S.T.A.L.K.E.R. , tried but never found a better game.
Hi there, hows things?
So was I until I got a CTD, about 2 minutes after taking this screen. Time for some investigation work.
- "but we might also ask Sidorovich to order some high quality food" at that rogues prices!!!??? F~*ck that! meet me in the Bar, I can cover the drinks from my last raid, we can sort the food out between us :D
With you man, pass me cigarette :)
Yeah, Happy Christmas to you all, stay safe my friends.
I ain't moving from the Bar, got warmth, drink and company, why the hell would I go out into the zone and freeze my *** off, Barkeep can keep his "well paid jobs" until after!
I would stay well away from this, the rest of the projects on this WFunder look highly suspicious, youtube videos and google images. Would WG create a funding page with no guarantees of your money back? Plus the fact that our old friend "Project Tool" is heavily featured.
They have control over all comments posted, so they won't face a backlash like last time.
Winner! Anticipation increase.
Very dark and sinister, nice.
Got my vote also, the work you have put into this over time is immense.
It's this eye for detail, (the extra effort that goes into adding things like this), is becoming a hallmark of your mod.
You have gone to a lot of work, thanks for putting all these (and this) together.
The first time I visited it (while having a wander round) it was empty, this time I went there to meet Guide. A strangely evocative place.
Aha, us dad's have our uses (from time to time), glad you got all your work back,
Nice, thanks for the upload
Edit: That works, it looks and sounds great, nice work!
Did you get all your PC issues sorted and data back?
Good to see you posting again :)
It look's great and the shaders are now sorted, so I should see some more differences, unfortunately I am currently in an underground location trying to get out! :)
It's amazing how looking down the wrong end of a Spas can "persuade" people to seeing things from your perspective, a most convincing point maker :)
OK, that is how I may have got it wrong. Will have another look tomorrow, got all day set for this
With that weapon=Lord of the land!
Thx, downloaded and installing, first impression - looking good, slight problem with shaders but I will have proper look over the weekend.
Looks great, that sky!
100ru a slice!!!?? You been hanging around with Sidorovich and picking up his pricing habits, suppose it will seem a bargain after a few drinks! :)
Sounds great, will this update require a new game?
Hello and thanks for the request.
That's so true, though I keep hearing a rustle in the undergrowth, worrying :)
It's sunset, trying to reach a safe place before night. This road seems to stretch on forever.
The sunrise/sunset's from SWTC are just amazing, this looks wonderful. Is this from the released Hybrid Mod?
Ready for some serious business!
Thanks, it's a stunning looking game.
As much as I can see the "altered" behaviors of the NPC and the stealth factor, I got to say how much I enjoyed the wow factor of this vid, the light, weather and textures look fantastic. Great showpiece for your work.
Things are fine thanks, I'm still slowly playing through LA, keep wandering off the track to explore, there's some great empty spaces.
Life's responsibilities, I understand :)
Good to hear from you and look after yourself amigo!
Thanks, still got to get there yet.
A wonderful looking screen,
Nah...it melted :D
Impressive, really impressive, looks great!
This will give hours of gameplay, great work by all of you working on this.
Good idea, it's yours if you want to do that.
Looks really good, the moonlight on the wall in the background adds to the atmosphere.
Thanks, just got to love Stalker when you get views like this.
Rich pickings Stalker, Barkeeps face will light up when he sees this lot!
This looks brilliant, nice shot
Nice, which winter mod are you using?
The Bar! :D
Got to take down some helicopters attacking the bar area, will finish that tomorrow and move on with the story after.
Things are good, currently playing through LA as you can see and throwing up the odd screenshot as I work way my through, taking it at a leisurely pace. I did have a quick look at Szone online but haven't been back to it, will finish LA first.
It's the car this guy drives up in, so it will be a drivable model.
Hows things? it's been awhile
Looking really good, these are some great screens. SWTC just adds so much. Nice work Junx
...except for the mutants, Monolith, Bandits, radiation and anomalies it is a perfect vacation :D
lit up it is!
...until something leaps out and tries to kill you :D
Of course it doesn't, who wouldn't enjoy a peaceful night time stroll through Yantar :D
OK, though this might run for some time
Just so different in Lost Alpha though.
It's just such a different level, this is going to take some exploring.
I just enjoying entering each level and not knowing what I will find.
Just agreed to go to Deadcity for the scientist, collect some document from the Merc's...what could be so difficult with that? !!
The road leading to the Bar area from Garbage, the lighting in this is realistic, sometimes the ENB shaders can give some strange light effects, but yes, it works well on this one.
Bright sunlight maybe making it colorful, on a drab day it would be a lot darker I suppose, the only thing colorful in Lab X14 was my language, damned bloodsuckers! :D
Thanks, I have finished the X18 Lab document search so it's time to move onto some new levels (at last :D)
Here's the link
Thanks man, hows life?
Nice, looking very good.
I'm definitely going to have to buy this, looks amazing.
Thanks, I'm looking forward to visiting the different levels of L.A.
I wish you every success
My first time for LA, so far so good.
I'm fine thanks, hows life for you?
155 members, indeed this Bar is growing, a can of beer for myself and cheers fellow Stalkers, stay safe my friends.
Thanks, just started the game, just had to add a few extras, only to see what was possible and how LA adapts to being changed.
Looks worth the sacrifice of memory, like you say, you have reclaimed some memory usage for TK, so it seems logical to put that to good use.
The more I see of this the greater the anticipation.
I'm going to re-build my mod merge, once I have bought a second back-up h/drive next month, this has been a lesson well learned. I may be over-reacting but I'want 2 back-ups made of important stuff from here on.
Just installed it and tested it, will start playing through in the week.
You are right though..finally, been looking forward to this for years.
I like the detail and lighting, very nice indeed. I am not sure what area this screen is taken from, is it in the Cordon?
I have a feeling you must have lost a lot work then myself, I lost the mod-merge I had been working on and a load of over things I hadn't backed up on my external hard-drive.
I hope you get your work back, I feel gutted for you - years of work lost, a bad situation.
Looks excellent, new models as well.
Looks really nice, sky and lighting.
This is a great capture, very atmospheric screenshot.
Indeed, give it about 4 weeks, should be done and thanks again.
I keep having to add new links to the re-edited, re-edited screen. I think I have got them right, thanks :)
He seems a fine example of a bloodsucker, looks good.
I think this is where we rely on people like Meltac, to try implement such features for X-Ray, though it may be that X-Ray has been taken as far as it can go.
Dank je wel
That's great feedback and it sounds like a plan. New hard drive arriving next month, so space for the download and everything else.
Full on LA, looks wonderful. Nice screenshot, is the game truly playable yet? I have yet to download it.
Thanks, I tried out about 4 or 5 different HUD combinations but settled for this one in the end. I did have some Russian HUD's but they were problematic to implement, perhaps at a future date they may be used.
Thanks LoNer, it's a pleasure working with your hard efforts, full kudos goes to you, Ket, Meltac and others for making this look how it does, IMO; amazing.
Hopefully will with have the "Beta" version of this ready for download within a month. I will then continue to add new features as my modding experience grows.
Thanks again for the great feedback :)
I always look forward to getting to Pripyat in the game, especially with this merge, just to see how it looks, it doesn't disappoint, I will load some new screens shortly.
Thanks Martin, textures courtesy of LoNer1, Ket and others.
Thanks loner, now to switch the damned things off.
I have the same problem, finding a suitable name.
Oh yes, this looks superb, it's coming along nicely. What does ST stand for?
Echo of Chernobyl 2, thanks for kind words as well, appreciated.
Yes, I got a bit delayed so I'm running behind schedule, will playthrough to the and and check it all works. If it's OK, I put out the a beta version, I can add other stuff as I develop it.
3 down, 2 to go, shotgun and camera..check, wow that morning sky line...
Looks amazing loner, still waiting to play LA, will wait for all the patches etc and then hopefully enjoy it.
the lighting on this is especially nice, lovely screenshot :D
Give me day and I will pm you with a download link.
Nice screen, got that dark gloomy look, perfect
Looks great, do I see a slight case of Stalker meets the Seed in this, also looks like your location shoot work is paying off.
Thanks for that, well that makes sorting this out a little easier :D
Thanks, it is a bit confusing having two mod merges on the go at the same time
Not planning on it being mine, will stay the night with Freedom, head on out in the morning. Moving onto the Red Forest and the brain scorcher tomorrow, probably won't sleep much tonight, thinking about what horrors that will bring. Going to spend some cash with Skinflint, make sure everything's in good working order before leaving.
Thanks niick & Martin, will change them :D
Looks excellent, nice work.
I have a feeling these arms come with PRZ2, I wasn't planning on spending to much time with this, but I am considering attempting to merge the Atmofear weather mod into this, just having a look to see how do-able that might be,
It's just a nice small mod that has a certain warmth. I haven't spent anytime playing through, but that is my first impression, if anyone wants this I can make it available for downloading here and at the 100 Rads.
Thanks, the tree in the road is from added level details, onto which is added some of Ket's & LoNer1's work, most of the time the added details complement each level but there will be bound to be some small things that could look a bit odd.
I suppose the green could be a bit of moss or grass growing through, no vehicles have used these roads for many a year.
Sadly I have to agree with you, sadly because it would be great to actually hope that this game could be realised (no pun intended). I have spent some time watching the "fun" on Areals kickstart page, comments section and see you joined in, as expected you ask the right question and show other users, the link you show here, to warn them.
