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that's the main menu that comes up when u put in the disc. if you don't have autoplay, go to start-programs-ea-cnc3-control center and voila!
don't worry i had same problem.
ya'll should make a special ability for the helipads so that they "close" their hangars when under attack so the planes dont get destroyed.
dude, this is awesome! This actually looks like a helipad with all those supplies underneath it! ya'll should make a special ability for the helipads so they close when under attack so the planes don't get damaged.
wait, the grinders are right in front of the 2 flame "spouts" or whatever they're called (I can't remember).
Technically speaking, wouldn't they melt?
no offense to you carnius, this is directed to EA, but why the **** did they have to put the upgraded turbines in that position!?!
It just looks like one, big, green, tiberian ****!
like your arty concept, very noddish
hey carnius, I can do some pretty good accents! you could also try making GDI a more international force by adding accents to the units. for example, the snipers of RA2 were british, the tank destroyers German, etc. I think we could all help with that!
looks like a plane...still very cool
no what i'm trying to say is could you make an option where lets say you "train" a surveyor from an airfield that can be deployed into another airfield (or a support airfield) anywhere on the map. this could also work with barracks, War factory,etc. This would also remove the hassle of sending in a extra surveyor.
hey carnius i was wondering if you could use the surveyor/emissary as a nano core like in RA3? not exactly like it but similar to how you deploy 2 surveyors into airfields in one of mid-campaign GDI missions (i think it was in the one where you have to destroy big nod supply base). thanks!
i r want dat ****. dat **** kick *****. it iz just like my great horsey in meh veellage. it iz very strong and big.
wait do u mean you can't find the mod in the game browser or the game browser to launch the mod?
If it's the first problem, then it's ok-you can fix it. you just have to extract the mod files and manually copy-paste them into the "Mods" folder in your My Documents/Command and Conquer 3 TW/ folder, and viola!
if its the second one, all you have to do is go to the start menu, electronic arts,c&c 3, game browser. or just put the CD in if you have autoplay on.
ok thanks! and again, keep up the great work! you alone are better than the whole of ea!
wait, what do u mean, break sound barrier? you can't show that. its just like a bubble of air, not halo's of ions. EA's railgun animation is more precise
hey carnius, SUPERB job with the mod!
ps: could u bring back the EA version of the railgun? because a railgun "bullet" doesn't travel like that in 2 ways. 1, it moves 5.8 km per second, so you wouldn't actually see it move. 2 because of it's speed, it would look kinda like a laser-hence the reason i believe the EA version is more precise. Thanks!
keep up the great work!
the front nose looks like a mig 15. but very cool!!!
Hey, I've been thinking about coming back to Freelancer after about a year, but have some questions...
1. Do people still play online?
2. Does this mod have a steep learning/advancing level curve because I don't want to spend most of my time getting killed by people who have better weapons???
Yeah, so could I please have some feedback??? thanks.