Kuznetsovsky, Sph!nx, riccardo_deias, moddlord1 Thank you guys! We're so glad you like what we're producing! :) Will make an update with the scene once we have it implemented!
Thank you for the comments and suggestions! Good tip! We've talked about redesigning the trees, maybe make them more tropic looking. When and if we do that, we'll definitely be thinking about the angle variations as well!
Glad you like what we've shown so far! We're working on designing some new areas now that we think are pretty cool! Can't wait to show those as well!
Unity4 supports Linux as well. If we end up on a publishing platform that supports it, like steam, I don't see why we won't come out with a linux version as well :)
Thank you! We try to put some thought into our creature designs, and keep the designs around their function in game. Glad it communicates like that as well!
Cool! We're looking into getting ahold of someone who writes shaders for Festival of Magic too at some point. Don't have that expertise at the studio today.
I use a Samsung Galaxy Note 10.1 so I'm happy to see that you're planning on Android as well! Your game is very much on my radar :D
Yeah, the path follow on Gnart (the little guy) is extremely crude :) We're looking at a soloution similar to what you are suggesting. Have him pick out a vector towards the main character and then pathfind his way there.
As for the dead bodies on the battle field; thank you for commenting on it. We haven't landed on a final solution there, but we don't want the battlefield to feel confusing for sure.
Thank you guys! So cool to hear all your continued support! Like Bendik said, we're having lots of fun making this! Couldn't ask for a better job! It's been great getting some interactions and gameplay into this scene as well today. More to come!
Thank you! The first concept art piece for this one is the Crystal Elevator Tower in the images section. We'll post the final concept and screens from the in game scene next week.
Thank you!
Kuznetsovsky, Sph!nx, riccardo_deias, moddlord1 Thank you guys! We're so glad you like what we're producing! :) Will make an update with the scene once we have it implemented!
Thank you for the comments and suggestions! Good tip! We've talked about redesigning the trees, maybe make them more tropic looking. When and if we do that, we'll definitely be thinking about the angle variations as well!
Glad you like what we've shown so far! We're working on designing some new areas now that we think are pretty cool! Can't wait to show those as well!
Thanks! You should check out Hans Kristian's 3d model of him over in our news section!
Hahaha! Yeah, well we're trying to inject other elements we like into it as well! Glad we manage to get you excited!
So glad you like it so far! Hope we can continue raising the bar ;) Thanks for tracking!
Unity4 supports Linux as well. If we end up on a publishing platform that supports it, like steam, I don't see why we won't come out with a linux version as well :)
Yup! We've gotten the devkit and are experimenting with the OUYA now :)
Thanks! :D Yeah, we think he turned out kinda cool! Glad we're hitting that balance!
Thanks man! Yeah, the eyebrows really does it :D
Thank you! We try to put some thought into our creature designs, and keep the designs around their function in game. Glad it communicates like that as well!
Cool! We're looking into getting ahold of someone who writes shaders for Festival of Magic too at some point. Don't have that expertise at the studio today.
I use a Samsung Galaxy Note 10.1 so I'm happy to see that you're planning on Android as well! Your game is very much on my radar :D
Looking good! Do you guys write your own shaders in house?
Thanks!
Thank you!
Thanks! Crits and kudos definitely noted :)
Thanks guys! So glad to hear you like our game so far!
Tracking! Looks great so far guys! Dig the stylization!
Sithpal: Thanks! What's a cazador (other than hunter in Spanish? )
Hakumen: Thank you!
Glad you guys like! There will be more monster stuff soon! :)
Of course! We'll let you know as soon as it's on there!
MrMazure, Hakumen: thank you for voting! Much appreciated!
Looks great! The 3D work is very true to the concept art! Kudos!
Thanks guys! Glad you liked the process shots! I'll try to do posts like this every now and then!
Thank you! Both Frits and myself use Photoshop for all the concept art and design work.
Thank you! Happy you like!
I'll send Tim a mail and make sure he swings by here to see the props from you guys! Thanks!
Thank you! Awesome to hear you like the artwork!
Thank you for your thoughts!
Yeah, the path follow on Gnart (the little guy) is extremely crude :) We're looking at a soloution similar to what you are suggesting. Have him pick out a vector towards the main character and then pathfind his way there.
As for the dead bodies on the battle field; thank you for commenting on it. We haven't landed on a final solution there, but we don't want the battlefield to feel confusing for sure.
Thank you guys! So cool to hear all your continued support! Like Bendik said, we're having lots of fun making this! Couldn't ask for a better job! It's been great getting some interactions and gameplay into this scene as well today. More to come!
Thank you! The first concept art piece for this one is the Crystal Elevator Tower in the images section. We'll post the final concept and screens from the in game scene next week.