glamour show
glamour show
Did anyone else find it odd to click, I'm not going to vote -> Vote!
all that and no link?
Very biased poll.
Where is the "Hell yeah" choice?
Anyways, going "pro" just means you do it professionally, ie. getting paid. Don't try to look too deep into the meaning of 'pro'.
Just saw your comment, sure thing, we will get you in our beta when we start in a couple weeks.
Haha, thanks. We should have it all animated and be able to show off game play in it very shortly. It will be in our demo for PAX Prime.
It's not just an overlay either, its a 3d model that you can interact with and look around inside of.
Thanks, it was a lot of work, but fun.
We have RTX next weekend, and it will have like 5x the people.
I've seen these types of things come up before with mod teams, and it never ends very well. Now this has nothing to do with your team, more-so the public. Typically you will get a ton of back lash asking for money as a mod team, even if your intentions are pure.
In my opinion (what ever that's worth), if you need money to sustain the creation of this mod, then you don't have an idea worth making. A mod team should be creating this for the love of the game, not for money. Modding truly is a labor of love.
Either way, good luck to you sir.
This is silly. You should be flattered not upset.
You just gave Freeman Chronicles all sorts of publicity though, haha.
Why are some of your levels in UDK and some in Source?
Modular creation works the same in any engine.
then moddb should have enough tutorials to get you started
To be fair, valve doesnt develop their games around mods.
to an extent, based on the size of your lightmaps you get better 'baked' lighting, but you can save on lightmaps and get better results by using your AO map
you could always do that in UDK, but you would lose your AO
Yup, you smash down the cap, then toss it.
Thanks man, a lot more to come soon!
Looking good, but I would like to see some hardcore gore. Like shotgun blast to the head carnage. Half a face, head split open stuff.
But then again, I'm a weirdo!
Yeah, we also toned down the heal. I mean, it looks cool, but practical steampunk vs. fashion steampunk, I choose practical.
*Don*
David joined
Lead Developer for Mist of Stagnation