S.T.A.L.K.E.R. , tried but never found a better game.

Comment History  (0 - 30 of 2,692)
d4v33edz
d4v33edz 2hours 41mins ago replied:

Hi there, hows things?

+1 vote   member: d4v33edz
d4v33edz
d4v33edz 7hours 51mins ago replied:

So was I until I got a CTD, about 2 minutes after taking this screen. Time for some investigation work.

+1 vote   media: Lost Alpha #18 Heading toward Pripyat
d4v33edz
d4v33edz 23hours 1min ago replied:

- "but we might also ask Sidorovich to order some high quality food" at that rogues prices!!!??? F~*ck that! meet me in the Bar, I can cover the drinks from my last raid, we can sort the food out between us :D

+1 vote   media: M.E.R.R.Y Christmas
d4v33edz
d4v33edz 23hours 5mins ago says:

With you man, pass me cigarette :)

+2 votes   media: Merry Christmas #2
d4v33edz
d4v33edz Dec 18 2014, 12:35pm says:

Yeah, Happy Christmas to you all, stay safe my friends.

I ain't moving from the Bar, got warmth, drink and company, why the hell would I go out into the zone and freeze my *** off, Barkeep can keep his "well paid jobs" until after!

+2 votes   media: M.E.R.R.Y Christmas
d4v33edz
d4v33edz Dec 15 2014, 1:03am says:

I would stay well away from this, the rest of the projects on this WFunder look highly suspicious, youtube videos and google images. Would WG create a funding page with no guarantees of your money back? Plus the fact that our old friend "Project Tool" is heavily featured.
They have control over all comments posted, so they won't face a backlash like last time.

+1 vote   article: STALKER Apocalypse KickStarter
d4v33edz
d4v33edz Dec 14 2014, 1:15pm says:

Winner! Anticipation increase.

+9 votes   media: 'Going Underground'
d4v33edz
d4v33edz Dec 13 2014, 11:02am says:

Very dark and sinister, nice.

+1 vote   media: Night of the living death
d4v33edz
d4v33edz Dec 10 2014, 12:51pm replied:

Got my vote also, the work you have put into this over time is immense.

+1 vote   mod: STALKER: Twilight K.E.T. 2.ZERO
d4v33edz
d4v33edz Dec 10 2014, 12:43pm says:

It's this eye for detail, (the extra effort that goes into adding things like this), is becoming a hallmark of your mod.

+2 votes   media: Crap guages & dials revamped
d4v33edz
d4v33edz Dec 8 2014, 12:57am says:

You have gone to a lot of work, thanks for putting all these (and this) together.

+5 votes   media: SIGEROUS (SGM) mod page is up
d4v33edz
d4v33edz Dec 7 2014, 4:11pm replied:

The first time I visited it (while having a wander round) it was empty, this time I went there to meet Guide. A strangely evocative place.

+2 votes   media: Lost Alpha - An old Church
d4v33edz
d4v33edz Dec 7 2014, 3:03pm replied:

Aha, us dad's have our uses (from time to time), glad you got all your work back,

+2 votes   media: I'm not dead ... yet
d4v33edz
d4v33edz Dec 7 2014, 6:56am says:

Nice, thanks for the upload

+2 votes   download: GenezisO's Smrter Pripyat 0.41 All in One Pack
d4v33edz
d4v33edz Dec 7 2014, 6:07am replied:

Edit: That works, it looks and sounds great, nice work!

+1 vote   article: Updates
d4v33edz
d4v33edz Dec 7 2014, 6:02am says:

Did you get all your PC issues sorted and data back?

Good to see you posting again :)

+2 votes   media: I'm not dead ... yet
d4v33edz
d4v33edz Dec 7 2014, 6:00am replied:

It look's great and the shaders are now sorted, so I should see some more differences, unfortunately I am currently in an underground location trying to get out! :)

+1 vote   media: Lost Alpha - Random #4
d4v33edz
d4v33edz Dec 5 2014, 4:02pm replied:

It's amazing how looking down the wrong end of a Spas can "persuade" people to seeing things from your perspective, a most convincing point maker :)

+1 vote   media: Anyone for some head of boar?
d4v33edz
d4v33edz Dec 5 2014, 2:52pm replied:

OK, that is how I may have got it wrong. Will have another look tomorrow, got all day set for this

+1 vote   article: Updates
d4v33edz
d4v33edz Dec 5 2014, 2:16pm says:

With that weapon=Lord of the land!

+1 vote   media: oh yeah
d4v33edz
d4v33edz Dec 5 2014, 12:29pm replied:

Thx, downloaded and installing, first impression - looking good, slight problem with shaders but I will have proper look over the weekend.

+1 vote   article: Updates
d4v33edz
d4v33edz Dec 4 2014, 2:22pm says:

Looks great, that sky!

+4 votes   media: Lost Alpha Developer's Cut
d4v33edz
d4v33edz Dec 4 2014, 2:17pm says:

100ru a slice!!!?? You been hanging around with Sidorovich and picking up his pricing habits, suppose it will seem a bargain after a few drinks! :)

+1 vote   media: Anyone for some head of boar?
d4v33edz
d4v33edz Dec 4 2014, 2:13pm says:

Sounds great, will this update require a new game?

+1 vote   article: Updates
d4v33edz
d4v33edz Dec 4 2014, 2:11pm says:

Hello and thanks for the request.

+1 vote   member: NihadGondžo
d4v33edz
d4v33edz Dec 4 2014, 2:07pm replied:

That's so true, though I keep hearing a rustle in the undergrowth, worrying :)

+1 vote   media: Lost Alpha - Random Screen #3
d4v33edz
d4v33edz Dec 3 2014, 1:37pm replied:

It's sunset, trying to reach a safe place before night. This road seems to stretch on forever.

+2 votes   media: Lost Alpha - Random Screen #3
d4v33edz
d4v33edz Dec 1 2014, 1:15pm says:

The sunrise/sunset's from SWTC are just amazing, this looks wonderful. Is this from the released Hybrid Mod?

+2 votes   media: Beautiful Sunrise
d4v33edz
d4v33edz Nov 30 2014, 1:32pm says:

Ready for some serious business!

+1 vote   media: min gun + exo
d4v33edz
d4v33edz Nov 30 2014, 8:17am replied:

Thanks, it's a stunning looking game.

+3 votes   media: Lost Alpha - Random Screen #2
d4v33edz
d4v33edz Nov 30 2014, 6:18am says:

As much as I can see the "altered" behaviors of the NPC and the stealth factor, I got to say how much I enjoyed the wow factor of this vid, the light, weather and textures look fantastic. Great showpiece for your work.

+2 votes   media: Stealth
d4v33edz
d4v33edz Nov 28 2014, 3:36am replied:

Things are fine thanks, I'm still slowly playing through LA, keep wandering off the track to explore, there's some great empty spaces.
Life's responsibilities, I understand :)
Good to hear from you and look after yourself amigo!

+2 votes   media: Lost Alpha - Area between Yantar and Marsh
d4v33edz
d4v33edz Nov 27 2014, 2:00pm replied:

Thanks, still got to get there yet.

+1 vote   media: Lost Alpha #16 Leaving Dead City
d4v33edz
d4v33edz Nov 26 2014, 1:06pm says:

A wonderful looking screen,

+1 vote   media: Lost Alpha Sunset
d4v33edz
d4v33edz Nov 24 2014, 2:13pm replied:

Nah...it melted :D

+2 votes   media: Lost Alpha #15 Taking a break in the Marsh area.
d4v33edz
d4v33edz Nov 24 2014, 1:17pm says:

Impressive, really impressive, looks great!

+1 vote   media: Metro last light Redux
d4v33edz
d4v33edz Nov 23 2014, 8:15am says:

This will give hours of gameplay, great work by all of you working on this.

+8 votes   media: My friend from the Monolith group
d4v33edz
d4v33edz Nov 22 2014, 12:22pm replied:

Good idea, it's yours if you want to do that.

+2 votes   media: Lost Alpha - Mutant hunting
d4v33edz
d4v33edz Nov 22 2014, 9:54am says:

Looks really good, the moonlight on the wall in the background adds to the atmosphere.

+4 votes   media: Colour & lighting
d4v33edz
d4v33edz Nov 22 2014, 8:44am replied:

Thanks, just got to love Stalker when you get views like this.

+3 votes   media: Lost Alpha - Another sunset over the Bar
d4v33edz
d4v33edz Nov 22 2014, 7:13am says:

Rich pickings Stalker, Barkeeps face will light up when he sees this lot!

+3 votes   media: Too. Many. ARTIFACTS!
d4v33edz
d4v33edz Nov 22 2014, 7:11am says:

This looks brilliant, nice shot

+1 vote   media: Great Library
d4v33edz
d4v33edz Nov 21 2014, 6:50am says:

Nice, which winter mod are you using?

+2 votes   media: Mole
d4v33edz
d4v33edz Nov 18 2014, 1:11pm replied:

The Bar! :D

Got to take down some helicopters attacking the bar area, will finish that tomorrow and move on with the story after.

+2 votes   media: Lost Alpha #12 Freedom Contact
d4v33edz
d4v33edz Nov 18 2014, 12:58pm replied:

Things are good, currently playing through LA as you can see and throwing up the odd screenshot as I work way my through, taking it at a leisurely pace. I did have a quick look at Szone online but haven't been back to it, will finish LA first.

+2 votes   media: Lost Alpha #12 Freedom Contact
d4v33edz
d4v33edz Nov 18 2014, 12:54am replied:

It's the car this guy drives up in, so it will be a drivable model.

Hows things? it's been awhile

+2 votes   media: Lost Alpha #12 Freedom Contact
d4v33edz
d4v33edz Nov 16 2014, 4:21am says:

Looking really good, these are some great screens. SWTC just adds so much. Nice work Junx

+4 votes   media: Some screens
d4v33edz
d4v33edz Nov 15 2014, 7:24am replied:

...except for the mutants, Monolith, Bandits, radiation and anomalies it is a perfect vacation :D

+4 votes   media: Lost Alpha #11 Dark Valley Revisited
d4v33edz
d4v33edz Nov 14 2014, 1:05am replied:

lit up it is!

+1 vote   media: Lost Alpha - The sun is shining
d4v33edz
d4v33edz Nov 13 2014, 1:19pm replied:

...until something leaps out and tries to kill you :D

+4 votes   media: Lost Alpha #10 In the Swamps
d4v33edz
d4v33edz Nov 12 2014, 1:39pm replied:

Of course it doesn't, who wouldn't enjoy a peaceful night time stroll through Yantar :D

+2 votes   media: Lost Alpha - Bad Moon Rising
d4v33edz
d4v33edz Nov 11 2014, 3:30pm replied:

OK, though this might run for some time

+2 votes   media: Lost Alpha #9 Dead City
d4v33edz
d4v33edz Nov 10 2014, 12:40pm replied:

Just so different in Lost Alpha though.

+2 votes   media: Lost Alpha - Darklands
d4v33edz
d4v33edz Nov 9 2014, 9:24am replied:

It's just such a different level, this is going to take some exploring.
I just enjoying entering each level and not knowing what I will find.
Just agreed to go to Deadcity for the scientist, collect some document from the Merc's...what could be so difficult with that? !!

+2 votes   media: Lost Alpha #7 Yantar
d4v33edz
d4v33edz Nov 9 2014, 9:20am replied:

The road leading to the Bar area from Garbage, the lighting in this is realistic, sometimes the ENB shaders can give some strange light effects, but yes, it works well on this one.
Thanks :)

+2 votes   media: Lost Alpha - On the road again
d4v33edz
d4v33edz Nov 8 2014, 1:07pm replied:

Bright sunlight maybe making it colorful, on a drab day it would be a lot darker I suppose, the only thing colorful in Lab X14 was my language, damned bloodsuckers! :D

+3 votes   media: Lost Alpha #6 Rostok Factory
d4v33edz
d4v33edz Nov 8 2014, 3:27am replied:

Thanks, I have finished the X18 Lab document search so it's time to move onto some new levels (at last :D)

Here's the link

Moddb.com

+1 vote   media: Lost Alpha - Dark Valley
d4v33edz
d4v33edz Nov 6 2014, 12:54am replied:

Thanks man, hows life?

+1 vote   media: Lost Alpha - Bar area
d4v33edz
d4v33edz Nov 2 2014, 1:08pm says:

Nice, looking very good.

+5 votes   media: The review of a location "Pereval"
d4v33edz
d4v33edz Nov 2 2014, 6:17am says:

I'm definitely going to have to buy this, looks amazing.
Nice screens

+3 votes   media: Metro 2033 Redux
d4v33edz
d4v33edz Oct 28 2014, 3:59pm replied:

Thanks, I'm looking forward to visiting the different levels of L.A.

+1 vote   media: Lost Alpha #3 Darkscape
d4v33edz
d4v33edz Oct 28 2014, 2:51pm says:

I wish you every success

+5 votes   media: New Day - Back to work :)
d4v33edz
d4v33edz Oct 28 2014, 1:54am replied:

My first time for LA, so far so good.

I'm fine thanks, hows life for you?

+1 vote   media: Lost Alpha
d4v33edz
d4v33edz Oct 27 2014, 1:34pm replied:

155 members, indeed this Bar is growing, a can of beer for myself and cheers fellow Stalkers, stay safe my friends.

+2 votes   media: Lost Alpha #2
d4v33edz
d4v33edz Oct 26 2014, 11:28am replied:

Thanks, just started the game, just had to add a few extras, only to see what was possible and how LA adapts to being changed.

+2 votes   media: Lost Alpha #1
d4v33edz
d4v33edz Oct 24 2014, 12:33pm says:

Looks worth the sacrifice of memory, like you say, you have reclaimed some memory usage for TK, so it seems logical to put that to good use.

+3 votes   media: Normal mapped branches / bushes
d4v33edz
d4v33edz Oct 20 2014, 12:53pm says:

The more I see of this the greater the anticipation.

+6 votes   media: City 32 (extended and revised Dead City)
d4v33edz
d4v33edz Oct 20 2014, 1:03am replied:

I'm going to re-build my mod merge, once I have bought a second back-up h/drive next month, this has been a lesson well learned. I may be over-reacting but I'want 2 back-ups made of important stuff from here on.

+2 votes   media: Lost Alpha - 1st look
d4v33edz
d4v33edz Oct 19 2014, 3:28pm replied:

Just installed it and tested it, will start playing through in the week.

You are right though..finally, been looking forward to this for years.

+3 votes   media: Lost Alpha - 1st look
d4v33edz
d4v33edz Oct 18 2014, 5:22am says:

I like the detail and lighting, very nice indeed. I am not sure what area this screen is taken from, is it in the Cordon?

RadioPhobia.....looking excellent.

+2 votes   media: RadioPhobia
d4v33edz
d4v33edz Oct 12 2014, 11:39am replied:

I have a feeling you must have lost a lot work then myself, I lost the mod-merge I had been working on and a load of over things I hadn't backed up on my external hard-drive.

I hope you get your work back, I feel gutted for you - years of work lost, a bad situation.

+1 vote   media: Damned PC
d4v33edz
d4v33edz Oct 12 2014, 9:40am says:

Looks excellent, new models as well.

+2 votes   media: LR 300 - Sniper
d4v33edz
d4v33edz Oct 12 2014, 9:34am says:

Looks really nice, sky and lighting.

+1 vote   media: FWR mod (S.T.A.L.K.E.R. Shadow of Chernobyl)
d4v33edz
d4v33edz Aug 15 2014, 11:07am says:

This is a great capture, very atmospheric screenshot.

+2 votes   media: Some Moments
d4v33edz
d4v33edz Aug 15 2014, 5:23am replied:

Indeed, give it about 4 weeks, should be done and thanks again.

+1 vote   media: The Road Ahead - Random Screen 3
d4v33edz
d4v33edz Aug 14 2014, 1:43pm replied:

I keep having to add new links to the re-edited, re-edited screen. I think I have got them right, thanks :)

+2 votes   media: Old Pripyat
d4v33edz
d4v33edz Aug 14 2014, 1:04pm says:

He seems a fine example of a bloodsucker, looks good.

+1 vote   media: New Avatar?
d4v33edz
d4v33edz Aug 14 2014, 7:49am replied:

I think this is where we rely on people like Meltac, to try implement such features for X-Ray, though it may be that X-Ray has been taken as far as it can go.

+1 vote   media: The Road Ahead - Random Screen 1
d4v33edz
d4v33edz Aug 14 2014, 7:05am replied:

Dank je wel

+1 vote   media: Information pitch
d4v33edz
d4v33edz Aug 13 2014, 2:14pm replied:

That's great feedback and it sounds like a plan. New hard drive arriving next month, so space for the download and everything else.

+3 votes   media: Beautiful Danger
d4v33edz
d4v33edz Aug 13 2014, 1:58pm says:

Full on LA, looks wonderful. Nice screenshot, is the game truly playable yet? I have yet to download it.

+2 votes   media: Beautiful Danger
d4v33edz
d4v33edz Aug 13 2014, 8:10am replied:

Thanks, I tried out about 4 or 5 different HUD combinations but settled for this one in the end. I did have some Russian HUD's but they were problematic to implement, perhaps at a future date they may be used.

+2 votes   media: Ingame HUD
d4v33edz
d4v33edz Aug 13 2014, 6:50am replied:

Thanks LoNer, it's a pleasure working with your hard efforts, full kudos goes to you, Ket, Meltac and others for making this look how it does, IMO; amazing.
Hopefully will with have the "Beta" version of this ready for download within a month. I will then continue to add new features as my modding experience grows.
Thanks again for the great feedback :)

+1 vote   media: GP 37
d4v33edz
d4v33edz Aug 13 2014, 5:33am replied:

I always look forward to getting to Pripyat in the game, especially with this merge, just to see how it looks, it doesn't disappoint, I will load some new screens shortly.

+1 vote   media: Pripyat #1
d4v33edz
d4v33edz Aug 12 2014, 8:46am replied:

Thanks Martin, textures courtesy of LoNer1, Ket and others.

+3 votes   media: Going underground
d4v33edz
d4v33edz Aug 12 2014, 5:21am replied:

Thanks loner, now to switch the damned things off.

+3 votes   media: The Radar Antenna
d4v33edz
d4v33edz Aug 11 2014, 3:14pm replied:

I have the same problem, finding a suitable name.

+1 vote   media: STSoC
d4v33edz
d4v33edz Aug 11 2014, 3:09pm says:

Oh yes, this looks superb, it's coming along nicely. What does ST stand for?

+1 vote   media: STSoC
d4v33edz
d4v33edz Aug 11 2014, 2:08pm replied:

Echo of Chernobyl 2, thanks for kind words as well, appreciated.

+1 vote   media: Daybreak at the Haunted Village #3
d4v33edz
d4v33edz Aug 11 2014, 2:07pm replied:

Yes, I got a bit delayed so I'm running behind schedule, will playthrough to the and and check it all works. If it's OK, I put out the a beta version, I can add other stuff as I develop it.

+2 votes   media: Daybreak at the Haunted Village #2
d4v33edz
d4v33edz Aug 11 2014, 1:15pm replied:

3 down, 2 to go, shotgun and camera..check, wow that morning sky line...

+2 votes   media: Daybreak at the Haunted Village #2
d4v33edz
d4v33edz Aug 10 2014, 11:34am says:

Looks amazing loner, still waiting to play LA, will wait for all the patches etc and then hopefully enjoy it.

the lighting on this is especially nice, lovely screenshot :D

+2 votes   media: S.T.A.L.K.E.R. Lost Alpha
d4v33edz
d4v33edz Aug 10 2014, 6:15am replied:

Give me day and I will pm you with a download link.

+1 vote   media: Pseudo-mod #3 Night Sky
d4v33edz
d4v33edz Aug 8 2014, 6:38am says:

Nice screen, got that dark gloomy look, perfect

+1 vote   media: MISERY 2.1.1
d4v33edz
d4v33edz Aug 7 2014, 6:25am says:

Looks great, do I see a slight case of Stalker meets the Seed in this, also looks like your location shoot work is paying off.

+1 vote   media: Misery concept art
d4v33edz
d4v33edz Aug 5 2014, 5:40pm replied:

Thanks for that, well that makes sorting this out a little easier :D

+1 vote   media: Pseudo-mod #4
d4v33edz
d4v33edz Aug 5 2014, 4:30pm replied:

Thanks, it is a bit confusing having two mod merges on the go at the same time

+2 votes   media: Evening at the Freedom Base #2
d4v33edz
d4v33edz Aug 5 2014, 3:37pm replied:

Not planning on it being mine, will stay the night with Freedom, head on out in the morning. Moving onto the Red Forest and the brain scorcher tomorrow, probably won't sleep much tonight, thinking about what horrors that will bring. Going to spend some cash with Skinflint, make sure everything's in good working order before leaving.

+2 votes   media: Sunset on the Army Warehouses
d4v33edz
d4v33edz Aug 5 2014, 7:26am replied:

Thanks niick & Martin, will change them :D

+1 vote   media: Pseudo-mod #4
d4v33edz
d4v33edz Aug 5 2014, 4:55am says:

Looks excellent, nice work.

+2 votes   media: Project Mutated
d4v33edz
d4v33edz Aug 4 2014, 9:44am replied:

I have a feeling these arms come with PRZ2, I wasn't planning on spending to much time with this, but I am considering attempting to merge the Atmofear weather mod into this, just having a look to see how do-able that might be,

+1 vote   media: Pseudo-mod #4
d4v33edz
d4v33edz Jun 28 2014, 3:53pm replied:

It's just a nice small mod that has a certain warmth. I haven't spent anytime playing through, but that is my first impression, if anyone wants this I can make it available for downloading here and at the 100 Rads.

+2 votes   media: Pseudo-mod #1
d4v33edz
d4v33edz Jun 28 2014, 9:29am replied:

Thanks, the tree in the road is from added level details, onto which is added some of Ket's & LoNer1's work, most of the time the added details complement each level but there will be bound to be some small things that could look a bit odd.

+2 votes   media: The road to the Garbage area
d4v33edz
d4v33edz Jun 28 2014, 9:26am replied:

I suppose the green could be a bit of moss or grass growing through, no vehicles have used these roads for many a year.

+2 votes   media: The road to the Bar area
d4v33edz
d4v33edz Jun 27 2014, 1:58pm says:

Sadly I have to agree with you, sadly because it would be great to actually hope that this game could be realised (no pun intended). I have spent some time watching the "fun" on Areals kickstart page, comments section and see you joined in, as expected you ask the right question and show other users, the link you show here, to warn them.
Vostok/GSC or whoever could actually produce a new legitimate Stalker game would not only be following this fiasco (no doubt with their legal heads on), but also seeing the huge interest that Stalker still has (and the money making potential) and just start working on Stalker 2 sooner rather than later. That should put an end to potential scammers and/or badly thought out crowdfunding campaigns all using Stalker as the bait and downgrading it's status.
Sorry, a bit of a rambling post, well done for keeping the community alert to this situation.

+4 votes   media: A real dilemma
d4v33edz
d4v33edz Jun 26 2014, 2:32pm replied:

Ket's TK Build coming through on the ground textures here, it goes nicely with level details used I think.

+3 votes   media: Sunshine
d4v33edz
d4v33edz Jun 26 2014, 2:27pm replied:

I tried (and failed :/) to capture this in sunlight, the metal isn't so dark ingame.

+2 votes   media: Vintar BC
d4v33edz
d4v33edz Jun 26 2014, 2:11pm says:

Introducing another case of "expect the unexpected", wow Ket, this looks really good.
I'm sure you said, a little while ago, that you could take X-Ray no further, and yet here you are pulling more rabbits out of the hat.
I apologise for a cliche ridden post.

+1 vote   media: Introducing.. Water Displacement
d4v33edz
d4v33edz Jun 24 2014, 3:14pm says:

Nice, will keep this for the next time I hit CS, thanks Junx

+2 votes   download: Particle Paradise 3 CS Edition
d4v33edz
d4v33edz Jun 24 2014, 3:11pm says:

The reflection works really well on this one, gives it a realistic look. Nice "hack" Ket :D

+1 vote   media: Adaptive light based shiny / reflective surfaces
d4v33edz
d4v33edz Jun 24 2014, 1:16am replied:

I should have tried to capture it in bright sunlight. I may come back to this again soon.

+1 vote   media: Taken while testing, a bit random #7 Vintar BC
d4v33edz
d4v33edz Jun 22 2014, 2:12pm replied:

Thanks, it's still work in progress.

+1 vote   media: Meeting up
d4v33edz
d4v33edz Jun 22 2014, 1:57pm replied:

He is one serious mutant hunter, avenging his colleagues killed by them.

+2 votes   media: Discussing mutants with Dutyer
d4v33edz
d4v33edz Jun 22 2014, 1:49pm replied:

This looks good, could you end me the link as well please.

+1 vote   media: Metro AK
d4v33edz
d4v33edz Jun 21 2014, 2:35pm says:

Hi there, nice screen of trouble brewing.

+3 votes   media: Tornado in the Zone
d4v33edz
d4v33edz Jun 21 2014, 11:13am replied:

The fog was just starting to lift at this point, a transient moment between weather cycles, agreed it was a nice atmosphere.

+2 votes   media: Yantar
d4v33edz
d4v33edz Jun 21 2014, 11:09am replied:

Thanks, it's about a third of the way through testing.