Vostok/GSC or whoever could actually produce a new legitimate Stalker game would not only be following this fiasco (no doubt with their legal heads on), but also seeing the huge interest that Stalker still has (and the money making potential) and just start working on Stalker 2 sooner rather than later. That should put an end to potential scammers and/or badly thought out crowdfunding campaigns all using Stalker as the bait and downgrading it's status.
Sorry, a bit of a rambling post, well done for keeping the community alert to this situation.
Ket's TK Build coming through on the ground textures here, it goes nicely with level details used I think.
I tried (and failed :/) to capture this in sunlight, the metal isn't so dark ingame.
Introducing another case of "expect the unexpected", wow Ket, this looks really good.
I'm sure you said, a little while ago, that you could take X-Ray no further, and yet here you are pulling more rabbits out of the hat.
I apologise for a cliche ridden post.
Nice, will keep this for the next time I hit CS, thanks Junx
The reflection works really well on this one, gives it a realistic look. Nice "hack" Ket :D
I should have tried to capture it in bright sunlight. I may come back to this again soon.
Thanks, it's still work in progress.
He is one serious mutant hunter, avenging his colleagues killed by them.
This looks good, could you end me the link as well please.
Hi there, nice screen of trouble brewing.
The fog was just starting to lift at this point, a transient moment between weather cycles, agreed it was a nice atmosphere.
Thanks, it's about a third of the way through testing.
We need to build a gallery for the Bar, but yes I agree, some fabulous pictures being shown.
Fantastic, Vincent's trademark quality showing here (хорошая работа!)
Really nice Junx, the colours and light here look amazing.
I found a couple of OGF files that give this a nice extra touch, I am also looking at finding some improved textures for it.
Turned off my torch, hearing all the creepy noises I turned it straight back on again! :D
This place was seriously strange.
Looks like it's getting sent back to hell by those Stalkers, buy them a drink.
Looks very interesting, I assume this may be added to CoC at a later date.
Life can be harsh in the zone.
Nice find niick (again).
The new weapons will be added later, I hope!
Your new avatar!!! Between you and [TZP]LoNer1 I will end hypnotised!
Thanks Martin, it's coming along nicely I think, a few bugs to sort out yet. Well it is Stalker :)
I think I will put out a "Beta" version first, this will contain some new weapons. The gamedata will have what could best be described as excessive baggage, but this will be used by possible updates and patches. I hope that makes some sense.
That's impressive, this is looking more and more like a must play mod.
Nice screens David.
Sounds good, I'm enjoying these as well.
Everyone's favourite job, right??
No just the lighting, there is a link to how to adjust performance and visuals on my profile page (shameless plug! sorry loner :D )
Well thanks to LoNer1 as well for giving me this advice the other year when I had the same sort of problems :)
I think we have all brought some strange things to the Bar to sell and trade, but I'm going to claim a garden bench as a first. The look on the faces of the Duty guys guarding the entrance when I appeared round the corner dragging this was a picture :)
And don't anyone be moving it! :D
I would think one way of adjusting the brightness would be to go to your Stalker CoP user ltx and adjust/experiment with these values:
the hemi value is how bright the ground is in relation to the sunlight, so that might be the value to start with.
Look forward to seeing the results.
Nice screen man, the SWTC series are the ultimate weather mods.
Everyone's first meeting with a bloodsucker...unforgettable moment.
Nice screens man :)
Nice lighting, another postcard from hell screenshot.
Good to see some new screens from you man :D
+'s incoming :)
Should be ready for uploading in about 4 weeks, give or take a week, just testing and finalising stuff, but yes it will be released for download.
And you know what's waiting around the corner
A postcard from hell maybe, this weather doesn't last very long, you have to enjoy the moment.
Thanks, a lonely looking wanderer I think.
Yes, the wood is a lot lighter, it has some nice carved features on the shoulder stock. I suppose we are used to seeing this with darker wood.
And you should :D
I have had a hard think about what I should be making, I started with the weather and then added the textures for vanilla ShoC patched to v1.0006. I have that side of things of things pretty well finished,(after a year or two of trying out different combinations), I have also added new sounds, now it's just the weapons to sort out. There is a repair mod merged in but no sleeping or blowouts.
This is still early on, I hope this merge will be ready in about a month or so.
A nice sunny day in the zone and a nice screenshot to capture it.
Looks very eerie, nice work guys, damn nice.
Some changes to the weapons?
I haven't tried LA, to be honest I haven't even downloaded it yet, I really want to see LA at it's best so I am waiting till all the patches are released. This isn't quite how I imagined LA's release would be,which is a shame.
I think the effect looks really good, going to up a video shortly just show how it looks in game.
Sorry to hear this, good luck with your future endeavors though.
Yes, I see exactly what your saying here, hadn't really noticed that before. OK will have a look into it, thanks for the tip :)
Thanks, it's a bit demanding on your pc, but it does look good.
Little and dangerous I would imagine, nice atmospheric screen, I like the lighting.
I just hit demo_record to get these, shame on me also :D
Yes, I suspect this level originally came from the SGM mod
This is in CoP, the level ends at the bridge (which is uncross-able)
I'm not sure, will look into this further.
Truly wonderful looking screens, yes...eyes duly bleeding!
Yeah, definitely, suppose the place would be more overgrown and unkempt, I think it's more realistic.
That's my thinking also, so this of course can get a person thinking....what if Shadow of Chernobyl was made for the CoP X-Ray, ah well that is a lot to think about.
I suppose the purpose of using familiar levels from the original game and then giving them a texture and weather overhaul is to illustrate that point.
Superb screen yet again, nice work with the shaders
It's a great view from this perspective :)
Funnily enough I am truly quite busy at the moment, however when I find a whole lot of stand alone levels, well, I can always find some time :D
Added SWTC and some updated textures, result....DAMN! :D
Doesn't it, yet on further exploration there are so many differences on this map level than what we know so well today.
I just added some detail textures from another mod, the map looked pretty bleak when I first saw it.
There are a few little differences from the original level, but it's OK for a quick explore.
Will put it up for downloading, hope you enjoy it :)
This building would appear to house a circus, I suppose this level may be a MP level.
I have found a fair amount of unusual levels, if anyone is interested let me know and I will make them available for download.
When a bad day goes from worse to worse eh! :D
It is, help Bullet rescue his comrade.
Literal, well yes, but it got your attention without me calling it something like "For loner85" :D
OK, give me some time :)
It's a sort of early morning fog I guess, the sun should burn it off.
Randomly good :D, I should have known you would be quick on that, let me know if this random series starts to get boring!
Cheers loner :)
Interesting to see this growing by each step, look forward to seeing what future additions you add.
Looking good Junx
Left a few Monolith for the Military to mop up, once I have thrown the switch and got out of the lab they can hopefully keep themselves occupied while I sneak out.
Is this a Stalker rap I see before me here :)
You don't remember having your picture taken that night loner, you were describing the size of the rat you had killed IRC :D
It's random because I couldn't come up with a decent name this morning :D
Thanks loner, just putting up some odd screens from this as I work through, just about to enter Pripyat in the game.
The original mod by boregunner is excellent, I have added the new eathers, shaders and level details and this is currently wip, I will get back to boredgunner and check if I can release his mod revamped once I know it's stable :)
Thanks man, still working through each level presently.
Not so nice when a couple of pseudo-dogs jump you from the undergrowth, you can hear them but they aren't so easy to see.
Look forward to the release of 2.0, I may try merging these in with the current modpack I'm playing through, though that may require some complex merging :/
Slightly foggy with some late afternoon sun breaking through, and it was a kind of spooky atmosphere there.
It looked really nice in game :)
Really nice screen shot, I am holding back on LA till a few patches have been released.
Currently I'm giving your Modpack 2013 a run through, you have done a great job with this.
I got the translated version, but there was still a fair amount of Russian in the translated version I had, so I thought a bit time spent working through it would be a learning thing for me.
I have a few days holiday so what better way to spend a few hours then trying different things out for Stalker :)
edit: capital x works
Realised that x comes out as ?, I presume I need to use a capital x
Would dorogushchy possibly mean workmanship? Now figured that bran'ka is body Armour :D
Pure post apocalyptic desolation. Superb image Nic, in honesty my first thought on seeing this was something along the lines of "has a New Vegas look about it", but closer inspection removed that thought, this is far superior.
This appears to be one of life's little mystery's, only Sherlock Holmes could tell you what happened here.
Thanks, I'm a lot happier with the ENB shaders with this.
I can see the Metro look on this one, very nice.
Very nice, what a fantastic area to explore.
Thank goodness I'm not the only one capable of such things, nice screen of the old factory, I presume this is the 1935 build of the cordon?
Downloaded, will hold back for a day or two, still messing with my stuff :D
Looking good, hows the game going?
It just looked menacing in this light, thanks :)
You must be one of the first, how is the game going?
It's not too light, seems OK I reckon.
Yeah, I reckon so, no doubt tomorrow it will be ready, if moddb can handle the demand.
Could be a long night my friend, I keep checking but nothing.
I like this part of the game when, armed with a nice sniper rifle you can pick of the zombies at your leisure.
It's using sweetfx, not sure about the tv effect, I haven't knowingly added it :)
A fine set of wheels, also I notice some nice textures in all parts of this screen
Been adding some other bits, since, now using the ZRP mod as the platform for using with this, gives freeplay and saves me manually adding sleep and repair mods and all the merging required, would like to add blow outs but that is a bit problematic if I want to use SWTC, we shall see.
