Concept artist at SnowCastle Games.

Comment History  (0 - 30 of 120)
dCepT
dCepT Feb 17 2014, 9:13am replied:

We're aiming to relaunch the 20th of February. Putting the finishing touches on everything these days!

+1 vote   game: Earthlock: Festival of Magic
dCepT
dCepT Dec 5 2013, 7:54am replied:

Thanks! Glad you dig!

+1 vote   game: Earthlock: Festival of Magic
dCepT
dCepT Dec 5 2013, 7:54am replied:

Thank you! Good to know we have people rooting for us!

+1 vote   game: Earthlock: Festival of Magic
dCepT
dCepT Dec 5 2013, 7:54am replied:

Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)

+1 vote   game: Earthlock: Festival of Magic
dCepT
dCepT Nov 14 2013, 1:21pm replied:

Thank you!! Yeah we're stoked about the WiiU as well! Glad you dig the logo animation!

+3 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Nov 4 2013, 2:13am replied:

CadianConscript:Thank you! We're humbled by all the support we're getting. We'll do our best to deliver an awesome game!

+1 vote   article: Festival of Magic has been greenlit!!
dCepT
dCepT Nov 1 2013, 9:03am says:

Maxen1416, Demonz312, b0untyHunt3r, tlewis: Thank you guys! We're super stoked!

+2 votes   article: Festival of Magic has been greenlit!!
dCepT
dCepT Oct 18 2013, 4:10am says:

@Sweetbeast, @Tonbery, @b0untyHun3r Thanks for the support guys!

+1 vote   article: Festival of Magic on Steam Greenlight, also new art!
dCepT
dCepT Oct 17 2013, 3:24am replied:

Thanks! Fingers crossed ;)

+3 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Oct 17 2013, 3:24am replied:

The combat will definitely evolve as we move into the beta phase. We definitely want the combat to feel like it has as much flow as possible. We appreciate the feedback! Thanks!

+2 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Oct 7 2013, 7:09am replied:

@supragamer:

I asked our programmer, here's what he said;

It's sort of a combination of the two. The combat stage for any area the player is in loads up in tandem with said area. When combat initiates, we spawn the enemy you've encountered as well as the player combat team. When the combat is over, we delete the combat characters and resume play in the scene you were in.

So neither of the scenes gets loaded/unloaded during combat. We're doing it this way to minimize loading time when you enter combat.

I'm paraphrasing, so if I'm not making sense, please let me know and I'll have Eivind clarify more :)

+3 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Oct 7 2013, 2:44am says:

Looks awesome! Dig you guys' shaders! The art direction jives too! At least for me, all the silhouettes are very readable, which of course is important in a game like this! Much kudos! Can't wait to play :)

+3 votes   media: Alpha gameplay
dCepT
dCepT Oct 7 2013, 2:40am says:

Thanks guys! This area will hopefully be seen in the beta.

+1 vote   article: New areas pt. 1
dCepT
dCepT Oct 5 2013, 4:23am replied:

Thank you! Stoked that you dig the visuals in FoM!

Upvoted Undead on Steam just now!

+1 vote   game: Undead Overlord
dCepT
dCepT Oct 4 2013, 4:55am replied:

Thanks, Ivan! Great to hear that you like the visuals!

+1 vote   game: Earthlock: Festival of Magic
dCepT
dCepT Oct 4 2013, 4:42am says:

Hey guys! It was good meeting you at PAX (I'm Fredrik from SnowCastle Games, Cameron and I connected over on LinkedIn a little while ago as well). The game looks great! Best of luck on your kickstarter! I've backed and tweeted about it!

+3 votes   game: Undead Overlord
dCepT
dCepT Oct 4 2013, 4:36am replied:

Thank you for the more in depth feedback! I'll pass this along to our AD and composer to look at and have a listen to your track :)

+2 votes   article: Gameplay Video
dCepT
dCepT Oct 4 2013, 4:34am replied:

Thank you for your feedback! We agree on the time spent watching effects and animations in combat, definitely, and have been discussing how to deal with that for the final game. We're not sure yet if we'll speed up animations, or give you the options to hit a button to skip or something else entirely. We are however keeping it very much in mind! The combat needs to feel like it's flowing for the final game.