+1 vote   media: Reloading AK74M
d4v33edz
d4v33edz Jun 20 2014, 4:08pm replied:

We need to build a gallery for the Bar, but yes I agree, some fabulous pictures being shown.

+2 votes   media: Silent Night
d4v33edz
d4v33edz Jun 20 2014, 3:15pm says:

Fantastic, Vincent's trademark quality showing here (хорошая работа!)

+9 votes   media: Revised R1 render
d4v33edz
d4v33edz Jun 20 2014, 11:46am says:

Really nice Junx, the colours and light here look amazing.

+3 votes   media: Dark Valley
d4v33edz
d4v33edz Jun 20 2014, 1:25am replied:

I found a couple of OGF files that give this a nice extra touch, I am also looking at finding some improved textures for it.

+1 vote   media: Taken while testing, a bit random #6 Protecta
d4v33edz
d4v33edz Jun 18 2014, 4:04pm replied:

Turned off my torch, hearing all the creepy noises I turned it straight back on again! :D
This place was seriously strange.

+1 vote   media: Into the Brainlab
d4v33edz
d4v33edz Jun 18 2014, 2:32pm replied:

Looks like it's getting sent back to hell by those Stalkers, buy them a drink.

+4 votes   media: Fighting unknown
d4v33edz
d4v33edz Jun 17 2014, 1:02pm says:

Looks very interesting, I assume this may be added to CoC at a later date.

+2 votes   media: South of Stancia - 3DS view
d4v33edz
d4v33edz Jun 16 2014, 2:34pm says:

Life can be harsh in the zone.

Nice find niick (again).

+2 votes   media: Vendetta
d4v33edz
d4v33edz Jun 15 2014, 7:46am replied:

The new weapons will be added later, I hope!

Your new avatar!!! Between you and [TZP]LoNer1 I will end hypnotised!

+2 votes   media: Taken while testing, a bit random #3 AK74 & Scope
d4v33edz
d4v33edz Jun 15 2014, 7:03am replied:

Thanks Martin, it's coming along nicely I think, a few bugs to sort out yet. Well it is Stalker :)

+3 votes   media: Rostok
d4v33edz
d4v33edz Jun 15 2014, 6:38am replied:

I think I will put out a "Beta" version first, this will contain some new weapons. The gamedata will have what could best be described as excessive baggage, but this will be used by possible updates and patches. I hope that makes some sense.

+2 votes   media: Taken while testing, a bit random #3 AK74 & Scope
d4v33edz
d4v33edz Jun 15 2014, 5:50am says:

That's impressive, this is looking more and more like a must play mod.
Nice screens David.

+4 votes   media: Spectrum 2014.
d4v33edz
d4v33edz Jun 14 2014, 1:40pm replied:

Sounds good, I'm enjoying these as well.

+1 vote   media: Rookies
d4v33edz
d4v33edz Jun 14 2014, 1:36pm says:

Everyone's favourite job, right??

+4 votes   media: Guard duty
d4v33edz
d4v33edz Jun 13 2014, 1:14pm replied:

No just the lighting, there is a link to how to adjust performance and visuals on my profile page (shameless plug! sorry loner :D )

+3 votes   media: Sun
d4v33edz
d4v33edz Jun 13 2014, 12:49pm replied:

Well thanks to LoNer1 as well for giving me this advice the other year when I had the same sort of problems :)

+2 votes   media: Sun
d4v33edz
d4v33edz Jun 13 2014, 11:23am replied:

I think we have all brought some strange things to the Bar to sell and trade, but I'm going to claim a garden bench as a first. The look on the faces of the Duty guys guarding the entrance when I appeared round the corner dragging this was a picture :)

And don't anyone be moving it! :D

+2 votes   media: Entrance to our Bar
d4v33edz
d4v33edz Jun 13 2014, 11:12am says:

I would think one way of adjusting the brightness would be to go to your Stalker CoP user ltx and adjust/experiment with these values:

r2_sun_lumscale 1.
r2_sun_lumscale_amb 1.
r2_sun_lumscale_hemi 1.

the hemi value is how bright the ground is in relation to the sunlight, so that might be the value to start with.

+2 votes   media: Sun
d4v33edz
d4v33edz Jun 13 2014, 8:26am replied:

Look forward to seeing the results.

+1 vote   media: Clear Sky
d4v33edz
d4v33edz Jun 13 2014, 7:26am says:

Nice screen man, the SWTC series are the ultimate weather mods.

+1 vote   media: Clear Sky
d4v33edz
d4v33edz Jun 12 2014, 4:02pm says:

Everyone's first meeting with a bloodsucker...unforgettable moment.

Nice screens man :)

+1 vote   media: Autumn Aurora 2
d4v33edz
d4v33edz Jun 12 2014, 1:14pm says:

Nice lighting, another postcard from hell screenshot.

Good to see some new screens from you man :D

+4 votes   media: Rotten Beauty
d4v33edz
d4v33edz Jun 10 2014, 3:05pm replied:

+'s incoming :)

+4 votes   media: READ THIS
d4v33edz
d4v33edz Jun 10 2014, 1:46pm replied:

Should be ready for uploading in about 4 weeks, give or take a week, just testing and finalising stuff, but yes it will be released for download.

+2 votes   media: Clearing area from Bandits
d4v33edz
d4v33edz Jun 9 2014, 1:31pm replied:

And you know what's waiting around the corner

+2 votes   media: Agroprom Underground #3
d4v33edz
d4v33edz Jun 9 2014, 1:28pm replied:

A postcard from hell maybe, this weather doesn't last very long, you have to enjoy the moment.

+2 votes   media: Agroprom Lake
d4v33edz
d4v33edz Jun 9 2014, 1:26pm replied:

Thanks, a lonely looking wanderer I think.

+1 vote   media: The life of the Loner
d4v33edz
d4v33edz Jun 8 2014, 1:28pm replied:

Yes, the wood is a lot lighter, it has some nice carved features on the shoulder stock. I suppose we are used to seeing this with darker wood.

+2 votes   media: Toz 34
d4v33edz
d4v33edz Jun 8 2014, 7:06am replied:

And you should :D
I have had a hard think about what I should be making, I started with the weather and then added the textures for vanilla ShoC patched to v1.0006. I have that side of things of things pretty well finished,(after a year or two of trying out different combinations), I have also added new sounds, now it's just the weapons to sort out. There is a repair mod merged in but no sleeping or blowouts.

+1 vote   media: Trees lightened up a bit
d4v33edz
d4v33edz Jun 8 2014, 6:56am replied:

This is still early on, I hope this merge will be ready in about a month or so.

+1 vote   media: Messing with guns
d4v33edz
d4v33edz Jun 6 2014, 10:20am says:

A nice sunny day in the zone and a nice screenshot to capture it.

+3 votes   media: Dredge station
d4v33edz
d4v33edz Jun 1 2014, 2:38pm says:

Looks very eerie, nice work guys, damn nice.

+4 votes   media: Scr UP#18 - Location "Fear" (Current)
d4v33edz
d4v33edz Jun 1 2014, 8:23am says:

Some changes to the weapons?

+1 vote   media: Some screenshoots
d4v33edz
d4v33edz Jun 1 2014, 4:11am replied:

I haven't tried LA, to be honest I haven't even downloaded it yet, I really want to see LA at it's best so I am waiting till all the patches are released. This isn't quite how I imagined LA's release would be,which is a shame.

+2 votes   media: Eye catching if nothing else
d4v33edz
d4v33edz May 31 2014, 4:41pm replied:

I think the effect looks really good, going to up a video shortly just show how it looks in game.
Thanks Martin.

+2 votes   media: Eye catching if nothing else
d4v33edz
d4v33edz May 31 2014, 4:34am says:

Sorry to hear this, good luck with your future endeavors though.

+1 vote   article: Bad news
d4v33edz
d4v33edz May 27 2014, 5:34pm replied:

Yes, I see exactly what your saying here, hadn't really noticed that before. OK will have a look into it, thanks for the tip :)

+2 votes   media: Sunny
d4v33edz
d4v33edz May 26 2014, 2:58pm replied:

Thanks, it's a bit demanding on your pc, but it does look good.

+2 votes   media: Foggy
d4v33edz
d4v33edz May 24 2014, 3:45am says:

Little and dangerous I would imagine, nice atmospheric screen, I like the lighting.

+2 votes   media: Little man
d4v33edz
d4v33edz May 23 2014, 10:28am replied:

I just hit demo_record to get these, shame on me also :D

+2 votes   media: Red Forest in CoP #2
d4v33edz
d4v33edz May 23 2014, 8:40am replied:

Yes, I suspect this level originally came from the SGM mod

+1 vote   media: Red Forest/Bridge to Limansk
d4v33edz
d4v33edz May 23 2014, 7:50am replied:

This is in CoP, the level ends at the bridge (which is uncross-able)

+1 vote   media: Red Forest/Bridge to Limansk
d4v33edz
d4v33edz May 22 2014, 1:27pm replied:

I'm not sure, will look into this further.

+1 vote   media: This is different
d4v33edz
d4v33edz May 21 2014, 1:04pm says:

Truly wonderful looking screens, yes...eyes duly bleeding!

+1 vote   media: DS1.2B (1.3 TK Edition) Sunshafts
d4v33edz
d4v33edz May 19 2014, 3:05pm replied:

Yeah, definitely, suppose the place would be more overgrown and unkempt, I think it's more realistic.

+3 votes   media: Agroprom 1851 build ported to CoP #2
d4v33edz
d4v33edz May 19 2014, 2:54pm replied:

That's my thinking also, so this of course can get a person thinking....what if Shadow of Chernobyl was made for the CoP X-Ray, ah well that is a lot to think about.

I suppose the purpose of using familiar levels from the original game and then giving them a texture and weather overhaul is to illustrate that point.

+2 votes   media: Agroprom 1851 build ported to CoP #1
d4v33edz
d4v33edz May 18 2014, 9:00am says:

Superb screen yet again, nice work with the shaders

+3 votes   media: Path of the damned 3
d4v33edz
d4v33edz May 18 2014, 7:34am replied:

It's a great view from this perspective :)

+2 votes   media: Generators level for CoP
d4v33edz
d4v33edz May 17 2014, 2:02pm replied:

Funnily enough I am truly quite busy at the moment, however when I find a whole lot of stand alone levels, well, I can always find some time :D

+3 votes   media: How much fun is this
d4v33edz
d4v33edz May 17 2014, 8:20am replied:

Added SWTC and some updated textures, result....DAMN! :D

+1 vote   media: Rookie Village
d4v33edz
d4v33edz May 14 2014, 12:39pm replied:

Doesn't it, yet on further exploration there are so many differences on this map level than what we know so well today.

+2 votes   media: The Bar entrance, as in 2004
d4v33edz
d4v33edz May 12 2014, 4:08pm replied:

I just added some detail textures from another mod, the map looked pretty bleak when I first saw it.

There are a few little differences from the original level, but it's OK for a quick explore.

+2 votes   media: Pripyat level from ShoC ported to CoP.
d4v33edz
d4v33edz May 12 2014, 12:28pm replied:

Will put it up for downloading, hope you enjoy it :)

+3 votes   media: Radar Bunker, a stand alone level
d4v33edz
d4v33edz May 12 2014, 10:48am replied:

This building would appear to house a circus, I suppose this level may be a MP level.

I have found a fair amount of unusual levels, if anyone is interested let me know and I will make them available for download.

+3 votes   media: Circus level 3
d4v33edz
d4v33edz May 12 2014, 7:29am replied:

When a bad day goes from worse to worse eh! :D

+2 votes   media: Hell in the Red Forest
d4v33edz
d4v33edz May 11 2014, 9:26am replied:

It is, help Bullet rescue his comrade.

Literal, well yes, but it got your attention without me calling it something like "For loner85" :D

+1 vote   media: "intentional screen #x"
d4v33edz
d4v33edz May 11 2014, 6:52am replied:

OK, give me some time :)

+1 vote   media: Random screen #2
d4v33edz
d4v33edz May 10 2014, 2:32pm replied:

It's a sort of early morning fog I guess, the sun should burn it off.

Randomly good :D, I should have known you would be quick on that, let me know if this random series starts to get boring!

Cheers loner :)

+2 votes   media: Random screen #2
d4v33edz
d4v33edz May 10 2014, 7:21am says:

Interesting to see this growing by each step, look forward to seeing what future additions you add.

Looking good Junx

+3 votes   media: My complication mods #3
d4v33edz
d4v33edz May 9 2014, 6:30pm replied:

Left a few Monolith for the Military to mop up, once I have thrown the switch and got out of the lab they can hopefully keep themselves occupied while I sneak out.

Is this a Stalker rap I see before me here :)

+2 votes   media: Radar #1
d4v33edz
d4v33edz May 9 2014, 7:13am replied:

You don't remember having your picture taken that night loner, you were describing the size of the rat you had killed IRC :D

+4 votes   media: Such is life in the Zone...
d4v33edz
d4v33edz May 9 2014, 7:10am replied:

It's random because I couldn't come up with a decent name this morning :D

Thanks loner, just putting up some odd screens from this as I work through, just about to enter Pripyat in the game.

+3 votes   media: Random screen #1
d4v33edz
d4v33edz May 7 2014, 2:27pm replied:

The original mod by boregunner is excellent, I have added the new eathers, shaders and level details and this is currently wip, I will get back to boredgunner and check if I can release his mod revamped once I know it's stable :)

+2 votes   media: Arriving in Yantar
d4v33edz
d4v33edz May 7 2014, 12:48pm replied:

Thanks man, still working through each level presently.

+2 votes   media: Dawn at Yantar
d4v33edz
d4v33edz May 7 2014, 12:46pm replied:

Not so nice when a couple of pseudo-dogs jump you from the undergrowth, you can hear them but they aren't so easy to see.

Thanks :D

+3 votes   media: The road to Yantar
d4v33edz
d4v33edz May 6 2014, 2:41pm replied:

Look forward to the release of 2.0, I may try merging these in with the current modpack I'm playing through, though that may require some complex merging :/

+2 votes   media: Modified AA2 weather c/w Dynamic Shaders 1.2 beta
d4v33edz
d4v33edz May 5 2014, 12:58pm replied:

Slightly foggy with some late afternoon sun breaking through, and it was a kind of spooky atmosphere there.

+2 votes   media: Leaving Agroprom
d4v33edz
d4v33edz May 3 2014, 2:23pm replied:

It looked really nice in game :)

+2 votes   media: Stalker sunset (Again :) )
d4v33edz
d4v33edz May 3 2014, 5:42am says:

Really nice screen shot, I am holding back on LA till a few patches have been released.

Currently I'm giving your Modpack 2013 a run through, you have done a great job with this.

+2 votes   media: Lost Alpha
d4v33edz
d4v33edz Apr 30 2014, 9:32am replied:

Indeed :D

+2 votes   media: Accurate?
d4v33edz
d4v33edz Apr 30 2014, 8:46am replied:

I got the translated version, but there was still a fair amount of Russian in the translated version I had, so I thought a bit time spent working through it would be a learning thing for me.
I have a few days holiday so what better way to spend a few hours then trying different things out for Stalker :)

edit: capital x works

+2 votes   media: Accurate?
d4v33edz
d4v33edz Apr 30 2014, 8:34am says:

Realised that x comes out as ?, I presume I need to use a capital x

+2 votes   media: Accurate?
d4v33edz
d4v33edz Apr 30 2014, 8:29am says:

Would dorogushchy possibly mean workmanship? Now figured that bran'ka is body Armour :D

+2 votes   media: Any ideas
d4v33edz
d4v33edz Apr 30 2014, 4:48am says:

Pure post apocalyptic desolation. Superb image Nic, in honesty my first thought on seeing this was something along the lines of "has a New Vegas look about it", but closer inspection removed that thought, this is far superior.

+2 votes   media: Misc img
d4v33edz
d4v33edz Apr 28 2014, 5:07pm says:

This appears to be one of life's little mystery's, only Sherlock Holmes could tell you what happened here.

+3 votes   media: What is THIS?!
d4v33edz
d4v33edz Apr 28 2014, 4:38pm replied:

Thanks, I'm a lot happier with the ENB shaders with this.

+1 vote   media: Sunsets on the bridge
d4v33edz
d4v33edz Apr 28 2014, 1:10pm says:

I can see the Metro look on this one, very nice.

+1 vote   media: STCoP: Scavenger
d4v33edz
d4v33edz Apr 28 2014, 1:45am says:

Very nice, what a fantastic area to explore.

+3 votes   media: Full Pripyat ( COP+SHOC in ONE level )
d4v33edz
d4v33edz Apr 28 2014, 1:36am replied:

Thank goodness I'm not the only one capable of such things, nice screen of the old factory, I presume this is the 1935 build of the cordon?

+3 votes   media: Here we go...
d4v33edz
d4v33edz Apr 27 2014, 3:44pm replied:

Downloaded, will hold back for a day or two, still messing with my stuff :D

+3 votes   media: Here we go...
d4v33edz
d4v33edz Apr 27 2014, 12:51pm says:

Looking good, hows the game going?

+3 votes   media: Here we go...
d4v33edz
d4v33edz Apr 27 2014, 12:42pm replied:

It just looked menacing in this light, thanks :)

+1 vote   media: Rusting sentinel
d4v33edz
d4v33edz Apr 27 2014, 12:41pm says:

You must be one of the first, how is the game going?

+1 vote   media: S.T.A.L.K.E.R.: Lost Alpha
d4v33edz
d4v33edz Apr 26 2014, 7:01pm replied:

It's not too light, seems OK I reckon.

+1 vote   media: Night in Rostok
d4v33edz
d4v33edz Apr 26 2014, 6:57pm replied:

Yeah, I reckon so, no doubt tomorrow it will be ready, if moddb can handle the demand.

+3 votes   media: The underpass to Yantar at night
d4v33edz
d4v33edz Apr 26 2014, 6:51pm replied:

Could be a long night my friend, I keep checking but nothing.

I like this part of the game when, armed with a nice sniper rifle you can pick of the zombies at your leisure.

+3 votes   media: The underpass to Yantar at night
d4v33edz
d4v33edz Apr 26 2014, 10:35am replied:

It's using sweetfx, not sure about the tv effect, I haven't knowingly added it :)

+3 votes   media: Entrance to Duty HQ
d4v33edz
d4v33edz Apr 26 2014, 9:40am says:

A fine set of wheels, also I notice some nice textures in all parts of this screen

+2 votes   media: Freedom for Lukash
d4v33edz
d4v33edz Apr 26 2014, 5:52am replied:

Been adding some other bits, since, now using the ZRP mod as the platform for using with this, gives freeplay and saves me manually adding sleep and repair mods and all the merging required, would like to add blow outs but that is a bit problematic if I want to use SWTC, we shall see.

+1 vote   media: Test #1
d4v33edz
d4v33edz Apr 25 2014, 12:20pm replied:

I haven't found out yet, still just adding stuff and checking stability at the moment.

+2 votes   media: Test #2
d4v33edz
d4v33edz Apr 25 2014, 12:18pm replied:

They do, this is looking really good in gameplay.

+2 votes   media: Late afternoon.
d4v33edz
d4v33edz Apr 25 2014, 12:17pm says:

And don't be taking pot shots at the light above the Bar Entrance, you know it ****** Barkeep off replacing the light and then he puts the prices up (again).

Nice effect mate :)

+2 votes   media: S.T.A.L.K.E.R. ENB Shaders..
d4v33edz
d4v33edz Apr 25 2014, 12:04pm says:

Looking good, are you using a weather mod with this?

+3 votes   media: DMM mod.. ENB settings
d4v33edz
d4v33edz Apr 24 2014, 4:59pm replied:

Just trying out some different things and ideas, which no doubt will involve a fair bit of tinkering and such like.
Having seen the screenshots of AA2 with ENB, I had to try with SWTC.

+2 votes   media: Test #2
d4v33edz
d4v33edz Apr 23 2014, 2:02pm says:

This screen does justice to Ket's work, looks wonderful.

+1 vote   media: KET2 ZERO
d4v33edz
d4v33edz Apr 22 2014, 1:29pm replied:

Good plan :D

+1 vote   media: STCoP: Scavenger
d4v33edz
d4v33edz Apr 22 2014, 1:47am says:

Is this the CoP mod you were talking about?

+1 vote   media: STCoP: Scavenger
d4v33edz
d4v33edz Apr 21 2014, 3:24pm says:

Eerie...

+2 votes   media: Thriller
d4v33edz
d4v33edz Apr 21 2014, 9:33am replied:

It wasn't so nice down there :D

+2 votes   media: Agroprom Underground #2
d4v33edz
d4v33edz Apr 21 2014, 4:04am replied:

I would trust the ant-virus first and foremost, I can't give a time for the translation yet, but it is being worked on.

+2 votes   media: Campfire safety
d4v33edz
d4v33edz Apr 21 2014, 4:00am replied:

Well, that is keeping yourself busy, working on two different projects.
Are you thinking of making a major overhaul of the games, or just cosmetic improvements?

+1 vote   media: S.T.A.L.K.E.R.: Mutated
d4v33edz
d4v33edz Apr 21 2014, 3:54am says:

Another nice capture. Time to find shelter.

+3 votes   media: Some Misery going on here II
d4v33edz
d4v33edz Apr 21 2014, 3:53am says:

This looks like it's coming together nicely, esperamos ver un poco más :)

+3 votes   media: AA2 changed trees textures
d4v33edz
d4v33edz Apr 20 2014, 2:54pm replied:

I reckon this worth following and once all the problems get sorted will make for another great mod for SHoC.

+3 votes   media: Campfire safety
d4v33edz
d4v33edz Apr 20 2014, 2:52pm says:

looking increasingly sinister, in a good way!

+3 votes   media: Aurora's ENB in undergrounds...(2)
d4v33edz
d4v33edz Apr 20 2014, 12:19pm replied:

I'm just getting the feel of the mod at the moment, there are some challenging gameplay ideas introduced. Background radiation effects you more, and also your food supplies. Plenty of mutants are about, and other enemies.
The translation is still being worked on, there is a machine translation around, but it is just that, and not an ideal answer. Kaveli went to download it but his anti-virus software wasn't happy with the download, so he gave it a miss.
This mod has so much going for it, what I have seen and played is amazing, there are a few bugs to be sorted out but this one is worth having patience for.

+3 votes   media: Campfire safety
d4v33edz
d4v33edz Apr 20 2014, 6:36am replied:

Sorry for asking, is this view taken while being a mutant?

Screens look excellent and will follow your progress with interest, good luck and I wish you all success :)

+1 vote   media: S.T.A.L.K.E.R.: Mutated
d4v33edz
d4v33edz Apr 20 2014, 4:37am says:

I suppose it is believable to find Clear Sky member in the Bar, depending upon their relationships with other factions.

+2 votes   media: Represent
d4v33edz
d4v33edz Apr 20 2014, 4:36am replied:

Lost in the swamp, I agree about using the PDA to find orientation, I thought I was the only one to get lost here :)

+2 votes   media: Swamp
d4v33edz
d4v33edz Apr 19 2014, 6:35am says:

Looks really good.

+2 votes   media: KET 2 ZERO
d4v33edz
d4v33edz Apr 19 2014, 4:59am says:

This is Dooms Mod Merge? Looks good :)

+2 votes   media: DMM mod..
d4v33edz
d4v33edz Apr 19 2014, 4:29am says:

This looks absolutely spectacular, very nice work wanderers.

+2 votes   media: Aurora's ENB
d4v33edz
d4v33edz Apr 18 2014, 3:21pm says:

Striking image, and yes mystical also.

+2 votes   media: White of the eye
d4v33edz
d4v33edz Apr 18 2014, 10:45am replied:

Indeed :)

+3 votes   media: The church
d4v33edz
d4v33edz Apr 18 2014, 9:57am says:

this is really nice.

+3 votes   media: Some Misery going on here.
d4v33edz
d4v33edz Apr 18 2014, 8:53am replied:

Agreed, this is a better level than the one released.

+2 votes   media: Old Garbage
d4v33edz
d4v33edz Apr 16 2014, 1:49am replied:

You didn't mention the shed :D

+2 votes   media: Lost World: Origin
d4v33edz
d4v33edz Apr 15 2014, 4:56pm replied:

Not sure, this is where the translation bit would come in useful, had to go for the ultimate test...sunset! :D

+3 votes   media: Lost World: Origin #2
d4v33edz
d4v33edz Apr 15 2014, 2:38pm replied:

There has been some East/West collaboration going on, pity the politicians can't learn a lesson from us Stalkers :D
I think this mod is worth is sticking with, though some patience may be needed.
thanks loner :)

+3 votes   media: Lost World: Origin
d4v33edz
d4v33edz Apr 14 2014, 2:23pm says:

Looks good, I see there are a lot of mods which feature rust on weapons, I understand the thinking behind the idea, but for myself it doesn't add that level of realism, a rifle or pistol may be the only thing that can keep you alive and safe in the zone, surely you will do your best to look after it and keep it in the best condition possible.
I accept wear and some marking will occur, but on those nights round a safe campfire, I would imagine a cleaning kit for your weapons (however basic; oily rag and a pull through for the barrel) would be put to good use.

+2 votes   media: M-16 Retex
d4v33edz
d4v33edz Apr 13 2014, 11:44am replied:

I was just trying out a different weather config with this, this one being taken from Echo of Chernobyl mod. It is nearly identical to weathers from AA2, which I suspect is where they came from.