I haven't found out yet, still just adding stuff and checking stability at the moment.
They do, this is looking really good in gameplay.
And don't be taking pot shots at the light above the Bar Entrance, you know it ****** Barkeep off replacing the light and then he puts the prices up (again).
Nice effect mate :)
Looking good, are you using a weather mod with this?
Just trying out some different things and ideas, which no doubt will involve a fair bit of tinkering and such like.
Having seen the screenshots of AA2 with ENB, I had to try with SWTC.
This screen does justice to Ket's work, looks wonderful.
Good plan :D
Is this the CoP mod you were talking about?
It wasn't so nice down there :D
I would trust the ant-virus first and foremost, I can't give a time for the translation yet, but it is being worked on.
Well, that is keeping yourself busy, working on two different projects.
Are you thinking of making a major overhaul of the games, or just cosmetic improvements?
Another nice capture. Time to find shelter.
This looks like it's coming together nicely, esperamos ver un poco más :)
I reckon this worth following and once all the problems get sorted will make for another great mod for SHoC.
looking increasingly sinister, in a good way!
I'm just getting the feel of the mod at the moment, there are some challenging gameplay ideas introduced. Background radiation effects you more, and also your food supplies. Plenty of mutants are about, and other enemies.
The translation is still being worked on, there is a machine translation around, but it is just that, and not an ideal answer. Kaveli went to download it but his anti-virus software wasn't happy with the download, so he gave it a miss.
This mod has so much going for it, what I have seen and played is amazing, there are a few bugs to be sorted out but this one is worth having patience for.
Sorry for asking, is this view taken while being a mutant?
Screens look excellent and will follow your progress with interest, good luck and I wish you all success :)
I suppose it is believable to find Clear Sky member in the Bar, depending upon their relationships with other factions.
Lost in the swamp, I agree about using the PDA to find orientation, I thought I was the only one to get lost here :)
Looks really good.
This is Dooms Mod Merge? Looks good :)
This looks absolutely spectacular, very nice work wanderers.
Striking image, and yes mystical also.
this is really nice.
Agreed, this is a better level than the one released.
You didn't mention the shed :D
Not sure, this is where the translation bit would come in useful, had to go for the ultimate test...sunset! :D
There has been some East/West collaboration going on, pity the politicians can't learn a lesson from us Stalkers :D
I think this mod is worth is sticking with, though some patience may be needed.
thanks loner :)
Looks good, I see there are a lot of mods which feature rust on weapons, I understand the thinking behind the idea, but for myself it doesn't add that level of realism, a rifle or pistol may be the only thing that can keep you alive and safe in the zone, surely you will do your best to look after it and keep it in the best condition possible.
I accept wear and some marking will occur, but on those nights round a safe campfire, I would imagine a cleaning kit for your weapons (however basic; oily rag and a pull through for the barrel) would be put to good use.
I was just trying out a different weather config with this, this one being taken from Echo of Chernobyl mod. It is nearly identical to weathers from AA2, which I suspect is where they came from.
Late afternoon, just before sunset
In this situation I suspect there would be no good options available :)
Well I haven't heard back from Vandrerer, and without his say I won't release this.
If this turns out to be the case then I would need to go back to another plan. This would unfortunately mean that it would expand beyond only using members of the 100 rads bar mods.
There are still a few little bits I need to work on in the meantime.
Thanks again amigo :D
This looks a unique location I haven't seen before, looks interesting. Have you added extra textures here also?
This looks wonderful, nice colour.
To be honest, I expected to arrive in Pripyat, one of the zones further mysteries I suspect :D
Thanks Martin, to the left of where I'm standing is a teleport that takes you back to the cordon to start freeplay. You enter the level in the tunnel where the special bandit jacket and psuedo dog are. Coming out of there armed with a gauss, them bandits in the garage won't know whats about to hit them :D
The Teleport to: The Zone is open, and then you start back at the Cordon in freeplay.
Damn greyhound doge!
Viewed in HD view, beautiful screen shot
That's nice and dark :)
Ouch! Big trouble ahead!
It will be a step into the unknown shortly, when Complete informs you "The Zone is Open", I look forward to seeing the generators up close first though. Had to take a break at this point in the game for nuisance things like food etc
The fog looks good in-game, the screenshot doesn't do justice really.
This is looking fantastic, the skies and flares are really impressive on this one.
Is this area still accessed from the Mercenary camp at Army Warehouse Level?
This looks very professional, nice work indeed.
Very nice outlook, the beauty hides the danger.
Flickering torch mod download available here, (credit to LoNer1)
And then breaking out from the underground car park, straight into a monolith sniper on the roof with a gauss, priceless!
Textures on the vehicle look great and the colour of the sky is superb, high quality every you look.
This is a very interesting project you have going here.
Excellent screen as always Bro
Late afternoon with stormy weather, dark clouds overhead and raining.
Now is not the time to enter Pripyat, leave it till morning to be wise.
Nice capture, looks really good.
That's good enough for me :D
Thanks man, just trying to get the lighting balanced, this seems OK I think
I just read your post and something came back to me, I remember having a discussion about memory handling with Ket from TK Build last year. Here is the advice he gave me then:
" Increase your pagefile limit ;) Regardless of how much physical RAM you have X-Ray still likes to use the pagefile. Its when you run out of space in the pagefile X-Ray will end up crashing. Increasing your pagefile to 512MB (min) and expandable to 4096MB (max)"
Hope this may help :)
Or for RockMax: Vítejte na svobodě :)
Haha, yeah, got rid of the bloodsuckers before taking a picture.
Thanks man, how are you getting on with your problems in the bar area?
Love the sky in this one,excellent.
I remember this place from the first time I played Stalker, first meeting with the Monolith, at last our paths cross after reading about them in the encyclopedia.. a fanatical enemy indeed.
If it had looked like this on my first play through...ah well it still looked good, but how good does this look!
Late daytime, not the time to be exploring these parts.
Yes, it is a bit :)
This just gets better looking with every screen you post, impressive to say the least.
That would be a challenge, but one beyond my scope at present.
The game is very dark, might split opinions but I think it works.
Thanks for feedback.
Only the best indeed, this is truly fantastic looking, great work again :)
This seems a familiar problem with the bar area, I seem to recall having some problems with SWTC in this area. I'm not sure if it was due to a corrupt game save or something else.
The bar area also can cause problems with lag, this is due to the amount of spawns that may potentially occur here.
If I remember correctly I recall reading some posts about this problem here on moddb. I think [TZP]LoNer1 may have discussed this point somewhere before, he is a good person to ask for advice on this matter. You may have to resort to cutting back on dynamic lighting within the bar area, though I'm not sure this is the answer.
This fog coupled with the noises is truly creepy, and them freakin' snorks...they just jump at you from out the fog, you can hear them but you can't always see them.
Thanks man :)
It would appear that clear skies may be quite rare in this, it's mainly gloomy, grey and foggy, a totally different weather pattern from SWTC, but it's still amazing and atmospheric.
Thanks Martin, this is what I wanted to see and it doesn't disappoint, yet another excellent screen!
Now that is one attractive attorney!
Thanks again, just going through each level at the moment.
It is you...he wants your brains!
Nice looking texture overhaul on these guys.
Well I didn't intend it to, I will have to be a little more careful in picking my words :D
Funnily enough I have an elderly old dog sat behind me on a chair as I'm typing this, and he sounds like one of the blind dogs of the zone! Though I don't hear them snore like he can :D
That's a pity, but understandable.
Thanks Martin, this does seem to work OK, I will just make sure the missions and saves all work next, no doubt collecting some nice pictures on the way,the beauty of having this built on Complete is the free-play element, makes it easier to check all the levels work.
Looks superb, I like the darkness here, makes it look more forbidding and dangerous.
Damn this looks impressive Bro,really impressive, nice work with the shaders.
Thank you, just trying out different things (again! :D), we seem to be working on similar projects with regard to SWTC and it's possibilities with other mods etc.
Great screen, nice choice of resources as well.
What a striking screen, hell unleashed indeed.
This is all beginning to up your standard even higher, these last few screens show what you can still achieve with X-Ray, top work yet again Ket.
The wrong time for your weapon to jam, but isn't that always the way!
Nice lighting in this shot, really good screen.
Doesn't look bad at all, you're being a perfectionist about quality :D
That's so very true, thanks for kind words :)
Looks truly spectacular, nice screen :)
Looks haunting,very beautiful, nice screen indeed.
My weapon of choice on most levels, once I get one these I keep it to the end.
I just loaded some r1 shaders and tried it out with static lighting..this being the result, yes I agree about the ground being to bright, this does require some work, I have changed some values in the flares ltx which has required some new fx textures, this is currently an ongoing project :)
Agreed, I'm not falling over things now :)
AF 3 doesn't come with any shaders, hence the constant trying out of different combinations until the right look is achieved, of course I need to explore further into the game, this being vanilla patched to 1.0006 with the mentioned textures added.
I can't seem to decide if the light source is always right with this and the shadows cast, I will try and up a screen that might explain this better.
Thanks again for advice :)
Agreed, the hemi lighting requires adjusting, this may be as a result of the shaders or the user ltx I'm using, so making some small tweaks shouldn't be a problem.
