I downloaded the zip but there was only a text file in it. Otherwise it looks nice.
I downloaded the zip but there was only a text file in it. Otherwise it looks nice.
...it doesn't work if bilinear filtering is enabled.
Never mind it wasn't improved (version 3). For some reason there's still a white semi-transparent border around some of the crosshairs. I'm not sure why it happens.
Can you make this work on the singleplayer/arcade mode?
It looks amazing, thanks for adding it :D
Once a program reaches version 1.0 it's essentially finished and anyone is able to use it. The guy criticizing you about releasing a mod with bugs probably thought you intended to release it as a completed version.
If you feel like modding CoD is making your life worse off, then I agree with you that you should stop. And thanks for making what you already did. Barring that though, there were only 2 or 3 trolls out of the 300 people who downloaded your mod. Can't you just let someone else moderate the comments for you, and not let the mod go to waste?
Thank you. For bullettracepassed especially, that would've been impossible to find. I asked about the damage settings on the CO modpage and got an answer. Moddb.com
@blitzwithguns I'll see if its possible. I definitely want to.
Thank you! I found all the damage settings I want, and a function named "TargetBestEnemy()" which looks promising. I'll PM you the changes I want to make and the reasons for them within a day or two, if you're interested.
If anyone knows anything about Pezbot, can you help me? I'd like to know how to change the accuracy, turn speed, rate of fire, damage, damage multipliers. Which sounds like a lot but these should all be single variables.
I'm about 10% through "pezbot.gsc" but it has 13,000 words. I also looked through all the other files but didn't see anything definite.
I don't know if anyone is still watching this, but I'm trying to change the bot's behavior to make them more realistic / consistent. I can't find the following settings in the code:
1. What causes the bots to shoot.
2. Where the bots decide to shoot (hitloc).
3. The bots' accuracy.
4. The bots' damage + multipliers.
5. The distance from the bot to the target.
6. How they avoid shooting through walls.
I'm not a modder and I don't know this specific language, although it's not too different from what I'm used to. I'd release any changes I'd make.
Thanks
Pezbot is open source, so if I modify it I'd definitely release the code. I just wrote an outline for scaling the bot's difficulty that goes into pretty good detail, however I can't do anything until I figure out how the source code works / is organized. I'm honestly hoping someone with experience with Pezbot will come forward. I am trying and it's well commented, but there's a huge amount of code.
Moka, if I rebalanced the perks or pezbot logic, would you be able to use that? I'm a computer programmer btw (c++). I enjoy doing things like that, although it would take a few hours and if it's not needed..
It wouldn't be just "this is how you need to set up the perks".
Thanks.
Try using the /record command next time. It takes a little bit longer, since you have to play it back and use a screen recorder, but you can get a better image without worrying about a low framerate affecting your aim.
Here's a tutorial: Mpgh.net
Oh, when I wrote "it" in the last sentence I meant to refer to the P9O. ("if he does end up using the P90 instead I wouldn't care")
Just play stock Cod4 when you want to use it. The P90 was already in MW1, MW2, and MW3:). If he does end up using it instead I wouldn't care, although I prefer the more modern weapons.
Looks good:D I'd go with releasing it as a patch instead of another variation, since (from what I can tell) it's mostly improvements to 1.3.
Hi will this mod run on an amd A8-4500M apu? Ideally I need a constant 90 fps or at least 60. Does it have the same performance as stock SoC?
Drarrhat
joined
This member has provided no bio about themself...