I make Star Wars: Empire at War: Forces of Corruption Mods and I also have a really cool YouTube channel called Manda-LORE.
I Like Star Wars (Old EU exclusivley), Love Lord of the Rings, and Warhammer 40,000 is pretty neat as well.
Every era of the Legends timeline is the goal, as for now we're focusing on the Rebellion Era, Clone Wars Era, and New Republic Era
A couple new maps,new units, new hero abilities, new cartoon style skins for most units, new music from the show, and a few bug fixes
thats what I plan on doing today
Here's the filefront mirror if Moddb isn't working: Gamefront.com
Im on it
Will we be seeing Nimbus Commandos as well?
T'is indeed. got it a hundred bucks lower than retail value
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Gives me hope for a lore accurate campaign map some day
Hopefully we'll get to t=see Vau and Braalor as well
The Bx wasn't in the books. Hell, its because of the show that this is from we didn't get to read a conclusion to the series!
Storm Troopers and Imperial Army Troopers are in squads, but the biker scouts are meant to fulfill that role
I'm basically just adding more variety of ground star fighters and tweaking how they behave and how the AI uses them. You'll still be able to call in conventional bombing runs to lay waste to bases and clumps of enemies, but the ground fighters will be there to support main land armies.
Yep, plex troooers fall under th category of surface to air capabilities.
My plan for artillery is, I want it to be able to reach out and touch you from across the map. I want it to be a battlefield threat that you need to eliminate if you wish to gain battlefield superiority. So my plan is to give all artillery units a crazy amount of range, but short visibility range, so you and your enemy must rely on scouts and keep your scouts alive, to bombard a target.
since the MPTL is a missile system and thus short range, I'm thinking I'm going to give the rebels an SPHA-T or a HAG for their artillery unit while keeping the MPTL as a short range defense system
Definitely not getting released this year lol.
Why is there not a Skyrim Risk?
Thats very hard to say at this point. It is quite an ambitious project that will no doubt take years to complete. However the team at the moment is focusing on the Rise of the Empire era, Rebellion Era and New Republic Eras as that has the most available models at the moment. I'll probably release some sort of demo after one or more of those eras are deemed playable, its impossible to say just yet
For the Rise of the Empire Era (specifically the Clone Wars), I really want to focus on the Star Wars: Republic Comics as well as some of the novels, so I'm afraid Ahsoka won't be appearing in the mod. As for Rex, Alpha-17 is going to be in the mod (which Rex is basically a copy and paste of).
As for Mandos, I have a roster written out for a Galactic Conquest Scenario focusing on the Mandalorian Civil War but I don't know If we'll be implementing it just yet, its not one of my main focuses at the moment, just a fun idea.
Regardless, Mandalorians will be a playable faction in some of the Old Republic Era, New Republic Era, New Jedi Order Era, and Legacy Era GC Scenarios.
I was thinking "Squad" but must have wrote "platoon" lol
looks awesome but I HAAAATE the voice acting. I have no idea why the battledroid voice lines are so whiny and annoying, as for the clones, they got Temura Morrison to do voice lines for Boba Fett in BF1, I don't see why they didn't get him to do the clones in this one?
Much aprciated! That has been something ive been meaning to do, I just havent gottrn around to doing
The victory was actually deployed earlier than intended, as a response to Grievous's push into the Core Worlds and the CIS beraking the seige at Foerost
0_o *mouth watering intensifies*
"Legends" as of 2014 basically means the entire Old Expanded Universe from before Disney bought the franchise and started working on their own Expanded Universe. So Rebels, TCW, Force Awakens, Rogue One and all of the marvel comics and new novels that are being released fall under the "Canon" category while everything that was previously published before 2014 is "Legends"
We're straying away from TCW and Rebels (Rebels being souly Disney Canon and TCW being both Legends and Disney Canon but too damaging to the Legends timeline itself) so the Arquitens Light Crusier (or Imperial Light cruiser as it's referred to as in Rebels) won't be appearing in this mod.
However the Gozanti is a different story as it being introduced as an Imperial ship in Fantasy Flight Game's Star Wars: Armada and Xwing before it appeared in Rebels, i have wanted to include it but cannot at the moment get my hands on a Gozanti Model. when that situation changes I fully intend to add the Gozanti.