Take control of a unique microbe that can dodge, tumble and weave through bodily tissues and avoid swarms of invasive pathogens. Accumulate a massive arsenal of antibiotic weaponry, upgrade your genome and cell structure, and unleash powerful metabolic abilities. Explore the human body, destroy invading diseases, assist the immune system, and ultimately, discover your origin and the fate of your host.

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RSS Articles
Sperm Assault and Fertilization Mission

Sperm Wranglin' Sperm Tactician

So I've just wrapped up the programming and art for the new sperm-related mission! Taking place inside the female fallopian tube, this mission requires you to intercept as many pathogens as you can while dodging giant sperm. The longer you last and the more sperm get through to the egg, the greater the reward (and if you stop all pathogens, one of those lucky sperm will fertilize an egg!).

Riding in alongside the sperm, pathogens come in increasingly larger waves with semi-random mixtures. Here are some of these nasty fellows:

  • G. clapperi (bacteria) - appearing as a linked pair of spiky cells, these enemies use a randomized wave-like pattern to avoid attacks. Damage the pair enough, and the cells will break apart; although weaker individually, you now have two separate annoyances to deal with. Inspired by N. gonorrhoeae.
  • H. vertex & H. hortex (virus) - these viruses don't have a complex pattern of movement, but instead rely on the motion of sperm to travel deeper into the fallopian tube. They are covered with a protective membrane which contains their inner proteins. Breaking this membrane will cause a massive chemical reaction, sending out blasts of toxins at right angles. Time it right, and you can annihilate masses of pathogens with this 'not-so-friendly fire'. Inspired by H. simplex.
  • M. concelios (bacteria) - These dangerous pathogens will let nothing stop their infection - including you! The closer you get to these bacteria, the more aggressive they'll pursue you. Their distinctive orange proteins act as a hazard warning, so you'd better think fast when they home in on you. Unfortunately, these pathogens can also 'surf' on fast-moving sperm, rapidly increasing their speed. Inspired by C. trachomatis.

I've been considering making an egg-specific mission as well, but I'm not quite sure how to approach it. If
it's just shooting down pathogens before they touch the egg, then it's pretty much the same mission as the sperm one. I'd like to do something a bit more clever, ideally involving the sperm as well. But I'd rather not have the player actively shoot down sperm, because then it's less about preventing disease and more about preventing conception!

Syndemic's Fun-cational Edu-tainment

Syndemic's Fun-cational Edu-tainment

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An explanation of what I hope to achieve with the educational side of Syndemic.

New Alpha Release

New Alpha Release

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Features of the new alpha release of Syndemic explained.

Syndemic Experimental Antibiotics

Syndemic Experimental Antibiotics

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A new video showing some of the unique weapons that you will encounter in Syndemic.

Syndemic Campaign Modes

Syndemic Campaign Modes

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Explanation of the two major game modes under construction for Syndemic.

RSS Files
Syndemic Sandbox Demo 1

Syndemic Sandbox Demo 1

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This is a work-in-progress build demonstrating a cross-section of the full game.

Syndemic Action Demo

Syndemic Action Demo

Demo 1 comment

Updated 12/22/12. New version uploaded that has difficulty levels: Casual, Gamer, and Hardcore. You should only try Hardcore after you master Gamer difficulty...

Comments  (0 - 10 of 51)
Epiceco
Epiceco

Just bought this game, looks very promising hoping to see it soon on steam :).

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Adjuvant Creator
Adjuvant

Thank you very much! That would be the ultimate goal for me, I think! Let me know what you think of the current state of the game. It will continue to improve, so thanks for the support :)

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Epiceco
Epiceco

Hmmmmm it's quite fun to play right now but honestly there are 2 major things bugging me right now, the lack of options menu and the resolution is stuck on one setting which isn't great. Overall gameplay is fun but minorly repetative but it seems to be going in a good direction, keep up the great work.

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Adjuvant Creator
Adjuvant

Thanks for the feedback.

Hmm, well the option button is below the tutorial button once you start the game, not sure if you missed it or do you mean something else?

Yeah the lack of resolutions is a problem. I was hoping to find a shortcut to increase it, but it turns out I have to re-do most of the graphics in order to make it look nicer at a higher resolution. It's not impossible to fix but it will take longer than I thought. But it was stupid of me to make it so small to begin with.

Yeah I'm a little worried about repetitiveness. The Story mode will have at least 8 different mission types to hopefully keep things fresh, but the Action mode needs some more work to fix that.

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Epiceco
Epiceco

For the menu i meant little things like rebindable keys, just small things like that, because they improve the overall quality of the game. Right now i'm not going to be to critical of the game since it's in alpha however i do expect things like these (rebindable keys, high resolution, maybe a Gui size/ ability to move GUI around) in a full release. However i am not a coder so i asume this take some time to make/work on and i don't mind waiting if the end game is going to be great.

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Adjuvant Creator
Adjuvant

Okay, thanks for letting me know what you expect. I'll probably save the improved resolutions for the next next release, because I want to make test it a lot rather than rushing it out. But the other options you mention are great ideas, and I can probably get most of them done sooner. The GUI probably won't be as customizable as an MMO for example, but I can experiment with scale and location of health bars/icons etc.

I think most buttons should be customizable as well!

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Deathninja82
Deathninja82

Money's a bit tight so I'll stick with the demo for now, but it looks promising; if it's still shaping up on payday I'll likely chip in :)

(Oh, and please add P. putrida as an enemy, that b*****d nearly killed me once, revenge would be sweet :P).

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Adjuvant Creator
Adjuvant

Thanks a lot for your support (if you do decide to spend your money on it!). I should have an updated Alpha version released very soon on Desura, and I'll continue to update the demo as well.

Oh yeah, if you have a link to that microbe feel free to send it to me! Is that a pseudomonas strain? I'm itching to put in an intestine-type level because I had a serious food poisoning incident a while back, and I'd love to replay it as a battle (with my cells as winner, this time!).

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Deathninja82
Deathninja82

Sorry, yeah it is a Pseudo strain (I still abbreviate as I used to deal with microorganisms a lot, old habits die hard :P ).

If you're going for a GI level, then P. aeruginosa is the opportunistic human strain, the wiki page has a nice plate shot too. putrida is much nastier and soilborn, hence I was more than a little surprised to catch it from an operating theatre :/ Can't find any pictures, but if memory serves it's rodlike.

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Adjuvant Creator
Adjuvant

The hardest part is figuring out how to differentiate all of these rod-shaped ones from each other! Very weird that you caught a soil pathogen... my science career is mostly based around the helpful nitrogen-fixing strains, so I tend to think of them as peace loving hippies. But just working on this game has taught me a ton of stuff about the nasty ones already.

I'd love to include even weirder micro-organisms like archea and algae (as bad guys, of course). I'm trying to think of a cool way to battle prions, but it's tricky to figure out how they would fight.

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