+2 votes   media: Night at Freedom base
d4v33edz
d4v33edz Apr 13 2014, 8:53am replied:

Late afternoon, just before sunset

+2 votes   media: Flares/Shaders Test #1
d4v33edz
d4v33edz Apr 10 2014, 6:39pm replied:

In this situation I suspect there would be no good options available :)

+6 votes   media: On the roof
d4v33edz
d4v33edz Apr 10 2014, 5:31pm replied:

Well I haven't heard back from Vandrerer, and without his say I won't release this.
If this turns out to be the case then I would need to go back to another plan. This would unfortunately mean that it would expand beyond only using members of the 100 rads bar mods.
There are still a few little bits I need to work on in the meantime.
Thanks again amigo :D

+3 votes   media: Back at Cordon in freeplay
d4v33edz
d4v33edz Apr 10 2014, 2:32pm says:

This looks a unique location I haven't seen before, looks interesting. Have you added extra textures here also?

+2 votes   media: No Parking
d4v33edz
d4v33edz Apr 10 2014, 1:44am says:

This looks wonderful, nice colour.

+3 votes   media: Hanging around the swamps
d4v33edz
d4v33edz Apr 10 2014, 1:42am replied:

To be honest, I expected to arrive in Pripyat, one of the zones further mysteries I suspect :D

+2 votes   media: Stancia 2
d4v33edz
d4v33edz Apr 9 2014, 3:03pm replied:

Thanks Martin, to the left of where I'm standing is a teleport that takes you back to the cordon to start freeplay. You enter the level in the tunnel where the special bandit jacket and psuedo dog are. Coming out of there armed with a gauss, them bandits in the garage won't know whats about to hit them :D

+2 votes   media: The Zone is open
d4v33edz
d4v33edz Apr 9 2014, 2:23pm replied:

The Teleport to: The Zone is open, and then you start back at the Cordon in freeplay.

+2 votes   media: Stancia 2
d4v33edz
d4v33edz Apr 9 2014, 1:57pm replied:

Damn greyhound doge!
Cheers man

+2 votes   media: Generators
d4v33edz
d4v33edz Apr 8 2014, 12:29pm says:

Viewed in HD view, beautiful screen shot

+2 votes   media: Night out
d4v33edz
d4v33edz Apr 8 2014, 1:41am says:

That's nice and dark :)

+2 votes   media: OGSE - First sight
d4v33edz
d4v33edz Apr 6 2014, 11:59am says:

Ouch! Big trouble ahead!

+4 votes   media: Nowhere to run
d4v33edz
d4v33edz Apr 6 2014, 10:42am replied:

It will be a step into the unknown shortly, when Complete informs you "The Zone is Open", I look forward to seeing the generators up close first though. Had to take a break at this point in the game for nuisance things like food etc

+3 votes   media: Fog at Stancia
d4v33edz
d4v33edz Apr 6 2014, 10:34am replied:

The fog looks good in-game, the screenshot doesn't do justice really.

+3 votes   media: Fog at Stancia
d4v33edz
d4v33edz Apr 6 2014, 5:47am says:

This is looking fantastic, the skies and flares are really impressive on this one.

+3 votes   media: Some screenshoots
d4v33edz
d4v33edz Apr 5 2014, 2:15pm says:

Is this area still accessed from the Mercenary camp at Army Warehouse Level?

This looks very professional, nice work indeed.

+2 votes   media: ATP 3
d4v33edz
d4v33edz Apr 5 2014, 1:52pm says:

Very nice outlook, the beauty hides the danger.

+3 votes   media: Another call of the Zone
d4v33edz
d4v33edz Apr 5 2014, 6:39am says:

Flickering torch mod download available here, (credit to LoNer1)

Moddb.com

+1 vote   media: Welcome to the hotel, enjoy your stay
d4v33edz
d4v33edz Apr 4 2014, 4:06pm replied:

And then breaking out from the underground car park, straight into a monolith sniper on the roof with a gauss, priceless!

+2 votes   media: The road ahead
d4v33edz
d4v33edz Apr 4 2014, 2:58pm says:

Textures on the vehicle look great and the colour of the sky is superb, high quality every you look.

+3 votes   media: Drive by 2
d4v33edz
d4v33edz Apr 4 2014, 2:57pm says:

This is a very interesting project you have going here.

Excellent screen as always Bro

+3 votes   media: Drive by
d4v33edz
d4v33edz Apr 4 2014, 12:37pm replied:

Late afternoon with stormy weather, dark clouds overhead and raining.

Now is not the time to enter Pripyat, leave it till morning to be wise.

+2 votes   media: The road ahead
d4v33edz
d4v33edz Apr 4 2014, 12:25pm says:

Nice capture, looks really good.

+2 votes   media: Good morning Jupiter
d4v33edz
d4v33edz Apr 4 2014, 10:53am replied:

That's good enough for me :D

+3 votes   media: Not so dark
d4v33edz
d4v33edz Apr 4 2014, 10:17am replied:

Thanks man, just trying to get the lighting balanced, this seems OK I think

+3 votes   media: Not so dark
d4v33edz
d4v33edz Apr 3 2014, 6:47pm replied:

I just read your post and something came back to me, I remember having a discussion about memory handling with Ket from TK Build last year. Here is the advice he gave me then:
" Increase your pagefile limit ;) Regardless of how much physical RAM you have X-Ray still likes to use the pagefile. Its when you run out of space in the pagefile X-Ray will end up crashing. Increasing your pagefile to 512MB (min) and expandable to 4096MB (max)"

Hope this may help :)

+2 votes   media: Haunted Village
d4v33edz
d4v33edz Apr 3 2014, 5:57pm says:

Or for RockMax: Vítejte na svobodě :)

+2 votes   media: Welcome to Freedom
d4v33edz
d4v33edz Apr 3 2014, 5:18pm replied:

Haha, yeah, got rid of the bloodsuckers before taking a picture.

Thanks man, how are you getting on with your problems in the bar area?

+2 votes   media: Haunted Village
d4v33edz
d4v33edz Apr 3 2014, 3:15pm says:

Love the sky in this one,excellent.

+2 votes   media: Wandering around :)
d4v33edz
d4v33edz Apr 2 2014, 2:19pm says:

I remember this place from the first time I played Stalker, first meeting with the Monolith, at last our paths cross after reading about them in the encyclopedia.. a fanatical enemy indeed.
If it had looked like this on my first play through...ah well it still looked good, but how good does this look!

+3 votes   media: Barrier
d4v33edz
d4v33edz Apr 1 2014, 1:25pm replied:

Late daytime, not the time to be exploring these parts.

+1 vote   media: Looking down on Haunted Village - Army Base
d4v33edz
d4v33edz Mar 31 2014, 4:11pm replied:

Yes, it is a bit :)

+2 votes   media: Yantar awaits
d4v33edz
d4v33edz Mar 30 2014, 4:21pm says:

This just gets better looking with every screen you post, impressive to say the least.

+5 votes   media: Vandrerer
d4v33edz
d4v33edz Mar 30 2014, 4:13pm replied:

That would be a challenge, but one beyond my scope at present.

+2 votes   media: Snork hunting
d4v33edz
d4v33edz Mar 30 2014, 2:19pm replied:

The game is very dark, might split opinions but I think it works.
Thanks for feedback.

+2 votes   media: Rostok detail
d4v33edz
d4v33edz Mar 30 2014, 12:08pm says:

Only the best indeed, this is truly fantastic looking, great work again :)

+4 votes   media: Right here, right now.
d4v33edz
d4v33edz Mar 30 2014, 11:32am replied:

This seems a familiar problem with the bar area, I seem to recall having some problems with SWTC in this area. I'm not sure if it was due to a corrupt game save or something else.
The bar area also can cause problems with lag, this is due to the amount of spawns that may potentially occur here.
If I remember correctly I recall reading some posts about this problem here on moddb. I think [TZP]LoNer1 may have discussed this point somewhere before, he is a good person to ask for advice on this matter. You may have to resort to cutting back on dynamic lighting within the bar area, though I'm not sure this is the answer.

+2 votes   media: Bar area
d4v33edz
d4v33edz Mar 30 2014, 11:10am replied:

This fog coupled with the noises is truly creepy, and them freakin' snorks...they just jump at you from out the fog, you can hear them but you can't always see them.
Thanks man :)

+7 votes   media: Abandon hope
d4v33edz
d4v33edz Mar 29 2014, 2:55pm replied:

It would appear that clear skies may be quite rare in this, it's mainly gloomy, grey and foggy, a totally different weather pattern from SWTC, but it's still amazing and atmospheric.

+2 votes   media: Bar - early morning
d4v33edz
d4v33edz Mar 29 2014, 8:01am says:

Thanks Martin, this is what I wanted to see and it doesn't disappoint, yet another excellent screen!

+4 votes   media: Ferris wheel
d4v33edz
d4v33edz Mar 28 2014, 3:57pm says:

Now that is one attractive attorney!

+3 votes   media: Natalia Poklonskaya
d4v33edz
d4v33edz Mar 28 2014, 1:27pm replied:

Thanks again, just going through each level at the moment.

+3 votes   media: Agroprom
d4v33edz
d4v33edz Mar 28 2014, 12:12pm says:

It is you...he wants your brains!

Nice looking texture overhaul on these guys.

+1 vote   media: Maybe its me but...
d4v33edz
d4v33edz Mar 26 2014, 5:40pm replied:

Well I didn't intend it to, I will have to be a little more careful in picking my words :D

+4 votes   media: Looking back
d4v33edz
d4v33edz Mar 26 2014, 5:07pm replied:

Funnily enough I have an elderly old dog sat behind me on a chair as I'm typing this, and he sounds like one of the blind dogs of the zone! Though I don't hear them snore like he can :D

+3 votes   media: Looking back
d4v33edz
d4v33edz Mar 26 2014, 4:17pm replied:

That's a pity, but understandable.

+2 votes   media: One step closer
d4v33edz
d4v33edz Mar 26 2014, 4:14pm replied:

Thanks Martin, this does seem to work OK, I will just make sure the missions and saves all work next, no doubt collecting some nice pictures on the way,the beauty of having this built on Complete is the free-play element, makes it easier to check all the levels work.

+3 votes   media: Upon entering Garbage
d4v33edz
d4v33edz Mar 24 2014, 3:31pm says:

Looks superb, I like the darkness here, makes it look more forbidding and dangerous.

+1 vote   media: My Cordon
d4v33edz
d4v33edz Mar 23 2014, 2:03pm says:

Damn this looks impressive Bro,really impressive, nice work with the shaders.

+2 votes   media: One step closer
d4v33edz
d4v33edz Mar 23 2014, 6:46am replied:

Thank you, just trying out different things (again! :D), we seem to be working on similar projects with regard to SWTC and it's possibilities with other mods etc.

+2 votes   media: Garbage
d4v33edz
d4v33edz Mar 22 2014, 7:01am says:

Great screen, nice choice of resources as well.

+2 votes   media: Famas.. is da gun
d4v33edz
d4v33edz Mar 19 2014, 2:24am says:

What a striking screen, hell unleashed indeed.

+1 vote   media: Unleash the HELL!
d4v33edz
d4v33edz Mar 17 2014, 2:00pm says:

This is all beginning to up your standard even higher, these last few screens show what you can still achieve with X-Ray, top work yet again Ket.

+3 votes   media: skin details
d4v33edz
d4v33edz Mar 17 2014, 1:57pm says:

The wrong time for your weapon to jam, but isn't that always the way!
Nice lighting in this shot, really good screen.

+1 vote   media: danger
d4v33edz
d4v33edz Mar 15 2014, 6:33pm says:

Doesn't look bad at all, you're being a perfectionist about quality :D

+2 votes   media: First Panorama shot!
d4v33edz
d4v33edz Mar 15 2014, 6:09am replied:

That's so very true, thanks for kind words :)

+3 votes   media: A dangerous time to be out
d4v33edz
d4v33edz Mar 15 2014, 6:08am says:

Looks truly spectacular, nice screen :)

+2 votes   media: Added Rays + Saturation + Sharpen Edges
d4v33edz
d4v33edz Mar 14 2014, 2:57pm says:

Looks haunting,very beautiful, nice screen indeed.

+2 votes   media: Sundays
d4v33edz
d4v33edz Mar 14 2014, 2:18pm replied:

My weapon of choice on most levels, once I get one these I keep it to the end.

+2 votes   media: Here's trouble
d4v33edz
d4v33edz Mar 12 2014, 2:41am replied:

I just loaded some r1 shaders and tried it out with static lighting..this being the result, yes I agree about the ground being to bright, this does require some work, I have changed some values in the flares ltx which has required some new fx textures, this is currently an ongoing project :)

+2 votes   media: Garbage with AF3
d4v33edz
d4v33edz Mar 10 2014, 2:41am replied:

Agreed, I'm not falling over things now :)
AF 3 doesn't come with any shaders, hence the constant trying out of different combinations until the right look is achieved, of course I need to explore further into the game, this being vanilla patched to 1.0006 with the mentioned textures added.
I can't seem to decide if the light source is always right with this and the shadows cast, I will try and up a screen that might explain this better.
Thanks again for advice :)

+2 votes   media: ShoC with AF3 #2
d4v33edz
d4v33edz Mar 9 2014, 11:30am replied:

Agreed, the hemi lighting requires adjusting, this may be as a result of the shaders or the user ltx I'm using, so making some small tweaks shouldn't be a problem.
One problem I do have with this weather pack is the morning light,all the shadows are the wrong way round, the light source appears to be wrong, any ideas?
This currently patched to 1.0006, had the same problem with 1.0005.

+2 votes   media: ShoC with AF3
d4v33edz
d4v33edz Mar 9 2014, 8:10am replied:

I haven't seen a translation for it, there might be news about one on the forums perhaps.

+2 votes   media: A desolate place
d4v33edz
d4v33edz Mar 9 2014, 6:51am replied:

I have only taken out the weathers from the mod and some textures.
The mod does change the story though, it's a free roam with the option of changing factions etc, from what I can make out. I think there is an arsenal mod added.
I should give it a try out really :)

+2 votes   media: A desolate place
d4v33edz
d4v33edz Mar 8 2014, 2:32pm says:

Looks absolutely stunning, this mod has produced some of the most wonderful screens I have seen for Stalker. Top work again Wanderers :)

+4 votes   media: Open gates to infinity
d4v33edz
d4v33edz Mar 8 2014, 2:02pm replied:

It should be stable, there isn't much that could go wrong (famous last words I suspect!), if problems do arise I'm sure we have enough expertise between us all to work round them.

+2 votes   download: AtmosFear 3 for ShoC
d4v33edz
d4v33edz Mar 8 2014, 4:56am says:

Is this AA2, it looks really atmospheric.

+2 votes   media: Fog
d4v33edz
d4v33edz Mar 7 2014, 10:56am replied:

I will upload to the downloads 100 Rads Bar, that doesn't make sense :D, but you know what I mean

+2 votes   media: Atmosfear3 for ShoC
d4v33edz
d4v33edz Mar 4 2014, 4:20pm replied:

Thanks, it's taking a bit of time to get this to work with the added maps, most of which remain unexplored, I just got to the Bar Area and started adding "extras", doubtless the wrong way to go about these things, but I was curious to see what was possible on a familiar area.

+1 vote   media: Bar Level at dusk
d4v33edz
d4v33edz Mar 4 2014, 1:45am replied:

You're welcome :D

+2 votes   download: CoP Level Pack
d4v33edz
d4v33edz Mar 2 2014, 2:23pm replied:

This is a level I haven't visited before, I got into from the original Yantar level, if you recall there is a set of gates not far from the building entrance which leads you down to the Brainlab. I walked past them and found myself here and lost!
The Garbage level is bigger, Agroprom is the same size as is Rostok and the Bar areas, the rest I haven't got to yet.
The map on the PDA is a bit iffy so getting lost is real option,

+2 votes   media: Old Yantar (CoP Level Pack)
d4v33edz
d4v33edz Mar 2 2014, 11:24am says:

Superb screen, that sky looks amazing, you should post some screens over at the 100 Rads Bar, they are really good man.

+1 vote   media: Swamps of evil
d4v33edz
d4v33edz Mar 1 2014, 7:22pm replied:

Will do, give me a couple of days and I will get back to you. It's not perfect and the glitches need sorting, any volunteers please get in touch. I will pm you a link over the weekend.

+2 votes   media: The road to Agroprom (CoP level)
d4v33edz
d4v33edz Mar 1 2014, 3:32pm says:

Looks superb, the slight green tint on the brickwork really works for the weathered look. Instantly recognisable as TK Build, top work Ket

+2 votes   media: Replaced / enhanced a few things
d4v33edz
d4v33edz Mar 1 2014, 2:21pm replied:

I recall adding a few textures from TK, I know I added a few wood ones and you may possibly have me bang to rights over this as well, well spotted Ket :)

+1 vote   media: Lightning over Zaton 2
d4v33edz
d4v33edz Mar 1 2014, 6:03am replied:

I should have pointed out this a CoP level pack, it has no spawns (I think!) and looks really good.
Includes the following levels;
jupiter, jupiter underground, escape old, garbage old, agroprom, agroprom underground, dark valley old, labx18, bar, rostok, military, yantar, brainlab, radar, underground bunker, pripyat, stancia,stancia 2, generators, yantar old, zavod rostok, labx8, marsh, pripyat, red forest, zaton.
I have only just started running it, will be able to judge it more in time, could be screen shot heaven.

+2 votes   media: The road to Agroprom (CoP level)
d4v33edz
d4v33edz Mar 1 2014, 6:01am replied:

It looks really good, this pack has seriously got me thinking about future potential.

+1 vote   media: This is CoP 2
d4v33edz
d4v33edz Feb 28 2014, 5:25pm replied:

I never consider any comments as spam from anyone of my friends :D

+2 votes   media: Try to make noise
d4v33edz
d4v33edz Feb 28 2014, 2:49pm says:

Nice view, looking at this I can picture where all the gun battles take place.

+4 votes   media: Radar
d4v33edz
d4v33edz Feb 28 2014, 2:46pm replied:

I have heard of that level in CoD and seen some screens also.
Try as I might stealth is not part of my nature, so I may as well carry loud weapons and make some noise :D

+2 votes   media: Try to make noise
d4v33edz
d4v33edz Feb 28 2014, 1:51pm replied:

Thanks, I was going to call this "try not to make a noise" and I relised that I will. You are right about stealth, I prefer the quiet approach, but....when your other weapon is a Saiga shotgun that isn't going to happen :D

+2 votes   media: Try to make noise
d4v33edz
d4v33edz Feb 28 2014, 10:12am replied:

Once it's finished I will give you a link to download a texture pack, it could be useful as resource pack like you said

+1 vote   media: Lightning over Zaton 2
d4v33edz
d4v33edz Feb 28 2014, 10:09am replied:

Still "messing" with the shaders, lost count on how many combinations tried to get the right effect

+2 votes   media: Lightning over Zaton 1
d4v33edz
d4v33edz Feb 27 2014, 1:44am replied:

Still trying to get the shaders to be stable and have the right effect.

+1 vote   media: Hazy glow over Shevchenko
d4v33edz
d4v33edz Feb 26 2014, 3:08pm replied:

4 screens back is a shot of the M4 captured during the reload sequence. It's fine by me, but I'm not so much bothered by weapon details, I just added the OWR mod for the extra weapons (In the words of Sun Tzu: "Weapons are tools of ill omen", just kidding,they keep you alive in the zone :D).

+3 votes   media: For Crysis1892
d4v33edz
d4v33edz Feb 26 2014, 2:21pm replied:

The basis of the mod is Absolute Nature and Structures, then added OWR addon mod. After that I have used a weather config system from another mod and then changed the sky textures in it to the ones from SWTC, it is still an ongoing project and I aim to find the best quality textures etc without the game being a complete system resource hog, once it's ready I will let you know and will pass it on to you, or anyone else interested, so you can make your own changes to it.

+2 votes   media: Bridge at last light
d4v33edz
d4v33edz Feb 25 2014, 2:56pm replied:

No, there might be the odd texture but that is all.

I thought after I posted the addon info that a direct link would have worked best :/

+2 votes   media: Hearing movement in the undergrowth.
d4v33edz
d4v33edz Feb 24 2014, 3:30pm replied:

List of content included in weapons addon.

Ammo:
7.62x39
7.62x51
.357

Addons:

PU scope

Pistols:

MP-443 Grach
CZ-75
PMM
CZ-52 (9x18mm)
Gsh-18
Glock 17
MP-412

SMGs:
PP-91 Kedr
VZ-61 (9x18mm)
PP-2000
PP-2000 reflex sight
UMP-45

Shotguns:
Saiga
Saiga Kobra
Izh-43
BM-16 full
Toz-34 Sawned-off
MP-133 Baikal
Mossberg 590
Remington 870

Assault rifles:

AKM
AK-47
AEK-971
RPK-74
RPK-74 Kobra
Type 63
FN FAL
HK G3
VSK-94
M16

Sniper rifles:
Mosin
SVT-40
Sako Trg-22
L96

+2 votes   media: Hearing movement in the undergrowth.
d4v33edz
d4v33edz Feb 24 2014, 3:24pm replied:

OK, will up a screen tomorrow

+3 votes   media: Getting ready for a day out in the zone.
d4v33edz
d4v33edz Feb 24 2014, 3:16pm replied:

OWR addon, great choice of new weapons.

+3 votes   media: Hearing movement in the undergrowth.
d4v33edz
d4v33edz Feb 24 2014, 3:10pm replied:

Just needs the final upgrades once I have the calibration tools from Pripyat :)

+3 votes   media: Getting ready for a day out in the zone.
d4v33edz
d4v33edz Feb 24 2014, 2:45pm replied:

Thanks man, kind words indeed. Got a few "little" glitches to sort with this shader merge, nothing massive I think :/

+1 vote   media: New start of game 3
d4v33edz
d4v33edz Feb 24 2014, 1:24pm replied:

Will do that once I have it running stable,just had a CTD and currently working through that little bug, it's nothing huge, the shader merge hit a problem on an area of Zaton.
Thanks for kind words loner and will definitely give you the list when it's working :)

+1 vote   media: Pripyat at last!
d4v33edz
d4v33edz Feb 23 2014, 11:24am says:

Atmospheric dark night, best stay with company for safety

+2 votes   media: Night - a beast itself
d4v33edz
d4v33edz Feb 22 2014, 11:01am says:

This looks good, interesting to see an indoor panorama.

+2 votes   media: Stalker Panorama
d4v33edz
d4v33edz Feb 22 2014, 10:01am replied:

My own thoughts exactly, it's a shame not to use SWTC, but I'm trying to get as good a sky texture as possible,thanks for kind words :)

+2 votes   media: Mid-morning
d4v33edz
d4v33edz Feb 21 2014, 1:33pm says:

Looks wonderful, like it very much :)

+2 votes   media: SGM 2.2 Panorama
d4v33edz
d4v33edz Feb 21 2014, 12:29pm replied:

I need to see a full day's cycle of weather patterns etc before I know how good this one is, it has less weather cycles than the previous one but better quality sky textures, will upload some different screens as it progress's, see how things go :)

+2 votes   media: Dusk 2
d4v33edz
d4v33edz Feb 20 2014, 2:59pm replied:

Perfect description! :D

+1 vote   media: Follow Noah
d4v33edz
d4v33edz Feb 20 2014, 2:58pm replied:

There is nothing high-end about my PC, got an old Athlon running at 3.4 gig, 4gb of DDR2 ram and a GTX 650ti GPU. It's the reason I have to keep fine tuning all my merge's. I do plan to up-grade one day hopefully :)

+1 vote   media: Dusk
d4v33edz
d4v33edz Feb 19 2014, 1:24pm replied:

It can be a useful marker when playing without the HUD, quick way to get your bearings if it's visible.

+1 vote   media: Follow Noah
d4v33edz
d4v33edz Feb 17 2014, 12:16pm replied:

They look threatening I suppose

+2 votes   media: CoP mod merge II. 2
d4v33edz
d4v33edz Feb 16 2014, 4:09pm replied:

Ha you got me! One of my favourite tracks

+2 votes   media: Emission at Noah's
d4v33edz
d4v33edz Feb 16 2014, 1:27pm replied:

Thanks man, it's very slowly coming together :)

+2 votes   media: It's progressing slowly
d4v33edz
d4v33edz Feb 16 2014, 12:07pm replied:

Gimme shelter :D

+3 votes   media: Emission at Noah's
d4v33edz
d4v33edz Feb 16 2014, 7:15am replied:

Getting to close to the scar anomaly can have this effect, ouch indeed :)

+3 votes   media: Noooo....not my brain :)
d4v33edz
d4v33edz Feb 16 2014, 7:14am replied:

You got me there man :D I have been so busy walking around this area looking up to the sky that I should check whats going on at ground level, OK as I recall this has Absolute nature added with some newer water textures I have from other mods, not a brilliant answer, but just trying to push this for best quality and stability.

+2 votes   media: CoP mod merge II
d4v33edz
d4v33edz Feb 16 2014, 7:09am replied:

Point taken over the FOV, really these are just screens of my experimenting with different effects/configs etc. I'm not using SWTC on these but the weathers from AMK Devolution mod, not as good as SWTC IMO but less resource hungry.

+3 votes   media: CoP mod merge II. 3
d4v33edz
d4v33edz Feb 15 2014, 1:54pm says:

Look forward to this being released, nice work man :)

+3 votes   media: PRZ3
d4v33edz
d4v33edz Feb 15 2014, 1:51pm says:

Looks stunning, this should work really well.