I'm having our AD, who also directs the composer have a look at your comments on the music.

Again, thank you for your feedback!

+2 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Oct 2 2013, 7:29am replied:

Wow! Awesome to hear that kind of feedback! Thank you so much! Yeah, we're happy about what we've achieved whithin the timeframe and concerning the team size. We're working on new features, areas, monsters and NPC's these days!

+2 votes   article: Gameplay Video
dCepT
dCepT Oct 2 2013, 7:27am replied:

Thank you! So glad you like! Yeah, there will be more work put in on animations across the board as we progress.

+1 vote   article: Gameplay Video
dCepT
dCepT Oct 2 2013, 7:26am replied:

Thanks! We're going as fast as we can! ;) Frits and me are planning out new areas for the first episode as I'm writing this! Have you signed up for the beta?

+1 vote   article: Gameplay Video
dCepT
dCepT Oct 2 2013, 7:25am replied:

PAX was pretty awesome! We brought a playable alpha, so we had players actually playing our game for the first time! Day one was a pretty nervous experience, but we got so great feedback from everyone who tried it! Very cool to get to see people play it and observe their reactions!

+1 vote   article: Gameplay Video
dCepT
dCepT Oct 1 2013, 1:40pm says:

Thank you!

+1 vote   media: Festival of Magic Alpha Gameplay
dCepT
dCepT Sep 25 2013, 2:43am replied:

Haha! Maybe if the game is a success we should make a USB controlled desk-crane :D

+1 vote   media: Dockyard concept art
dCepT
dCepT Sep 25 2013, 2:42am replied:

Thank you! Those guys are Frits' designs, I just did the painted version in the other piece. So glad you like 'em!

+1 vote   media: Barnacle Concept Art
dCepT
dCepT Sep 25 2013, 2:41am replied:

Glad we got the update out before you forgot! There is some more video footage upcoming as well.

+1 vote   media: Barnacle Concept Art
dCepT
dCepT Jul 12 2013, 5:51am replied:

Appreciate it, man! Glad you like!

+2 votes   media: Dockyard concept art
dCepT
dCepT Jul 11 2013, 3:00pm replied:

:D Awesome that you think so much of our stuff! Thank you!

+2 votes   article: Concept art update and PAX!
dCepT
dCepT Jul 11 2013, 2:59pm replied:

Glad you dig!

+1 vote   article: Concept art update and PAX!
dCepT
dCepT Jul 11 2013, 2:59pm replied:

Thanks! We'll keep the eye festival going, hopefully! :D I'll make sure that I make a post once we have the textured models coming out of this in game!

+1 vote   article: Concept art update and PAX!
dCepT
dCepT Jul 11 2013, 3:46am replied:

Thanks!

+1 vote   media: Dockyard concept art
dCepT
dCepT Jul 11 2013, 3:46am replied:

Thanks! :D

+1 vote   media: Dockyard concept art
dCepT
dCepT Feb 21 2013, 9:43am replied:

Thank you for the comments and suggestions! Good tip! We've talked about redesigning the trees, maybe make them more tropic looking. When and if we do that, we'll definitely be thinking about the angle variations as well!

Glad you like what we've shown so far! We're working on designing some new areas now that we think are pretty cool! Can't wait to show those as well!

+1 vote   media: Plumpet Island
dCepT
dCepT Jan 22 2013, 2:19am replied:

Thanks man! Yeah, the eyebrows really does it :D

+1 vote   media: Crabler
dCepT
dCepT Jan 16 2013, 5:37am replied:

Cool! We're looking into getting ahold of someone who writes shaders for Festival of Magic too at some point. Don't have that expertise at the studio today.
I use a Samsung Galaxy Note 10.1 so I'm happy to see that you're planning on Android as well! Your game is very much on my radar :D

+1 vote   media: shader test 02
dCepT
dCepT Jan 14 2013, 4:08am says:

Looking good! Do you guys write your own shaders in house?

