no diesal donat isn't my real name and no you cant know my real name

Comment History  (0 - 30 of 93)
diesal_11
diesal_11 Dec 21 2010, 11:22am says:

Does this affect images at all?

+1 vote   article: More SPEED!
diesal_11
diesal_11 Aug 24 2010, 5:07am says:

meh, **** music ruined it for me

0 votes   media: Kevin Is Yellow-Shift
diesal_11
diesal_11 Apr 12 2010, 1:42am replied:

Hey,
With redoing the teleport system my idea was bing a key to an alias which is changed every time you pass a checkpoint should be possible using the setpos command.
Also with the problem of having to put it into the TF2 folder it should be possible to setup a gameinfo file that loads the TF2 binaries.

+1 vote   article: The Great Class Dash Released!
diesal_11
diesal_11 Mar 20 2010, 9:05pm says:

Well alot of what im about to say has probably already been said but meh.
for what is actually customizable in tf2 you did REALLY good.
and just so everyone knows a coder would be useless valve havent released the source code for TF2, Portal, CS:S or DOD:S they are only available to valve coders (top security ****)
valve only released the source code for HL2 (for ep1 engine) and the back-end of the EP2 engine so a coder would be useless unless you want to recode EP2 to run like TF2 and then modify that.

i did find the mod a bit glitchy getting stuck in some areas having to reload maps ect. ect. i think you should add a reset button that resets you to the last "capped" CP. my only idea would be adding another command when you cap a CP. binding the reset button to the last CP position.

next step would be separating the mod from the TF2 folder into it's own mod folder would make things 100% easier with scripting if you ask me.

looking at the decompiled maps :P i do have some constructive criticism for you.
there are some areas that could be redone (and correct me if im wrong but do i see possible compatibility with multi player? if not then what are the point_clientcommand AND point_servercommand entity's doing you should only need the one for single player) your teleport system COULD be redone using one triggered entity to teleport to a chosen info_target. this could also help with the "reset" button

on another note i can give you some free hosting for the mod if you want not like that horrible yola either PM me if you want more details

+2 votes   article: The Great Class Dash Released!
diesal_11
diesal_11 Mar 14 2010, 5:29pm replied:

More or less,
i think the animations just moves it out of the players view and it reloads in that time i dont think the two are connected like in most games

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Feb 28 2010, 4:29pm replied:

Install sourcemod RTV comes with it PM me if you need help setting it up

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Feb 26 2010, 12:17am says:

no classic music?
:(

+2 votes   download: GoldenEye: Source [Beta 4 OST]
diesal_11
diesal_11 Feb 20 2010, 9:01pm replied:

speaking of the video when it ends it's supposed to show the main menu,
but when your running at 1920 X 1080 it shows a smaller version,
on top of that the menu bg seems stretched to me i set mat_picmip to -10 and in game everything is fine but the menu is pixelated

+1 vote   article: GoldenEye: Source Beta 4 Release
diesal_11
diesal_11 Feb 19 2010, 11:35pm says:

**** almost a gig

-2 votes   mod: GoldenEye: Source
diesal_11
diesal_11 Feb 19 2010, 4:34pm says:

24 MINS!!!

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Feb 17 2010, 4:13pm replied:

R U KIDDING!??!!?!?
the classic GE aiming system is fine

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Feb 9 2010, 5:45am replied:

none apart from that it may be worked on after BETA 5

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Jan 30 2010, 6:54pm replied:

ive bought ARDFG and played it since the alpha this game is the best one ive seen in awhile now with such a unique gameplay, unique art and it's simply fun whenever i have 10 mins to spare i always fire it up. congrats Dejobaan Games

+4 votes   article: Editors Choice - Best Indie Game
diesal_11
diesal_11 Jan 28 2010, 1:05am replied:

No it hasn't. because it's probably not legal

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Jan 27 2010, 7:18am says:

i think A Reckless Disregard for Gravity should win

+5 votes   article: Editors Choice - Best Original Art Direction
diesal_11
diesal_11 Jan 10 2010, 7:04pm says:

your tutorials are the best ive watched i gave up on hammer a while ago but thanks to you ive started again keep them coming (can you explain visleafs and occluders and **** next?)

+4 votes   article: HD Video Tutorial - 3D Skybox
diesal_11
diesal_11 Dec 29 2009, 10:23am replied:

k

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Dec 29 2009, 3:34am replied:

except on portal a game designed/made buy a bunch of graduates as their first game is ALWAYS full proof

+2 votes   poll: When it comes to mods, would you prefer new content or new maps?
diesal_11
diesal_11 Dec 28 2009, 4:16pm says:

why does the website redirect here now?

+1 vote   mod: GoldenEye: Source
diesal_11
diesal_11 Dec 27 2009, 8:19am replied:

it should be, that would mean scripted scenes would stuff up on some computers

+1 vote   mod: Too Many Crates!
diesal_11
diesal_11 Dec 24 2009, 1:27am says:

OMG OMG OMG OMG EPIC!!
but no vid?

+3 votes   article: GES Update 12/24/09 [December Report] MOTY!
diesal_11
diesal_11 Dec 20 2009, 5:04am replied:

Moddb has ads?
i barely noticed

+2 votes   article: Our thoughts on Desura
diesal_11
diesal_11 Dec 16 2009, 8:25am replied:

uhh... no?
for starters it's an indie game not a mod
and hl1 was goldsource anyway not source

+1 vote   media: Lambda core v0.9
diesal_11
diesal_11 Dec 15 2009, 11:03pm says:

it looks cool i guess
your the first mod team i know to attempt particle effects as big as that so gd job

+1 vote   media: OF2's Nuclear Update - Crossfire Nuke
diesal_11
diesal_11 Nov 5 2009, 2:58am replied:

WHO ARE YOU? NO I DON'T WANNA BE A SCHIZOPHRENIC

+1 vote   media: In-game shot
diesal_11
diesal_11 Oct 27 2009, 5:50am says:

hmm... news post made in 2007 it's now 2009.... dead mod?

+1 vote   article: Server Crashes Fixed, Linux
diesal_11
diesal_11 Oct 26 2009, 5:12pm replied:

well what do you expect from a game made in 1997/8

-2 votes   media: Maintenance
diesal_11
diesal_11 Oct 26 2009, 5:10pm says:

This does look good and lol he does look fat at first.
i think you might have made the armor too big though

+1 vote   download: Improved LD Barney
diesal_11
diesal_11 Oct 26 2009, 4:54pm says:

i think the geometry is good for a first map.
however ive always hated people who think it's ok to release "Orange Maps"
i like the map but your choice in textures disappoints me.

-3 votes   download: Mux's Orange Map
diesal_11
diesal_11 Oct 2 2009, 1:25am replied:

if you mean the battle between you the chopper and the combine gunship you kill the gunship first then.... well...thats for you to find out

+1 vote   mod: Research and Development
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