Graphic designer, would-be indie developer, amateur voice actor, general conceptual psycopath.

Comment History  (0 - 30 of 54)
Lobstercaper
Lobstercaper - - 54 comments @ Lug the Mauled

Hell yeah Lug **** azog

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ The Men of Rohan: Part 1

Fantastic! It's great to see more unique units that break the standard swordsman/pikeman/archer mold! Keep up the great work!

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Mountain Giants

I figured as much, haha. Funny how SO much of EA's concept art for the giants had them wielding clubs, even the stuff in the campaigns. Not that it matters, though. These guys'll work just fine.

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Mountain Giants

These look great! They definitely fit the Misty Mountain faction better than their weird speedo-wearing original design.

Question: In a lot of the original concept artwork, the giants were wielding clubs. Were any of those animations ever completed by EA and simply left hidden unused in the code, or did they never make it out of the concept phase? Obviously you wouldn't want them to be too similar to the trolls, but I always found it strange that such a tall creature would opt for punching downward rather than using a weapon. Even so, these are fantastic, and keep up the great work as usual!

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ New Gundabad Troll

I love this direction for these trolls! Will they come in a battalion like the old snow trolls, or will they be single units?

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ The Peoples of Eriador

An awesome take on Rivendell! I love the sub-hero infantry units' special abilities. It looks like you're starting to lean further into asymmetrical faction design, which is something BfME2 has always needed to really shine. That's why the Dwarf release was so impressive to me, and it's awesome to see that you're continuing that trend. Best of luck with Mod of the Year! You have my vote.

Good karma+3 votes
Lobstercaper
Lobstercaper - - 54 comments @ Great Beasts, Part Three

These are awesome! What's the move speed like compared to Mumakil? I'd imagine them as being slower, with thicker armor and more health, kind of like mobile siege platforms.

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ An early look...

Fantastic work!

Good karma+3 votes
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring Version 3.0: Durin’s Folk

Awesome. Keep up the fantastic work. :)

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring Version 3.0: Durin’s Folk

I think my overall favorite feature of Erebor is that every unit has a designated purpose. Adding units like Grim Hammers, Traders, and Vault wardens really diversify the roster and move beyond the somewhat stale formula of pike+sword+archer+cav+monster in a really interesting way. I think this same principle could be applied to some of the pre-existing factions, particularly Gondor and Mordor.

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring Version 3.0: Durin’s Folk

This is hands down the BEST interpretation of the Dwarves I've ever played in BFME! I LOVE the unit diversity! This mod is truly pushing BFME towards is potential. Keep up the amazing work!

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Soon!

So excited!

Good karma+4 votes
Lobstercaper
Lobstercaper - - 54 comments @ Armored Castellan

The Dol Guldur faction plan is awesome! I'm so excited for this faction! Wonderful work.

Good karma+3 votes
Lobstercaper
Lobstercaper - - 54 comments @ Combo hordes!

I was a beta tester for SEE! Like...9 years ago! SEE was one of the most interesting, nuanced BfME2 mods of that era. It slowed everything down and made your troop choices a lot more of a commitment. Also, buildings were very very difficult to destroy so expansion was a lot safer.

Sorry for gushing. The floors were awesome but the bugged out all the time.

Good karma+5 votes
Lobstercaper
Lobstercaper - - 54 comments @ Map Hazards

Not usually, no. Hopefully that'll be enough.

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Map Hazards

Fantastic updates! These are all wonderful additions.

I had a quick question on the AI: I know that editing the AI in BfME is kind of wonky, but how will it respond to these damage-over-time map hazards? Will it be able to tell when its units are dying and pull them to safety?

Thank you so much or your hard work, and for keeping this great RTS alive so many years later.

Good karma+4 votes
Lobstercaper
Lobstercaper - - 54 comments @ Thranduil's Fortress

Looks awesome! Also would make a great hat

Good karma+5 votes
Lobstercaper
Lobstercaper - - 54 comments @ Grimbeorn Beornson

Those pants look so comfy

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Khazad-dûm Veterans

Fantastic! Those axes are great.

Good karma+3 votes
Lobstercaper
Lobstercaper - - 54 comments @ Erebor Mangonel

En.wikipedia.org(weapon)

The onager was kind of like a catapult that uses the mechanisms of a ballista, that being twisted rope to generate tension. The closest analog within BFME2 is the dwarves' fortress cannon, but only if you're sort of imagining how it ought to work, since the animations within the actual game leave a lot to be desired.

You're correct about the trebuchet. I guess slings were just more popular with them. Trebuchets were also more for getting up and over the walls, whereas Mangonels were designed to destroy the walls themselves. Interestingly enough, they were one of the last widely-used catapult designs before the advent of gunpowder.

I love this crap.

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Erebor Mangonel

An onager is more like a ballista that shoots rocks instead of arrows. Trebuchets have slings, and catapults have scoops.

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Erebor Mangonel

I love mangonels. If another faction gets an onager then we've got all the great siege weapons.

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Jungle-troll of the Far South

Slimy yet satisfying

Good karma+4 votes
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring

Voted! This mod is a breath of fresh air to the BfME series. Keep up the great work!

Good karma+5 votes
Lobstercaper
Lobstercaper - - 54 comments @ These bats are bred but for one purpose...

These could potentially be an interesting counter to heavy cavalry play, which the goblins do need. I like them! I love seeing unique units for each faction.

Good karma+5 votes
Lobstercaper
Lobstercaper - - 54 comments @ Dunnish Outriders

Interesting. Since the structure is summoned, it seems like you won't be able to faze out uruk-hai completely from your armies, which is nice. I'm not really a big fan of one unit being a flat-out upgrade over another, and really like when every unit has a unique skillset.

Good karma+4 votes
Lobstercaper
Lobstercaper - - 54 comments @ Dunnish Outriders

These units are awesome! Great work!

One question: functionally, how do the Dunland units differ from Uruk-Hai? What would be the strategic ramifications of going with them over the standard fair of Uruks?

I really like all of these new units! Keep it up.

Good karma+1 vote
Lobstercaper
Lobstercaper - - 54 comments @ Spells of the Golden Wood

Brilliant. Great work AotR team! This spell list is varied and super unique. I really like everything on display here.

Good karma+3 votes
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring

Wooow. That was...that was a decade ago. Holy crap.

I remember reading Nertea's texturing tutorials to learn how to reskin units with GIMP. RA did a ton with custom animations, particularly the dwarves. It all looked so incredible at the time.

Good karma+2 votes
Lobstercaper
Lobstercaper - - 54 comments @ Age of the Ring

I went by Garrison back then, but I was really more of a lurker. ;)

Nertea's work is legendary! I remember when Rhovanian got downsized and always wondered what happened to all those old models. It's fantastic to see them in use!

Good karma+1 vote