One problem I do have with this weather pack is the morning light,all the shadows are the wrong way round, the light source appears to be wrong, any ideas?
This currently patched to 1.0006, had the same problem with 1.0005.
I haven't seen a translation for it, there might be news about one on the forums perhaps.
I have only taken out the weathers from the mod and some textures.
The mod does change the story though, it's a free roam with the option of changing factions etc, from what I can make out. I think there is an arsenal mod added.
I should give it a try out really :)
Looks absolutely stunning, this mod has produced some of the most wonderful screens I have seen for Stalker. Top work again Wanderers :)
It should be stable, there isn't much that could go wrong (famous last words I suspect!), if problems do arise I'm sure we have enough expertise between us all to work round them.
Is this AA2, it looks really atmospheric.
I will upload to the downloads 100 Rads Bar, that doesn't make sense :D, but you know what I mean
Thanks, it's taking a bit of time to get this to work with the added maps, most of which remain unexplored, I just got to the Bar Area and started adding "extras", doubtless the wrong way to go about these things, but I was curious to see what was possible on a familiar area.
You're welcome :D
This is a level I haven't visited before, I got into from the original Yantar level, if you recall there is a set of gates not far from the building entrance which leads you down to the Brainlab. I walked past them and found myself here and lost!
The Garbage level is bigger, Agroprom is the same size as is Rostok and the Bar areas, the rest I haven't got to yet.
The map on the PDA is a bit iffy so getting lost is real option,
Superb screen, that sky looks amazing, you should post some screens over at the 100 Rads Bar, they are really good man.
Will do, give me a couple of days and I will get back to you. It's not perfect and the glitches need sorting, any volunteers please get in touch. I will pm you a link over the weekend.
Looks superb, the slight green tint on the brickwork really works for the weathered look. Instantly recognisable as TK Build, top work Ket
I recall adding a few textures from TK, I know I added a few wood ones and you may possibly have me bang to rights over this as well, well spotted Ket :)
I should have pointed out this a CoP level pack, it has no spawns (I think!) and looks really good.
Includes the following levels;
jupiter, jupiter underground, escape old, garbage old, agroprom, agroprom underground, dark valley old, labx18, bar, rostok, military, yantar, brainlab, radar, underground bunker, pripyat, stancia,stancia 2, generators, yantar old, zavod rostok, labx8, marsh, pripyat, red forest, zaton.
I have only just started running it, will be able to judge it more in time, could be screen shot heaven.
It looks really good, this pack has seriously got me thinking about future potential.
I never consider any comments as spam from anyone of my friends :D
Nice view, looking at this I can picture where all the gun battles take place.
I have heard of that level in CoD and seen some screens also.
Try as I might stealth is not part of my nature, so I may as well carry loud weapons and make some noise :D
Thanks, I was going to call this "try not to make a noise" and I relised that I will. You are right about stealth, I prefer the quiet approach, but....when your other weapon is a Saiga shotgun that isn't going to happen :D
Once it's finished I will give you a link to download a texture pack, it could be useful as resource pack like you said
Still "messing" with the shaders, lost count on how many combinations tried to get the right effect
Still trying to get the shaders to be stable and have the right effect.
4 screens back is a shot of the M4 captured during the reload sequence. It's fine by me, but I'm not so much bothered by weapon details, I just added the OWR mod for the extra weapons (In the words of Sun Tzu: "Weapons are tools of ill omen", just kidding,they keep you alive in the zone :D).
The basis of the mod is Absolute Nature and Structures, then added OWR addon mod. After that I have used a weather config system from another mod and then changed the sky textures in it to the ones from SWTC, it is still an ongoing project and I aim to find the best quality textures etc without the game being a complete system resource hog, once it's ready I will let you know and will pass it on to you, or anyone else interested, so you can make your own changes to it.
No, there might be the odd texture but that is all.
I thought after I posted the addon info that a direct link would have worked best :/
List of content included in weapons addon.
PP-2000 reflex sight
OK, will up a screen tomorrow
OWR addon, great choice of new weapons.
Just needs the final upgrades once I have the calibration tools from Pripyat :)
Thanks man, kind words indeed. Got a few "little" glitches to sort with this shader merge, nothing massive I think :/
Will do that once I have it running stable,just had a CTD and currently working through that little bug, it's nothing huge, the shader merge hit a problem on an area of Zaton.
Thanks for kind words loner and will definitely give you the list when it's working :)
Atmospheric dark night, best stay with company for safety
This looks good, interesting to see an indoor panorama.
My own thoughts exactly, it's a shame not to use SWTC, but I'm trying to get as good a sky texture as possible,thanks for kind words :)
Looks wonderful, like it very much :)
I need to see a full day's cycle of weather patterns etc before I know how good this one is, it has less weather cycles than the previous one but better quality sky textures, will upload some different screens as it progress's, see how things go :)
Perfect description! :D
There is nothing high-end about my PC, got an old Athlon running at 3.4 gig, 4gb of DDR2 ram and a GTX 650ti GPU. It's the reason I have to keep fine tuning all my merge's. I do plan to up-grade one day hopefully :)
It can be a useful marker when playing without the HUD, quick way to get your bearings if it's visible.
They look threatening I suppose
Ha you got me! One of my favourite tracks
Thanks man, it's very slowly coming together :)
Gimme shelter :D
Getting to close to the scar anomaly can have this effect, ouch indeed :)
You got me there man :D I have been so busy walking around this area looking up to the sky that I should check whats going on at ground level, OK as I recall this has Absolute nature added with some newer water textures I have from other mods, not a brilliant answer, but just trying to push this for best quality and stability.
Point taken over the FOV, really these are just screens of my experimenting with different effects/configs etc. I'm not using SWTC on these but the weathers from AMK Devolution mod, not as good as SWTC IMO but less resource hungry.
Look forward to this being released, nice work man :)
Looks stunning, this should work really well.
A, presumably, messy death.
Nice screen though, like the details on the bloodsucker.
Great clarity in the screen though, and the lighting is superb :)
It's definitely time to seek a safe haven for the night, last thing I need now is to get ambushed by a pack of blind dogs :D
I put SWTC in and got this weather cycle at the start, spectacular sunrise/sunset screen won't be far off :D
Only just started with this, will see how this one develops :)
Nice screen...just got to admire the sunsets of Stalker
Fancy shooting there amigo :)
Looks so atmospheric
And so you should, nice to see a different approach, nice work :)
Looking good, did you add SWTC?
I wouldn't mind seeing a video of the Yantar area if possible.
On the subject of the blowouts, I had a similar(ish) problem when I tried to merge a new weather config mod into Priboi Story, the main problem (I suspected at the time) was in the bind stalker file, I found a/the problem with winmerge but struggled to create any working success with it and in the end ditched the blowouts, not a very satisfactory outcome.
Thanks, I'm having some stability issues with this, getting to Pripyat is proving to be a trial, will go with static lighting next, I suspect my ageing mobo and CPU is bottle-necking my GPU :/
IIRC this comes with SWTC, this looks wonderful, dark and forbidding..
Many thanks man :)
There wasn't one available when I downloaded it, there might be one now, not sure, do you know of one?
Valley Shorohov, very nice, had a go at this Mod a short while ago, it's got a lot of good things about it but an English translation isn't one of them :), I have heard there might be one available obtained via GSC forums, nice screen though
Now that is a cool trick, I like the way he asks what your doing when your shooting the zombies....when the answer is..trying to stay alive :)
Thanks niick, using a lot of textures with this
Thanks, it looks a forbidding place, so Stalker.....carry on into the building or head back?? :D
Thanks, have sent a pm with shader merge, will sort the rest out in a couple of days ;)
I will pm you shortly, have something for you :)
Glad they work, damn this looks good :D
This looks epic, what a great looking screen.
I like the textures and the light in this, has a nice dark feel to it.
Man, this looks really impressive, what a great screen Bro :)
This looks fantastic and what an impressive screen-shot, nice work all round man :)
Good point, clear the path ahead, got back to Yanov Railway Station OK, it was dark as hell but I must have been lucky, no mutants seen, glad to get there though.
It's real creepy, an upgraded Spas in your hands is damned reassuring
Thanks, it's a bit buggy but with regular saves it plays, it just hogs resources so much :/
This rifle is serious fun, sat on high-ground and picked off a couple of zombies just to get the feel before the real action starts :)
Got lucky capturing this cut scene :)
To the Bar!!! :D
That's one evil looking cat, hell Doge, stay well clear of this baby :)
This screen has come out a bit brighter than how I seem to remember it in game....oh well, PPx in full on glory here man :D
Thanks man, I now feel I have the basic platform for putting together an atmospheric package.
I will probably put this Priboi package to one side for the time being and start with the vanilla story-line to create a simple and stable mod, merging all the results of the experiment together.
This has been a great learning process for me and thanks for everyone's support and kind words. I keep starting projects and now I need to start finishing some :)
Nice to see some updates, this screen looks excellent, great detail.
Which weather mod are you using? This looks interesting :)
It might be cheating a little, but a little extra help also :)
And only perfect as well. nice view on this shot and the subtle colour makes, another nice screen man :)
The guy in the tunnel got me the first time also, though this place gives you a break from the radiation for awhile, well, once you have cleared the area of Monolith
I get confused all the time, :D
What a great screen, this is really atmospheric looking, glad your back with this mod, Looking forward to further screens after this one
IMHO this is the type of location where the sunshafts really work, they add an extra layer of immersion into the indoors (hope that makes sense :)), it now appears to be a dusty interior highlighted by the light coming in through the window. The work you and Ket have put into this is paying dividends judging by these latest screens you have posted. The fact you can adjust the settings to personal preference is an added bonus.
