How is "structure_name linked_name;" not an object, but instead a memory pointer?
How is "structure_name linked_name;" not an object, but instead a memory pointer?
(Sorry to spam) fabiodan: The jitter sounds like something in the main frame loop updating in an incorrect order. If you have access to that, that's probably what I would investigate first.
Possibly: Camera position is being updated before it checks to see if the controls are pressed each frame iteration, though it seems highly unlikely judging by how organized Valve's coding is. Have you altered the game engine itself at all in your coding?
fabiodan: As for the jitter, It's probably something with the updated physics. I quit HL2 coding when they updated their multiplayer physics. If you do find a solution for this, I'm sure it would help everyone that would potentially wish to utilize this coding.
Try adjusting these:
static ConVar cam_idealyaw( "cam_idealyaw", "90", FCVAR_ARCHIVE ); // thirdperson yaw
static ConVar cam_idealpitch( "cam_idealpitch", "90", FCVAR_ARCHIVE ); // thirdperson pitch
My first guess would be to try adjusting the vales in cam_idealyaw. If that doesn't do it try cam_idealpitch, but it should be cam_idealyaw. Also, make sure you set maxpitch and maxyaw so that the new value can take effect (if necessary).
We are going to redo the mod under a different name etc. Will keep you posted.
well hello team. thanks for giving me this opportunity to work with you :)
There. Submitted the application. I hope you take me.
Hmm awesome mod idea. I'll submit an application for it. Needs a website that isn't a blog if you want to build a fanbase.
It died. We lost everything when my old computer's hard drive died.
I very much will. It would be a good experience for me to work on a non Half-Life mod.
Thanks. The first map is almost completed. We also have an LA Class submarine model almost completed. I will post both of these things up here once they are fully completed. You can go over to the website (Which has crappy hosting) if you want to see a pre-render of it. I'm glad you support the mod idea, I hope to look forward to seeing you in the server sometime soon.
HL2Files.com provides quality hosting for free. Unlimited of every resource if you need it. I got a nice site from them, Alienreform.moddb.com
Yeah, this is a submission to join your mod. I will do whatever you want me to do. I can do anything mod related really.
building is the only way to go.
okay i think everyone got mowed down by joe pesci's paparazi
I'm looking to increase my mod team's size from around a half a dozen to about a dozen. The Half-Life 2 modding process is going less painful than expected, but I still want to get something rolling. Contact me at wkunker@gmail.com if you want to work on a mod about aliens, and human civil war :p
This would have been sweet if they wouldn't have stopped.. I can't blame them coders are short these days.
Because the game is lame, this is a different feel of gameplay
******* umm, I'm trying to get everyone to scratch together to pack one hell of a punch into the HL2 engine. If we can get this
bad boy going soon enough, we may be able to control a chunk since the HL2 engine is new. Please all of the old modders that worked with me e-mail me at wkunker@insightbb.com and at wkunker@gmail.com. Let's get outselves a chunk of Half-Life 2 before other modders take it!
******* umm, I'm trying to get everyone to scratch together to pack one hell of a punch into the HL2 engine. If we can get this
bad boy going soon enough, we may be able to control a chunk since the HL2 engine is new. Please all of the old modders that worked with me e-mail me at wkunker@insightbb.com and at wkunker@gmail.com. Let's get outselves a chunk of Half-Life 2 before other modders take it!
******* umm, I'm trying to get everyone to scratch together to pack one hell of a punch into the HL2 engine. If we can get this
bad boy going soon enough, we may be able to control a chunk since the HL2 engine is new. Please all of the old modders that worked with me e-mail me at wkunker@insightbb.com and at wkunker@gmail.com. Let's get outselves a chunk of Half-Life 2 before other modders take it!
I don't recall there being any parachutes in starwars, but what about an escape pod, or a jet propulsion parachutistic thing...?
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