+2 votes   media: HDR tweak and other small changes.
d4v33edz
d4v33edz Feb 13 2014, 1:45am says:

A, presumably, messy death.
Nice screen though, like the details on the bloodsucker.

+3 votes   media: Shit.. What now?
d4v33edz
d4v33edz Feb 13 2014, 1:42am says:

Great clarity in the screen though, and the lighting is superb :)

+1 vote   media: Reloading them grenades
d4v33edz
d4v33edz Feb 13 2014, 1:30am replied:

It's definitely time to seek a safe haven for the night, last thing I need now is to get ambushed by a pack of blind dogs :D

+1 vote   media: 18:45 Zaton
d4v33edz
d4v33edz Feb 11 2014, 1:46am replied:

I put SWTC in and got this weather cycle at the start, spectacular sunrise/sunset screen won't be far off :D

+2 votes   media: Once a beach
d4v33edz
d4v33edz Feb 10 2014, 3:33pm replied:

Only just started with this, will see how this one develops :)

+1 vote   media: Start of the game
d4v33edz
d4v33edz Feb 10 2014, 1:42pm says:

Nice screen...just got to admire the sunsets of Stalker

+1 vote   media: Sunset at the Pripyat
d4v33edz
d4v33edz Feb 9 2014, 11:48am says:

Fancy shooting there amigo :)

+3 votes   media: pwned..
d4v33edz
d4v33edz Feb 7 2014, 12:24pm says:

Looks so atmospheric

+2 votes   media: SGM 2.2 Panorama
d4v33edz
d4v33edz Feb 6 2014, 4:17pm says:

And so you should, nice to see a different approach, nice work :)

+3 votes   media: Pripyat at night
d4v33edz
d4v33edz Feb 4 2014, 1:51am says:

Looking good, did you add SWTC?

+1 vote   media: Some little screens from Zaton
d4v33edz
d4v33edz Feb 3 2014, 2:03pm says:

I wouldn't mind seeing a video of the Yantar area if possible.

On the subject of the blowouts, I had a similar(ish) problem when I tried to merge a new weather config mod into Priboi Story, the main problem (I suspected at the time) was in the bind stalker file, I found a/the problem with winmerge but struggled to create any working success with it and in the end ditched the blowouts, not a very satisfactory outcome.

+1 vote   article: What TK videos do you want to see?
d4v33edz
d4v33edz Feb 3 2014, 1:26pm replied:

Thanks, I'm having some stability issues with this, getting to Pripyat is proving to be a trial, will go with static lighting next, I suspect my ageing mobo and CPU is bottle-necking my GPU :/

+1 vote   media: Morning at Yanov
d4v33edz
d4v33edz Feb 2 2014, 10:47am says:

IIRC this comes with SWTC, this looks wonderful, dark and forbidding..

+1 vote   media: долина шорохов
d4v33edz
d4v33edz Feb 2 2014, 10:45am replied:

Many thanks man :)

+1 vote   media: долина шорохов
d4v33edz
d4v33edz Feb 2 2014, 9:12am replied:

There wasn't one available when I downloaded it, there might be one now, not sure, do you know of one?

+1 vote   media: долина шорохов
d4v33edz
d4v33edz Feb 2 2014, 9:06am says:

Valley Shorohov, very nice, had a go at this Mod a short while ago, it's got a lot of good things about it but an English translation isn't one of them :), I have heard there might be one available obtained via GSC forums, nice screen though

+2 votes   media: долина шорохов
d4v33edz
d4v33edz Feb 2 2014, 4:19am replied:

Now that is a cool trick, I like the way he asks what your doing when your shooting the zombies....when the answer is..trying to stay alive :)

+5 votes   media: Meeting with Yar
d4v33edz
d4v33edz Feb 1 2014, 1:58pm replied:

Thanks niick, using a lot of textures with this

+1 vote   media: Outlook is dark
d4v33edz
d4v33edz Feb 1 2014, 1:57pm replied:

Thanks, it looks a forbidding place, so Stalker.....carry on into the building or head back?? :D

+1 vote   media: Feeling lucky Stalker?
d4v33edz
d4v33edz Jan 29 2014, 4:03pm replied:

Thanks, have sent a pm with shader merge, will sort the rest out in a couple of days ;)

+1 vote   media: Danger ahead
d4v33edz
d4v33edz Jan 29 2014, 3:41pm replied:

I will pm you shortly, have something for you :)

+2 votes   media: Thank you, dave!
d4v33edz
d4v33edz Jan 29 2014, 3:40pm says:

Glad they work, damn this looks good :D

+2 votes   media: Thank you, dave!
d4v33edz
d4v33edz Jan 29 2014, 1:53am says:

This looks epic, what a great looking screen.

0 votes   media: misery version 2.0
d4v33edz
d4v33edz Jan 26 2014, 12:22pm replied:

I like the textures and the light in this, has a nice dark feel to it.

+2 votes   media: old good NS images
d4v33edz
d4v33edz Jan 26 2014, 9:05am says:

Man, this looks really impressive, what a great screen Bro :)

+2 votes   media: old good NS images
d4v33edz
d4v33edz Jan 24 2014, 4:06pm says:

This looks fantastic and what an impressive screen-shot, nice work all round man :)

+5 votes   media: X-16 panorama
d4v33edz
d4v33edz Jan 24 2014, 4:11am replied:

Good point, clear the path ahead, got back to Yanov Railway Station OK, it was dark as hell but I must have been lucky, no mutants seen, glad to get there though.

+2 votes   media: Checking documents at Jupiter
d4v33edz
d4v33edz Jan 23 2014, 12:28pm replied:

It's real creepy, an upgraded Spas in your hands is damned reassuring

+2 votes   media: Checking documents at Jupiter
d4v33edz
d4v33edz Jan 23 2014, 11:51am replied:

Thanks, it's a bit buggy but with regular saves it plays, it just hogs resources so much :/
This rifle is serious fun, sat on high-ground and picked off a couple of zombies just to get the feel before the real action starts :)

+3 votes   media: Test this baby out on a few zombies
d4v33edz
d4v33edz Jan 23 2014, 4:38am replied:

Got lucky capturing this cut scene :)

+1 vote   media: Inspecting Stingray 2
d4v33edz
d4v33edz Jan 21 2014, 4:15pm replied:

To the Bar!!! :D

+2 votes   media: Call of Pripyat - New day ending
d4v33edz
d4v33edz Jan 20 2014, 2:39pm says:

That's one evil looking cat, hell Doge, stay well clear of this baby :)

+3 votes   media: Predator
d4v33edz
d4v33edz Jan 20 2014, 2:31pm replied:

This screen has come out a bit brighter than how I seem to remember it in game....oh well, PPx in full on glory here man :D

+3 votes   media: Call of Pripyat - New day rising
d4v33edz
d4v33edz Jan 17 2014, 8:52am replied:

Thanks man, I now feel I have the basic platform for putting together an atmospheric package.
I will probably put this Priboi package to one side for the time being and start with the vanilla story-line to create a simple and stable mod, merging all the results of the experiment together.
This has been a great learning process for me and thanks for everyone's support and kind words. I keep starting projects and now I need to start finishing some :)

+1 vote   media: This is Priboi Story #9
d4v33edz
d4v33edz Jan 17 2014, 6:47am says:

Nice to see some updates, this screen looks excellent, great detail.

+7 votes   media: Alive....
d4v33edz
d4v33edz Jan 17 2014, 6:44am says:

Which weather mod are you using? This looks interesting :)

+2 votes   media: Weather
d4v33edz
d4v33edz Jan 17 2014, 6:38am says:

It might be cheating a little, but a little extra help also :)

+2 votes   media: Watch your step
d4v33edz
d4v33edz Jan 12 2014, 2:14pm says:

And only perfect as well. nice view on this shot and the subtle colour makes, another nice screen man :)

+4 votes   media: Army Warehouses
d4v33edz
d4v33edz Jan 12 2014, 2:10pm replied:

The guy in the tunnel got me the first time also, though this place gives you a break from the radiation for awhile, well, once you have cleared the area of Monolith

+3 votes   media: This is Priboi Story #8
d4v33edz
d4v33edz Jan 11 2014, 6:20am replied:

I get confused all the time, :D

+3 votes   media: This is Priboi Story #6
d4v33edz
d4v33edz Jan 11 2014, 5:07am says:

What a great screen, this is really atmospheric looking, glad your back with this mod, Looking forward to further screens after this one

+4 votes   media: Memories
d4v33edz
d4v33edz Jan 11 2014, 5:03am says:

IMHO this is the type of location where the sunshafts really work, they add an extra layer of immersion into the indoors (hope that makes sense :)), it now appears to be a dusty interior highlighted by the light coming in through the window. The work you and Ket have put into this is paying dividends judging by these latest screens you have posted. The fact you can adjust the settings to personal preference is an added bonus.

+1 vote   media: close-to-final sun shafts
d4v33edz
d4v33edz Jan 10 2014, 12:23pm says:

High res bleakness....nice

+3 votes   media: Some more AA2
d4v33edz
d4v33edz Jan 10 2014, 10:20am replied:

It's the road to the Bar from Garbage, early evening...time for a drink

+2 votes   media: This is Priboi Story #7
d4v33edz
d4v33edz Jan 10 2014, 10:19am replied:

Dead Autumn 2 and AA2, just a mix and match of them both really.

Yes it's the bar :)

+3 votes   media: This is Priboi Story #6
d4v33edz
d4v33edz Jan 7 2014, 2:46pm says:

But quality will shine through and these Ket are high quality videos, they look amazing, congratulations on a job very well done man :)

+1 vote   media: Cordon 1
d4v33edz
d4v33edz Jan 7 2014, 2:14pm says:

Great view, AA2 always looks so damned good. Nice shot Martin

+5 votes   media: AA2 Screens
d4v33edz
d4v33edz Jan 7 2014, 12:20pm replied:

I might be a bit concerned as to what is hiding in the fog, amazing screens posted again, this looks wonderful.

+3 votes   media: new screens
d4v33edz
d4v33edz Jan 7 2014, 12:17pm replied:

I have to agree, it is a strange autumn look, thinking here being "strange things" happen in the zone....not sure if that is an entirely convincing answer though :D

+2 votes   media: This is Priboi Story #5
d4v33edz
d4v33edz Jan 6 2014, 2:10pm says:

Safety perhaps, but stay sharp..... Nice screen man :)

+3 votes   media: Safety...?
d4v33edz
d4v33edz Jan 6 2014, 2:07am replied:

Thanks, Yantar seems so different with the AA2 added trees

+1 vote   media: This is Priboi Story #3
d4v33edz
d4v33edz Jan 6 2014, 2:06am replied:

The light can change how a familiar place looks perhaps

+2 votes   media: This is Priboi Story #2
d4v33edz
d4v33edz Jan 5 2014, 3:37pm says:

But who's blood is it? Just some mutant blood I guess

+3 votes   media: Fresh Blood
d4v33edz
d4v33edz Jan 3 2014, 2:16am replied:

Just going to "fine tune" the FXAA, as it's using 2 Autumn Mods the sepia might come in handy with this, just want it to look right, don't want overkill, thanks :D

+3 votes   media: This is Priboi Story #1
d4v33edz
d4v33edz Jan 2 2014, 5:42pm replied:

Thought it might be overdue a face lift, and this was the opening view of the game, damn, hope the rest turns out good, been a few days fine tuning this so into the game over the weekend :)

+4 votes   media: This is Priboi Story #1
d4v33edz
d4v33edz Dec 30 2013, 6:52pm replied:

Just changing a few things with it at the moment, the weather is one of them, should look good when it's finished hopefully :)

+2 votes   media: Garbage area
d4v33edz
d4v33edz Dec 30 2013, 6:50pm says:

It looks really good, though you have re-edited the picture it still has that AA2 "look" about it, nice work man

+2 votes   media: Autumn Aurora 2, re-edited
d4v33edz
d4v33edz Dec 28 2013, 5:39am replied:

It is a nice map, and thanks :)

+1 vote   media: Valley Shorohov (CoP) Ist View #2
d4v33edz
d4v33edz Dec 28 2013, 5:39am replied:

Yes, no real idea of what the mission is, still it looked nice and I enjoy looking at new maps and thinking "what if", such as how massive would this game be if the maps were all joined together, maybe one day :)

+2 votes   media: Valley Shorohov (CoP) Ist View
d4v33edz
d4v33edz Dec 27 2013, 6:33pm replied:

Thanks man, will check that out.

+1 vote   media: Valley Shorohov a stand alone map for CoP
d4v33edz
d4v33edz Dec 27 2013, 4:14pm replied:

It does look good agreed, it comes with SWTC (big bonus), however it's all in Russian so the missions aren't going to be done by me (non-Russian speaker), had a good walk around though, an interesting place/map.

+1 vote   media: Valley Shorohov a stand alone map for CoP
d4v33edz
d4v33edz Dec 26 2013, 5:44am says:

This looks spectacular, nice :)

+2 votes   media: winter mod
d4v33edz
d4v33edz Dec 25 2013, 9:31am replied:

They are a new faction; the Peacekeepers, a sort of UN type of faction.

+2 votes   media: FOTOGRAPH mod
d4v33edz
d4v33edz Dec 25 2013, 5:11am says:

The road to danger....
I haven't seen a bad screen-shot of your mod anywhere, always looks amazing.

+2 votes   media: Ingame screenshot II
d4v33edz
d4v33edz Dec 23 2013, 4:13pm replied:

Sliding the bolt back in this screen having just loaded a fresh magazine.

+2 votes   media: F.O.T.O.G.R.A.F. mod #3
d4v33edz
d4v33edz Dec 23 2013, 12:16pm replied:

I think this calls for a video, will sort one out :D

+2 votes   media: F.O.T.O.G.R.A.F. mod #2
d4v33edz
d4v33edz Dec 23 2013, 12:15pm replied:

It is the sort of picture I would take if I was in the zone with a camera (with an AK close to hand for life's little emergencies)

+2 votes   media: F.O.T.O.G.R.A.F. mod #4
d4v33edz
d4v33edz Dec 22 2013, 10:44am replied:

Thanks, and all the very best to you and for the New Year, hope 2014 is going to be great for everyone.

Not quite got your abilities with Paint.Net yet Bro :D

+4 votes   media: Wishing you all the best at this time
d4v33edz
d4v33edz Dec 22 2013, 8:39am replied:

Still trying to figure out my missions at the moment, but you raise a good question and one that I will look into for you, I suppose you mean things like weapons anims etc?

+3 votes   media: F.O.T.O.G.R.A.F. mod #2
d4v33edz
d4v33edz Dec 21 2013, 10:30am replied:

It happens before the events in the original game, and your job is to document/photograph all the anomalies, factions and other elements within the zone, building the encyclopedia I guess of the zone.

here is a link to david me's page where the download is available

Moddb.com

+3 votes   media: F.O.T.O.G.R.A.F. mod #1
d4v33edz
d4v33edz Dec 20 2013, 12:43pm says:

Definitely worth it! Nice screen man, great level of detail :)

+4 votes   media: Pripyat
d4v33edz
d4v33edz Dec 20 2013, 12:02pm replied:

I think this Stalker regretted making that decision also.

+2 votes   media: New Warfare mod; Lost to the zone
d4v33edz
d4v33edz Dec 20 2013, 2:12am replied:

I will test this out on a new ShoC mod I have just downloaded, will use the shaders that came with it and compare these to them.

+2 votes   media: Test #1
d4v33edz
d4v33edz Dec 20 2013, 1:41am replied:

I think this is looking good thanks to PRZ & SWTC. :)

+2 votes   media: New Warfare mod; Road to the Bar
d4v33edz
d4v33edz Dec 18 2013, 12:32pm replied:

OK here is the link to the mod..enjoy :D

Ap-pro.ru

+2 votes   media: New Warfare mod; Daybreak at the Garbage
d4v33edz
d4v33edz Dec 18 2013, 2:20am replied:

This mod is available from Ap_Pro Ru, it's great if you like lots of zombies and mutants, the build appears stable and it's a nice looking mod, it doesn't quite do it for me, maybe I find the zombie/mutant thing just a bit too much, but that's just my opinion, other people will enjoy that added gameplay for sure.

+2 votes   media: New Warfare mod; Daybreak at the Garbage
d4v33edz
d4v33edz Dec 17 2013, 2:39pm replied:

Thanks, I wasn't sure if this would look right when I uploaded it, but it does.

+2 votes   media: New Warfare mod; Moonlight at the Garbage
d4v33edz
d4v33edz Dec 17 2013, 1:59pm says:

I looked at this with the HD view, this is a photograph right?

+4 votes   media: Testing Vegetation ...
d4v33edz
d4v33edz Dec 16 2013, 2:59pm replied:

No unfortunately, not with this one, shame.

+2 votes   media: New Warfare mod; Night at the Garbage
d4v33edz
d4v33edz Dec 16 2013, 2:32pm replied:

Will do :)

+1 vote   media: New Warfare mod; Escape#1
d4v33edz
d4v33edz Dec 16 2013, 12:52pm replied:

Brilliant look forward to seeing that :D

+1 vote   download: The Hiding Road + Extras
d4v33edz
d4v33edz Dec 16 2013, 2:12am says:

That is one dark, strange room. The underground levels in Stalker can still make me jump and feel apprehensive no matter how many times you have visited them.

+2 votes   media: Still Underground
d4v33edz
d4v33edz Dec 16 2013, 1:47am replied:

It came with the standard skies (nothing wrong them), but I like adding SWTC, makes the game more atmospheric, will add the rest of PRZ and see how it looks then.

+2 votes   media: New Warfare mod; Escape#1
d4v33edz
d4v33edz Dec 14 2013, 1:51pm replied:

Thanks, hope you have some fun with it.

+2 votes   download: The Hiding Road + Extras
d4v33edz
d4v33edz Dec 13 2013, 1:55am replied:

With everything it is 1.4GB, I will upload it after the weekend. It seems to take ages to upload, will have more time later.

+3 votes   media: The Hiding Road, a standalone map, #9
d4v33edz
d4v33edz Dec 12 2013, 3:21pm replied:

Uploading this now, though it is really slow :)

+3 votes   media: The Hiding Road, a standalone map, #9
d4v33edz
d4v33edz Dec 12 2013, 3:19pm replied:

And free drinks thanks to the stupidity of bandits, plus some ammo, first aid kits and food, and if you're lucky maybe an artifact. These are indeed riches in a harsh zone.

+3 votes   media: The Hiding Road, the area is clear
d4v33edz
d4v33edz Dec 12 2013, 11:43am replied:

Well I have just about finished with this map, I will put a gamedata folder together after the weekend and make it available if anyone wants it, then I have another standalone map to try out :D

+3 votes   media: The Hiding Road, a standalone map, #9
d4v33edz
d4v33edz Dec 12 2013, 11:41am replied:

A happy and drunk end...perfect :D

+3 votes   media: The Hiding Road, the area is clear
d4v33edz
d4v33edz Dec 12 2013, 2:02am replied:

This just went so badly for them, they walked into the village shouting and shooting in tight group, I think the 2 loners could have held them off, but the freedom guys just sprang into action and cut them down. They all shared the looted vodka that night..cheers

+3 votes   media: The Hiding Road, the area is clear
d4v33edz
d4v33edz Dec 12 2013, 1:58am replied:

Thanks, it's scenes like these that make this game what it is, what great work the modders do for this game.

+3 votes   media: The Hiding Road, a standalone map, #9
d4v33edz
d4v33edz Dec 12 2013, 1:53am replied:

Funnily enough...see screen posted at 100 Rads Bar :D

+2 votes   media: The Hiding Road, a standalone map, #5
d4v33edz
d4v33edz Dec 12 2013, 1:48am replied:

KingFridays reanimation explains the gun and FOV @ 90, these dark corridors and rooms can hold some nasty surprises!

+4 votes   media: Now smile guys
d4v33edz
d4v33edz Dec 11 2013, 1:22pm replied:

The beauty that is SWTC, I honestly haven't found anything better for Stalker weather and skies.

+3 votes   media: The Hiding Road, a standalone map, #8
d4v33edz
d4v33edz Dec 11 2013, 1:14pm says:

That's one nice screen, this mod looks so damned good.

+1 vote   media: AA 2
d4v33edz
d4v33edz Dec 11 2013, 1:05pm replied:

They do, it's dark inside the building as there are no lights, best be careful in there, you can't see what lurks in the darkness

+2 votes   media: The Hiding Road, a standalone map, #5
d4v33edz
d4v33edz Dec 11 2013, 12:55pm says:

This looks dark and gloomy, excellent!
Man this mod just looks so good, and this is a great screenshot amigo, very nice :)

+2 votes   media: AA2 pic
d4v33edz
d4v33edz Dec 11 2013, 2:16am replied:

This is another complex further up the road, I spawned about 10 Duty here to just to populate the area, I wonder if they will bump into the Freedom guys?

+2 votes   media: The Hiding Road, a standalone map, #7
d4v33edz
d4v33edz Dec 11 2013, 2:14am replied:

It does, its a bigger complex though.

+2 votes   media: The Hiding Road, a standalone map, #6
d4v33edz
d4v33edz Dec 11 2013, 2:09am replied:

It was chaos for about 5 minutes, I also spawned a couple of Loner and Freedom Stalkers.

+2 votes   media: The Hiding Road, a standalone map, for Atroxyph
d4v33edz
d4v33edz Dec 11 2013, 2:05am replied:

Ooops...failed there then :D
I don't think anything else was spawned, I covered most of the area.

+2 votes   media: Dark Dolina Build 1865 for CoP 4
d4v33edz
d4v33edz Dec 10 2013, 1:46pm replied:

That's so right, without the right atmosphere it just wouldn't be Stalker no matter what was spawned or any eye candy added.

+2 votes   media: Dark Dolina Build 1865 for CoP 1
d4v33edz
d4v33edz Dec 10 2013, 1:30pm replied:

OK, I'll see what I can do :D

+2 votes   media: The Hiding Road, a standalone map, #4
d4v33edz
d4v33edz Dec 10 2013, 1:29pm replied:

It's similar to the building in Agroprom, just darker O_o

+2 votes   media: The Hiding Road, a standalone map, #5
d4v33edz
d4v33edz Dec 10 2013, 1:27pm replied:

No, couldn't find anything, maybe a deeper search might have been needed.

+2 votes   media: Dark Dolina Build 1865 for CoP 4
d4v33edz
d4v33edz Dec 10 2013, 1:22pm replied:

There are elements of the many maps in this level, so yeah, agreed Agroprom and Military Warehouses are definitely used here.

+2 votes   media: The Hiding Road, a standalone map, #2
d4v33edz
d4v33edz Dec 9 2013, 4:20pm says:

Are you crazy hanging around the Dark Valley at night, see this in HD, looks very impressive.

+2 votes   media: Shadow
d4v33edz
d4v33edz Dec 9 2013, 4:12pm replied:

Hi Kaveli, good to see you again, and what a great screen to announce your return, come over to the 100 Rads Bar as LoNer1 said, talking of which.... Hell doge, if the Christmas hat was just about OK, what's with the psychedelic animation man, damn that's bottled eyesore :D

+3 votes   media: See the light
d4v33edz
d4v33edz Dec 9 2013, 3:45pm replied:

Yes, went a bit overkill here, might spawn up some monsters and mercs to add some fireworks to this peaceful backwater, any ideas?

+2 votes   media: The Hiding Road, a standalone map, #4
d4v33edz
d4v33edz Dec 9 2013, 3:26pm replied:

It is, fun to just root around the place, once the bloodsucker has been dealt with.

+2 votes   media: Dark Dolina Build 1865 for CoP 4
d4v33edz
d4v33edz Dec 9 2013, 1:46pm says:

Great video, that music sounds damned good, it fits the video really well who is it?

+3 votes   media: Work in Progress
d4v33edz
d4v33edz Dec 9 2013, 1:25pm replied:

Next time bring a companion :D

+2 votes   media: Dark Dolina Build 1865 for CoP 5
d4v33edz
d4v33edz Dec 9 2013, 1:24pm replied:

Definitely some industrial activity took place here at some point.

+2 votes   media: Dark Dolina Build 1865 for CoP 3
d4v33edz
d4v33edz Dec 9 2013, 1:22pm replied:

I guess this just a test or prototype, so not many spawns needed.

+2 votes   media: Dark Dolina Build 1865 for CoP 1
d4v33edz
d4v33edz Dec 9 2013, 2:10am replied:

Just a solitary Stalker walking along by the road.

+2 votes   media: The Hiding Road, a standalone map, #1
d4v33edz
d4v33edz Dec 9 2013, 2:03am replied:

I know, that damned bloodsucker gave me one hell of a shock :D

+2 votes   media: Dark Dolina Build 1865 for CoP 5
d4v33edz
d4v33edz Dec 9 2013, 2:01am replied:

It does have certain similar looks with garbage, some small piles of rubbish like the one pictured here.

+2 votes   media: Dark Dolina Build 1865 for CoP 3
d4v33edz
d4v33edz Dec 9 2013, 1:58am replied:

I do, I just called it as it was named. In the right hands this map has the potential for some good gameplay elements, it has some variety and and a certain atmosphere.

