May 18 2010, 3:01pm replied:

Haha, typical with fonts. :(

But the replacement looks like it works as well, and it shall be interesting to see what Shadow comes up with as well, hopefully he can create a hybrid mix between his style and the paper style perhaps?

+1 vote   article: Darkness - An Introduction
Elementalist May 18 2010, 3:41am says:

*whistles* That's some amazing, lovely art there. :) Too bad it's not 1920x1080, that'd be my background.

+1 vote   media: 53 rd fleet of Elgin dust bank
Elementalist May 17 2010, 10:15pm says:

Looks intriguing, and thank you VERY much for writing in a comprehensible, well thought out and organized style. I'll definitely track this. It's funny, today in Poetry class we were talking about the idea of imposing constraints on oneself to attempt to heighten creativity, and your budget of $0 seems to be working well in that regard, however unintentional. Will be interesting to see where this goes.

+3 votes   article: Darkness - An Introduction
Elementalist May 15 2010, 7:43pm says:

I'm guessing that this is for that Game Maker contest? I dunno, seems like it, as it's simple and the resolution is tiny.

Working within those constraints...

The camera. Seems to be working against you more than for you. For one, it should be pulled out further, and it would be better if it didn't keep the player dead center, if it had sort of a 'zone' instead. A lot of the time I couldn't actually see the spikes and more jumped into them to see what was down there than actually missing the jump.

Also, there just doesn't seem to be anything new or different. It's another platformer. I know 3D is fairly complicated using GameMaker, but that alone doesn't seem enough to make the game interesting. Perhaps a storyline or somesuch?

That's all I can think of. :)

+1 vote   download: Shadow Run 3D Demo
Elementalist May 15 2010, 2:08pm replied:

Oh okay. I did that a while ago too, ironically enough. Looks like you guys sure have your work cut out for you, I've got a lot of reading in your Wiki to do. :p

+1 vote   article: A New Era for MyWorld
Elementalist May 15 2010, 3:44am says:

I'm supporting you guys and all, and I think Unity3D is a good change, but don't blame someone else because you didn't read the fineprint. Maybe that wasn't your intention, but it sounded like it. :/

Here's hoping that you guys can create some landscapes in that video! :)

+1 vote   article: A New Era for MyWorld
Elementalist May 15 2010, 3:41am says:

"Doom feels more like 1st person Robotron than a modern FPS"

That's got to be one of the silliest statements I've ever heard. A guy designing an FPS in 2009 is saying an FPS from 1993 isn't modern? Ohmigosh, how'd you figure that out?

Interesting mod though, wasn't aware you could do that much to Doom. Congrats. :)

+1 vote   article: ScoreDoomST Released
Elementalist May 14 2010, 11:05am replied:

It was probably a joke, considering the guy gave absolute zero information on what his actual problem is. "An error that I need something" is utterly unhelpful.

+5 votes   engine: DarkPlaces engine
Elementalist May 14 2010, 12:09am says:

OH bby! That looks incredifriggin' awesome! Looking forward to it! :)

Out of curiosity, are you using a Unity Professional license or just the free engine, because those are some mighty pretty graphics you've achieved (3D, your 2D art is always amazing I can't imagine it's hindered by an engine).

+2 votes   article: Introducing Iron Grip: Marauders
Elementalist May 10 2010, 7:26pm says:

I'll be honest, with a name like that, kind of weird to have it as a signpost. I mean, I'd understand if you had the name of the game be wreck, but called the racing tournament in the game something else, but Wreck really doesn't seem all that conducive to getting more participants. :p

+1 vote   media: Sign
Elementalist May 9 2010, 6:09pm says:

I love it! Awesome. Sad though, 'cause I'm sure I won't hear it often in my hurry to get to a race. :<

What programs were used for composition?

+1 vote   media: Dreams Made Of Oil
Elementalist May 7 2010, 1:50am says:

Tons of debate here!

As such, I'll have to say that TAK is better and automatically win.