High res bleakness....nice
It's the road to the Bar from Garbage, early evening...time for a drink
Dead Autumn 2 and AA2, just a mix and match of them both really.
Yes it's the bar :)
But quality will shine through and these Ket are high quality videos, they look amazing, congratulations on a job very well done man :)
Great view, AA2 always looks so damned good. Nice shot Martin
I might be a bit concerned as to what is hiding in the fog, amazing screens posted again, this looks wonderful.
I have to agree, it is a strange autumn look, thinking here being "strange things" happen in the zone....not sure if that is an entirely convincing answer though :D
Safety perhaps, but stay sharp..... Nice screen man :)
Thanks, Yantar seems so different with the AA2 added trees
The light can change how a familiar place looks perhaps
But who's blood is it? Just some mutant blood I guess
Just going to "fine tune" the FXAA, as it's using 2 Autumn Mods the sepia might come in handy with this, just want it to look right, don't want overkill, thanks :D
Thought it might be overdue a face lift, and this was the opening view of the game, damn, hope the rest turns out good, been a few days fine tuning this so into the game over the weekend :)
Just changing a few things with it at the moment, the weather is one of them, should look good when it's finished hopefully :)
It looks really good, though you have re-edited the picture it still has that AA2 "look" about it, nice work man
It is a nice map, and thanks :)
Yes, no real idea of what the mission is, still it looked nice and I enjoy looking at new maps and thinking "what if", such as how massive would this game be if the maps were all joined together, maybe one day :)
Thanks man, will check that out.
It does look good agreed, it comes with SWTC (big bonus), however it's all in Russian so the missions aren't going to be done by me (non-Russian speaker), had a good walk around though, an interesting place/map.
This looks spectacular, nice :)
They are a new faction; the Peacekeepers, a sort of UN type of faction.
The road to danger....
I haven't seen a bad screen-shot of your mod anywhere, always looks amazing.
Sliding the bolt back in this screen having just loaded a fresh magazine.
I think this calls for a video, will sort one out :D
It is the sort of picture I would take if I was in the zone with a camera (with an AK close to hand for life's little emergencies)
Thanks, and all the very best to you and for the New Year, hope 2014 is going to be great for everyone.
Not quite got your abilities with Paint.Net yet Bro :D
Still trying to figure out my missions at the moment, but you raise a good question and one that I will look into for you, I suppose you mean things like weapons anims etc?
It happens before the events in the original game, and your job is to document/photograph all the anomalies, factions and other elements within the zone, building the encyclopedia I guess of the zone.
here is a link to david me's page where the download is available
Definitely worth it! Nice screen man, great level of detail :)
I think this Stalker regretted making that decision also.
I will test this out on a new ShoC mod I have just downloaded, will use the shaders that came with it and compare these to them.
I think this is looking good thanks to PRZ & SWTC. :)
OK here is the link to the mod..enjoy :D
This mod is available from Ap_Pro Ru, it's great if you like lots of zombies and mutants, the build appears stable and it's a nice looking mod, it doesn't quite do it for me, maybe I find the zombie/mutant thing just a bit too much, but that's just my opinion, other people will enjoy that added gameplay for sure.
Thanks, I wasn't sure if this would look right when I uploaded it, but it does.
I looked at this with the HD view, this is a photograph right?
No unfortunately, not with this one, shame.
Will do :)
Brilliant look forward to seeing that :D
That is one dark, strange room. The underground levels in Stalker can still make me jump and feel apprehensive no matter how many times you have visited them.
It came with the standard skies (nothing wrong them), but I like adding SWTC, makes the game more atmospheric, will add the rest of PRZ and see how it looks then.
Thanks, hope you have some fun with it.
With everything it is 1.4GB, I will upload it after the weekend. It seems to take ages to upload, will have more time later.
Uploading this now, though it is really slow :)
And free drinks thanks to the stupidity of bandits, plus some ammo, first aid kits and food, and if you're lucky maybe an artifact. These are indeed riches in a harsh zone.
Well I have just about finished with this map, I will put a gamedata folder together after the weekend and make it available if anyone wants it, then I have another standalone map to try out :D
A happy and drunk end...perfect :D
This just went so badly for them, they walked into the village shouting and shooting in tight group, I think the 2 loners could have held them off, but the freedom guys just sprang into action and cut them down. They all shared the looted vodka that night..cheers
Thanks, it's scenes like these that make this game what it is, what great work the modders do for this game.
Funnily enough...see screen posted at 100 Rads Bar :D
KingFridays reanimation explains the gun and FOV @ 90, these dark corridors and rooms can hold some nasty surprises!
The beauty that is SWTC, I honestly haven't found anything better for Stalker weather and skies.
That's one nice screen, this mod looks so damned good.
They do, it's dark inside the building as there are no lights, best be careful in there, you can't see what lurks in the darkness
This looks dark and gloomy, excellent!
Man this mod just looks so good, and this is a great screenshot amigo, very nice :)
This is another complex further up the road, I spawned about 10 Duty here to just to populate the area, I wonder if they will bump into the Freedom guys?
It does, its a bigger complex though.
It was chaos for about 5 minutes, I also spawned a couple of Loner and Freedom Stalkers.
Ooops...failed there then :D
I don't think anything else was spawned, I covered most of the area.
That's so right, without the right atmosphere it just wouldn't be Stalker no matter what was spawned or any eye candy added.
OK, I'll see what I can do :D
It's similar to the building in Agroprom, just darker O_o
No, couldn't find anything, maybe a deeper search might have been needed.
There are elements of the many maps in this level, so yeah, agreed Agroprom and Military Warehouses are definitely used here.
Are you crazy hanging around the Dark Valley at night, see this in HD, looks very impressive.
Hi Kaveli, good to see you again, and what a great screen to announce your return, come over to the 100 Rads Bar as LoNer1 said, talking of which.... Hell doge, if the Christmas hat was just about OK, what's with the psychedelic animation man, damn that's bottled eyesore :D
Yes, went a bit overkill here, might spawn up some monsters and mercs to add some fireworks to this peaceful backwater, any ideas?
It is, fun to just root around the place, once the bloodsucker has been dealt with.
Great video, that music sounds damned good, it fits the video really well who is it?
Next time bring a companion :D
Definitely some industrial activity took place here at some point.
I guess this just a test or prototype, so not many spawns needed.
Just a solitary Stalker walking along by the road.
I know, that damned bloodsucker gave me one hell of a shock :D
It does have certain similar looks with garbage, some small piles of rubbish like the one pictured here.
I do, I just called it as it was named. In the right hands this map has the potential for some good gameplay elements, it has some variety and and a certain atmosphere.
It's a sort of snowblind effect, it makes spotting mutants and people quite tricky, you can imagine trying to spot a white furred boar here, not so easy.
Glad you were spared the worst of the floods, some homes on the seafront just a few miles from here got badly flooded
I apologise, damn I thought I had added it, well that's my mistake. It's a good winter mod, I would mark it as 8 out of 10, the downside is no new story, just a vanilla experience with the snow winter element.
I like the ice on the water feature as well, I suppose I could google the problem, but I have lost some interest in this mod, it's not the mod, just the same vanilla story line with snow. I have found a interesting stand alone map for ShoC and want to have an explore of a new area, I have loaded it and currently just finishing adding some new textures to it and a new weather system, will upload some screens tomorrow, more Stalker experiences :D
I think it's just a one off map, some nice details have been added, also added a few textures details myself. I'm not sure how or where this area would fit into the overall map of the zone, it has some cordon type features and some are similar to aggroprom, so I guess somewhere round that area and near to dark valley, and that doesn't make too much sense, but I think you will understand :D
Looking damned amazing, these are some of the nicest sunset images I have seen for ShoC.
I suppose it is, though it bears little to no resemblance to the Dark Valley/Dolina we know. I don't know if this was just a one off map or possibly one ported over from a multiplayer game, it didn't come with much information, it might be designed for mod makers, but it was OK for just exploring.
It makes Dark Valley appear bleak, which is a perfect match I think. This mod isn't without small problems, I can't open the door to the underground bunker though I have both keys. That is a shame because it breaks the story line and it shouldn't be affected by just a weather mod.
Sorry for delay in answering, we have had some floods in this area and the broadband has been down for 4 or 5 days, a minor inconvenience compared to the people who have had their homes flooded.
I have seen the one linked to the GSC forum and they both look good, maybe give them a try sometime.
Thanks for the links, always interesting to see new mods.
Nice try, this is the one
This looks superb Ket, all your work is sure paying off.
Man just look at those colours, this looks incredible, nice screens :)
Well I haven't come across that, at a guess I would say no. If it does happen I will let you know.
It made perfect sense to me loner, it's a good saying as well, I like it, may use it myself, danke :D
"White Friday" man, I feel like hibernating already, I think you can guess by now I'm not a winter person, which is odd since I'm playing this mod :)
For total game immersion you can turn all the heating off in the house when playing this :D
Ah, you're welcome to the snow, but hope you enjoy it :D
Yeah this mod has somethings going for it, in bright sunlight you get a sort of snow blind effect, really hard to distinguish people or mutants at this time, plus some of the mutants have a white coat, really tricky to spot, a nice touch I reckon.
