Rotary side cannons allow for immense rates of fire without the risk of overheating.
Hidden concussion grenade launchers provide an additional source of firepower.
That sounds lovely to have.
Rotary side cannons allow for immense rates of fire without the risk of overheating.
Hidden concussion grenade launchers provide an additional source of firepower.
That sounds lovely to have.
When I play this mod I notice that the Empire AI can build Yurico from their barracks but I can't find her as a build icon in the barracks. Am I suppose to only have nine build slots or is there a way to get more?
When I play, I am unable to build the nighthawk transport for the allies, but the ai can as an allied faction, any way how I can fix this?
Will this mod be added to the steam workshop for the steam version of the game?
Have you tried to move the swfoc.exe into the RaW mod folder and changing its path under its properties to that location?
The latest version uses a download launcher. Have you tried to use that? If that doesn't work, create a folder in your Forces of Corruption folder and call it Mods. Then put your Republic at War folder into that one. Then run the launcher out of the RaW folder.
Dznydood
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