To be honest, I preferred the actual gameplay of Total Annihilation, but TAK had such an incredible amount of lore and backstory that it drew me in and kept my playing. :)

+1 vote   article: TA // TAK // Ranting // Supreme Commander // mods
Elementalist May 7 2010, 12:15am replied:

You comment a lot and he's busy on his game?

+4 votes   member: treeform
Elementalist May 6 2010, 9:14pm says:

Wow, you guys are freaking amazing.

+3 votes   media: Plo Koon - Jedi
Elementalist May 6 2010, 12:06pm replied:

I wasn't talking about the mod. :P I was talking about the game itself.

+1 vote   article: XU Multi-pack 3 Released.
Elementalist May 5 2010, 1:16am says:

I have X3: Reunion, and this game looks so amazing, as does your mod, but I just can't figure out how to play it! I've read through the manual to no avail...

+1 vote   article: XU Multi-pack 3 Released.
Elementalist Apr 30 2010, 12:43am says:

Haha, apparently you don't feel you have to consult the ESRB to see if you could possibly wrangle a 'T for Teen', I see? :P

Great update.

+2 votes   article: Concept & Modeling Media Frenzy
Elementalist Apr 28 2010, 9:55pm says:

I'll probably get voted down into oblivion, but really... It's rather odd that this made it to the homepage...

+12 votes   article: World of WarCraft 2010 Arena Tournament Begins!
Elementalist Apr 28 2010, 9:53pm says:

Can't say I'm personally jazzed about the art style, but I do like the multiple gameplay styles idea. That would do a lot to keep it interesting and varied. Will be interesting to watch this grow.

+2 votes   article: #2 Gameplay, Characters
Elementalist Apr 27 2010, 1:00pm says:

I must say, this is the kind of map that interests me more. As amazingly cool as this game overall sounds, playing in a map with nothing but empty space doesn't sound as much fun as having obstacles that you can use to tactical advantage in ways.

+1 vote   media: Path Map
Elementalist Apr 25 2010, 11:58am says:

I wish my **** was that pretty. Looking great!

+2 votes   media: Ashtun
Elementalist Apr 24 2010, 7:16pm says:

Wow, that is gorgeous. Doesn't really look like Unreal 3!

+4 votes   article: Progress Update 2
Elementalist Apr 24 2010, 7:15pm says:

Wow, looks amazing, and sounds good! Lots of strategies here. Would control points be actual objects, or just areas of space?

+1 vote   article: Thoughts on 2aw Maps
Elementalist Apr 24 2010, 11:08am says:

Whoa, that's pretty. I like!

Sadly I don't have Oblivion currently so I can't try it out, sorry. :(

But definitely tracking so I'll remember!

+1 vote   article: New Realm Sneak Peak
Elementalist Apr 20 2010, 11:47pm says:

Whoa, interesting. I like that system.

Making good progress. :)

+1 vote   article: Info in the 2aw HUD
Elementalist Apr 19 2010, 10:58pm says:

Co-op multiplayer and 141 class combinations sounds interesting (though, as you say, really only 6 full classes), but those colors are... Interesting...

Hm. Worth taking a look at.

+1 vote   article: Din's Curse released
Elementalist Apr 8 2010, 12:35am says:

I approve this message!

+3 votes   article: C&C 4 World Builder
Elementalist Mar 13 2010, 9:47pm says:

Sounds very very interesting. Tracking.

+1 vote   article: Itsek Beauty and Ghul Architecture
Elementalist Mar 7 2010, 7:25pm says:

Looks very nice, I like the lighting. Having the hand there now makes it look very cool. :D

+1 vote   media: Red Harbor WIP Redux
Elementalist Feb 28 2010, 12:07pm says:

Er... This is not sage... Or C&C...

+2 votes   article: New homepage
Elementalist Jan 28 2010, 12:39am says:

... I really can't think of anything to say. 'Wow' and 'amazing' just don't touch this. And I mean that in a good way. Words fail me.

