"I remember standing on the bridge with you and watching the destruction of the Republic—watching ships full of soldiers and Jedi burn and die. I remember the look you had when you turned to me. It was the longest you'd ever looked at me. You didn't say anything—just a nod. Events move quickly then, even in my dreams. Flashes, explosions, you—falling. I could feel the pain around me. And then the memory. The drifting hulks of the Mandalorian ships, the dead—allies, friends, strangers. And then the echo. Lingering. The sound I awaken to in my nightmares. Does anyone deserve the Mandalorians' fate? Even some of their conquered worlds fared better. It was nothing more than a slaughter. A slaughter caused by one of my creations. Blame lies with me, for creating it. The situation forced your hand, anger forced mine. You realized that unless action was taken, the fleet would be destroyed, and the Republic would fall. None of us realized the magnitude of what we unleashed." - Bao-Dur

RSS Reviews
9

Sins of a Galactic Empire

Mod review

Never having played any of the other sins games before and my sole purpose for buying rebellion being for this mod and one other, I'd have to honestly give the game a nine out of ten.

Some reviews talk about the income rates being outlandish and crazy, but to them I raise two arguments. One, if the currency is really that bad, or the mod in general is really bad to them, then they could always not play it and play the base game or swap to a different mod.

But second, (And also one of the few reasons I give it a nine and not a ten) it seems like there's still some cleaning up or refining that could be done, or is in progress. Whether or not it's being looked at, will ever be looked at, or maybe it was even intentional... There's some elements in the game that seem rough. For instance, starting with over nine hundred capital ship crews. Or how most frigates and corvettes are generally pretty bad depending on your faction. (I.E. Empire's only real viable ships are the ISD Command Ships, ISD II's, and Tectors which, If possible, it would be neat to see some slight variations in the models but I can imagine that being pretty hard to pull off.)

Now don't get me wrong, I definitely see this as being a capital ship oriented game and I personally love how it is, but I digress.

More or less, I like to think of Sins of a Galactic Empire as its own game rather than to stack it against the vanilla Sins or other Mods because when that happens, no one's ever happy about the slightest details.

I'm eager to hang around and see how this mod develops and definitely can't wait to see the new factions. So if anything, To the Mod Developers: Keep up the awesome work!

10

Alliance at War

Mod review