This member has provided no bio about themself...
Good stuff. Nice to see there's still development going on.
Enjoying the game so for, but is there any way to disable the moseover/click sounds without muting the whole game? It's slowly driving me mad.
Sorry, yeah it is a Pseudo strain (I still abbreviate as I used to deal with microorganisms a lot, old habits die hard :P ).
If you're going for a GI level, then P. aeruginosa is the opportunistic human strain, the wiki page has a nice plate shot too. putrida is much nastier and soilborn, hence I was more than a little surprised to catch it from an operating theatre :/ Can't find any pictures, but if memory serves it's rodlike.
Money's a bit tight so I'll stick with the demo for now, but it looks promising; if it's still shaping up on payday I'll likely chip in :)
(Oh, and please add P. putrida as an enemy, that b*****d nearly killed me once, revenge would be sweet :P).
Picked it up as a physical copy; it's literally just fire and medic ops, but clunky as Hell, the dialogue is seriously cringeworthy too. Add in the fact there's no animation for vehicle cutting and punitive time limits; this title needs serious work to catch up with Emergency.
From experience with Excalibur games, I wouldn't hold your breath.
Most of the line have an borderline-autistic attention to detail, but often at the expense of playability.
Figured I'd bite and see what it's about.
One map; static but expands over time. The game just runs indefinately, and controls can be unresponsive.
There's some instructions if you dig around, but seeing as you have to micromanage every lane and junction it gets tedious really fast.
Reminds me a lot of Police Simulator in terms of gameplay and production value; if you enjoyed that great, otherwise I really can't recommend it, and I'm normally a fan of the German sims.
Fired NS back up after a long hiatus, was curious to see how dev was going.
Right now the engine seems pretty solid, so extra shinies are definately a welcome addition.
Still loving the game, great job man.
I'm thinking a system like the faction vehicles in Mercenaries could work; at a distance/to non-faction you pass muster, but hanging around faction members/guards at close range will blow your cover.
Guess this is what happens when you get a couple of amateur kids with no business sense who think they can play Notch...
You may have already done this, but make sure that you're selecting the version that matches the version of Java you have installed (32 or 64-bit).
Just downloaded 0.64, not seen anything run this smoothly in a long time, hell of an optimisation you've done here :)
I see now, the versions are the same but the approval backlog means it makes for sense to put every 3rd or so up on Desura?
(Version control and me aren't the best of friends; I insist on Lonewolfing code in our lab for that reason :s)
So we're using the BMT Micro changelogs rather than the Desura ones? The one here looks a little light...
Great news! Hopefully seeing an update will get some of the Steam whiners off your back.