S.T.A.L.K.E.R. , tried but never found a better game.

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Yantar Sky 2
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loner85 May 20 2013, 3:20pm says:

Hm, the sky is too colourful, but imo more mysterious. Maybe the explanation is the PSY-loaded atmosphere :D

+2 votes     reply to comment
d4v33edz May 20 2013, 3:39pm replied:

It's a weird place Yantar, so it should have the sky to match, and that's the balance trick, not to go overboard with effects yet keep the atmosphere creepy :/
Tricky :D

Thanks again loner

+1 vote     reply to comment
ketxxx May 20 2013, 7:22pm says:

Not bad, but imo you could do with adding some fog to the level to help it feel more mysterious. Apart from that, things appear to be shaping up nicely by that screen. :)

+2 votes     reply to comment
d4v33edz May 21 2013, 1:53am replied:

Yes, going to add some fog to it, just how much without losing too much definition, I will juggle with the fog_distance/fog_color/fog_density and the far_plane after work today.
Thanks again :)

+1 vote     reply to comment
ketxxx May 21 2013, 8:08am says:

Well, as you don't want the fog really thick you could try something like;

far_plane = 100
fog_distance = 100
fog_color = 0.015, 0.015, 0.015
fog_density = 0.35
env_ambient = ambient_env_fog

You could also add some sky rotation as well to make things look extra nice in-game.

+2 votes     reply to comment
d4v33edz May 21 2013, 11:03am replied:

OK, going to try these settings a post a screen, lets see :)

+1 vote     reply to comment
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Thanks again to: LoNer1, Ket, Meltac, Vincent Vega and DMX (boutch71 & Saruman) for textures and shaders (and inspiration)

Changed from default to this, added gradient flare, trying to keep the atmosphere of the level. 2nd attempt, should also mention in game time approximately 08:00 on both screens

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May 20th, 2013
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