+2 votes   media: Dark Dolina Build 1865 for CoP 1
d4v33edz
d4v33edz Dec 8 2013, 2:22pm replied:

It's a sort of snowblind effect, it makes spotting mutants and people quite tricky, you can imagine trying to spot a white furred boar here, not so easy.
Glad you were spared the worst of the floods, some homes on the seafront just a few miles from here got badly flooded

+2 votes   media: Winter Zone. The End, Bar area 1
d4v33edz
d4v33edz Dec 8 2013, 2:16pm replied:

I apologise, damn I thought I had added it, well that's my mistake. It's a good winter mod, I would mark it as 8 out of 10, the downside is no new story, just a vanilla experience with the snow winter element.

+2 votes   media: Winter Zone. The End, Dark Valley 2
d4v33edz
d4v33edz Dec 8 2013, 2:11pm replied:

I like the ice on the water feature as well, I suppose I could google the problem, but I have lost some interest in this mod, it's not the mod, just the same vanilla story line with snow. I have found a interesting stand alone map for ShoC and want to have an explore of a new area, I have loaded it and currently just finishing adding some new textures to it and a new weather system, will upload some screens tomorrow, more Stalker experiences :D

+2 votes   media: Winter Zone. The End, Dark Valley 1
d4v33edz
d4v33edz Dec 8 2013, 2:06pm replied:

I think it's just a one off map, some nice details have been added, also added a few textures details myself. I'm not sure how or where this area would fit into the overall map of the zone, it has some cordon type features and some are similar to aggroprom, so I guess somewhere round that area and near to dark valley, and that doesn't make too much sense, but I think you will understand :D

+2 votes   media: Dark Dolina Build 1865 for CoP 2
d4v33edz
d4v33edz Dec 8 2013, 11:35am says:

Looking damned amazing, these are some of the nicest sunset images I have seen for ShoC.

+1 vote   media: [WIP] Sunset images
d4v33edz
d4v33edz Dec 8 2013, 11:26am replied:

I suppose it is, though it bears little to no resemblance to the Dark Valley/Dolina we know. I don't know if this was just a one off map or possibly one ported over from a multiplayer game, it didn't come with much information, it might be designed for mod makers, but it was OK for just exploring.

+3 votes   media: Dark Dolina Build 1865 for CoP 6
d4v33edz
d4v33edz Dec 8 2013, 7:14am replied:

It makes Dark Valley appear bleak, which is a perfect match I think. This mod isn't without small problems, I can't open the door to the underground bunker though I have both keys. That is a shame because it breaks the story line and it shouldn't be affected by just a weather mod.

+3 votes   media: Winter Zone. The End, Dark Valley 1
d4v33edz
d4v33edz Dec 8 2013, 6:44am replied:

Sorry for delay in answering, we have had some floods in this area and the broadband has been down for 4 or 5 days, a minor inconvenience compared to the people who have had their homes flooded.
I have seen the one linked to the GSC forum and they both look good, maybe give them a try sometime.
Thanks for the links, always interesting to see new mods.

+2 votes   media: Winter Zone. The End, Bar area 1
d4v33edz
d4v33edz Dec 4 2013, 3:05pm replied:

Nice try, this is the one

Ap-pro.ru

+2 votes   media: Winter Zone. The End, Bar area 1
d4v33edz
d4v33edz Dec 4 2013, 1:54am says:

This looks superb Ket, all your work is sure paying off.

+2 votes   media: Just some pretty stuff to look at
d4v33edz
d4v33edz Dec 3 2013, 1:49pm says:

Man just look at those colours, this looks incredible, nice screens :)

+1 vote   media: Autumn Aurora 2
d4v33edz
d4v33edz Dec 3 2013, 1:41pm replied:

Well I haven't come across that, at a guess I would say no. If it does happen I will let you know.

+2 votes   media: Winter Zone. The End, Bar area 1
d4v33edz
d4v33edz Dec 3 2013, 1:38pm replied:

It made perfect sense to me loner, it's a good saying as well, I like it, may use it myself, danke :D

+2 votes   media: Winter Zone. The End, falling snow
d4v33edz
d4v33edz Dec 3 2013, 1:47am replied:

"White Friday" man, I feel like hibernating already, I think you can guess by now I'm not a winter person, which is odd since I'm playing this mod :)

+2 votes   media: Winter Zone. The End, falling snow
d4v33edz
d4v33edz Dec 3 2013, 1:43am replied:

For total game immersion you can turn all the heating off in the house when playing this :D

+2 votes   media: Winter Zone. The End, Bar area 1
d4v33edz
d4v33edz Dec 2 2013, 1:28pm replied:

Ah, you're welcome to the snow, but hope you enjoy it :D

Yeah this mod has somethings going for it, in bright sunlight you get a sort of snow blind effect, really hard to distinguish people or mutants at this time, plus some of the mutants have a white coat, really tricky to spot, a nice touch I reckon.

+3 votes   media: Winter Zone. The End, falling snow
d4v33edz
d4v33edz Dec 1 2013, 2:19pm replied:

This is impressive, damned nice work Junx, look forward to seeing more.

+1 vote   media: Red Forest in CoP
d4v33edz
d4v33edz Dec 1 2013, 12:04pm says:

This looks fantastic, which mod are you using for these screens or is it just a stand alone map?

+1 vote   media: Red Forest in CoP
d4v33edz
d4v33edz Dec 1 2013, 9:00am says:

Damn nice, & that sky.

+1 vote   media: PRZ2: CoP
d4v33edz
d4v33edz Dec 1 2013, 8:56am says:

Looks amazing, and what a great sunset. This is one nice screen man.

+1 vote   media: AA2
d4v33edz
d4v33edz Dec 1 2013, 8:03am replied:

The sky does fit well, one slight niggle with them is they are all a bit the same, but I suppose that is the nature of winter skies.

+2 votes   media: Winter Zone. The End, Garbage area 3
d4v33edz
d4v33edz Dec 1 2013, 8:02am replied:

Yes, you will see some snow falling in some of the screens posted, if I get the chance I will try and capture a clear shot of snow falling.

+2 votes   media: Winter Zone. The End, Garbage area 2
d4v33edz
d4v33edz Dec 1 2013, 8:00am replied:

It will make for a festive mod, I'm sure. I will put up a download link next week.

+2 votes   media: Winter Zone. The End, Garbage area
d4v33edz
d4v33edz Dec 1 2013, 6:29am says:

This looks really atmospheric, nice.

+2 votes   media: Autumn Aurora 2
d4v33edz
d4v33edz Dec 1 2013, 6:28am says:

This looks increasingly impressive Martin. Great screen

+4 votes   media: Sniper
d4v33edz
d4v33edz Nov 30 2013, 6:23am says:

This all looks really impressive Meltac, looking forward to seeing this package released.

+4 votes   media: Some Screens
d4v33edz
d4v33edz Nov 30 2013, 6:19am says:

You know, I just lost my appetite, can't think why. Textures look brilliant.

+2 votes   media: omnomnomnom..
d4v33edz
d4v33edz Nov 29 2013, 11:40am says:

Martin, this looks amazing, what a good looking mod and screenshot.

+5 votes   media: Autumn Aurora 2
d4v33edz
d4v33edz Nov 26 2013, 2:08am replied:

This is the first winter mod for Stalker I have tried, I haven't had much time to play through yet but will soon I hope, if you want the link for this one let me know :)

+2 votes   media: Winter Zone. The End
d4v33edz
d4v33edz Nov 25 2013, 1:55am replied:

I thinks so, it adds more gameplay elements, Military snipers in the swamps has to be a yes for me.

+2 votes   media: Surprised sniper
d4v33edz
d4v33edz Nov 24 2013, 2:57pm replied:

Funnily enough, that's what I thought, so the idea is make a Christmas card from this screen, thanks for kind words again :D

+3 votes   media: Winter Zone. The End 2
d4v33edz
d4v33edz Nov 24 2013, 2:01pm says:

Got to admire a man who will stand by his hypothesis, these are really great looking screens you posted.

+2 votes   media: Professor Sakharov
d4v33edz
d4v33edz Nov 24 2013, 11:46am replied:

It's a bit early on with this mod for me to give a balanced feedback. My first impressions are a bit mixed, the winter effect gives this a unique feel, the buildings and trees look good in the snow, and here is my first problem, the snow, it all looks just white, yes that is what snow looks like, I suppose after playing this with so many different textures added, it just seems well a bit the same. This doesn't make any sense I'm sure, I will press on a few levels and see how other areas look.

+3 votes   media: Winter Zone. The End 1
d4v33edz
d4v33edz Nov 19 2013, 1:36am replied:

Ah, this looks familiar thanks to lozeds (son), he keeps telling me to have a try at it.

+2 votes   media: No S.T.A.L.K.E.R., but Tanks
d4v33edz
d4v33edz Nov 12 2013, 1:52pm says:

This is so rich in texture and colour, which is testament to the quality as there is really only blue and green in the picture, atmospheric as well, great update,

+2 votes   media: Agroprom
d4v33edz
d4v33edz Nov 12 2013, 12:48pm replied:

Ready for them Monolith snipers with their damned gauss rifles, just hope they drop them off the roof to where I can pick them up, though I usually spend 10 minutes looking around for them at the spot where I think they landed, when suddenly 3 or 4 pseudodogs jump me....Doh!

+2 votes   media: Final Random for the timebeing
d4v33edz
d4v33edz Nov 11 2013, 1:43am replied:

I keep finding scenes like this, it's hard not to just post most of what I am seeing. Next step is to do a fresh install of Stalker, add Complete 2009 and then add and overwrite with my gamedata files etc, which will hopefully work and make it look like this.

+1 vote   media: Stancia 2, view 1
d4v33edz
d4v33edz Nov 10 2013, 10:03am replied:

Thanks and remember people, just say NO :D

+3 votes   media: Monolith Control
d4v33edz
d4v33edz Nov 10 2013, 8:39am replied:

Thanks loner, at the moment I'm just double checking everything works, just a thought but if you ever wish to run your magic with paint.net over any of these shots please feel free. Thanks again for feedback :)

+2 votes   media: Days End at Yantar
d4v33edz
d4v33edz Nov 9 2013, 5:54pm replied:

Thanks, older ones (PPx2.1) yes, no PPx2.2 Alpha used. This taken pre-download :)

+2 votes   media: The Generators at Chernobyl
d4v33edz
d4v33edz Nov 9 2013, 9:12am replied:

Freeplay, nearly there, I keep getting distracted by sights like this, not a good idea with Monolith about.

+2 votes   media: View of the generators
d4v33edz
d4v33edz Nov 9 2013, 5:40am says:

That's a wonderful panoramic view, it's a great screen, very nice

+2 votes   media: Zaton again
d4v33edz
d4v33edz Nov 8 2013, 6:07pm replied:

Thats OK, give me a little time to sort this out, just give me a shout when you're ready :)

+2 votes   media: Pripyat 1
d4v33edz
d4v33edz Nov 8 2013, 5:54pm replied:

I will pm you in a week or so with a link for this, if thats ok?

+2 votes   media: Pripyat 1
d4v33edz
d4v33edz Nov 8 2013, 5:40pm replied:

You give lots in return man, your support and enthusiasm for what people do is priceless, you always have a good word and constructive ideas, gracias for all of that amigo :)

+3 votes   media: Pripyat 1
d4v33edz
d4v33edz Nov 8 2013, 5:37pm replied:

How very true, just got to love this game no matter how much it can sometimes frustrate you :D

+2 votes   media: Pripyat 2
d4v33edz
d4v33edz Nov 8 2013, 4:55pm replied:

Just got to like team work guys :)

+4 votes   media: Pripyat 1
d4v33edz
d4v33edz Nov 8 2013, 4:51pm says:

And the answer is no, the white line still lives, ah well, not noticeable during game play and this is nearly done, so please ignore if possible, thanks :)

+2 votes   media: Pripyat 2
d4v33edz
d4v33edz Nov 8 2013, 12:19pm says:

That looks damned nice

+1 vote   media: garbage
d4v33edz
d4v33edz Nov 8 2013, 1:37am replied:

Will put up a screen to show you, will do it after work today.

+1 vote   media: Blow Out at the NPP
d4v33edz
d4v33edz Nov 8 2013, 1:35am replied:

It's the lighting, colour and shadows that I tried to capture :D

+2 votes   media: Also for loner85
d4v33edz
d4v33edz Nov 8 2013, 1:34am replied:

Thanks, loner's idea of adding the reanimation pack was perfect, a finishing touch.

+2 votes   media: For loner85
d4v33edz
d4v33edz Nov 7 2013, 11:15am replied:

Yes, the funny thing is it's not noticeable in game, the screen shot's don't show the line, they only appear when I upload them onto moddb, all advice much appreciated :)

+1 vote   media: Test 1 (White line round edge)
d4v33edz
d4v33edz Nov 7 2013, 1:37am replied:

The great work of Ket, LoNer1 and Vincent, the game just looks so much better and more atmospheric, thanks :)

+2 votes   media: Inside Pripyat
d4v33edz
d4v33edz Nov 6 2013, 1:57pm replied:

Though I am trying to sneak up on them, crouching, using a silencer etc..I appear to be wearing a High_Visiblity vest, a flashing beacon on my head and accompanied by a large brass band to announce my arrival, no doubt some illuminated arrows are pointing out my position to the Monolith as well :D

+2 votes   media: Night attack on the Monolith
d4v33edz
d4v33edz Nov 6 2013, 12:15pm says:

Different user ltx, white edge still there :/

+2 votes   media: Test 1 (White line round edge)
d4v33edz
d4v33edz Nov 6 2013, 11:53am says:

Doh!, just realised, haven't followed LoNer1's advice, damned white line edge still present...going to do it now :/

+2 votes   media: The gate to Pripyat
d4v33edz
d4v33edz Nov 6 2013, 1:26am replied:

I don't know what possessed me to go in at this time of night, you can hardly see the Monolith, though they can see you alright :/

+2 votes   media: Night attack on the Monolith
d4v33edz
d4v33edz Nov 5 2013, 2:07pm replied:

That has got me as well, thought it was my monitor at first, OK will get to that, thanks :)

+2 votes   media: Underground bunker/lab X 19
d4v33edz
d4v33edz Nov 4 2013, 1:49am replied:

I truly don't understand how it works, though I have been adding a lot of screens here this last week or two.

+1 vote   media: Random 6, Night Sky 1
d4v33edz
d4v33edz Nov 3 2013, 1:24pm replied:

Interesting, but still leaves more questions than answers, another seeming mystery, Sidorvich knows more than we may realise :D

+2 votes   media: UAV
d4v33edz
d4v33edz Nov 3 2013, 1:17pm replied:

A quick google search brought me back to moddb, there is a long standing member called.....yup, Hammy-bob, so there we are, hang around moddb for an eternity and you may get a level honouring you. I have of course probably got this completely wrong, but it's an answer of sorts :D

+3 votes   media: Random 6, Night Sky 1
d4v33edz
d4v33edz Nov 3 2013, 12:36pm replied:

Thanks, what the hell is a "hammy-bob", other than being a level :D

+3 votes   media: Random 6, Night Sky 1
d4v33edz
d4v33edz Nov 3 2013, 10:14am replied:

Thanks, hopefully will continue now to end of game.

+2 votes   media: Random 7, Night Sky 2
d4v33edz
d4v33edz Nov 3 2013, 7:17am says:

I always thought that here was another untold story, who sent the drone, NATO or Russian? and surely they might send another or follow up what had happened to this one, another mystery of the zone perhaps. A great picture again Martin.

+2 votes   media: UAV
d4v33edz
d4v33edz Nov 2 2013, 1:15pm replied:

It was the quality of the sky texture and colour that caught my attention here, early morning just before sunrise, very realistic I think.

+1 vote   media: Random 5, Bar Area
d4v33edz
d4v33edz Nov 2 2013, 7:43am replied:

Or running away :D

+3 votes   media: Hey there!
d4v33edz
d4v33edz Nov 2 2013, 6:11am says:

Great capture, I have more trouble with snorks than any other mutant, if more than two attack I'm normally doomed.

+3 votes   media: Hey there!
d4v33edz
d4v33edz Nov 1 2013, 4:54pm says:

OK, you're crazy, but man, this looks so damned good. Nice work :)

+3 votes   media: The Way To The Mashine Yard
d4v33edz
d4v33edz Nov 1 2013, 4:21pm replied:

I'm not a winter person, I could live with year round summer, live in the wrong country :)

+2 votes   media: What a lovely day!
d4v33edz
d4v33edz Nov 1 2013, 2:20pm says:

Vincent, this looks really excellent, good luck, tracking with interest :)

+2 votes   mod: Oblivion Lost Remake
d4v33edz
d4v33edz Nov 1 2013, 1:42pm replied:

Hope this helps explain about the texture on the path, sorry it's a bit dark, the weather let me down, pouring with rain doesn't really help here :)

+1 vote   media: Garbage revisited
d4v33edz
d4v33edz Nov 1 2013, 1:12pm says:

And what a lovely screen, could do with some sunshine here :)

+3 votes   media: What a lovely day!
d4v33edz
d4v33edz Nov 1 2013, 12:35pm says:

Looks great Ket, nice moon flares, not over the top like some I have seen.

+1 vote   media: moonlighting
d4v33edz
d4v33edz Nov 1 2013, 12:32pm says:

Looks superb again and as always, very impressive.

+1 vote   media: Journey to the Zone.
d4v33edz
d4v33edz Nov 1 2013, 12:05pm says:

What a great screen, the light and shadows look realistic and the level of detail is incredible,there's a noticeable Autumn look here with the colours as well. That looks damned impressive Vandrerer and Team.

+5 votes   media: After the awakening.
d4v33edz
d4v33edz Nov 1 2013, 2:15am replied:

Autumn Mornings, can be so spectacular for sure :)

+2 votes   media: Random 3, Rostok
d4v33edz
d4v33edz Oct 31 2013, 4:23pm replied:

Thanks from LoNer to you, a kind gesture, well done, I suppose we won't be seeing much of him for a bit, which may delay any development of PPx, but happiness is a priceless commodity. Was that OK :D

+3 votes   media: Pumped ...
d4v33edz
d4v33edz Oct 31 2013, 4:19pm replied:

There is a sort of broken concrete textured path coming down from the road into the vehicle dump, the texture ltx has picked this up and added some crete texture, it only runs down the centre and not all the way to the bottom of the vehicle park, sorry long winding answer, hope it makes sense :)

+3 votes   media: Random 1, Garbage Area
d4v33edz
d4v33edz Oct 31 2013, 4:12pm replied:

It's SWTC, possibly the best weather overhaul for Stalker, though that I suppose can be down to personal preference :)

+2 votes   media: Random 2, Agroprom
d4v33edz
d4v33edz Oct 31 2013, 2:57am says:

Looks a very spooky place.

+2 votes   media: Tent
d4v33edz
d4v33edz Oct 30 2013, 12:04pm replied:

A mysterious path with many bugs :)

+2 votes   media: Rain
d4v33edz
d4v33edz Oct 30 2013, 12:03pm replied:

Hi guys, sorry a day away, thanks, yes, a few more changes made, progress is good, heading to Military and Radar soon.

+1 vote   media: And err Sunshine
d4v33edz
d4v33edz Oct 28 2013, 3:49pm replied:

The bug free bit was a bit premature (surprise), weather wasn't dynamic but stuck on default weather, I seem to have sorted it after some "tinkering" in the weather config files etc, hopefully it should be OK now. I was going to mention about the textures etc to loleschido, but you did so more accurately then I could have :)

+1 vote   media: Progress 2
d4v33edz
d4v33edz Oct 28 2013, 3:32pm replied:

Yes, a bit predictable but it just looked so damned nice. As always a bit of a glitch has arrived, the weather was not dynamic, hadn't really noticed at first (or perhaps ignored it), so, back to the weather config files etc and try to sort it out. Thought things might be going a bit too good. Ah well :)

+2 votes   media: Progress 2; Agroprom
d4v33edz
d4v33edz Oct 27 2013, 1:48pm replied:

Gracias, yes agreed, it looks beautiful :)

+2 votes   media: Helicopter over Agroprom
d4v33edz
d4v33edz Oct 27 2013, 1:33pm replied:

Thanks man, tempted as I am to hit freeplay, just want to make sure the game storyline works first.

+2 votes   media: Progress 2; Dark Valley
d4v33edz
d4v33edz Oct 27 2013, 1:31pm replied:

Thanks, things are going well, will complete the storyline just to be sure it's bug free.

+2 votes   media: Progress 2
d4v33edz
d4v33edz Oct 27 2013, 6:43am replied:

There is a warm glow about the lighting, not sure if that is completely captured on this screen.

+2 votes   media: Progress: The end of the day
d4v33edz
d4v33edz Oct 26 2013, 5:31pm says:

There is a great sense of openness in this screen, the way the landscape just rolls into the horizon, it's a great screen Martin, are still using the Atmosfear/Absolute Nature package for this?

+2 votes   media: Zaton
d4v33edz
d4v33edz Oct 26 2013, 5:06pm replied:

I suppose that's an option, just wanted to make sure the gameplay ran smoothly first, but now you have mentioned it, might be worth a quick go.

+3 votes   media: Progress 1
d4v33edz
d4v33edz Oct 26 2013, 4:58pm replied:

Thanks man, still on my way to the Dark Valley, via all points inbetween. Tomorrow should be good.

+3 votes   media: Progress 1 Garbage area
d4v33edz
d4v33edz Oct 26 2013, 4:57pm replied:

Just got it to run stable for some gameplay, will set off on the main missions shortly, will post the odd screen as I go.

+3 votes   media: Progress 1
d4v33edz
d4v33edz Oct 26 2013, 4:49pm replied:

Thanks, so far so good, a few bugs but nothing too drastic.

+3 votes   media: Progress 1
d4v33edz
d4v33edz Oct 26 2013, 12:24pm replied:

Indeed, I sometimes think I spend more time here than I do in work :D

+3 votes   media: Starting again
d4v33edz
d4v33edz Oct 25 2013, 12:08pm replied:

It's not so light at ground level, so any surprises waiting in the dark will still be a surprise :)

+2 votes   media: Night Skies Midnight
d4v33edz
d4v33edz Oct 25 2013, 1:46am says:

Looks really lush with the grass, gives the false sense of being almost peaceful.

+1 vote   media: Just a bunch of random screenshots
d4v33edz
d4v33edz Oct 24 2013, 2:09pm replied:

The RMA mod classed the Mercs at Rostok as Freedom, for another alternative storyline, I sent a copy of the new textures to Ket (TK Build) who has tidied them up for me, hence the screen.
On another note I keep hitting snags trying to add the extra things to RMA, I am considering putting this on hold for a while and practising on the vanilla game, the extra levels RMA has added is giving far too many glitches at the moment, it makes sense for me to work on the vanilla, learn the skills, then come back to this after I have completed that.

+3 votes   media: Freedom sharpshooters at Rostok
d4v33edz
d4v33edz Oct 24 2013, 1:03pm replied:

Imagine heading to a safe area with all this going on over your head at night, very strange.

+2 votes   media: Night Skies Midnight
d4v33edz
d4v33edz Oct 24 2013, 1:02pm replied:

It looks good in the game, but I think it might be just a bit too much, thanks for feedback :)

+2 votes   media: Night Skies 23-00 hrs
d4v33edz
d4v33edz Oct 24 2013, 1:45am says:

The way the light picks out certain areas of buildings looks really well balanced giving it a realistic feel. That sky looks damned ominous as well, looking good Vincent.

+1 vote   media: Journey to the Zone.
d4v33edz
d4v33edz Oct 23 2013, 2:00pm replied:

To be honest the fx texture folder is stuffed with all manner of goodies from various sources, mainly LoNer1's, Vincent's and Ket's but I have gone through other mods I have stored and added files in a very slap hazard type of way, not a very professional approach I realise (and making continuous backups of my gamedata doesn't make me feel anymore professional either), so it's achieved by a rather clumsy trial by error method, with lots of bug fixing thrown in for good measure. I realise this doesn't really answer your question :/

+3 votes   media: Beautiful Yantar?
d4v33edz
d4v33edz Oct 23 2013, 1:40pm replied:

Had a day off work, what better way to spend a lazy day then messing with Stalker sky boxes, ah happiness, back to reality tomorrow, thanks for the kind words :)

+2 votes   media: Beautiful Yantar?
d4v33edz
d4v33edz Oct 23 2013, 1:29pm replied:

Getting some odd results on other levels due to altering the sky textures here. Will show you shortly :)

+1 vote   media: Re-Load
d4v33edz
d4v33edz Oct 23 2013, 8:08am replied:

The mod is called "Stalker Alternative mod" I think. well thats what google translate told me and who am I to dispute the power of google :)

+2 votes   media: Load screen from a Russian mod
d4v33edz
d4v33edz Oct 23 2013, 8:04am replied:

I agree, I somehow can't imagine the likes of the monolith spending time creating art work on the side of a bus :)

+3 votes   media: Zone graffiti
d4v33edz
d4v33edz Oct 23 2013, 7:27am replied:

Thanks, it's inching along :)

+2 votes   media: Para loleschido8 (Groza)
d4v33edz
d4v33edz Oct 23 2013, 7:26am replied:

Handy pistol to own, once acquired I tend to keep one.

+2 votes   media: Para loleschido8 (pistol)
d4v33edz
d4v33edz Oct 23 2013, 4:17am says:

Ha, I always wanted to be on a stage (OK not a great joke :/ ). I like the sepia colour effect of the ground and buildings contrasting with the sky.
It has a wonderful desolate look about it, pure Stalker.

