I am an amateur texture artist working for mod projects in my spare time. Currently I am the lead developer of “The Great War 1918” team, a WW1 modification for Company of Heroes (as texture artist, historian, designer and code monkey). I also assist the Verdun Online project as historian, an indie FPS game project set in WW1. Amongst other projects I made textures for "His Righteous Mod" (under the nick Grenadier), a modification for Dawn of War.
Here are some of the fast sketches I did for The Great War 1918’s buildings.
Those are now modelled, skinned, animated and imported ingame, all of which was done by Rataconfusca. The truly impressive part is that he managed to do it all based on what are basically scribbles on coffee-break napkins.
Hey, Don. If you don't mind to answer; what happened to this building? Or is this the kompanie depot? If so, it looks a bit different but it does look great.
Rataconfusca did a good job on the buildings. The scout officer's post is also good, even if it is a reskin. I like how the Great war 1918 mod made new base buildings, most mods do not do that. It really adds to the atmosphere.
Correct. It's the tier 1 German building: the company depot.
Can you guess what the others turned out to be?
Sure. They are very true to your concepts, unless I got them wrong. One back you have the strongpoint. One forward is the scout command post, and two forward you'll have the platoon outpost.