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I appreciate the work that's gone into this mod. It's still an ambition of mine to make my own, more hardcore mod, based on this one and the handful of others on Moddb, so I hope you are able to answer a whole slew of questions I've been building up while looking at the changes you've made!
This game looks right up my alley, but I'm afraid I can't play it without inverted mouse. It's maddening. Seems like every other interesting unity game leaves this option out :(
Extra challenge. This game reminds me of System Shock 2, in a good way. Weapons breaking all over the place, desperation... I want to make a 'scavenger' mod. Besides, if you listen to the tapes, these are guns that have been shipped by the thousands from war to war. They should be dirty and busted. You should have to deal with crap weapons. Kids these days with their easy button games and their ooh rah characters supplied with state of the art equipment... argle bargle...
I'm peeking through your mod (non-Steam version; I have the GOG downloaded version), and comparing it to the default patch.dat/.fat. I'm just wondering how you handled all of the unknowns. Are they encrypted assets? Are they just empty files? Did you repack them into the archive?
I will, but in the meantime, I'm having a pretty good time with the base game! I am playing at the "Hardcore" level, which is pretty easy so far, I wonder if the game will ramp up in difficulty, or if the "Infamous" mode is just some "enemies are godlike" ******** difficulty.
What I think would work here is some documentation on how each of the tweaks were done (you don't have to go into too much detail). This might open Far Cry 2 modding just a bit and allow folks to audit the tweaks that they're looking for.
Glad to see you are progressing. I'm on my first run of Far Cry 2 and I'm enjoying it greatly as-is, but will probably use your mod or try to mod it myself for a future second run. Is there any documentation on how to do the mods that you're doing?
For now, can I pretty much see what you're up to by unpacking your mods and running a diff against the unpacked game files?
I'm considering going in a different direction myself, not sure if it will be worth sharing, because I think I will probably try to make the game harder.