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Comment History
ehsanfs
ehsanfs - - 20 comments @ Tiberium Wars Advanced

that's the main menu that comes up when u put in the disc. if you don't have autoplay, go to start-programs-ea-cnc3-control center and voila!
don't worry i had same problem.

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ -Golan-

ya'll should make a special ability for the helipads so that they "close" their hangars when under attack so the planes dont get destroyed.

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ GDI Support Helipad

dude, this is awesome! This actually looks like a helipad with all those supplies underneath it! ya'll should make a special ability for the helipads so they close when under attack so the planes don't get damaged.

Good karma+2 votes
ehsanfs
ehsanfs - - 20 comments @ Venom WIP

lol

Good karma0 votes
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence v1.3

wait, the grinders are right in front of the 2 flame "spouts" or whatever they're called (I can't remember).
Technically speaking, wouldn't they melt?

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence v 1.4 media

no offense to you carnius, this is directed to EA, but why the **** did they have to put the upgraded turbines in that position!?!
It just looks like one, big, green, tiberian ****!
GOD!
:(

Good karma+2 votes
ehsanfs
ehsanfs - - 20 comments @ R-thy

like your arty concept, very noddish

Good karma0 votes
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

hey carnius, I can do some pretty good accents! you could also try making GDI a more international force by adding accents to the units. for example, the snipers of RA2 were british, the tank destroyers German, etc. I think we could all help with that!

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Lightning Spike Render

looks like a plane...still very cool

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

no what i'm trying to say is could you make an option where lets say you "train" a surveyor from an airfield that can be deployed into another airfield (or a support airfield) anywhere on the map. this could also work with barracks, War factory,etc. This would also remove the hassle of sending in a extra surveyor.

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

hey carnius i was wondering if you could use the surveyor/emissary as a nano core like in RA3? not exactly like it but similar to how you deploy 2 surveyors into airfields in one of mid-campaign GDI missions (i think it was in the one where you have to destroy big nod supply base). thanks!

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ V38 Bision

i r want dat ****. dat **** kick *****. it iz just like my great horsey in meh veellage. it iz very strong and big.

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Wars Advanced

wait do u mean you can't find the mod in the game browser or the game browser to launch the mod?
If it's the first problem, then it's ok-you can fix it. you just have to extract the mod files and manually copy-paste them into the "Mods" folder in your My Documents/Command and Conquer 3 TW/ folder, and viola!
if its the second one, all you have to do is go to the start menu, electronic arts,c&c 3, game browser. or just put the CD in if you have autoplay on.

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

ok thanks! and again, keep up the great work! you alone are better than the whole of ea!

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

wait, what do u mean, break sound barrier? you can't show that. its just like a bubble of air, not halo's of ions. EA's railgun animation is more precise

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Tiberium Essence

hey carnius, SUPERB job with the mod!

ps: could u bring back the EA version of the railgun? because a railgun "bullet" doesn't travel like that in 2 ways. 1, it moves 5.8 km per second, so you wouldn't actually see it move. 2 because of it's speed, it would look kinda like a laser-hence the reason i believe the EA version is more precise. Thanks!

keep up the great work!

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Viper Mk.II

the front nose looks like a mig 15. but very cool!!!

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Discovery Freelancer

k, thanks

Good karma+1 vote
ehsanfs
ehsanfs - - 20 comments @ Discovery Freelancer

Hey, I've been thinking about coming back to Freelancer after about a year, but have some questions...
1. Do people still play online?
2. Does this mod have a steep learning/advancing level curve because I don't want to spend most of my time getting killed by people who have better weapons???
Yeah, so could I please have some feedback??? thanks.

Good karma+1 vote