This is impressive, damned nice work Junx, look forward to seeing more.
This looks fantastic, which mod are you using for these screens or is it just a stand alone map?
Damn nice, & that sky.
Looks amazing, and what a great sunset. This is one nice screen man.
The sky does fit well, one slight niggle with them is they are all a bit the same, but I suppose that is the nature of winter skies.
Yes, you will see some snow falling in some of the screens posted, if I get the chance I will try and capture a clear shot of snow falling.
It will make for a festive mod, I'm sure. I will put up a download link next week.
This looks really atmospheric, nice.
This looks increasingly impressive Martin. Great screen
This all looks really impressive Meltac, looking forward to seeing this package released.
You know, I just lost my appetite, can't think why. Textures look brilliant.
Martin, this looks amazing, what a good looking mod and screenshot.
This is the first winter mod for Stalker I have tried, I haven't had much time to play through yet but will soon I hope, if you want the link for this one let me know :)
I thinks so, it adds more gameplay elements, Military snipers in the swamps has to be a yes for me.
Funnily enough, that's what I thought, so the idea is make a Christmas card from this screen, thanks for kind words again :D
Got to admire a man who will stand by his hypothesis, these are really great looking screens you posted.
It's a bit early on with this mod for me to give a balanced feedback. My first impressions are a bit mixed, the winter effect gives this a unique feel, the buildings and trees look good in the snow, and here is my first problem, the snow, it all looks just white, yes that is what snow looks like, I suppose after playing this with so many different textures added, it just seems well a bit the same. This doesn't make any sense I'm sure, I will press on a few levels and see how other areas look.
Ah, this looks familiar thanks to lozeds (son), he keeps telling me to have a try at it.
This is so rich in texture and colour, which is testament to the quality as there is really only blue and green in the picture, atmospheric as well, great update,
Ready for them Monolith snipers with their damned gauss rifles, just hope they drop them off the roof to where I can pick them up, though I usually spend 10 minutes looking around for them at the spot where I think they landed, when suddenly 3 or 4 pseudodogs jump me....Doh!
I keep finding scenes like this, it's hard not to just post most of what I am seeing. Next step is to do a fresh install of Stalker, add Complete 2009 and then add and overwrite with my gamedata files etc, which will hopefully work and make it look like this.
Thanks and remember people, just say NO :D
Thanks loner, at the moment I'm just double checking everything works, just a thought but if you ever wish to run your magic with paint.net over any of these shots please feel free. Thanks again for feedback :)
Thanks, older ones (PPx2.1) yes, no PPx2.2 Alpha used. This taken pre-download :)
Freeplay, nearly there, I keep getting distracted by sights like this, not a good idea with Monolith about.
That's a wonderful panoramic view, it's a great screen, very nice
Thats OK, give me a little time to sort this out, just give me a shout when you're ready :)
I will pm you in a week or so with a link for this, if thats ok?
You give lots in return man, your support and enthusiasm for what people do is priceless, you always have a good word and constructive ideas, gracias for all of that amigo :)
How very true, just got to love this game no matter how much it can sometimes frustrate you :D
Just got to like team work guys :)
And the answer is no, the white line still lives, ah well, not noticeable during game play and this is nearly done, so please ignore if possible, thanks :)
That looks damned nice
Will put up a screen to show you, will do it after work today.
It's the lighting, colour and shadows that I tried to capture :D
Thanks, loner's idea of adding the reanimation pack was perfect, a finishing touch.
Yes, the funny thing is it's not noticeable in game, the screen shot's don't show the line, they only appear when I upload them onto moddb, all advice much appreciated :)
The great work of Ket, LoNer1 and Vincent, the game just looks so much better and more atmospheric, thanks :)
Though I am trying to sneak up on them, crouching, using a silencer etc..I appear to be wearing a High_Visiblity vest, a flashing beacon on my head and accompanied by a large brass band to announce my arrival, no doubt some illuminated arrows are pointing out my position to the Monolith as well :D
Different user ltx, white edge still there :/
Doh!, just realised, haven't followed LoNer1's advice, damned white line edge still present...going to do it now :/
I don't know what possessed me to go in at this time of night, you can hardly see the Monolith, though they can see you alright :/
That has got me as well, thought it was my monitor at first, OK will get to that, thanks :)
I truly don't understand how it works, though I have been adding a lot of screens here this last week or two.
Interesting, but still leaves more questions than answers, another seeming mystery, Sidorvich knows more than we may realise :D
A quick google search brought me back to moddb, there is a long standing member called.....yup, Hammy-bob, so there we are, hang around moddb for an eternity and you may get a level honouring you. I have of course probably got this completely wrong, but it's an answer of sorts :D
Thanks, what the hell is a "hammy-bob", other than being a level :D
Thanks, hopefully will continue now to end of game.
I always thought that here was another untold story, who sent the drone, NATO or Russian? and surely they might send another or follow up what had happened to this one, another mystery of the zone perhaps. A great picture again Martin.
It was the quality of the sky texture and colour that caught my attention here, early morning just before sunrise, very realistic I think.
Or running away :D
Great capture, I have more trouble with snorks than any other mutant, if more than two attack I'm normally doomed.
OK, you're crazy, but man, this looks so damned good. Nice work :)
I'm not a winter person, I could live with year round summer, live in the wrong country :)
Vincent, this looks really excellent, good luck, tracking with interest :)
Hope this helps explain about the texture on the path, sorry it's a bit dark, the weather let me down, pouring with rain doesn't really help here :)
And what a lovely screen, could do with some sunshine here :)
Looks great Ket, nice moon flares, not over the top like some I have seen.
Looks superb again and as always, very impressive.
What a great screen, the light and shadows look realistic and the level of detail is incredible,there's a noticeable Autumn look here with the colours as well. That looks damned impressive Vandrerer and Team.
Autumn Mornings, can be so spectacular for sure :)
Thanks from LoNer to you, a kind gesture, well done, I suppose we won't be seeing much of him for a bit, which may delay any development of PPx, but happiness is a priceless commodity. Was that OK :D
There is a sort of broken concrete textured path coming down from the road into the vehicle dump, the texture ltx has picked this up and added some crete texture, it only runs down the centre and not all the way to the bottom of the vehicle park, sorry long winding answer, hope it makes sense :)
It's SWTC, possibly the best weather overhaul for Stalker, though that I suppose can be down to personal preference :)
Looks a very spooky place.
A mysterious path with many bugs :)
Hi guys, sorry a day away, thanks, yes, a few more changes made, progress is good, heading to Military and Radar soon.
The bug free bit was a bit premature (surprise), weather wasn't dynamic but stuck on default weather, I seem to have sorted it after some "tinkering" in the weather config files etc, hopefully it should be OK now. I was going to mention about the textures etc to loleschido, but you did so more accurately then I could have :)
Yes, a bit predictable but it just looked so damned nice. As always a bit of a glitch has arrived, the weather was not dynamic, hadn't really noticed at first (or perhaps ignored it), so, back to the weather config files etc and try to sort it out. Thought things might be going a bit too good. Ah well :)
Gracias, yes agreed, it looks beautiful :)
Thanks man, tempted as I am to hit freeplay, just want to make sure the game storyline works first.
Thanks, things are going well, will complete the storyline just to be sure it's bug free.
There is a warm glow about the lighting, not sure if that is completely captured on this screen.
There is a great sense of openness in this screen, the way the landscape just rolls into the horizon, it's a great screen Martin, are still using the Atmosfear/Absolute Nature package for this?
I suppose that's an option, just wanted to make sure the gameplay ran smoothly first, but now you have mentioned it, might be worth a quick go.
Thanks man, still on my way to the Dark Valley, via all points inbetween. Tomorrow should be good.
Just got it to run stable for some gameplay, will set off on the main missions shortly, will post the odd screen as I go.
Thanks, so far so good, a few bugs but nothing too drastic.
Indeed, I sometimes think I spend more time here than I do in work :D
It's not so light at ground level, so any surprises waiting in the dark will still be a surprise :)
Looks really lush with the grass, gives the false sense of being almost peaceful.
The RMA mod classed the Mercs at Rostok as Freedom, for another alternative storyline, I sent a copy of the new textures to Ket (TK Build) who has tidied them up for me, hence the screen.
On another note I keep hitting snags trying to add the extra things to RMA, I am considering putting this on hold for a while and practising on the vanilla game, the extra levels RMA has added is giving far too many glitches at the moment, it makes sense for me to work on the vanilla, learn the skills, then come back to this after I have completed that.
Imagine heading to a safe area with all this going on over your head at night, very strange.
It looks good in the game, but I think it might be just a bit too much, thanks for feedback :)
The way the light picks out certain areas of buildings looks really well balanced giving it a realistic feel. That sky looks damned ominous as well, looking good Vincent.
To be honest the fx texture folder is stuffed with all manner of goodies from various sources, mainly LoNer1's, Vincent's and Ket's but I have gone through other mods I have stored and added files in a very slap hazard type of way, not a very professional approach I realise (and making continuous backups of my gamedata doesn't make me feel anymore professional either), so it's achieved by a rather clumsy trial by error method, with lots of bug fixing thrown in for good measure. I realise this doesn't really answer your question :/
Had a day off work, what better way to spend a lazy day then messing with Stalker sky boxes, ah happiness, back to reality tomorrow, thanks for the kind words :)
Getting some odd results on other levels due to altering the sky textures here. Will show you shortly :)
The mod is called "Stalker Alternative mod" I think. well thats what google translate told me and who am I to dispute the power of google :)
I agree, I somehow can't imagine the likes of the monolith spending time creating art work on the side of a bus :)
Thanks, it's inching along :)
Handy pistol to own, once acquired I tend to keep one.
