Holy shit, you really think I have a sense of responsibility?
How about fixing the disappearing grenade and swapping ammo bug?
Still better written than Mass Effect
Or include both in a zip file or something like that
Shouldn't the pot and kettle be black for MAXIMUM REALISM?
Oh yeah, will the Bizon be a generic 9x18mm model or will it get either through upgrades or as separate guns the 9x19mm and 7.62x25 models?
Pretty much in every major weapon mod for CoC that has a Bizon, I've had to add in the caliber conversions through the upgrade system myself as everyone seems to be content with the basic 9x18mm model. I on the other hand am not.
Is the finger not contacting the charging handle or has it just been released?
I'd be ever grateful if you did that, I can take the time and learn to work it myself in the game. Thank you very much.
I could try to be an ******* and use a "god knows how many AK's in one mod = too much" but re the boss here. I'll make do with the 62, despite that one being used by lowly plebs.
Waiit, wasn't there supposed to be an RK95TP too, or does my memory elude me again?
This mod would be golden if they used bandit soundfiles.
You see a WOMAN IN THE ZONE and suddenly AH NU CHEEKI BREEKI CYKA. ALso she'd have a 0.50kg "diet sausage"
You see Ivan, when rave like a maniac, you shall never be of wounded, for moving like matrix
Read that as Trailer Park and was thinking if we'd get some of that slav trailer park action.
Why is the weapon sounds folder in gamedata\configs\weapons\sounds instead of the regular gamedata\sounds\weapons?
Why is there a sounds folder in the weapons config folder at all? Because of the layered sound things?
Well for some reason, my game can't read the files from there and crashes all the time, I'm getting a "[error]Arguments : f:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\wpn_9a91_snd_shoot.ogg" over here
This the same **** that was posted on that "other" website earlier today?
BIt of a necro, but a lot of the guns on that list are quite rare.
For example the Rk95TP has no place in the zone as only 20k or so of those were made against the almost half a million 62's.
The FDF watches after their 95's really anally and they're in very heavy use. THe civilian variant is a different story.
Stuff like the REX for example, which was never made also seems a bit off, so I don't really see why a shotgun that was actually made and sold to the public is a problem.
Sorry to break your bubble people, but a russian mod named BAP already got there before you, populating the unpopulated areas, giving them artefact spawns and such.
Spotted the necbeard
Should be as it doesn't seem to be overwriting any files, at least with Arsenal overhaul. Not sure bout Warfare though.
Clear Sky consists mostly of autistic virgin neckbeard "intellectuals" with kalashnikovs and M16's. Just like in high school, the class "intellectual" hated Chad because Chad did nothing all day long except **** the hottest chicks in the school and smoke weed. Freedom is that Chad from highschool, but this time Chad has an LR300.
So like, is this supposed to be a hyper realistic simulator or some arcade combat simulator like the old HIND by Digital Integration?
CoCdater seems to be broken. Thing deletes itself when trying to update and gives me some longass error
Will this **** have everyday beaters and shitboxes too? The preview images were only showcasing hypercars and a Saab. I doubt everyone in the US of A drives an M3 or an SLS as their daily driver.
Since last thursday
So the M4A1 uses the 9mm silencer for some reason.
[error]Arguments : LUA error: ...:\s.t.a.l.k.e.r\clear sky\gamedata\scripts\_g.script:47: Abort(): Insufficient smart_terrain jobs gar_smart_terrain_6_6
Oh yeah, dedicated servers and lan support or some external host?
**** man, this sounds almost too good to be true