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Comment History
duneczan
duneczan - - 6 comments @ Expanding Fronts

Love the mod, can't wait for the update. Two questions:

1-How do capturable buildings even work? I know not all of them have a function, but the ones that do I can't get to operate.

2-Someone earlier had asked about adding like, ARC Troopers or Clone Commandos as maybe a 'random' unit or something from the infantry building. The response was a negative, with a very reasonable reason. Along this vein, however, I was thinking something similar: Why not just (eventually) replace the Republics Bounty Hunter unit with an ARC Trooper?

Good karma+2 votes
duneczan
duneczan - - 6 comments @ LOUD PROJECT

I had a problem like this in the past, where the AI will only build extractors and the like. Sometimes if you use too many, or simply the right (wrong), game mod (like No Air, no Navy, No ground, etc.) the AI just breaks and wonders wtf you're smoking.

Good karma+1 vote
duneczan
duneczan - - 6 comments @ Expanding Fronts

I know in this game the rebels have their own version of the Juggernaut, but I was wondering if the Empire happens to have the classic Big *** Tank in this mod?

Good karma+1 vote
duneczan
duneczan - - 6 comments @ Ultimate Apocalypse Mod (DOW SS)

Love the mod, have for awhile now. Though the recent change to the Guard General prevents his personal Titan from being built. Was the sanctioned psyker squad also removed, because I didn't see that in the change log.

Good karma+1 vote
duneczan
duneczan - - 6 comments @ LOUD PROJECT

Heretical to ask this but...is there any way to get the Fatboy and Wyvern MkIIs back?

Good karma+2 votes
duneczan
duneczan - - 6 comments @ E4X & Interregnum Gameplay Minimods 1.86

I'm curious what the load order should be because I have the current Enhanced 4x mod first, then 2x fleet/capship, expanded research, infinite research, max starbase upgrade, more tac slots, and non-vasari phase gate active in that order and I'm getting the vanilla factions instead of the 4x factions.

EDIT: Yes, I had it at the bottom of the list too.

EDIT 2: Doesn't seem to work even with just 4x mod itself active. Working on it!

EDIT 3: Don't mind me, I'm an idiot. I didn't take the 4x folder out of the 4x folder so the game was recognizing the wrong thing. Keeping this for future generations to learn from my mistake.

Good karma+2 votes