S.T.A.L.K.E.R. , tried but never found a better game.
Thank you....will do!
This looks really good, a foreboding looking screenshot.
I will check this out, many thanks for the link.
You called it right first time "pseudo-sequel to Stalker". I tried it some time ago and have just started giving it another try, to be honest I'm not sure what I am doing but that's nothing new! :D
Thanks, I didn't stick with ReShade though, the bloom was just to overpowering.
I got lucky with capturing this.
Sorry, maybe I wasn't clear, you need to merge the files which could include adding extra lines from DS files into AA's while keeping the AA files intact, as you scroll the differences on winmerge, don't just swap the lines of difference, you will need to add DS lines of code into AA's, you will also have to keep them within the command lines.
If you get crashes you need to get the log report to check where the error is, this will give you clues to fault finding/bug hunting.
It isn't a quick job and you will get problems but it is doable.
I didn't use ENB, I used the NonENB, you then need to merge the files.
I didn't use the ENB option, once you have AA running you will need to merge every file in DS with it's corresponding file within AA, I would suggest you use winmerge to achieve this, just check the differences in each file and add or over write the differences, any files that don't have corresponding files you just add.
IIRC, AA uses the v1.0006 patch and here is a slight problem I found, using DS on v1.0006 gave me some artifact problems and needed a lot of adjustment in the shaders txt file to get the right balance, some of the effects seemed "stronger" on 1.0006 than on 1.0005.
Another consideration is that a mod like AA has had a lot of work on it's shaders as part of the mod, a similar case could be made for LURK, I tried adding DS to LURK and although it could work it lost a lot of what LURK was mean't to look like and the same applied to AA.
You might get more joy adding them to a standalone weather mod like AF3 or SWO to get the idea of merging and testing/adjusting DS that way.
Hope this helps.
Hi, sorry for the delayed answer.
I did have a go at merging Dynamic Shaders with AA and it worked OK. I didn't use the ENB shaders as only wanted too see how AA looked with the dynamic shaders.
The banding is probably caused by ReShade and I don't have a lot of knowledge around them. In the past the amount of bloom reshade causes is just too strong for my liking. I think there is a great future for Reshade but until the bloom becomes more controllable then it doesn't seem to work for Stalker games.
The Dynamic shaders mod at present is a trail version and will in future be worked on by Meltac who I know is busy with a project at present, the results of that project may feed into the dynamic shaders programme.
I'm sorry I can't be of real help at this time, I am busy on a couple of projects myself but a return to working on merges using the DS shaders is on the cards.
I would be interested in hearing how you get on with this work and would like to hear about any dates you have.
Please accept my apology for the late answer.
Thanks for this, I will look forward to trying this out.
Looks amazing, is this modded?
Nice looking set up.
Damn close :D
This was taken early evening, would love to see this at sunrise.
The pseudo dogs want to keep the place for themselves, they attack anyone going through the gate :)
Thanks, I am fairly happy with it for a first effort. Once I have visited all the locations in Call of Chernobyl I am planning on something more ambitious.
I like your new Half Life avatar.
Those are some good points and I will definitely be bearing them in mind when I attempt another video.
I thought of an emission on this when I heard the dark ambient track and I originally uploaded the video without the piano. It worked but...I also wanted to capture the idea of how beautiful the game can look and that lead to the piano track being added over it.
I wanted to keep the video at under one minute and also capture an emission, that is when I took a series of screenshots of an emission at Yantar. I played it back in full colour but the message was getting lost, and at that point I resorted to making it black and white and adding some distortion, it looked sort of edgy and I went with it.
I will re-visit this idea again, I enjoyed working to a tight time schedule in which to get a message across.
Thanks for the feedback, it always helps.
Agreed, a nice atmospheric location.
Looks interesting, tracking and good luck :)
When I saw this I had to share it.
He's serving them the drinks!! :D
Thank you, just got to love this mod.
Nice, very atmospheric
One for the art gallery :D
Will do, the next sunny day I get I will send a new postcard :D
I'm sure this mod is using part of of your DS, the reflective surface when it rains etc seem very familiar.
So dangerous ! :D
Time to find shelter with the scientist until it blows over.