"Cry havoc, and let slip the dogs of war..." Science fiction fan, strategy gamer, and apprentice SoaSE modder

Comment History  (0 - 30 of 315)
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

EaW, I think

Good karma+1 vote
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Thanks for the heads up! We're tracking as an issue to fix

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

It is indeed an issue introduced by Sins 1.98. We're tracking to fix it

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

it does! also, I'm pretty sure the base game is currently on sale on steam for less than $10 USD

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Most Moddable Time of the Year

Thank you!

Good karma+4 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

A lot of that is very fluid depending on what sins II actually looks like when released...when we know, you'll know :)

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars Interregnum Beta 2

New versions of the minimods should be available shortly, but for now I'd use just the main ones

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Sooner than you think.

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Interdictor Star Destroyer In-Game

Those are the Gravity Well generators. Starwars.fandom.com

Good karma+3 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Maybe :P

Good karma+5 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

It's intentional exactly because they're above the normal power curve

Good karma+3 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Afraid not quite :/

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Mon Cala Remastered

He did, yes

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

the name is in the index for random map generation and it's featured in the Galaxy Far Far Away map (although I don't recall if it's present in the current public release or just the upcoming one)

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Bringing Balance to the Force

Unfortunately, our ability to mod the AI is basically non-existent, so your option here is to turn superweapons off entirely to prevent this.

For the mandalorians, you don't actually need to be the first to take them out to get a Keldabe. Like with Kuat, there's a capturable structure in orbit of the base that will allow you to buy one if you can take it at any time and have the supply.

We've figured out a way to guarantee minor faction spawns on our star wars fixed maps, so you'll have that option for the CSA very soon with beta 2!

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

The Duskhan league is already in the mod as a minor faction! and currently I don't think we have plans to change that. We unfortunately don't have artwork (models) readily available for the unique Yevethan ships

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Minor Map Breakthroughs

Depends on how one defines 'almost' :)

Good karma+4 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

It should! Please report any issues to us here or on our discord

Good karma+1 vote
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Unfortunately, the game engine doesn't really support it. Minor Factions aren't assigned to a Player AI that can take actions like colonizing n such where the Mandalorians are

Good karma+1 vote
donos_47
donos_47 - - 315 comments @ The Titan of Fondor

Yeah, Sins doesn't support the mechanic to dock anything but fighters. I'm reasonably sure this shot was created using camera trickery

Good karma+4 votes
donos_47
donos_47 - - 315 comments @ The Titan of Fondor

It *might* have another buildable benefit as well :D

Good karma+7 votes
donos_47
donos_47 - - 315 comments @ Take Evasive Action

Possibly.

Good karma+1 vote
donos_47
donos_47 - - 315 comments @ The True Final Order

All will be clear in time :D I will say, it will not be conventionally buildable as an Imperial titan, as that would be wildly unbalanced

Good karma+4 votes
donos_47
donos_47 - - 315 comments @ The True Final Order

Sure is! It was promised in return for us placing 2nd in ModDB's mod of the year competition a couple years ago

Good karma+6 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Actually, last game I played with Flagships on, it did allow the Capship modifications to be applied to them

Good karma+1 vote
donos_47
donos_47 - - 315 comments @ Heraldry

The Old Republic already has two variations of their logo on here, but I'll take it under advisement :D

Good karma+5 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

Galaxy forge is not a mod and does not need to be included in the mod list

Good karma+2 votes
donos_47
donos_47 - - 315 comments @ Star Wars: Interregnum

The U-Wing is more of a dropship than a corvette; I'm not sure it really fills the same role in the Sins scheme. It's a cool design, and we've added some other things from Rogue 1, but I don't think there's plans to replace the X4 at this time.

Good karma+2 votes