+2 votes   media: Village
d4v33edz
d4v33edz Oct 23 2013, 3:52am replied:

I think this is the one to go with, the trouble is I am easily sidetracked and spend far to long "messing" with things like this :D

+1 vote   media: Morning sky from Freedom tower
d4v33edz
d4v33edz Oct 22 2013, 12:08pm replied:

Thanks, still not certain about it, we shall see.

+2 votes   media: Cordon with different sky texture 1
d4v33edz
d4v33edz Oct 22 2013, 12:07pm replied:

It's a very unique level, even by Stalker standards, agree with xxVODKAxx about it being a favourite level though.

+2 votes   media: Radar/Red Forest
d4v33edz
d4v33edz Oct 22 2013, 11:59am replied:

Still experimenting here, but yes this is a really nice sky texture.

+2 votes   media: Morning at Freedom lookout point
d4v33edz
d4v33edz Oct 22 2013, 1:57am replied:

This is a sort of "mix" with SWTC, and is really just an experiment, I hope to try some different sky_cubes out with this over a few days, if anything good looking comes out of it I will put up some screens, thanks :)

+2 votes   media: Cordon with different sky texture 3
d4v33edz
d4v33edz Oct 22 2013, 1:53am replied:

Cheers man, still experimenting, trying out different effects etc.

+2 votes   media: Radar/Red Forest
d4v33edz
d4v33edz Oct 21 2013, 1:55pm replied:

It's late afternoon, man you're as bad as me :D

+3 votes   media: Late afternoon at the Rookie Village
d4v33edz
d4v33edz Oct 21 2013, 1:25pm says:

Good description, the light from the fires illuminating the dark interior looks really impressive. Going to guess png for the quality of this.

+3 votes   media: Beauty
d4v33edz
d4v33edz Oct 21 2013, 12:56pm replied:

Thanks, it's a bit of a pain to match the blending of this sky texture with the ones from SWTC, but should look OK I think.

+3 votes   media: Cordon with different sky texture 2
d4v33edz
d4v33edz Oct 21 2013, 1:54am says:

You appear to be a blow-out magnet man :)
Nice screen.

+3 votes   media: Not again...
d4v33edz
d4v33edz Oct 20 2013, 7:41am replied:

I really like the darkness in this, very dangerous looking :)

+2 votes   media: Morning
d4v33edz
d4v33edz Oct 20 2013, 6:55am says:

This looks fantastic, I would say this is one of your best man :)

+3 votes   media: Morning
d4v33edz
d4v33edz Oct 20 2013, 6:54am says:

That looks spectacular.

+3 votes   media: My best screen ;)
d4v33edz
d4v33edz Oct 20 2013, 6:52am replied:

My front room looked like the garbage area in ShoC and my head felt like I had just survived a Psy-wave, other than that fine :D

+2 votes   media: Bridge
d4v33edz
d4v33edz Oct 19 2013, 4:23pm says:

The first gives a greater sense of scale IMHO, I just like the textures in this one, they are both mighty fine screens though man :)

+3 votes   media: Bridge
d4v33edz
d4v33edz Oct 19 2013, 7:32am replied:

Ha ha....no! trust me it's worth finding :D

+1 vote   media: Secret Lab (thanks to LoNer1 for the fix info!)
d4v33edz
d4v33edz Oct 19 2013, 6:44am replied:

Ha ha, I wish, it's my daughters birthday, so no chance :D

+2 votes   media: What a lovely day!
d4v33edz
d4v33edz Oct 19 2013, 5:25am says:

This looks very forbidding, perfect :)

+2 votes   media: pttz menu
d4v33edz
d4v33edz Oct 19 2013, 5:21am says:

The sky looks like the one I can see outside my house this morning, rain arriving at any time :)

+2 votes   media: What a lovely day!
d4v33edz
d4v33edz Oct 19 2013, 5:19am says:

Looks to be taking a well earned break, just resting and watching one of the zones amazing anomalies, another great screen :)

+3 votes   media: Circus anomaly
d4v33edz
d4v33edz Oct 19 2013, 5:10am says:

Looks spectacular, very nice, it's looking good codepoet, very good

+2 votes   media: l04_darkvalley_old
d4v33edz
d4v33edz Oct 18 2013, 6:02pm replied:

It's about 04:00 in game time, the moon is just starting to set and the sky is beginning to become light. I am currently working through individual skyboxes for balance and quality.
Thanks :)

+2 votes   media: Night at Freedom Base
d4v33edz
d4v33edz Oct 18 2013, 5:30pm says:

Seen in HD, looks very high class, this looks to be progressing well man.

+2 votes   media: Collection of screenshots.
d4v33edz
d4v33edz Oct 18 2013, 5:26pm says:

Ha ha, this one is very funny, great one niick :D

+3 votes   media: Monolith
d4v33edz
d4v33edz Oct 18 2013, 4:07pm says:

And progress is looking outstanding.

+3 votes   media: October Screens
d4v33edz
d4v33edz Oct 18 2013, 4:05pm says:

Those sky_cubes, quality, nice screen.

+3 votes   media: What a lovely day!
d4v33edz
d4v33edz Oct 18 2013, 4:03pm replied:

Impressed, I should have your patience :)

+3 votes   media: Screens of PPx
d4v33edz
d4v33edz Oct 18 2013, 3:02pm says:

Looking mighty damn fine, includes SWTC?

+3 votes   media: Screens of PPx
d4v33edz
d4v33edz Oct 17 2013, 12:09pm replied:

Looks more like the Hunter he is supposed to be, I think this one is the best.

+2 votes   media: Re-Textured Neutral Stalkers
d4v33edz
d4v33edz Oct 16 2013, 3:51pm replied:

no problem, sorry for my misunderstanding :D

+2 votes   media: Re-Textured Neutral Stalkers 2
d4v33edz
d4v33edz Oct 16 2013, 3:51pm replied:

I think he just bought them off a Merc, there is a stain at the back of them..he ran into a bloodsucker

+2 votes   media: Re-Textured Neutral Stalkers 3
d4v33edz
d4v33edz Oct 16 2013, 3:45pm replied:

No idea, haven't had a look in a while, they will no doubt be back soon :D

+2 votes   media: Re-Textured Neutral Stalkers 2
d4v33edz
d4v33edz Oct 16 2013, 3:43pm replied:

He must have a casual approach to his guard duties, Freedom eh?
I just thought I would give these small mods a try, seem OK.
Thanks man :)

+2 votes   media: Freedom Re-Texture
d4v33edz
d4v33edz Oct 16 2013, 3:40pm replied:

Long way to go, not ready for the mod section, it's nothing special, just a mod merge :)

+3 votes   media: Re-Textured Neutral Stalkers 2
d4v33edz
d4v33edz Oct 16 2013, 3:31pm replied:

Not sure about the bump mapping, just aiming for a few little changes at the moment, still got a couple of bigger glitches to iron out, just taking some room to think for now :)

+3 votes   media: Re-Textured Neutral Stalkers 2
d4v33edz
d4v33edz Oct 16 2013, 2:25pm replied:

I'm cheating, demo_record, :D

+2 votes   media: House at the old timber yard?
d4v33edz
d4v33edz Oct 16 2013, 2:24pm replied:

OK, thats a +1, they have a NATO/US sort of look, if that makes any sense, thanks :)

+3 votes   media: Freedom Re-Texture
d4v33edz
d4v33edz Oct 16 2013, 11:23am replied:

The effects from the anomaly on the left look pretty good in motion, very strange, very zone like :)

+1 vote   media: Sunset in CoP 2
d4v33edz
d4v33edz Oct 16 2013, 11:16am replied:

No secrets with this area....Zombies :D

+2 votes   media: House at the old timber yard?
d4v33edz
d4v33edz Oct 15 2013, 4:00pm replied:

Ah that will be the work of LoNer1 and Ket.

+1 vote   media: Sids new door
d4v33edz
d4v33edz Oct 15 2013, 2:48pm replied:

Thanks, it has been fun trying CoP again, but it's time to return to ShoC, might return to this at a later date :)

+2 votes   media: Sunset in CoP 1
d4v33edz
d4v33edz Oct 15 2013, 2:44pm replied:

Yeah just throw Misery into it and watch his expression change :D

+4 votes   media: Ah, sunsets :)
d4v33edz
d4v33edz Oct 15 2013, 2:09am replied:

I have added PPx (LoNer1) and some textures and fx from a few CoP mods I have on my external h/drive.

+2 votes   media: CoP 2
d4v33edz
d4v33edz Oct 15 2013, 2:07am replied:

It's just a small detail, but the small details can add up. Thanks :)

+2 votes   media: Sids new door
d4v33edz
d4v33edz Oct 14 2013, 4:28pm replied:

It does, really nice.
I have just added a few more little "extras" into his game :D

+3 votes   media: Early morning in CoP
d4v33edz
d4v33edz Oct 14 2013, 4:26pm replied:

Ah good point, he might just look at the picture :/

+2 votes   media: CoP 1
d4v33edz
d4v33edz Oct 14 2013, 11:13am replied:

I go North :)

+1 vote   media: Path to the Red Forest
d4v33edz
d4v33edz Oct 14 2013, 1:48am replied:

WoT? CoP and whats this about a new turret?
very nice screen loz, thanks :)

+1 vote   media: WoT
d4v33edz
d4v33edz Oct 13 2013, 2:01pm replied:

Thanks LoNer, saves me having to write it all out :)

+3 votes   media: The Road to Radar
d4v33edz
d4v33edz Oct 13 2013, 2:00pm replied:

Appreciated man, top advice :)

+2 votes   media: Welcome to Pripyat
d4v33edz
d4v33edz Oct 13 2013, 12:00pm replied:

Brilliant, this advice worked like a dream, many thanks LoNer :)

+1 vote   media: Road to Radar
d4v33edz
d4v33edz Oct 13 2013, 11:00am replied:

A zombie infested hell hole, but worth exploring, there is a nice item hidden in here :)

+1 vote   media: Secret Lab (thanks to LoNer1 for the fix info!)
d4v33edz
d4v33edz Oct 13 2013, 9:42am replied:

A few rounds from my Spas seems to have done the trick as well.

+2 votes   media: Big Trouble (thanks to LoNer1 for the fix info!)
d4v33edz
d4v33edz Oct 13 2013, 9:34am replied:

He has a firm handshake!

+3 votes   media: Big Trouble (thanks to LoNer1 for the fix info!)
d4v33edz
d4v33edz Oct 13 2013, 8:15am replied:

It's one of my favourite locations, once the Monolith assault has been stopped (great for picking up some ammo and weapons), the path to the Red Forest is an area, I think, that should be opened up a bit. It's a woodland leading to a road in a canyon (and the Monolith checkpoint), doesn't seem to blend that well IMO, it's just a thought :)

+3 votes   media: Last light at the border
d4v33edz
d4v33edz Oct 13 2013, 6:37am replied:

Sits quietly holding a glass of red wine, leans back in chair, admires another Stalker sunrise.
Looks really nice, very warm.

+1 vote   media: misery version 2.0
d4v33edz
d4v33edz Oct 12 2013, 2:41pm replied:

Thanks loner, he is my son so this may be a first for moddb, oh hell, there goes my piece and quite :)

+2 votes   media: Radar 2
d4v33edz
d4v33edz Oct 12 2013, 10:39am replied:

Will do, no doubt be in touch tomorrow :)

+1 vote   media: Road to Radar
d4v33edz
d4v33edz Oct 12 2013, 9:30am replied:

Brilliant, many thanks LoNer, will try. Might be tomorrow have some friends round later so not very sociable to be altering config files in Stalker :D

+1 vote   media: Road to Radar
d4v33edz
d4v33edz Oct 12 2013, 9:08am replied:

I have your older version version merged in with this, this error comes up in when I take down a particular monolith, IIRC named monolith_walker_ambush or such like, I will try and work round the problem (ie delete him, crude, but might be effective :/)

+1 vote   media: Road to Radar
d4v33edz
d4v33edz Oct 12 2013, 8:55am replied:

Thanks, well I was rather hoping they were, in which case they must be part of the v1.0007 set up. This might explain a bit of glitch I have run into, namely this
[error]Description : Particle effect or group doesn't exist
[error]Arguments : weapons\generic_weapon_svu

+2 votes   media: Road to Radar
d4v33edz
d4v33edz Oct 12 2013, 7:11am replied:

Yes, kinda sad, lost his mind to some damn mutant or just the pressure of living in the zone, who knows

+2 votes   media: Army Warehouse
d4v33edz
d4v33edz Oct 11 2013, 5:17pm says:

Man that is so damned impressive.

+2 votes   media: RLR, new version
d4v33edz
d4v33edz Oct 11 2013, 3:47pm replied:

And them damned mines, how the hell does that guy in the shed survive in this place, no wonder he lost his mind, sadly another lost to the zone.

+2 votes   media: Army Warehouse
d4v33edz
d4v33edz Oct 11 2013, 3:43pm says:

Thats looking mighty good, nice.

+2 votes   media: skyyy
d4v33edz
d4v33edz Oct 11 2013, 11:22am replied:

The sky looks great, the concrete texture has an odd look about it from this height and angle, oh well, not the end of the world. Thanks man :)

+1 vote   media: Army Warehouse
d4v33edz
d4v33edz Oct 11 2013, 11:19am replied:

I think the sky textures look really good, really impressed by them.

+2 votes   media: Freedom Sharpshooter
d4v33edz
d4v33edz Oct 10 2013, 4:31pm says:

This just keeps looking better and better with every new screen posted, just beautiful indeed, great work Vincent.

+1 vote   media: Just beautiful screenshots.
d4v33edz
d4v33edz Oct 10 2013, 4:02pm replied:

Yes welcome also, loner what is with the free drinks, hope you cleared this with barkeep? :D

+1 vote   member: Krokyet
d4v33edz
d4v33edz Oct 10 2013, 3:57pm replied:

Cheers man, sadly there will always be some halfwit hiding behind their anonymity getting some weird kick out of downvoting people just because they can without any answerability to their stupid actions, to hell with them, they don't have the balls to live their sad lives any other way. They will always be the pathetic minority of morons who cyber bully and act like the complete pond life that they are.

OK, rant over, lets have drink :D

+3 votes   media: Dawn Shadows
d4v33edz
d4v33edz Oct 10 2013, 3:42pm replied:

Had a few bugs, seem to be sorted now. Hopefully will complete a few missions here then head on into the Red Forest by weekend.
All is well, thanks amigo :)

+2 votes   media: Bloodsucker Village
d4v33edz
d4v33edz Oct 10 2013, 3:34pm says:

That sky looks damned ominous man, though it has some great colour in it, you're just feeding my love for sunrise/sunset screens :D

+4 votes   media: Dawn Shadows
d4v33edz
d4v33edz Oct 10 2013, 2:24pm replied:

I wasn't going to say that :D

+4 votes   media: i HATE this gaem
d4v33edz
d4v33edz Oct 10 2013, 2:13pm replied:

I suppose in the Zone real men don't bathe, or maybe make that living men don't bath :)

+2 votes   media: Army Warehouse
d4v33edz
d4v33edz Oct 10 2013, 1:20pm says:

Nice, niick, damned nice :)

+4 votes   media: i HATE this gaem
d4v33edz
d4v33edz Oct 10 2013, 1:17pm says:

Oh crap!! nah, Great screen!!

+3 votes   media: Ah crap.
d4v33edz
d4v33edz Oct 9 2013, 2:07am says:

This looks damned nice, great colour and balance.

+2 votes   media: new ssao
d4v33edz
d4v33edz Oct 9 2013, 1:58am says:

This looks really spectacular, though I suspect it might split opinions with regard to the level of realism.
For myself, I thinks the effect looks amazing :)

+5 votes   media: moon shafts
d4v33edz
d4v33edz Oct 7 2013, 2:04am says:

Very atmospheric and very nice.

+2 votes   media: Random screens
d4v33edz
d4v33edz Oct 7 2013, 1:58am says:

Great capture, that looks truly spectacular, great effect.

+2 votes   media: Random screens
d4v33edz
d4v33edz Oct 5 2013, 6:05am replied:

Thanks, have already downloaded these, :)

+1 vote   media: Collection of screenshots.
d4v33edz
d4v33edz Oct 5 2013, 4:30am says:

Looks fantastic, this is going to be the ultimate in weather mods I'm sure.

+2 votes   media: Collection of screenshots.
d4v33edz
d4v33edz Oct 4 2013, 4:45pm replied:

Sort of eerie looking again I thought, thanks man :)

+2 votes   media: Moon over Garbage
d4v33edz
d4v33edz Oct 4 2013, 4:40pm says:

Great colour in the sky.

+2 votes   media: Yantar
d4v33edz
d4v33edz Oct 2 2013, 1:32pm says:

Better HUD, prefer this to the original. Nice screen also, like the dark and light contrast.

+1 vote   media: August WIP
d4v33edz
d4v33edz Oct 1 2013, 4:25pm replied:

Suitable for an owl to nest in or.....oops just spotted the new avatar :D
Thanks, it is a little eerie

+2 votes   media: Moonlight
d4v33edz
d4v33edz Oct 1 2013, 4:03pm replied:

Aaargh, now that would make for a mighty cluster f*ck :D

+3 votes   media: Now Pray
d4v33edz
d4v33edz Oct 1 2013, 4:00pm replied:

Thanks, still got them odd crete textures though, will look into them after further adventures in the zone :)

+2 votes   media: Rostok
d4v33edz
d4v33edz Oct 1 2013, 1:19pm replied:

Impressed, I keep getting CTD's on the mod I'm currently running there (RMA), thanks for the answer man :)

+2 votes   media: tree detail
d4v33edz
d4v33edz Oct 1 2013, 12:48pm says:

Much to admire about the tree texture, just out of interest what level is this taken from?

+3 votes   media: tree detail
d4v33edz
d4v33edz Oct 1 2013, 1:51am replied:

Thanks dude :)

+2 votes   media: Last light in haunted village
d4v33edz
d4v33edz Sep 30 2013, 3:51pm replied:

I think the lighting makes this special. Thanks for the encouragement :)

+2 votes   media: Merc Base at last light
d4v33edz
d4v33edz Sep 30 2013, 3:49pm replied:

Yes, I kind of agree about the ground texture, it does work in other areas though, the PPx was the reason for the screen, but will look into the texture, just bug hunting at the moment. Thanks for feedback :)

+3 votes   media: Artifact in Rostok
d4v33edz
d4v33edz Sep 30 2013, 2:55pm replied:

Thanks, just walked up the hill on the way to Rostok, title says it all really. The entrance to the swamp level is from here so "I will be back", OK no more Arnie impressions.

+2 votes   media: Farewell Yantar (for now!)
d4v33edz
d4v33edz Sep 30 2013, 2:18pm says:

Neat little story to accompany the image.

+3 votes   media: The Troubles in Yantar
d4v33edz
d4v33edz Sep 30 2013, 1:00pm replied:

I should think that could be fixed, however I have another problem at the moment with this level, damned CTD when I take a few steps forward.
This is the error : FATAL ERROR

[error]Expression : assertion failed
[error]Function : _VertexStream::Lock
[error]File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
[error]Line : 44
[error]Description : (bytes_need<=mSize) && vl_Count

I think it's a memory problem. Anyone have any ideas?

+2 votes   media: Swamp
d4v33edz
d4v33edz Sep 30 2013, 11:43am replied:

Thanks, never thought I would hear Yantar described as sunny and warm, bleak and grey more likely :D

+1 vote   media: Yantar
d4v33edz
d4v33edz Sep 26 2013, 2:09pm says:

LoNer, you off to start a war?
AMK arsenal mod added?

Sorry, questions, questions :)

+3 votes   media: Fixed
d4v33edz
d4v33edz Sep 24 2013, 11:25am says:

aaaand another fine screen :D

+4 votes   media: Gun Rise - 1st Person
d4v33edz
d4v33edz Sep 24 2013, 11:23am replied:

Same here, the last of the warm sunshine I expect, I not a winter person :)

+2 votes   media: September
d4v33edz
d4v33edz Sep 24 2013, 11:14am says:

This captures the spirit and feel of autumn superbly, the last of summer's warmth, brace yourself for winter Stalker.

+2 votes   media: September
d4v33edz
d4v33edz Sep 23 2013, 4:38pm says:

Looks excellent, that glow, damned nice.

+3 votes   media: Various PNG shots
d4v33edz
d4v33edz Sep 23 2013, 4:09pm replied:

Thanks man,just heading back to the bar and saw this, hope to pick up the Yantar mission next and a visit to the brainlab....nice :D

+3 votes   media: Bar by moonlight
d4v33edz
d4v33edz Sep 20 2013, 4:05pm says:

Looking mighty fine

+3 votes   media: blowout is coming
d4v33edz
d4v33edz Sep 20 2013, 11:07am says:

Looks damned nice man.

+3 votes   media: anamorphic lens flare on sun
d4v33edz
d4v33edz Sep 20 2013, 11:03am says:

Started tracking this mod, this looks really good, look forward to seeing more.
Good luck with this

+2 votes   media: DX9 render
d4v33edz
d4v33edz Sep 20 2013, 1:55am says:

That's a more interesting choice of weapons to choose from, think I would take the shotgun knowing the underground mission is ahead but...dammit, that sniper rifle! (Yeah, I can't remember how to spell the names :D)

+2 votes   media: 130920. Bandit Armoury. Promo. Reb v1.2
d4v33edz
d4v33edz Sep 19 2013, 3:23pm replied:

Using RMA as a base for this, just added new weathers and textures etc, see how it goes :)

+2 votes   media: Darkscape with PRZ
d4v33edz
d4v33edz Sep 19 2013, 2:28pm replied:

I will try with cordons build details and put up a screen, see how that works, thanks

+2 votes   media: Dark and light
d4v33edz
d4v33edz Sep 19 2013, 2:15pm replied:

Made some changes to the mod, weather and textures etc. This level (Darkscape) connects Dark Valley to Cordon, I was thinking of using a combination of PRZ level build details of these two maps to add to this, any thoughts on this?
It's still early days with this lot yet, but, it has potential, thanks man :)

+2 votes   media: Dark and light
d4v33edz
d4v33edz Sep 19 2013, 2:05pm replied:

Flowers courtesy of Loner1 (PRZ Build details), going to head on back to the bar, then it's off to Yantar

+2 votes   media: It's been awhile :)
d4v33edz
d4v33edz Sep 19 2013, 1:36pm replied:

It's a darkscape build, adding textures should be fun :)

+3 votes   media: Dark and light 2
d4v33edz
d4v33edz Sep 18 2013, 4:17pm says:

Nice looking morning :)

+2 votes   media: Fort
d4v33edz
d4v33edz Sep 18 2013, 1:50am says:

That is eye-candy! Looks stunning man, really big wow factor :D

+3 votes   media: Sunset (New Weather)
d4v33edz
d4v33edz Sep 17 2013, 3:34pm replied:

Yes, changed the skies, these are from a Russian mod (Dead Autumn2).
Thanks man :)

+4 votes   media: Agroprom
d4v33edz
d4v33edz Sep 17 2013, 3:31pm replied:

Thanks man, few changes made, including the skies, just working through a couple of little glitches.

+3 votes   media: Agroprom
d4v33edz
d4v33edz Sep 17 2013, 1:44am replied:

He actually looks like someone I used to work with, often wondered what became of him, he joined the Monolith!!
Nice screen yet again :)

+2 votes   media: Monolith
d4v33edz
d4v33edz Sep 16 2013, 3:26pm says:

Very dark and gloomy looking....excellent shot man :)

+4 votes   media: Radar
d4v33edz
d4v33edz Sep 15 2013, 2:01pm replied:

Nice, which shaders are you using? Also guessing your using your own user ltx. Nice combination :)

+1 vote   media: PPx 2.2
d4v33edz
d4v33edz Sep 15 2013, 9:30am says:

I like this, not for any particular reason, but just for what it is, very atmospheric and forbidding.

+2 votes   media: Dark Valley
d4v33edz
d4v33edz Sep 12 2013, 3:29pm replied:

Definitely worth a try, hope he offers you some guidance. if I come across anything that might help I will PM you.

+3 votes   media: Duty Outpost Garbage
d4v33edz
d4v33edz Sep 12 2013, 3:13pm replied:

Not sure if I have given you this link, but check out his tutorials

Moddb.com

+3 votes   media: Duty Outpost Garbage
d4v33edz
d4v33edz Sep 12 2013, 3:01pm replied:

Definitely worth watching, but be warned, it's quite a long film.

+2 votes   media: First Attempt (Another damned sunrise :) )
d4v33edz
d4v33edz Sep 12 2013, 2:55pm replied:

Look forward to seeing that, having hiccups with SDK? seem to have heard that before :D

+1 vote   media: It's all about the shaders
d4v33edz
d4v33edz Sep 12 2013, 2:51pm replied:

There is a lot going here, lightning, rain, howling wind and this. A very bleak night to be out. Hits the PC pretty hard this.

Good luck level editing man, I'm so shamefully lazy at getting to work with it, trouble is normal life and work. Keep me posted on how you get on please. :)

+2 votes   media: Duty Outpost Garbage
d4v33edz
d4v33edz Sep 12 2013, 12:56pm says:

Best wait till daybreak before moving out, nice screen

+3 votes   media: Night in the Zone
d4v33edz
d4v33edz Sep 12 2013, 11:02am replied:

Yeah, learnt the hard way on that also. Nice balance on these, don't seem as a bright as some earlier sets, more toned down, nice :)

+1 vote   media: It's all about the shaders
d4v33edz
d4v33edz Sep 12 2013, 2:05am replied:

It is, I truly keep telling myself, capture some different types of image, trouble is this sort of thing keeps happening, just walking from Garbage to the Bar as the afternoon fades.

