Concept artist at SnowCastle Games.
We're aiming to relaunch the 20th of February. Putting the finishing touches on everything these days!
Thanks! Glad you dig!
Thank you! Good to know we have people rooting for us!
Thanks for your input! Yeah, there's definitely work to be done on the visuals still :)
Thank you!! Yeah we're stoked about the WiiU as well! Glad you dig the logo animation!
CadianConscript:Thank you! We're humbled by all the support we're getting. We'll do our best to deliver an awesome game!
Maxen1416, Demonz312, b0untyHunt3r, tlewis: Thank you guys! We're super stoked!
@Sweetbeast, @Tonbery, @b0untyHun3r Thanks for the support guys!
Thanks! Fingers crossed ;)
The combat will definitely evolve as we move into the beta phase. We definitely want the combat to feel like it has as much flow as possible. We appreciate the feedback! Thanks!
I asked our programmer, here's what he said;
It's sort of a combination of the two. The combat stage for any area the player is in loads up in tandem with said area. When combat initiates, we spawn the enemy you've encountered as well as the player combat team. When the combat is over, we delete the combat characters and resume play in the scene you were in.
So neither of the scenes gets loaded/unloaded during combat. We're doing it this way to minimize loading time when you enter combat.
I'm paraphrasing, so if I'm not making sense, please let me know and I'll have Eivind clarify more :)
Looks awesome! Dig you guys' shaders! The art direction jives too! At least for me, all the silhouettes are very readable, which of course is important in a game like this! Much kudos! Can't wait to play :)
Thanks guys! This area will hopefully be seen in the beta.
Thank you! Stoked that you dig the visuals in FoM!
Upvoted Undead on Steam just now!
Thanks, Ivan! Great to hear that you like the visuals!
Hey guys! It was good meeting you at PAX (I'm Fredrik from SnowCastle Games, Cameron and I connected over on LinkedIn a little while ago as well). The game looks great! Best of luck on your kickstarter! I've backed and tweeted about it!
Thank you for the more in depth feedback! I'll pass this along to our AD and composer to look at and have a listen to your track :)
Thank you for your feedback! We agree on the time spent watching effects and animations in combat, definitely, and have been discussing how to deal with that for the final game. We're not sure yet if we'll speed up animations, or give you the options to hit a button to skip or something else entirely. We are however keeping it very much in mind! The combat needs to feel like it's flowing for the final game.
I'm having our AD, who also directs the composer have a look at your comments on the music.
Again, thank you for your feedback!
Wow! Awesome to hear that kind of feedback! Thank you so much! Yeah, we're happy about what we've achieved whithin the timeframe and concerning the team size. We're working on new features, areas, monsters and NPC's these days!
Thank you! So glad you like! Yeah, there will be more work put in on animations across the board as we progress.
Thanks! We're going as fast as we can! ;) Frits and me are planning out new areas for the first episode as I'm writing this! Have you signed up for the beta?
PAX was pretty awesome! We brought a playable alpha, so we had players actually playing our game for the first time! Day one was a pretty nervous experience, but we got so great feedback from everyone who tried it! Very cool to get to see people play it and observe their reactions!
Haha! Maybe if the game is a success we should make a USB controlled desk-crane :D
Thank you! Those guys are Frits' designs, I just did the painted version in the other piece. So glad you like 'em!
Glad we got the update out before you forgot! There is some more video footage upcoming as well.
Appreciate it, man! Glad you like!
:D Awesome that you think so much of our stuff! Thank you!
Thanks! We'll keep the eye festival going, hopefully! :D I'll make sure that I make a post once we have the textured models coming out of this in game!