I've been talking to Supercrumpets and he said it is somewhat impossible to add units into the game. Have you found a way to add units?
I've been talking to Supercrumpets and he said it is somewhat impossible to add units into the game. Have you found a way to add units?
Well, you can give me notes. That way I can fully cover your mod.
^ That was me, I did not realize I was signed out ^
Yeah, I do admit I did not cover as much as I preferably wanted to do, and I do sincerely apologize for that. I did not have a plan written out for the mod review, but now I know somewhat how to correctly cover a mod fully. I am planning to do another review of your mod when you release a full version of the game, maybe with you and myself doing the review if you're okay with that. I do thank you for what you've said, I don't get a lot of advice for making my content better.
Do you play R.U.S.E often? If so, I sometimes record some of my games and put it on YouTube. Would you be interested to do so?
I think he said he already has an historian helping him with the mod.
I know right! This mod is awesome. It makes you wonder, what the hell were the devs doing when they made this game. This mod is more realistic than the actual game itself.
SuperCrumpets, I did a mod review of your balance mod. It was of the RSCBM 0.87a. I was just wondering how you think I did.
The video:
Great work on the mod, and why are the supply depots weird on the campaign maps?
Remember, the key word is about. That means it might not be released when you guys would've wanted him too. He does not get paid for this, strictly a hobby for him.
Show some decency...
Will the bugs be in the way of the gameplay? I understand this will be an alpha, but can you say how the bugs will interfere with it.
Are the bugs in the alpha serious, or minor?
According to the Tale Worlds page, the zombies will be an unplayable faction.
Yup, the alpha will be released on the twenty-second.
La_grandmaster, if you're saying that it will be buggy; like any other released mod, I would've been fine with waiting a bit longer. Will the bugs be in the way of the gameplay or minor?
People need to stop saying this mod is dead. La_grandmaster has a job, mod developing is an hobby. Sure he can be more informative, but we all have our faillings.
This mod has cars and helicopters, probably isn't easy to mod. Plus he is a one man team. I heard he was helping with the Viking DLC. Is that correct?
No you don't understand, it's just La_grandmaster. This is a hobby for him, he'll release it when he feels when it's done.
Yeah, I was saying if he didn't change it throughout the whole mod's life
I would assume not, this guy has been working on the mod for a long time. I would be shocked if it's the same
I don't want to sound mean, but can you adjust the damage and accuracy of the automatic weapons? They seem a waste to buy, and horribly inaccurate. I know automatic weapons, at the time, were horrible; but not as horrible as in the game.
How often do you have the oppurtunity to work on this mod?
Is this multiplayer, or singleplayer?
You guys should change the Chinese's goverment to Nationalists. Since the communists didn't take over after the war, but they were around when the war started.
A good idea would be add them as a bandit/rebel faction. Having their own hidouts and other stuff.
La_Grandmaster, will you still mod after you release the reckoning?
He'll release it when he releases it.
He doesn't care if people think he's taking too long.
Shut_
joined
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