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DominicWhite Sep 15 2014, 3:07pm says:

I recall reading that there was going to be a divide between human-player Borg and AI Borg, with the AI behaving more like a galactic menace than a standard playable faction.

Am I misremembering? Has that been dropped for CTA, in favour of the (rather neat) revised Borg we see now?

+1 vote     mod: Star Trek: Armada 3
DominicWhite Oct 18 2013, 12:41pm replied:

The story occurs in reverse order. Not that it's particularly important either way - it's spaceships blowing each other up all the way.

+1 vote     game: ALLTYNEX Second
DominicWhite Jan 31 2013, 9:30pm says:

Your dedication in fixing this game is the stuff of legends. Keep at it, Vetron - you're rad.

+4 votes     article: FUEL: REFUELED 2013.1 Now Available!
DominicWhite Nov 2 2012, 9:12am says:

This doesn't include the regeneration mutator - any chance of adding that in the next version?

+1 vote     download: Brutal Doom Mutators - Version 2a
DominicWhite Jul 14 2012, 11:48am says:

Well, this one is a pleasant surprise. You've got a great game shaping up here - it's just different enough from Metroid to feel like its own thing, and very polished. It definitely deserves more love, so I did a quick writeup about it for Indie Game Magazine. Hope this helps!

+1 vote     article: Ex Vitro 0.34 Beta Release
DominicWhite Apr 23 2012, 2:22pm says:

Okay, maybe I'm just being dumb, but sprint-jumping doesn't seem to carry the inertia right. You jump at regular jumping speed, or close to it, making many jumps nearly impossible - or completely impossible. Am I doing something wrong here?

+2 votes     game: The AMC TC
DominicWhite Jan 6 2012, 4:36pm replied:

Absolutely no reason to play the game vanilla. Much less interesting races, and some abominably bad handling - there's a comparison video that Vetron did a while back showing a truck in vanilla that would go 0-60 in two seconds on tarmac, but behave like it's on wet ice the moment a single wheel touches dirt.

+1 vote     mod: FUEL: REFUELED
DominicWhite Dec 19 2011, 3:33pm says:

Amazing mod, and it just keeps getting better - from fan-patch to expansion, it grows each year. I featured it in our Mod Spotlight section over at DIYGamer, just FYI:

Totally deserving of it's place in the top 50 mods on ModDB, if the stats on the right are to be believed.

+4 votes     mod: Circle of Eight
DominicWhite Dec 4 2011, 9:32am says:

With the release of the Doom 3 source-code, is this project going to go standalone? I'd imagine it would make sense, given that this seems to be a total conversion with nothing much left of the original Doom 3 content.

+2 votes     mod: Hexen: Edge Of Chaos
DominicWhite Nov 23 2011, 4:59pm says:

Keep up the good work, Vetron! Any chance of us seeing a new version by Christmas?

+1 vote     mod: FUEL: REFUELED
DominicWhite Mar 31 2011, 4:37pm replied:

Aah, my bad then. Maybe the solution would be just to include a little manual PDF detailing the key differences and/or possible issues, so that others don't go careening headlong into goofs like that. Thanks for the clarification.

Just a note that some events may remain inaccessible until you've reached certain zones and unlocked certain vehicles is all thats needed. And of course, correct that F when it should be an E.

Anyway, fantastic work on this, as always. Keep it up - I really hope you've seen an upswing in downloads lately.

+1 vote     mod: FUEL: REFUELED
DominicWhite Mar 31 2011, 8:11am says:

One minor bug report: Z01 Challenge 004: Catch Destruction doesn't seem to be functional. I might be overlooking something obvious (quite possibly) but when selected, it gives you the full description, but there's no 'Press A to start' prompt at all, unlike every other event I've seen so far.

Other than that, this is much, much closer to the game it should have been at launch. I did another writeup above it over at - hope it brings in some new players!

+1 vote     mod: FUEL: REFUELED
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