Ha, I always wanted to be on a stage (OK not a great joke :/ ). I like the sepia colour effect of the ground and buildings contrasting with the sky.
It has a wonderful desolate look about it, pure Stalker.
I think this is the one to go with, the trouble is I am easily sidetracked and spend far to long "messing" with things like this :D
Thanks, still not certain about it, we shall see.
It's a very unique level, even by Stalker standards, agree with xxVODKAxx about it being a favourite level though.
Still experimenting here, but yes this is a really nice sky texture.
This is a sort of "mix" with SWTC, and is really just an experiment, I hope to try some different sky_cubes out with this over a few days, if anything good looking comes out of it I will put up some screens, thanks :)
Cheers man, still experimenting, trying out different effects etc.
It's late afternoon, man you're as bad as me :D
Good description, the light from the fires illuminating the dark interior looks really impressive. Going to guess png for the quality of this.
Thanks, it's a bit of a pain to match the blending of this sky texture with the ones from SWTC, but should look OK I think.
You appear to be a blow-out magnet man :)
I really like the darkness in this, very dangerous looking :)
This looks fantastic, I would say this is one of your best man :)
That looks spectacular.
My front room looked like the garbage area in ShoC and my head felt like I had just survived a Psy-wave, other than that fine :D
The first gives a greater sense of scale IMHO, I just like the textures in this one, they are both mighty fine screens though man :)
Ha ha....no! trust me it's worth finding :D
Ha ha, I wish, it's my daughters birthday, so no chance :D
This looks very forbidding, perfect :)
The sky looks like the one I can see outside my house this morning, rain arriving at any time :)
Looks to be taking a well earned break, just resting and watching one of the zones amazing anomalies, another great screen :)
Looks spectacular, very nice, it's looking good codepoet, very good
It's about 04:00 in game time, the moon is just starting to set and the sky is beginning to become light. I am currently working through individual skyboxes for balance and quality.
Seen in HD, looks very high class, this looks to be progressing well man.
Ha ha, this one is very funny, great one niick :D
And progress is looking outstanding.
Those sky_cubes, quality, nice screen.
Impressed, I should have your patience :)
Looking mighty damn fine, includes SWTC?
Looks more like the Hunter he is supposed to be, I think this one is the best.
no problem, sorry for my misunderstanding :D
I think he just bought them off a Merc, there is a stain at the back of them..he ran into a bloodsucker
No idea, haven't had a look in a while, they will no doubt be back soon :D
He must have a casual approach to his guard duties, Freedom eh?
I just thought I would give these small mods a try, seem OK.
Thanks man :)
Long way to go, not ready for the mod section, it's nothing special, just a mod merge :)
Not sure about the bump mapping, just aiming for a few little changes at the moment, still got a couple of bigger glitches to iron out, just taking some room to think for now :)
I'm cheating, demo_record, :D
OK, thats a +1, they have a NATO/US sort of look, if that makes any sense, thanks :)
The effects from the anomaly on the left look pretty good in motion, very strange, very zone like :)
No secrets with this area....Zombies :D
Ah that will be the work of LoNer1 and Ket.
Thanks, it has been fun trying CoP again, but it's time to return to ShoC, might return to this at a later date :)
Yeah just throw Misery into it and watch his expression change :D
I have added PPx (LoNer1) and some textures and fx from a few CoP mods I have on my external h/drive.
It's just a small detail, but the small details can add up. Thanks :)
It does, really nice.
I have just added a few more little "extras" into his game :D
Ah good point, he might just look at the picture :/
I go North :)
WoT? CoP and whats this about a new turret?
very nice screen loz, thanks :)
Thanks LoNer, saves me having to write it all out :)
Appreciated man, top advice :)
Brilliant, this advice worked like a dream, many thanks LoNer :)
A zombie infested hell hole, but worth exploring, there is a nice item hidden in here :)
A few rounds from my Spas seems to have done the trick as well.
He has a firm handshake!
It's one of my favourite locations, once the Monolith assault has been stopped (great for picking up some ammo and weapons), the path to the Red Forest is an area, I think, that should be opened up a bit. It's a woodland leading to a road in a canyon (and the Monolith checkpoint), doesn't seem to blend that well IMO, it's just a thought :)
Sits quietly holding a glass of red wine, leans back in chair, admires another Stalker sunrise.
Looks really nice, very warm.
Thanks loner, he is my son so this may be a first for moddb, oh hell, there goes my piece and quite :)
Will do, no doubt be in touch tomorrow :)
Brilliant, many thanks LoNer, will try. Might be tomorrow have some friends round later so not very sociable to be altering config files in Stalker :D
I have your older version version merged in with this, this error comes up in when I take down a particular monolith, IIRC named monolith_walker_ambush or such like, I will try and work round the problem (ie delete him, crude, but might be effective :/)
Thanks, well I was rather hoping they were, in which case they must be part of the v1.0007 set up. This might explain a bit of glitch I have run into, namely this
[error]Description : Particle effect or group doesn't exist
[error]Arguments : weapons\generic_weapon_svu
Yes, kinda sad, lost his mind to some damn mutant or just the pressure of living in the zone, who knows
Man that is so damned impressive.
And them damned mines, how the hell does that guy in the shed survive in this place, no wonder he lost his mind, sadly another lost to the zone.
Thats looking mighty good, nice.
The sky looks great, the concrete texture has an odd look about it from this height and angle, oh well, not the end of the world. Thanks man :)
I think the sky textures look really good, really impressed by them.
This just keeps looking better and better with every new screen posted, just beautiful indeed, great work Vincent.
Yes welcome also, loner what is with the free drinks, hope you cleared this with barkeep? :D
Cheers man, sadly there will always be some halfwit hiding behind their anonymity getting some weird kick out of downvoting people just because they can without any answerability to their stupid actions, to hell with them, they don't have the balls to live their sad lives any other way. They will always be the pathetic minority of morons who cyber bully and act like the complete pond life that they are.
OK, rant over, lets have drink :D
Had a few bugs, seem to be sorted now. Hopefully will complete a few missions here then head on into the Red Forest by weekend.
All is well, thanks amigo :)
That sky looks damned ominous man, though it has some great colour in it, you're just feeding my love for sunrise/sunset screens :D
I wasn't going to say that :D
I suppose in the Zone real men don't bathe, or maybe make that living men don't bath :)
Nice, niick, damned nice :)
Oh crap!! nah, Great screen!!
This looks damned nice, great colour and balance.
This looks really spectacular, though I suspect it might split opinions with regard to the level of realism.
For myself, I thinks the effect looks amazing :)
Very atmospheric and very nice.
Great capture, that looks truly spectacular, great effect.
Thanks, have already downloaded these, :)
Looks fantastic, this is going to be the ultimate in weather mods I'm sure.
Sort of eerie looking again I thought, thanks man :)
Great colour in the sky.
Better HUD, prefer this to the original. Nice screen also, like the dark and light contrast.
Suitable for an owl to nest in or.....oops just spotted the new avatar :D
Thanks, it is a little eerie
Aaargh, now that would make for a mighty cluster f*ck :D
Thanks, still got them odd crete textures though, will look into them after further adventures in the zone :)
Impressed, I keep getting CTD's on the mod I'm currently running there (RMA), thanks for the answer man :)
Much to admire about the tree texture, just out of interest what level is this taken from?
Thanks dude :)
I think the lighting makes this special. Thanks for the encouragement :)
Yes, I kind of agree about the ground texture, it does work in other areas though, the PPx was the reason for the screen, but will look into the texture, just bug hunting at the moment. Thanks for feedback :)
Thanks, just walked up the hill on the way to Rostok, title says it all really. The entrance to the swamp level is from here so "I will be back", OK no more Arnie impressions.
Neat little story to accompany the image.
I should think that could be fixed, however I have another problem at the moment with this level, damned CTD when I take a few steps forward.
This is the error : FATAL ERROR
[error]Expression : assertion failed
[error]Function : _VertexStream::Lock
[error]File : E:\stalker\sources\trunk\xr_3da\R_DStreams.cpp
[error]Line : 44
[error]Description : (bytes_need<=mSize) && vl_Count
I think it's a memory problem. Anyone have any ideas?
Thanks, never thought I would hear Yantar described as sunny and warm, bleak and grey more likely :D
LoNer, you off to start a war?
AMK arsenal mod added?
Sorry, questions, questions :)
aaaand another fine screen :D
Same here, the last of the warm sunshine I expect, I not a winter person :)
This captures the spirit and feel of autumn superbly, the last of summer's warmth, brace yourself for winter Stalker.
Looks excellent, that glow, damned nice.
Thanks man,just heading back to the bar and saw this, hope to pick up the Yantar mission next and a visit to the brainlab....nice :D
Looking mighty fine
Looks damned nice man.
Started tracking this mod, this looks really good, look forward to seeing more.