+2 votes   article: Outerra Engine Progress
Elementalist Jan 24 2010, 5:36pm says:

Looking good! Very atmosphere, I like it. It kind of seems like some of the items aren't casting shadows though? Like the dumpster and concrete blocks. Not sure, could just be the angle of view/lighting.

+2 votes   media: Harbor
Elementalist Jan 13 2010, 9:34am says:

Gah, I wish I HAD Battlefield 2142. :(

Cool project though! =D

+2 votes   article: Our first news update in 2010 - happy new year! :D
Elementalist Jan 12 2010, 1:16am says:

You could use mu... Oh. Right. Looks good to me! Especially chunky, very eye catching. Will be interesting to see them textured, will there be normal mapping?

Glad to see this game on ModDB, is it still running on Panda3D?

+1 vote   article: Marching Cubes: Generating Rocks
Elementalist Jan 4 2010, 8:06pm says:

Your screenshots are always insanely gorgeous and realistic. Soon the question will be: "Can it run Traction Wars?"

+1 vote   article: News Update #15 - Officers Equipment
Elementalist Dec 21 2009, 8:50pm replied:

Oh, I was talking more graphically than design, actually.

+1 vote   media: Gull City test map
Elementalist Dec 21 2009, 3:43am says:

Hard to say about depth of field, the amount of static makes it hard to tell. Interesting image though, looks more like a horror game.

+1 vote   media: Red Harbor alpha
Elementalist Dec 18 2009, 9:00pm says:

Those hands look kind of weird, but great to see stuff in game! Good job!

+2 votes   article: In-Game Pictures!
Elementalist Dec 16 2009, 10:06pm says:

*whistles* Very pretty, look awesome. Keep up the good work! *tracked

+1 vote   article: Say hello to Babylon 5!
Elementalist Dec 16 2009, 2:56am says:

Looks alright to me. Not spectacular, but not bad either. I've seen some pretty good stuff from Torque 3D, so I'm sure you guys can push it some more. :)

+2 votes   media: Gull City test map
Elementalist Dec 10 2009, 12:04pm says:

... Wut? Hey, Feillyne. Is there some way you can fix how the news works? Because half the time there are updates that don't even mention what mod they're from and I have no clue what they're talking about...

Makes it rather weird.

+2 votes   article: Renegade RPG Update
Elementalist Dec 7 2009, 10:11pm replied:

... I have no idea what you just said.

-1 votes   article: EA haters/Anti-EA
Elementalist Dec 7 2009, 10:09pm says:

Maps are looking good, I'm not really familiar with the quake 1 engine, will there be lightmapping for it?

@Lazy Sammich - Again, I'm unfamiliar with Quake, can the UI support transparency, like PNG images? Because then you could do it fairly simplistic but stylish. Just look at the previous Metroid Prime games for inspiration! Also Star Wars Republic Commando.

Good luck!

+1 vote   article: Slow Update
Elementalist Nov 22 2009, 8:49pm says:

Stunned? No... No... That doesn't quite cover it. This is AMAZING. Just hope the physics work out, I never really liked the Crysis vehicles much.

+2 votes   article: Update #1 - Some Media Coming!
Elementalist Nov 21 2009, 12:29am replied:

Not that it seems confusing, just that it seems HUGE! And IN-YOUR-FACE. Plus it's the typical RTS interface, CnC (exception of Generals) was always nice for a change.

+1 vote   media: C&C4 beta screenies
Elementalist Nov 19 2009, 7:59pm says:

*sigh* So far, not promising. Please tell me those circles will be subdued...

It's all just too busy with the interface there.

+2 votes   media: C&C4 beta screenies
Elementalist Nov 19 2009, 7:54pm says:

... I'm not diggin' the interface there. :/

+2 votes   media: C&C4 beta screenies
Elementalist Nov 18 2009, 10:56am says:

Ahh... So that's what this is. I had seen screenshots on Ogre, had no idea what it was though. Nice to see some low priced Indie games come out on Ogre!