+1 vote   media: At last, nearly safe
d4v33edz
d4v33edz Sep 11 2013, 4:19pm replied:

Sorry Martin, accidently down voted you, please feel free to zero me out at your leisure :)

+3 votes   media: Garden Zone
d4v33edz
d4v33edz Sep 11 2013, 3:53pm says:

Nice set of screens, this looks really good, is this anything to do with 1.00007 still?

+1 vote   media: It's all about the shaders
d4v33edz
d4v33edz Sep 10 2013, 3:29pm replied:

I enjoyed Solaris (1972) as well, same director as Stalker (Andrei Tarkovsky).

+3 votes   media: Still from the film Stalker
d4v33edz
d4v33edz Sep 10 2013, 3:24pm says:

Poltergeist, duck and shoot, all that stuff they send crashing around you, and on you.
I like the colours here, and it's a great capture man :)

+3 votes   media: Old screenshots from Misery 1.0
d4v33edz
d4v33edz Sep 10 2013, 3:17pm replied:

Agree with you about lack of trees etc, the film itself shows a lot of wooded areas and a very green environment. I just loved all the images from this film, found it strangely haunting.

+3 votes   media: Still from the film Stalker
d4v33edz
d4v33edz Sep 10 2013, 3:01pm replied:

I truly intend to work through all the levels with this combination, so yes will do.

+3 votes   media: Night skies
d4v33edz
d4v33edz Sep 10 2013, 2:49pm replied:

Never tried them...sounds good, now I am hungry :D

+2 votes   media: some pic from zaton
d4v33edz
d4v33edz Sep 10 2013, 2:45pm replied:

Thanks for your patience with me, I just have this mental picture of how the zone could look and what it may sound like, very vague I know, but I will know it when I see/hear it. So many images from the the film Stalker stay in my head, hope you can understand, I don't have the skills or time to make the mods myself, but hopefully can utilise the great work others do to make this vision come a little closer.

+2 votes   media: First Attempt (Another damned sunrise :) )
d4v33edz
d4v33edz Sep 10 2013, 2:34pm replied:

Tacos...man you're making me hungry just thinking of them, tacos de pollo con salsa...hell yes :D

+1 vote   media: some pic from zaton
d4v33edz
d4v33edz Sep 10 2013, 2:30pm replied:

True, and the Bandits, their bodies last seen being dragged away by a pack of blind dogs...eat well dogs and the next time I pass through here please try and remember the guy who fed you, yeah, no chance.

+3 votes   media: And that's for Otto
d4v33edz
d4v33edz Sep 10 2013, 1:33pm replied:

Thats a valid opinion, the moon is in this part of the sky, hidden by cloud, it's a full moon (hunter's moon) so it is fairly bright here, if I could manage a panoramic night sky image, you would see it being a good overall balance generally speaking, I guess that old problem of balance comes into question. Realism or artistic license?
Your opinions are always valued man, thanks :)

+5 votes   media: Night skies
d4v33edz
d4v33edz Sep 10 2013, 1:26pm replied:

Oh man, gun rise!! You got me :D

Otto, mentioned by passing Stalkers, as in "it's shame about poor Otto' or words to that effect, Stalkers speaking well of another who has passed away, well...found the Bandit scum who did it, ok, made that bit up, but found some Bandits and I have the AKM with optical sight and they have sawn off's, it was a short engagement.

+3 votes   media: And that's for Otto
d4v33edz
d4v33edz Sep 9 2013, 1:41pm says:

This reminds me of a previous conversation in the bar, with regards to a certain member having a pet bloodsucker (you know who I mean LoNer1), I recall that I warned people then about this sort of thing happening, or at least keeping it on a lead.
Anyway, good find niick and thanks for sharing, graphics look good on them.

+3 votes   media: Daddy
d4v33edz
d4v33edz Sep 9 2013, 1:31pm replied:

I know, I will get this thing to how I want it to look one day, hell I might even get out of the Cordon one day :D
Thanks man

+3 votes   media: First Attempt (Another damned sunrise :) )
d4v33edz
d4v33edz Sep 9 2013, 1:34am says:

You have a unique style when it comes to capturing screens - and an interesting and good one - this is another fine example. You can recognize the Misery element with this shot.
I see you are might be aiming for crowpie to eat, I suggest plenty of salsa :)

+2 votes   media: some pic from zaton
d4v33edz
d4v33edz Sep 7 2013, 1:22pm replied:

That's true, nothing but rain here, but yeah bring on some sunshine.
It's another nice screen, although it's sunny there is a nice dark atmosphere to it, textures look great also,

+3 votes   media: Good Weather!
d4v33edz
d4v33edz Sep 5 2013, 3:11pm replied:

Perhaps not :)

+3 votes   media: Not the best time of day to be attempting this!
d4v33edz
d4v33edz Sep 5 2013, 12:46pm replied:

Thanks, I was expecting a comment along the lines of "oh no, not another bloody sunset/sunrise screen" ! :D

+2 votes   media: Sundown over Agroprom
d4v33edz
d4v33edz Sep 5 2013, 11:03am replied:

I quite like the slightly darker look, gives the whole game an added sense of danger (if that makes any sense)
Thanks man :)

+1 vote   media: Road to the Zone
d4v33edz
d4v33edz Sep 2 2013, 3:25pm replied:

OGSE, man those damned turrets, and rats and everything else, but when you finally reach the bar you deserve a drink.
I think the credit for the nice effects go to the guys mentioned, some of this drains my PC and GPU.
Thanks for the kind words man, appreciated.

+3 votes   media: Streloks Hideout
d4v33edz
d4v33edz Aug 31 2013, 1:00pm says:

Baked to perfection man.
Update for PRZ?

+2 votes   media: Fresh out of the oven
d4v33edz
d4v33edz Aug 31 2013, 5:03am replied:

Yes, you're right about choosing a different name, it's a bit early in the morning and my imagination hasn't woken up yet.
I just hope this merge will hold up and not be a CTD nightmare.

+2 votes   media: ShoC c/w PP-X, PRZ2, SWTC 2.0 + added textures
d4v33edz
d4v33edz Aug 31 2013, 4:35am replied:

I think so, and typo corrected :D
Thanks man

+2 votes   media: ShoC c/w PP-X, PRZ2, SWTC 2.0 + added textures
d4v33edz
d4v33edz Aug 31 2013, 4:33am replied:

Doh! Damned typos, will correct it now, cheers man :D

+2 votes   media: ShoC c/w PP-X, PRZ2, SWTC 2.0 + added textures
d4v33edz
d4v33edz Aug 30 2013, 1:53am replied:

It is, and thanks man. The work of the guys (Vincent, LoNer1, Ket, Macron) responsible for this, damned nice :)

+2 votes   media: Sunrise
d4v33edz
d4v33edz Aug 28 2013, 3:58pm replied:

Will send them over tomorrow after work.

+1 vote   media: Another attempt
d4v33edz
d4v33edz Aug 28 2013, 3:29pm replied:

Thanks, yes you have a good point, when I set the hemi value higher it doesn't work too well in bright sun, it just seems to lose the dark atmosphere that Stalker needs IMO.
The shaders are a merge of yours from PRZ, Vincents (that came with SWTC 2)and the r1 are a mix of the originals from Vincent and a small fix of Macron's.

+2 votes   media: Another attempt
d4v33edz
d4v33edz Aug 25 2013, 7:37pm says:

Dynamite, you know it's the only option :) oierhfu!

+2 votes   media: Zombie Apocalypse in Skyrim
d4v33edz
d4v33edz Aug 24 2013, 12:54pm replied:

It's bad enough with the snorks and zombies without the added problem of rodent zombies :)

+3 votes   media: Yantar
d4v33edz
d4v33edz Aug 24 2013, 11:58am replied:

It probably won't last for long, grab these moments when you can before the next zombie attack.

+2 votes   media: Yantar
d4v33edz
d4v33edz Aug 24 2013, 11:55am replied:

Yes, have to agree, it's looking good :0

+1 vote   media: Yantar
d4v33edz
d4v33edz Aug 23 2013, 4:44pm says:

Appears to be looking for an unsuspecting Stalker to rob, damned bandits.

+2 votes   media: Ambush
d4v33edz
d4v33edz Aug 22 2013, 6:43pm says:

Que pasa amigo? Plan your upgrade and enjoy doing that, it's more important that you are OK and get through your school work than posting.
Nice screen though :)

+3 votes   media: The Reason
d4v33edz
d4v33edz Aug 22 2013, 4:18pm replied:

Thanks, yes, can't think why I didn't go with Complete in the first place, to be honest these screens don't do this collection justice.

+3 votes   media: Assault on Agroprom
d4v33edz
d4v33edz Aug 22 2013, 4:14pm replied:

Yes, it proved to be a tricky adding the right atmosphere I was looking for, this collection, however, seems to be a success up to now.

+2 votes   media: Assault on Agroprom
d4v33edz
d4v33edz Aug 22 2013, 4:11pm replied:

This mix of mods seem to work OK up to now, this screen doesn't quite capture the beauty of what was seen in gameplay.
Thanks :)

+1 vote   media: Escape again
d4v33edz
d4v33edz Aug 22 2013, 4:03pm says:

Dark and creepy looking, good capture.

+3 votes   media: Controller
d4v33edz
d4v33edz Aug 22 2013, 4:00pm says:

Shameless scoundrel :D

+3 votes   media: My version
d4v33edz
d4v33edz Aug 21 2013, 4:48am replied:

It's a great atmospheric area and, like you say, very dangerous.
Well we know the story behind this crashed copter.

+4 votes   media: Evening in Rostok
d4v33edz
d4v33edz Aug 20 2013, 1:24pm replied:

Yes in HD mode, it's no doubt my monitor, (or eyesight :D), seems Vodka can see it though so it must work for some.

+1 vote   media: Yard of Death
d4v33edz
d4v33edz Aug 20 2013, 12:54pm replied:

Yes, OGSE with some added extras, just trying out some different combinations, well to be honest if they want to smoke some weed let them, I keep trying to give up cigarettes let alone anything else.

+4 votes   media: Freedom!
d4v33edz
d4v33edz Aug 20 2013, 10:50am says:

Real nice, textures look great, been doing some work on them?

+3 votes   media: Fire
d4v33edz
d4v33edz Aug 20 2013, 10:45am replied:

Oh crap, I just down voted you by mistake :/
Sorry, feel free to zero me out at your leisure, glad that texture was sorted, are you going to put up a screen to show the difference or is it still in progress.

+3 votes   media: Another sunset
d4v33edz
d4v33edz Aug 20 2013, 10:41am says:

It might be me or my monitor, but to be honest, I can only make out some trees against the background, sorry it's too dark for me to see much, might be my age :D
Any luck with that grnd texture?

+2 votes   media: Yard of Death
d4v33edz
d4v33edz Aug 20 2013, 6:50am says:

Have you got the ketchup to go with it though?

+1 vote   media: Bacon!
d4v33edz
d4v33edz Aug 20 2013, 5:00am says:

A strange lot the Monolith, they seem to survive in the most hostile areas of the zone and among the mutants, often wonder how.
This is very atmospheric, nice.

+2 votes   media: Monolith patrol
d4v33edz
d4v33edz Aug 19 2013, 5:32pm says:

These crashed copters, wonder what untold stories they hold, (I realise in CoP some had a story), but so many of the others don't.
Once again you have put up a superb screen, oh and fancy new avatar as well, have now gathered it has something to do with Metro.

+4 votes   media: Crash
d4v33edz
d4v33edz Aug 19 2013, 5:10pm replied:

Have used that from time to time, these sort of screens seem to just happen as I am plodding along :)
Did you find that texture dds?

+3 votes   media: Another sunset
d4v33edz
d4v33edz Aug 19 2013, 4:54pm replied:

This is ShoC, so like xxVODKAxx said, just press the - button, and + to bring it back.

+2 votes   media: Another sunset
d4v33edz
d4v33edz Aug 19 2013, 1:55pm replied:

Couldn't agree more, :)

+2 votes   media: Sunshine
d4v33edz
d4v33edz Aug 19 2013, 12:34pm replied:

Thanks man, well I ended up making a bit of a mess of this compilation, started random crashes when adding some unique items and quests, oh well, it's still a learning thing. Not to be put off :D

+1 vote   media: Escape mid-morning
d4v33edz
d4v33edz Aug 19 2013, 12:27pm replied:

Agreed, it's a great screen.

+2 votes   media: Pripyat
d4v33edz
d4v33edz Aug 16 2013, 1:43pm says:

This definitely works IMO, looks a lot more realistic, as do the other vehicle screens.

+1 vote   media: Vehicles 1
d4v33edz
d4v33edz Aug 15 2013, 5:36pm replied:

Something like this?

Youtube.com

+2 votes   media: Safe at night among friends.
d4v33edz
d4v33edz Aug 15 2013, 5:28pm replied:

Maybe the guitar music should have a soulful, blues (Mississippi slide guitar) type of feel to it.

+2 votes   media: Safe at night among friends.
d4v33edz
d4v33edz Aug 15 2013, 4:05pm replied:

Yup, and listen to some guitar, which strangely, always sounds better at night, must be the drink :)

+3 votes   media: Safe at night among friends.
d4v33edz
d4v33edz Aug 15 2013, 3:43pm replied:

Yes, I have to say these are some top of the range mods :)

+4 votes   media: Escape Sunset
d4v33edz
d4v33edz Aug 15 2013, 3:03pm replied:

Thanks man, still not sure about the sunshafts that come with the OGSE shaders.

+2 votes   media: Sunset in the Zone
d4v33edz
d4v33edz Aug 15 2013, 11:26am says:

Sniping in the Dead City, you did well to climb up there.
Nice screens :)

+1 vote   media: Marked One
d4v33edz
d4v33edz Aug 15 2013, 5:39am says:

This one looks really atmospheric, nice :)

+2 votes   media: atmosfear 3
d4v33edz
d4v33edz Aug 15 2013, 5:38am says:

That looks wonderful, back on ShoC?

+2 votes   media: Dead city
d4v33edz
d4v33edz Aug 15 2013, 4:15am replied:

Vincent's weather mod and LoNer1's and Ket's textures, it's just going to look fabulous, thanks again man

+2 votes   media: Escape
d4v33edz
d4v33edz Aug 15 2013, 4:13am replied:

I have to say the screens don't really do this combination the right credit, it took some time to get this lot working together, but I think the results look great. Thanks for the feedback guys :D

+3 votes   media: Escape
d4v33edz
d4v33edz Aug 14 2013, 4:01pm says:

Looks good in my opinion, really good man :)

+2 votes   media: Tweaked signature
d4v33edz
d4v33edz Aug 13 2013, 11:54am says:

The marsh or swamp level, whichever it's a fabulous looking screen as they all are.

+1 vote   media: Build 1935
d4v33edz
d4v33edz Aug 13 2013, 11:49am says:

The old garbage, leading to the underground passageways?

+1 vote   media: Build 1935
d4v33edz
d4v33edz Aug 12 2013, 5:14pm says:

Looks amazing, Italy has some fantastic buildings.

+2 votes   media: Tribute to my city
d4v33edz
d4v33edz Aug 11 2013, 2:37pm says:

Scar, one mean SOB with a crazed look in his eye's.

+2 votes   media: The Old Man
d4v33edz
d4v33edz Aug 11 2013, 12:07pm says:

Hi, see you have joined us in the 100 Rads Bar, that's great, welcome :)

+1 vote   member: DeadPariah
d4v33edz
d4v33edz Aug 11 2013, 7:00am replied:

Yeah, it needs a little more consideration, OK, will try out different levels at different times, sunset/sunrise, indoor etc see how things change. Thanks again man.

+2 votes   media: Sunshafts 2
d4v33edz
d4v33edz Aug 10 2013, 6:01pm replied:

You're right, I suppose the options are: 1. Increase the fog in the game, just enough to give a good effect or 2. Turn them down a bit, easier option.
I suppose it may be possible to adjust the colour in the shader config files, which seems a bit complex and I'm sure the OGSE team have probably been down that road.
Thanks for the feedback man, I guess sunshafts are either the holy grail or a deal breaker, ah the choices :)

+2 votes   media: Sunshafts
d4v33edz
d4v33edz Aug 10 2013, 5:54pm replied:

I thought the same, I will tone them down a notch and have another go. Thanks for the feedback :)

+2 votes   media: Sunshafts
d4v33edz
d4v33edz Aug 9 2013, 6:37pm says:

Can't argue with the caption, that is, without doubt, Stalker. Quality screen.

+1 vote   media: This Is Stalker.
d4v33edz
d4v33edz Aug 9 2013, 11:31am says:

Yes subtle, but noticeable, you are sure putting a lot of effort and time into this Ket, hope it all pays off for you.

+1 vote   media: Parallaxed bullet decals
d4v33edz
d4v33edz Aug 9 2013, 11:24am says:

That's a great view, if it wasn't so dangerous you could just stop and have lunch and admire it.

+2 votes   media: Zaton
d4v33edz
d4v33edz Aug 9 2013, 11:20am replied:

It is on my eyes.

+2 votes   media: Morning
d4v33edz
d4v33edz Aug 8 2013, 4:59pm replied:

Yep, it's kind of bright.

+3 votes   media: Morning
d4v33edz
d4v33edz Aug 5 2013, 12:11pm replied:

Yes I have downloaded already, just need the time to play all the mods I have stored :)

+1 vote   media: Shadow of Chernobyl
d4v33edz
d4v33edz Aug 5 2013, 1:55am says:

Looks really nice, is this the mod boredgunner put together?

+1 vote   media: Shadow of Chernobyl
d4v33edz
d4v33edz Aug 3 2013, 7:36pm says:

Swamps, CS, great level.

+2 votes   media: Pistolet Makarova
d4v33edz
d4v33edz Aug 3 2013, 6:09am replied:

It is almost Misery style, very appropriate :D

+2 votes   media: Load-screen from Omega
d4v33edz
d4v33edz Aug 3 2013, 3:51am says:

Great description "horrible splodgy mess", now this is massive improvement, again it will balance out the game, as people improve many texture details of the game it has the unfortunate knock on effect of highlighting the untouched vanilla textures (splodgy mess's). I suppose you could spend years addressing all those though.

+1 vote   media: Busted electric station
d4v33edz
d4v33edz Aug 3 2013, 3:41am replied:

Sound good, though I have downloaded Misery I haven't unzipped it yet, just waiting for some free time, to enjoy the mod at leisure

+1 vote   media: MISERY:2 - Blowout
d4v33edz
d4v33edz Aug 2 2013, 12:34pm replied:

Bargain! On my way, will pm you later, have to go out now for a bit..thanks man:)

+2 votes   media: Re-Positioned Beretta
d4v33edz
d4v33edz Aug 2 2013, 12:23pm replied:

You are right! But what a screen man, love the description "slightly edited (immense flares)"...almost understatement, this really gives the full visual effect of a blowout, gonna die? Yes...but just look at that!

+1 vote   media: MISERY:2 - Blowout
d4v33edz
d4v33edz Aug 2 2013, 12:07pm replied:

I spent some time looking at this shot, it's worth it too. There is a lot here to like, from the textures to the shaders. It's things like those that show the difference from ShoC to CS.

+2 votes   media: Re-Positioned Beretta
d4v33edz
d4v33edz Aug 2 2013, 1:47am says:

O-o :)

+1 vote   media: MISERY:2 - Blowout
d4v33edz
d4v33edz Aug 2 2013, 1:47am says:

I like this, the colours of the buildings and the brown colours of the grass give a nice balance, it's a bit difficult to put into words....oh hell..Damned nice screen man :D

+2 votes   media: MISERY:2 - Mod Shots Package 1
d4v33edz
d4v33edz Aug 1 2013, 1:48pm replied:

Not sure if it does exist, check this link, scoll to near the bottom, there are some pics of a model of a PSO next to a battery for giving an idea of size

Dragunov.net

+1 vote   media: some pic from zaton
d4v33edz
d4v33edz Aug 1 2013, 1:32pm replied:

Good price! :D

+3 votes   media: Souvenir
d4v33edz
d4v33edz Aug 1 2013, 12:59pm replied:

Cheers!
Man I bet that smells real bad! :)

+3 votes   media: Souvenir
d4v33edz
d4v33edz Aug 1 2013, 12:10pm replied:

It's hard to imagine that this could possibly look any better, but I will try to...........OK I take your word for it
Thanks :)

+4 votes   media: NPP Outskirts
d4v33edz
d4v33edz Aug 1 2013, 11:45am says:

What a great looking screen, the light from the sun is almost artistic!
Radio "chatter" also seems more believable.
Nice!

+6 votes   media: NPP Outskirts
d4v33edz
d4v33edz Aug 1 2013, 1:37am says:

As I recall, that white/grey brickwork of the vanilla looked quite bland, this re texture certainly gives the farm a more imposing look, and a slightly "darker atmosphere", a more threatening place to visit.

+2 votes   media: Farmhouse
d4v33edz
d4v33edz Jul 30 2013, 4:07pm replied:

Barkeep with a ponytail? Who the hell has ponytails these days...hmmm, well apart from a certain Stalker of a certain age :/
Well it was fashionable once.....honest!! :D
Looking at this, I could just enjoy a beer.

+1 vote   media: Bar art
d4v33edz
d4v33edz Jul 30 2013, 3:58pm replied:

Just a thought, are you mean't to be testing this mod, not modding the hell out of it? :D

+2 votes   media: Well
d4v33edz
d4v33edz Jul 30 2013, 2:03pm says:

looks brighter, yeah that blur looks a bit odd.

+2 votes   media: Well
d4v33edz
d4v33edz Jul 30 2013, 1:37am says:

You get a great outlook from this bunker, just wait long enough and some dopey bandit will come walking into view, head down with hands in pockets, it should only take one shot.
Nice screen man.

+2 votes   media: O'er the ramparts we watch,
d4v33edz
d4v33edz Jul 29 2013, 1:18pm replied:

It does seem bigger when you are down there among the buildings, this mod has a lot of maps, not venturing to far into it the moment, just been adding some of LoNer1's and Ket's textures for a bit of increased eye candy.

+2 votes   media: Predbannik Urban
d4v33edz
d4v33edz Jul 29 2013, 11:28am says:

Nice, it's been so long since I played CoP I forget how good even the vanilla looks.

+1 vote   media: S.T.A.L.K.E.R. Call Of Pripyat
d4v33edz
d4v33edz Jul 29 2013, 11:22am says:

Red October Autumn(Осень) settings ?

+2 votes   media: The beauty of the zone.
d4v33edz
d4v33edz Jul 29 2013, 11:07am replied:

Not sure yet, I'm still trying to work some missions I have been asked to complete on the first level, so far a pack of wild dogs have attacked me, all the people seem neutral at the moment, though I fear this may change when some missions are completed.

+1 vote   media: Omega V2
d4v33edz
d4v33edz Jul 29 2013, 1:36am replied:

It's the, Garbage 1935 build, didn't survive much longer after this screen, got attacked by mutant boars and fleshes while looking for shelter :/
This mod makes for a harsh zone, ammo and supplies are sparse, carryweight is limited.

+1 vote   media: Oh oh!
d4v33edz
d4v33edz Jul 28 2013, 4:04pm replied:

Edit: Just been back and taken another look, make that considerably larger than Yantar.

+1 vote   media: Omega V2
d4v33edz
d4v33edz Jul 28 2013, 3:27pm replied:

This is just a small (ish) development, about 6 or 7 buildings.
I would imagine this map is slightly larger than Yantar.

+1 vote   media: Omega V2
d4v33edz
d4v33edz Jul 27 2013, 4:53pm says:

Nah! Me neither :D

+2 votes   media: some place at the Metro....
d4v33edz
d4v33edz Jul 27 2013, 4:47pm replied:

Yep, we are just going to have to bite our tongue and say nothing, problem is, have too much to drink in the bar one night and you might end up saying something, yeah, crappy situation.

+2 votes   media: Barkeep in Omega
d4v33edz
d4v33edz Jul 27 2013, 4:25pm replied:

He looks pretty mean though...who's going to tell him?
Could just hook it off his head when he has his back turned to you.

+2 votes   media: Barkeep in Omega
d4v33edz
d4v33edz Jul 27 2013, 5:16am says:

Nice screen man, love the colours in this mod, skies etc. Also has some impressive shaders with it.

+1 vote   media: some pics from "inspiration"
d4v33edz
d4v33edz Jul 27 2013, 5:14am replied:

It's too early in the game to be 100% convinced, but this mod looks damned nice.

+2 votes   media: Omega Dawn
d4v33edz
d4v33edz Jul 27 2013, 5:11am replied:

Good call...it seems quite.

+1 vote   media: Omega V2
d4v33edz
d4v33edz Jul 26 2013, 11:46am says:

Capitalist! :D

+2 votes   media: The beginning of a gold mountain
d4v33edz
d4v33edz Jul 26 2013, 11:37am replied:

Yes, the moon over a building with interior lights on. Once daybreak starts will get some better screens up.

+2 votes   media: Omega 2, First View
d4v33edz
d4v33edz Jul 26 2013, 11:35am replied:

Gave up, just got a new mod to try out..Omega 2.
Let's see what it is like.