+1 vote   media: shader test 02
dCepT
dCepT Jan 11 2013, 3:49am replied:

Thanks!

+2 votes   article: Zenit Desert - Concept art post
dCepT
dCepT Nov 1 2012, 2:39pm replied:

I'll send Tim a mail and make sure he swings by here to see the props from you guys! Thanks!

+1 vote   article: Fan art!
dCepT
dCepT Oct 27 2012, 4:41am replied:

Thank you! The first concept art piece for this one is the Crystal Elevator Tower in the images section. We'll post the final concept and screens from the in game scene next week.

+1 vote   article: New environment in progress
dCepT
dCepT Oct 18 2012, 1:05pm replied:

Thank you! I'm proud to be working with the people around me at SnowCastle! It's a talented bunch :) We're all excited for the nice feedback we're getting! Thanks for the support!

+1 vote   media: Festival of Magic - pre-alpha gameplay footage!
dCepT
dCepT Oct 17 2012, 3:22am replied:

Thank you! So cool to hear that you like how it looks so far! Hopefully it'll be even better down the line ;)

+4 votes   article: Festival of Magic - pre-alpha gameplay footage!
dCepT
dCepT Oct 12 2012, 9:58am replied:

Thanks ~cHendler~! Glad you like our little weaponry selection!

+1 vote   article: Project FoM weapons!
dCepT
dCepT Sep 24 2012, 2:34am replied:

Yeah we were pretty stoked that Tim got that inspired by our stuff :)

+1 vote   article: Fan art!
dCepT
dCepT Sep 21 2012, 10:17am replied:

Thanks! Hope we can upload a few seconds of gameplay soon as well :)

+1 vote   media: Screenie
dCepT
dCepT Sep 18 2012, 7:35am replied:

Thank you!

+1 vote   media: Desert Entrance Screenshot
dCepT
dCepT Aug 15 2012, 12:14am replied:

:D Thank you so much! I always strive to deliver something the guys I hand it off to enjoy working with.

+1 vote   media: Mine Worker Concept art
dCepT
dCepT Aug 7 2012, 3:07am replied:

I'll take a comparison to TF2 art as a compliment any day! Thanks! He was a ton of fun to design!

+1 vote   media: Mine Worker Concept art
dCepT
dCepT Aug 6 2012, 7:09am replied:

Thanks! Glad you like 'em! Yeah, we're trying to give it our own look.

+2 votes   media: 3D concept of the first protector character
dCepT
dCepT Aug 6 2012, 3:39am says:

Nice post! Dig the dimensions existing in the same space! Should make for some really cool gameplay. Looking forward to seeing more!

+1 vote   article: How the Dimensions work together
dCepT
dCepT Aug 3 2012, 6:21am replied:

Sweet! Glad you dig! We can't wait to have this guy animated!

+3 votes   article: Creating the Miner
dCepT
dCepT Aug 3 2012, 5:33am replied:

So happy you like them! More to come!

+2 votes   media: Mine Worker
dCepT
dCepT Jul 31 2012, 1:33am replied:

Thank you! We're having a blast making it, and we hope it'll show in the final product!

+1 vote   article: Festival of Magic
dCepT
dCepT Jul 27 2012, 8:10am says:

Thanks for tracking Project FoM!

+1 vote   member: leezer
dCepT
dCepT Jul 27 2012, 8:09am says:

Thank you for tracking our game, Project FoM!

+1 vote   member: StryderAR
dCepT
dCepT Jul 27 2012, 8:07am says:

Thank you for tracking Project FoM! Appreciate the support!

+1 vote   member: Kasoki
dCepT
dCepT Jul 27 2012, 8:02am says:

Thank you for tracking Project FoM! Glad for the support!

+2 votes   member: rottenhedgehog
dCepT
dCepT Jul 26 2012, 4:05pm replied:

Thank you so much! Awesome to hear! We'll make sure to keep this place updated!

+2 votes   game: Earthlock: Festival of Magic
dCepT
dCepT Jul 26 2012, 12:56pm replied:

Thanks! We'll be adding more stuff as we go! Stay tuned! :)

+1 vote   media: Amon
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