Not sure if I'll get this one, the camera is a bit odd for me, but we'll see, and good luck. :)

+1 vote   article: Zombie Driver is coming on 4th of December
Elementalist Nov 13 2009, 12:05am says:

... Your Orcas are BADASS. Major win!

PLEASE send your models to EA, show 'em how it's done! ;)

+3 votes   article: Tiberian Apocalypse - Orca Update
Elementalist Nov 12 2009, 2:34am replied:

Your comment is about as mature as their actions.

Shame that the mod is having this issue.

+1 vote   article: Every Discovery Server is Offline due to Massive DDoS Strike
Elementalist Nov 9 2009, 11:14pm says:

Plasma raaaaain!

Some stay dry and others feel the pain!

Plasma raaaaain!

+1 vote   media: Plasma Rain
Elementalist Nov 4 2009, 7:47pm says:

Oooh, very nice. Ironically, without you having done his hands yet, it looks like those belts on his wrists are because he got them chopped off or something. :P

+1 vote   media: griswold in max
Elementalist Nov 2 2009, 9:58pm replied:

... Can you make it 1920x1080? :(

+2 votes   media: Awesome Space Wallpaper
Elementalist Oct 31 2009, 10:57pm says:


... But wow, that's a nice map. This will indeed be an interesting project. *tracked

... Even though I don't have a PSP. Heh.

+1 vote   article: Our First Update
Elementalist Oct 30 2009, 1:06am says:

They're all great, love the first one. Will love to see further progress!

+1 vote   article: Meet the Demons
Elementalist Oct 25 2009, 1:42pm replied:

Which is the point. It requires CS:S and nothing else, but is listed as a Half-Life 2 mod, which is rather misleading. But do as you will, I suppose.

And dammit people, stop voting me down for making valid points. xD

+7 votes   article: CSS SCI FI 3: Hardwired: Final version released
Elementalist Oct 24 2009, 9:19pm replied:

I was under the impression that came with Counter Strike Source. At least, the Source SDK does.

And as you say, "To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time." If CSS is required, it would make sense to list it for CSS instead of HL2.

+2 votes   article: CSS SCI FI 3: Hardwired: Final version released
Elementalist Oct 24 2009, 12:30pm replied:

Agreed. This mod looks intriguing, but I do not have Gears of War nor do I intend on getting it... :/

+1 vote   article: Fps Terminator Beta demo in progress
Elementalist Oct 24 2009, 12:28pm says:

Erm. If Counter-Strike Source is required, why is this listed as a Half-Life 2 mod? I was excited and it looked cool till I saw that. I don't have CS:S.

0 votes   article: CSS SCI FI 3: Hardwired: Final version released
Elementalist Oct 17 2009, 4:22pm replied:

I don't play RA3, I wouldn't know. >.>;

Looks interesting though.

+2 votes   media: UPRISING
Elementalist Oct 17 2009, 10:57am says:

What's the big glowing floating thing in the semi-bottom left?

+2 votes   media: UPRISING
Elementalist Oct 16 2009, 11:39am says:

Sounds amazing. Two thumbs up.

+1 vote   media: Darkness above us
Elementalist Oct 16 2009, 1:12am says:

As long as you don't incorporate EVE's time-based leveling mechanics. Ugh.

Other than that... Sounds quite interesting. Really need to get my hands on Freelancer one of these days, the amount of good looking mods for it is getting too great...

+1 vote   article: OLG Mission Statement
Elementalist Oct 15 2009, 2:07am says:

This sounds *really really* cool, not just as an educational tool, but also the storyline in general.

Alas, I am not near those skills in programming yet. I may reinstall Neverwinter Nights and give it a whirl anyway, though.

+1 vote   article: Terraland v1.0
Elementalist Oct 12 2009, 11:36pm says:

... I kinda wish people would stop using acronyms expecting everyone to know what it is.

I mean, I don't know how to look at this map. Is it a campaign type map? Is it multiplayer? What IS OSTR? Yeah, I could search it, but with these images, I kinda assume YOU'RE the one trying to interest me. I shouldn't have to interest myself.