+2 votes   media: Marsh with some changes
d4v33edz
d4v33edz Jul 26 2013, 11:11am says:

Sounds like all your work will soon be bearing fruit, look forward to seeing the final results and I hope it is a big success for you :)

+2 votes   article: Build Progress
d4v33edz
d4v33edz Jul 25 2013, 2:03am replied:

It's got a great horror atmosphere like this though.

+2 votes   media: Marsh at 12:00
d4v33edz
d4v33edz Jul 25 2013, 1:59am replied:

A trick of the light, not the first time that a rock has needed a second look, this game makes me even wary of rocks! :D
I might spend a little more time on this level, see what some different changes can bring.

+2 votes   media: Marsh with some changes
d4v33edz
d4v33edz Jul 24 2013, 5:11pm says:

You can really catch the warm glow with this screen, I can't say I know this level/map, is this a new one?
Look forward to the release of this.

+3 votes   media: Diary of stalker.
d4v33edz
d4v33edz Jul 24 2013, 1:50pm says:

Impressed. :)

+4 votes   media: some new screenshots
d4v33edz
d4v33edz Jul 23 2013, 4:32pm replied:

It is early morning about 04:00, don't think it's going to be a bright sunny day here though.

+3 votes   media: Marshes
d4v33edz
d4v33edz Jul 23 2013, 4:14pm replied:

Or even check your user ltx see if this line is present
bind quick_save kF6

Unless it is just a glitch the dev team have an answer for :/

Just been back to the Marsh again, tweaked the fog etc a little, damn it's dark and gloomy, will put a screen up now...very Misery like!

+2 votes   media: Morning at Rookie village
d4v33edz
d4v33edz Jul 23 2013, 3:54pm replied:

That's a weird glitch, maybe - options\controls\set to default or scroll down and see if it's there.

+2 votes   media: Morning at Rookie village
d4v33edz
d4v33edz Jul 23 2013, 3:33pm says:

What!....is that Snitch??

+2 votes   media: WTF
d4v33edz
d4v33edz Jul 23 2013, 3:32pm replied:

Sounds like it's going to be long hard battle to get to even the Bar, good luck.
As for when Misery gets released...OK man, here's the deal, in 10 or 11 days time I reckon there will be at least twice as many Misery screens on your profile as DMP :D

+2 votes   media: Morning at Rookie village
d4v33edz
d4v33edz Jul 23 2013, 3:09pm replied:

Thanks, followed the link, are you going to put up some screens as work through the game, would be interesting to see some more areas and levels, you have some time, you have 8 days before the new Misery is released! :D

+2 votes   media: Morning at Rookie village
d4v33edz
d4v33edz Jul 23 2013, 1:26pm says:

If it's written in English I will give you a Gravi, if it's written in Czech, same deal, but you throw in an English/Czech dictionary, will need something to read through the dark winter nights.

+3 votes   media: Book for sale
d4v33edz
d4v33edz Jul 23 2013, 1:18pm replied:

Got your back man, lets go!

+2 votes   media: PPx in Radar
d4v33edz
d4v33edz Jul 23 2013, 11:45am says:

A new adventure begins, looks nice, which mod are you using?

+3 votes   media: Morning at Rookie village
d4v33edz
d4v33edz Jul 23 2013, 11:41am says:

IMO, that works...looks impressive.

+2 votes   media: Amazing Parallax
d4v33edz
d4v33edz Jul 23 2013, 11:30am says:

Which weapons texture pack are you using?
That sky looks simply amazing man!

+2 votes   media: ATP
d4v33edz
d4v33edz Jul 23 2013, 1:37am replied:

Spoken like a true Misery player :D
Yeah it's very dark/gloomy, I would prefer more colour, I have added some skins for the Monolith, not 100% sure from which mod, they have dark camo clothing, resulting in intense street battles!

+1 vote   media: CNPP from Pripyat
d4v33edz
d4v33edz Jul 22 2013, 4:50pm replied:

Lonely open space...cool :D

+1 vote   media: ATP Test
d4v33edz
d4v33edz Jul 22 2013, 4:49pm replied:

It's OK man, I would probably enjoy doing it
Thanks :)

+2 votes   media: PPX in Radar
d4v33edz
d4v33edz Jul 22 2013, 2:29pm replied:

The anomalies look really cool in gameplay, it's hard to describe, maybe a short video of them might help?

+2 votes   media: PPX in Radar
d4v33edz
d4v33edz Jul 22 2013, 2:25pm says:

That's brighter, the sky looks really good, as does the textures on the arm and weapon, but I think the terrain looks a bit odd in places.
Still nice :)

+4 votes   media: Zaton
d4v33edz
d4v33edz Jul 22 2013, 2:20pm replied:

Thanks man :)

+1 vote   media: Some change Zaton
d4v33edz
d4v33edz Jul 21 2013, 3:42pm says:

That looks really effective, nice screens posted, looking very good.

+1 vote   media: new weather, dx9
d4v33edz
d4v33edz Jul 21 2013, 3:32pm replied:

I don't have that excuse :/

+2 votes   media: Some change Zaton
d4v33edz
d4v33edz Jul 21 2013, 11:13am replied:

Doh! :D

+2 votes   media: Some change Zaton
d4v33edz
d4v33edz Jul 21 2013, 6:10am says:

That sky, this looks very Autumn like, colours having that warm golden look. Morning or evening? I'm thinking evening.

+2 votes   media: Some change Zaton
d4v33edz
d4v33edz Jul 20 2013, 6:24pm replied:

And it helps you sleep at night, well it knocks me out anyway :)

Nice shot, I mean screen, as well. Military Camp at the Cordon?

+2 votes   media: LoNer1 was here
d4v33edz
d4v33edz Jul 20 2013, 9:15am replied:

Ooops :/ AC/DC mean't

+1 vote   media: Never have I been so alone
d4v33edz
d4v33edz Jul 20 2013, 8:45am replied:

Must be Ket's AC/CD jukebox, unless Beard has put his prices up.

+1 vote   media: Never have I been so alone
d4v33edz
d4v33edz Jul 20 2013, 8:34am says:

Did you tell 'em a bad joke or something :)
Perhaps they have all come over to this Bar, strangely though I had a similar experience, will post a screen in 10 minutes.

+1 vote   media: Never have I been so alone
d4v33edz
d4v33edz Jul 19 2013, 11:09am says:

Early morning and leaving the rookie village in the Cordon?
A new adventure begins, great textures and sky. Have you re-set the bloom on this, the sun shafts look fantastic as well.
Damned nice! :)

+1 vote   media: Colours of Autumn
d4v33edz
d4v33edz Jul 18 2013, 2:08pm replied:

Agreeing as well..damned nice man!

+3 votes   media: Morning in Cordon
d4v33edz
d4v33edz Jul 18 2013, 1:47am replied:

.....hello......!
:)

+3 votes   media: Far Zone!
d4v33edz
d4v33edz Jul 16 2013, 5:24pm replied:

Careful what you say about dismembering bloodsuckers, LoNer1 has got a pet one, might be a bit sensitive on this matter, lets say for wiping out Chimera's etc

+2 votes   media: Gun For Sale
d4v33edz
d4v33edz Jul 16 2013, 5:12pm replied:

I knew you would be impressed! :D

+2 votes   media: Gun For Sale
d4v33edz
d4v33edz Jul 16 2013, 4:02pm replied:

It's a nice little map/level, this garage area has huge potential, clearing Bandits from here could be a problem.

+2 votes   media: ATP for Test
d4v33edz
d4v33edz Jul 16 2013, 12:47pm replied:

I thought the place was empty of spawns, got jumped by a bloodsucker, heart in mouth time :)

+2 votes   media: ATP for Test
d4v33edz
d4v33edz Jul 16 2013, 12:46pm replied:

errrr No...it's the latest, state of the art, as used by Special Forces, all purpose, megadeath, seen in BF3 and it's called a....em..lemme think here..a Blaster..yeah that's it, a Blaster
Impressive huh ?

+2 votes   media: Gun For Sale
d4v33edz
d4v33edz Jul 16 2013, 12:33pm replied:

I have added a lot of textures, mainly from LoNer and Ket, those dogs just come out of the undergrowth, you don't get a lot of time before they are attacking you, lesson learn't, if I return to this level will take more buckshot!
Thanks man

+2 votes   media: Aver
d4v33edz
d4v33edz Jul 15 2013, 5:09pm says:

Strangely, this one actually looks like a holiday photo....well perhaps the derelict metal pylons and abandoned trailer don't really help, but otherwise it works.

+1 vote   media: Decided to go for a jaunt around the zone
d4v33edz
d4v33edz Jul 15 2013, 4:47pm says:

The "moss" effect on the stone work really works well, gives the look of being unattended for years, which I suppose was the whole point of doing it, seems to give an added edge of realism.

+1 vote   media: Holiday snaps
d4v33edz
d4v33edz Jul 15 2013, 4:40pm says:

Looks good, real good...what map is this?
Nice screens posted again :)

+1 vote   media: Fallen star. Honor of Mercenary
d4v33edz
d4v33edz Jul 14 2013, 3:59pm says:

It just looks so damn impressive...nice!

+1 vote   media: some graphics test
d4v33edz
d4v33edz Jul 14 2013, 3:52pm says:

The sky on this one gives it a great atmosphere, early evening?

+1 vote   media: Random Screenshots
d4v33edz
d4v33edz Jul 12 2013, 5:59pm says:

That is just so damned impressive looking....Nice!

+1 vote   media: l04_darkvalley_old
d4v33edz
d4v33edz Jul 11 2013, 11:05am says:

That's given it a real fortress look, not a bad thing. Looks a real battle scarred bunker. Like the foggy looking damp atmosphere to this as well.

+1 vote   media: New textures
d4v33edz
d4v33edz Jul 10 2013, 2:20pm replied:

In the summer though...are there mosquito's in this part of world? :D

+1 vote   media: The Old Church in the marsh
d4v33edz
d4v33edz Jul 10 2013, 1:43pm replied:

I just really find this location so evocative, the sound of the wind whistling past, the damp mistiness and in this case the complete emptiness...have found some ammo and anti-rad, so worth exploring pays.

+3 votes   media: The Old Church in the marsh
d4v33edz
d4v33edz Jul 10 2013, 12:56pm replied:

Going to try to give it a bit of a texture re-vamp :/

+1 vote   media: Marsh Pumping Station
d4v33edz
d4v33edz Jul 7 2013, 6:32am says:

:D yeah know the feeling

+2 votes   media: afterparty
d4v33edz
d4v33edz Jul 6 2013, 2:43pm says:

Summertime!! :D

+2 votes   media: Summer!
d4v33edz
d4v33edz Jul 6 2013, 1:55pm replied:

Well yes, I suppose it is the zone, not a holiday resort :D

+2 votes   media: Dark Valley
d4v33edz
d4v33edz Jul 6 2013, 1:45pm replied:

I suppose the Dark Valley has the most similar weather too where I live, hmmmm....upon reflection I can see your point, it hardly shouts Summertime!
Hey, you had some real summertime screens you posted a awhile back, bright blue skies, green fields etc.
Use one of them

+2 votes   media: Dark Valley
d4v33edz
d4v33edz Jul 6 2013, 1:28pm replied:

I can picture my desktop in September or October...in August, wow what a gift :D
We need a summer one...hang on 10 minutes, I have an idea/option :)

+1 vote   media: Sunrise
d4v33edz
d4v33edz Jul 6 2013, 1:05pm says:

Yeah, that is perfect for a calendar.

Great looking screen, nice use of colour, it's got an Autumn look about it, so perhaps a calendar in autumn?

+2 votes   media: Sunrise
d4v33edz
d4v33edz Jul 5 2013, 4:40pm replied:

Agree with you about the level, it is one of the best.

+1 vote   media: random shots
d4v33edz
d4v33edz Jul 5 2013, 2:41pm replied:

It's a derelict gas station, with an uncomfortable feeling about it, pure Stalker

+1 vote   media: Darkscape
d4v33edz
d4v33edz Jul 5 2013, 2:39pm replied:

The exploring is a bit limited, the music sounds suitable.
Mucho gracias amigo

+1 vote   media: Dry Gully
d4v33edz
d4v33edz Jul 5 2013, 2:29pm replied:

Thanks man, yeah, makes sense now, mod pack with Swamp Level etc added

+1 vote   media: random shots
d4v33edz
d4v33edz Jul 5 2013, 12:08pm says:

Is this for Clear Sky as well SoC? Sorry if you have been asked this before.

+1 vote   media: random shots
d4v33edz
d4v33edz Jul 5 2013, 6:07am replied:

Edit: Just re-read the description of this in full it says "Dry Gully (Hospital)", so the intention of making this a Hospital level was possibly there at the start.

+1 vote   media: Dry Gully
d4v33edz
d4v33edz Jul 5 2013, 5:53am replied:

Lol you have pointed out my spelling mistake doh! I wrote darkcape :/

It's a big level to conect Dark Valley to Escape, but yes, that would be a great journey.
Thanks man :)

+1 vote   media: Darkscape
d4v33edz
d4v33edz Jul 5 2013, 5:50am replied:

No, it's empty, though when you arrive on the level you are armed to the teeth with rifles.
There is no evidence of any hospital equipment as seen in Clear Sky but I suppose it could have been intended for that purpose.

+1 vote   media: Dry Gully
d4v33edz
d4v33edz Jul 5 2013, 5:17am replied:

It's not a very large level, consisting mainly of one big underground bowl (?) type area with destroyed/abandoned railway stock and a large excavator, there is an overhead crane and some side branches which only lead off so far. It is dark and would require night vision or a good torch.

+1 vote   media: Katacombi/Catacomb
d4v33edz
d4v33edz Jul 4 2013, 5:31pm replied:

Lol, don't know what happened here with this one :/

0 votes   media: Katacombi/Catacomb Map?
d4v33edz
d4v33edz Jul 4 2013, 1:37pm replied:

Take plenty of supplies, a good book and make sure you have a good pair of boots for the walking involved.
Other than that you will have the place to yourself, be a bit spooky at night though :)

+1 vote   media: Deadmill
d4v33edz
d4v33edz Jul 4 2013, 12:30pm replied:

Yes, I think this was intended to be in, along with the Jupiter Plant, SoC so there are some differences, shows how much was cut from the game but then got reintroduced in the later series.

+2 votes   media: Katacombi/Catacomb
d4v33edz
d4v33edz Jul 4 2013, 12:14pm says:

Like the NPP picture, this looks really realistic
A nice screen again

+2 votes   media: Revolver
d4v33edz
d4v33edz Jul 4 2013, 10:23am replied:

Just don't turn the taps on when I'm stood in here please!

+2 votes   media: Deadmill
d4v33edz
d4v33edz Jul 4 2013, 10:21am replied:

It's designed to be modded or put into an existing/potential mod, I'm using this on v1.0004 as it's from Russia (thanks MaD[DOG]), it's fairly easy to set up, I will get a download link if you want, but it contains no gameplay elements.

+1 vote   media: Deadmill
d4v33edz
d4v33edz Jul 4 2013, 10:06am replied:

I'm going to read the title next time, not just dive in and look at the image and then posting :/

+3 votes   media: DAO12 Finished
d4v33edz
d4v33edz Jul 4 2013, 9:58am replied:

This part is at the end of a very long walk, the water trough leads to an odd hole in the ground, a sinkway?

+2 votes   media: Deadmill
d4v33edz
d4v33edz Jul 4 2013, 9:57am replied:

It's a totally empty map. There is a long, long road that leads you past a lake with an island containing some small old buildings, then you reach a long tunnel, on the other side the road continues on. It would make a great joiner between levels but I suggest a vehicle unless you add missions and stop off points.

+1 vote   media: Deadmill
d4v33edz
d4v33edz Jul 4 2013, 8:28am says:

ppshk ?

+2 votes   media: DAO12 Finished
d4v33edz
d4v33edz Jul 4 2013, 7:49am says:

Looks scary too, dark and dangerous!

+2 votes   media: some pic from CNNP :) (SMP2013)
d4v33edz
d4v33edz Jul 4 2013, 7:36am says:

These OGSM ones are really nice, I'm not sure but I think we know OGSM as OGSE, if so there new up coming mod looks worth the wait.

+1 vote   media: OGSM (Old Good Stalker Mod) v2.3.1 Ultimate
d4v33edz
d4v33edz Jul 4 2013, 6:19am says:

I just have to say, your screens are getting better and better with time.
This one just captures the brutality of life in the zone and also a sense of loneliness and despair.

It's a very striking image IMHO, you could almost write "This is S.T.A.L.K.E.R." above it.

Damned nice

+2 votes   media: Such is a life in the zone
d4v33edz
d4v33edz Jul 3 2013, 5:27pm says:

The light looks really good in this, a safe haven in the zone.

+3 votes   media: The 100 Rads Bar, S.T.A.L.K.E.R
d4v33edz
d4v33edz Jul 3 2013, 5:00pm replied:

Thanks for the heads up on that, will get Skyrim next month, are they the same people behind the latest Fallout series, Bethesda or is it just the same engine?

+2 votes   media: Skyrim
d4v33edz
d4v33edz Jul 3 2013, 4:14pm replied:

Hopefully it can only get better :D

+2 votes   media: Enjoy Good Vodka at The 100 Rads Bar
d4v33edz
d4v33edz Jul 3 2013, 3:54pm says:

What a great way to start man, thanks for all your work and effort, cheers/salut :)

+4 votes   media: A venture into the zone ...
d4v33edz
d4v33edz Jul 3 2013, 3:44pm replied:

Yeah!! Fun with Paint.Net :D

+1 vote   media: Enjoy Good Vodka at The 100 Rads Bar
d4v33edz
d4v33edz Jul 3 2013, 3:33pm says:

Lol I have just come up with a similar idea!

At least we can have some fun with this as well :D

+2 votes   media: 100 Rads Bar.. come in!...
d4v33edz
d4v33edz Jul 3 2013, 2:00pm says:

Everyones favourite bar, to be honest it's a relief when I first get in here when playing the game, just got back from Agroprom, fought your way through bandit territory, helped out Duty with boars and finally fought your way through a pack of dogs to, at last, reach here. Repair your gear, do some trading and not look out for any bandits or mutants.

Nice screen man

+2 votes   media: The 100 Rads Bar
d4v33edz
d4v33edz Jul 3 2013, 1:04pm replied:

Just fitted:- msi twin frozr geoforce gtx 650ti boost oc edition, probably wouldn't hold up for these sort of settings, or just turn the resolution down.
Thanks gunner

+1 vote   media: Skyrim
d4v33edz
d4v33edz Jul 3 2013, 12:12pm replied:

Yeah, there are so many barriers to overcome with this sort of thing, this would make a good 100 Rads Bar conversation, you never know, we may even plant seeds with the visitors etc.

+2 votes   media: Water Zombies!
d4v33edz
d4v33edz Jul 3 2013, 12:07pm replied:

Just adding little bits at a time to this, will probably benefit from adding them when I enter the normal (?) levels, this level being a one off, it creates a bit of a problem with using the better textures due to the textures ltx that came with it. It would take some hours reconfig'ing that and if the game is a bit buggy you really wouldn't want to bother.

+1 vote   media: Clear Sky Base
d4v33edz
d4v33edz Jul 3 2013, 12:02pm replied:

Thats true, would you believe I physically relax in my chair when I finally enter the Freedom base, it's the same when you get to the Bar area that Duty patrol.

+1 vote   media: Small Hamlet
d4v33edz
d4v33edz Jul 3 2013, 11:58am replied:

Thats true, there does seem to a continental split with mods, the western ones seem to add more subtle features, like Misery and the others, the eastern ones seem to want to add more levels etc, like this does, the obvious answer would be to work together on such projects but that is probably wishful thinking and I suppose leads to further developmental problems as well.

+2 votes   media: Water Zombies!
d4v33edz
d4v33edz Jul 3 2013, 11:52am replied:

No bro...go south..no wait thats wrong, hang on I have a plan, go over to the.... ah forget it I'm lost!
Perhaps somebody with a knowledge of Russian passing by will help....please :D

+1 vote   media: My latest mission ??
d4v33edz
d4v33edz Jul 3 2013, 11:49am replied:

Thanks, this mod has a lot going for it, the shaders it uses are right up to date, modified at end of last year, it's just some of the textures are a bit weak, but we are used to seeing LoNer's and Ket's so we have been spoiled I suppose.

+1 vote   media: Clear Sky Base
d4v33edz
d4v33edz Jul 3 2013, 11:46am replied:

No, it's because we know the game, a nice quiet hamlet, what could possibly go wrong? Then you hear a bloodsucker crashing through a door and coming at you!...Thats what goes wrong :D

+1 vote   media: Small Hamlet
d4v33edz
d4v33edz Jul 3 2013, 11:43am replied:

Yeah this could take a lot of "tinkering" with to get looking just right, I started by changing a few dll's but I am also encountering a few CTD's at certain points in the game, I have hit one at the moment when after speaking to a Clear Sky member, (who waves you over like Wolf in the original), you walk up the road and bang...CTD, will try and change the dynamic lighting or something to see if that helps, I should record the crash log next time.

+1 vote   media: Dead Water Zombies & Controller
d4v33edz
d4v33edz Jul 3 2013, 11:37am replied:

They (sorry, the Russians) create some really ambitious mods, new levels etc, they just cry out to be tried, what Stalker wouldn't want to see new levels and other innovations in the game. This might explain all the hold ups with Lost Alpha, but yes, along with the innovations come all the bugs and glitches, it requires a lot of patience sometimes this game :)

+2 votes   media: Water Zombies!
d4v33edz
d4v33edz Jul 3 2013, 11:08am replied:

Yeah it was a bit creepy, thank goodness for a decent rifle, will put up a couple more screens from this level, have added some better R1, R2 etc dll's into the bin folder that are compatible with v1.0004 to try and stretch out the eye candy if possible, will continue experimenting until the inevitable CTD :)

+2 votes   media: Water Zombies!
d4v33edz
d4v33edz Jul 3 2013, 9:55am replied:

I know I mean this screen killed me in the game :D
Pressed a save then got up close and personal, when I returned to the game I got up on the road and took em down one at a time with a Val, controller as well, that then completed a mission :), which I hadn't relised I was doing :/

+2 votes   media: Water Zombies!
d4v33edz
d4v33edz Jul 3 2013, 8:22am replied:

I should put my glasses on in the morning :D

It all falls into place now, yes I see the difference real clear now. OK will order Metro 2033 next week :)

+2 votes   media: Metro 2033 SweetFX Comparison
d4v33edz
d4v33edz Jul 3 2013, 8:18am says:

That looks so creepy, I can almost imagine hearing one nearby, real tension in this screen man. You have got this one so right!

+3 votes   media: Hunting bloodsuckers
d4v33edz
d4v33edz Jul 3 2013, 7:05am says:

Chasing lunch?

Nice shot man :)

+1 vote   media: chasing animal
d4v33edz
d4v33edz Jul 3 2013, 7:03am says:

ye indeed, that's a great screenshot, there are some many games I haven't tried this being another one. So I will add Skyrim to my wishlist, better get out and start getting some soon and stop tinkering around in the Zone :)

+2 votes   media: Skyrim
d4v33edz
d4v33edz Jul 3 2013, 6:59am says:

This is without the SweetFX then? It still looks good but when compare with screen you posted yesterday I can imagine the difference.

+2 votes   media: Metro 2033 SweetFX Comparison
d4v33edz
d4v33edz Jul 2 2013, 4:25pm replied:

That's a neat trick :)

+2 votes   media: Test 2
d4v33edz
d4v33edz Jul 2 2013, 4:00pm replied:

To be honest the water looks really effective in this game, I have had a look through some of the gamedata folder with the intention of putting in some textures etc by LoNer1 and Ket, whilst looking through I saw some script or similar for a nasty looking item named "Water Zombies!!!" what!! water zombies!! I have tiptoed around this swamp with a genuine feeling of apprehension and a rifle at the ready...water zombies..wow :D

+2 votes   media: Swamp Level 03:00
d4v33edz
d4v33edz Jul 2 2013, 12:07pm says:

I really am going to have to get the Metro games, this looks very dark, is it typical of the game or a result of the Sweet FX shaders?

+2 votes   media: My Metro 2033 SweetFX Setting
d4v33edz
d4v33edz Jul 2 2013, 4:26am says:

Writing a story over pictures, sounds good, it's a different idea which I think is interesting.

+1 vote   media: It's Time
d4v33edz
d4v33edz Jul 2 2013, 4:12am says:

Is this Metro? Sorry to be unsure but I'm one of the few people who haven't yet played the Metro games, they are highly recommended by a lot of people I know (loner85 and boredgunner).
It has really dark looking edge. The screens I have seen posted are always impressive looking, this one included.

+2 votes   media: Dead city
d4v33edz
d4v33edz Jul 1 2013, 4:48pm says:

Nice lighting, the new shaders I guess, just put it into HD view and sat back to look, it's incredibly realistic.

+1 vote   media: Some images I snapped at the bandit post in cordon
d4v33edz
d4v33edz Jul 1 2013, 2:00pm says:

That looks so good, if you didn't know the game it could almost be raining drops of fire.

+3 votes   media: Night in Burnt farmstead
d4v33edz
d4v33edz Jul 1 2013, 11:42am replied:

Good plan, say Hi for me, I'm sure there are some others, we might get some mo