Just my 2 cents.

+3 votes   media: OSTR maps (Before And After)
Elementalist Oct 11 2009, 1:40pm says:

... Wut? Is this Red Alert 3 on a really terrible map, or in the world builder, or what?

+1 vote   media: Small airforce
Elementalist Oct 5 2009, 11:11pm says:

It would be cool to have a comparison between diffuse and diffuse + AO. These shots alone are quite amazing though.

I'm slightly confused though. Is the AO map integrated with the diffuse map, or is it a separate texture map, shader, or something else altogether?

Loving the informative posts.

+8 votes   article: Ambient occlusion for characters
Elementalist Oct 3 2009, 1:52am says:

Ouch, that's pretty heavy on detail. Makes it look pretty though.

Not sure I want to know what your minimum computer specs for running everything on high would be.

Amazing work!

+1 vote   article: Anatomy of a Scene
Elementalist Sep 1 2009, 2:11am says:

Looks like good improvement, very pretty. Kind of disappointed about not much for Scrin. Was looking for new toys. :/

Keep up the good work!

+2 votes   article: An Update? Really?!
Elementalist Aug 28 2009, 7:29pm says:

The cobblestones are green? oO

+1 vote   media: City of Splendours
Elementalist Aug 27 2009, 8:30pm says:

Pretty, though the ground looks like it could use work. Just curious, will there be any actual point to being able to go up on top of those buildings?

Look like a large city, hoping there's lots to do there. :)

+1 vote   media: City of Splendours
Elementalist Aug 13 2009, 6:28pm says:

Sounds good, hopefully I can get a computer that'll run NWN2 by then. xP

+1 vote   article: Announcement 4
Elementalist Jul 21 2009, 2:48am says:

Well, shifting it towards single player and co-op definitely gets ME a heck of a lot more interested in it. Great to hear, and good luck. :)

+4 votes   article: Archasis II - Turning Point
Elementalist May 3 2009, 3:38pm says:

Wow, I had to check to see if this wasn't Unreal Engine 3 when I saw this. Amazing screenshot.

+1 vote   media: Dark Salvation Screenshots
Elementalist Mar 18 2009, 10:17am says:

Really interesting for an in-game screenshot. It looks like a piece of concept art in water-painting. Don't know if that's the blurriness or resolution or what.

But it looks purty. :3

+1 vote   media: Ingame Screen #3
Elementalist Feb 21 2009, 3:32am says:

Is TGEA that bad? I was thinking about using it a while ago. Are there huge advantages to TGE?

Obviously you were intending to use TGE, so it's a shame your plans got changed.

Great to know that Cc is still going though, and it sounds to me this episodic style will really mix things up. Yes, it won't be a huge game in one release. Yes, there'll be many differences between everything. But it'll definitely keep things interesting. Good luck, can't wait to see what happens.

+1 vote   article: Honestly.
Elementalist Feb 11 2009, 12:45pm says:

Ooo. Pretty. Kudos to the artists. Does the name mean something special? Or just sound so darn cool?

+2 votes   media: Koru Entertainment Logo
Elementalist Feb 8 2009, 2:37am says:

... That looks an awfully lot like where I live. xD

Good art. Wish I could draw. Keep it up!

*thumbs up*

+1 vote   media: Gull City Concept
Elementalist Oct 3 2008, 9:50am replied:

Split Screen for PC... THANK YOU. o.o;

I've been looking for games that do this for ages... I think it's a feature that needs to be added more, especially with the whole Media Center or Computer in your Living Room stance. I've got my rig attached to my TV, and I don't like consoles, and I don't like online play, so I love split-screen.

Now I'm REALLY excited. :p


+1 vote   article: Features Update
Elementalist Apr 23 2008, 12:58am says:

War Rhino. I'm in love already. D:

I've just found a reason to get Crysis.


+1 vote   media: War Rhino 2
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