Good luck with this
That's a more interesting choice of weapons to choose from, think I would take the shotgun knowing the underground mission is ahead but...dammit, that sniper rifle! (Yeah, I can't remember how to spell the names :D)
Using RMA as a base for this, just added new weathers and textures etc, see how it goes :)
I will try with cordons build details and put up a screen, see how that works, thanks
Made some changes to the mod, weather and textures etc. This level (Darkscape) connects Dark Valley to Cordon, I was thinking of using a combination of PRZ level build details of these two maps to add to this, any thoughts on this?
It's still early days with this lot yet, but, it has potential, thanks man :)
Flowers courtesy of Loner1 (PRZ Build details), going to head on back to the bar, then it's off to Yantar
It's a darkscape build, adding textures should be fun :)
Nice looking morning :)
That is eye-candy! Looks stunning man, really big wow factor :D
Yes, changed the skies, these are from a Russian mod (Dead Autumn2).
Thanks man :)
Thanks man, few changes made, including the skies, just working through a couple of little glitches.
He actually looks like someone I used to work with, often wondered what became of him, he joined the Monolith!!
Nice screen yet again :)
Very dark and gloomy looking....excellent shot man :)
Nice, which shaders are you using? Also guessing your using your own user ltx. Nice combination :)
I like this, not for any particular reason, but just for what it is, very atmospheric and forbidding.
Definitely worth a try, hope he offers you some guidance. if I come across anything that might help I will PM you.
Not sure if I have given you this link, but check out his tutorials
Definitely worth watching, but be warned, it's quite a long film.
Look forward to seeing that, having hiccups with SDK? seem to have heard that before :D
There is a lot going here, lightning, rain, howling wind and this. A very bleak night to be out. Hits the PC pretty hard this.
Good luck level editing man, I'm so shamefully lazy at getting to work with it, trouble is normal life and work. Keep me posted on how you get on please. :)
Best wait till daybreak before moving out, nice screen
Yeah, learnt the hard way on that also. Nice balance on these, don't seem as a bright as some earlier sets, more toned down, nice :)
It is, I truly keep telling myself, capture some different types of image, trouble is this sort of thing keeps happening, just walking from Garbage to the Bar as the afternoon fades.
Sorry Martin, accidently down voted you, please feel free to zero me out at your leisure :)
Nice set of screens, this looks really good, is this anything to do with 1.00007 still?
I enjoyed Solaris (1972) as well, same director as Stalker (Andrei Tarkovsky).
Poltergeist, duck and shoot, all that stuff they send crashing around you, and on you.
I like the colours here, and it's a great capture man :)
Agree with you about lack of trees etc, the film itself shows a lot of wooded areas and a very green environment. I just loved all the images from this film, found it strangely haunting.
I truly intend to work through all the levels with this combination, so yes will do.
Never tried them...sounds good, now I am hungry :D
Thanks for your patience with me, I just have this mental picture of how the zone could look and what it may sound like, very vague I know, but I will know it when I see/hear it. So many images from the the film Stalker stay in my head, hope you can understand, I don't have the skills or time to make the mods myself, but hopefully can utilise the great work others do to make this vision come a little closer.
Tacos...man you're making me hungry just thinking of them, tacos de pollo con salsa...hell yes :D
True, and the Bandits, their bodies last seen being dragged away by a pack of blind dogs...eat well dogs and the next time I pass through here please try and remember the guy who fed you, yeah, no chance.
Thats a valid opinion, the moon is in this part of the sky, hidden by cloud, it's a full moon (hunter's moon) so it is fairly bright here, if I could manage a panoramic night sky image, you would see it being a good overall balance generally speaking, I guess that old problem of balance comes into question. Realism or artistic license?
Your opinions are always valued man, thanks :)
Oh man, gun rise!! You got me :D
Otto, mentioned by passing Stalkers, as in "it's shame about poor Otto' or words to that effect, Stalkers speaking well of another who has passed away, well...found the Bandit scum who did it, ok, made that bit up, but found some Bandits and I have the AKM with optical sight and they have sawn off's, it was a short engagement.
This reminds me of a previous conversation in the bar, with regards to a certain member having a pet bloodsucker (you know who I mean LoNer1), I recall that I warned people then about this sort of thing happening, or at least keeping it on a lead.
Anyway, good find niick and thanks for sharing, graphics look good on them.
I know, I will get this thing to how I want it to look one day, hell I might even get out of the Cordon one day :D
You have a unique style when it comes to capturing screens - and an interesting and good one - this is another fine example. You can recognize the Misery element with this shot.
I see you are might be aiming for crowpie to eat, I suggest plenty of salsa :)
That's true, nothing but rain here, but yeah bring on some sunshine.
It's another nice screen, although it's sunny there is a nice dark atmosphere to it, textures look great also,
Perhaps not :)
Thanks, I was expecting a comment along the lines of "oh no, not another bloody sunset/sunrise screen" ! :D
I quite like the slightly darker look, gives the whole game an added sense of danger (if that makes any sense)
Thanks man :)
OGSE, man those damned turrets, and rats and everything else, but when you finally reach the bar you deserve a drink.
I think the credit for the nice effects go to the guys mentioned, some of this drains my PC and GPU.
Thanks for the kind words man, appreciated.
Baked to perfection man.
Update for PRZ?
Yes, you're right about choosing a different name, it's a bit early in the morning and my imagination hasn't woken up yet.
I just hope this merge will hold up and not be a CTD nightmare.
I think so, and typo corrected :D
Doh! Damned typos, will correct it now, cheers man :D
It is, and thanks man. The work of the guys (Vincent, LoNer1, Ket, Macron) responsible for this, damned nice :)
Will send them over tomorrow after work.
Thanks, yes you have a good point, when I set the hemi value higher it doesn't work too well in bright sun, it just seems to lose the dark atmosphere that Stalker needs IMO.
The shaders are a merge of yours from PRZ, Vincents (that came with SWTC 2)and the r1 are a mix of the originals from Vincent and a small fix of Macron's.
Dynamite, you know it's the only option :) oierhfu!
It's bad enough with the snorks and zombies without the added problem of rodent zombies :)
It probably won't last for long, grab these moments when you can before the next zombie attack.
Yes, have to agree, it's looking good :0
Appears to be looking for an unsuspecting Stalker to rob, damned bandits.
Que pasa amigo? Plan your upgrade and enjoy doing that, it's more important that you are OK and get through your school work than posting.
Nice screen though :)
Thanks, yes, can't think why I didn't go with Complete in the first place, to be honest these screens don't do this collection justice.
Yes, it proved to be a tricky adding the right atmosphere I was looking for, this collection, however, seems to be a success up to now.
This mix of mods seem to work OK up to now, this screen doesn't quite capture the beauty of what was seen in gameplay.
Dark and creepy looking, good capture.
Shameless scoundrel :D
It's a great atmospheric area and, like you say, very dangerous.
Well we know the story behind this crashed copter.
Yes in HD mode, it's no doubt my monitor, (or eyesight :D), seems Vodka can see it though so it must work for some.
Yes, OGSE with some added extras, just trying out some different combinations, well to be honest if they want to smoke some weed let them, I keep trying to give up cigarettes let alone anything else.
Real nice, textures look great, been doing some work on them?
Oh crap, I just down voted you by mistake :/
Sorry, feel free to zero me out at your leisure, glad that texture was sorted, are you going to put up a screen to show the difference or is it still in progress.
It might be me or my monitor, but to be honest, I can only make out some trees against the background, sorry it's too dark for me to see much, might be my age :D
Any luck with that grnd texture?
Have you got the ketchup to go with it though?
A strange lot the Monolith, they seem to survive in the most hostile areas of the zone and among the mutants, often wonder how.
This is very atmospheric, nice.
These crashed copters, wonder what untold stories they hold, (I realise in CoP some had a story), but so many of the others don't.
Once again you have put up a superb screen, oh and fancy new avatar as well, have now gathered it has something to do with Metro.
Have used that from time to time, these sort of screens seem to just happen as I am plodding along :)
Did you find that texture dds?
This is ShoC, so like xxVODKAxx said, just press the - button, and + to bring it back.
Couldn't agree more, :)
Thanks man, well I ended up making a bit of a mess of this compilation, started random crashes when adding some unique items and quests, oh well, it's still a learning thing. Not to be put off :D
Agreed, it's a great screen.
This definitely works IMO, looks a lot more realistic, as do the other vehicle screens.
Something like this?
Maybe the guitar music should have a soulful, blues (Mississippi slide guitar) type of feel to it.
Yup, and listen to some guitar, which strangely, always sounds better at night, must be the drink :)
Yes, I have to say these are some top of the range mods :)
Thanks man, still not sure about the sunshafts that come with the OGSE shaders.
Sniping in the Dead City, you did well to climb up there.
Nice screens :)
This one looks really atmospheric, nice :)
That looks wonderful, back on ShoC?
Vincent's weather mod and LoNer1's and Ket's textures, it's just going to look fabulous, thanks again man
I have to say the screens don't really do this combination the right credit, it took some time to get this lot working together, but I think the results look great. Thanks for the feedback guys :D
Looks good in my opinion, really good man :)
The marsh or swamp level, whichever it's a fabulous looking screen as they all are.
The old garbage, leading to the underground passageways?
Looks amazing, Italy has some fantastic buildings.
Scar, one mean SOB with a crazed look in his eye's.
Hi, see you have joined us in the 100 Rads Bar, that's great, welcome :)
Yeah, it needs a little more consideration, OK, will try out different levels at different times, sunset/sunrise, indoor etc see how things change. Thanks again man.
You're right, I suppose the options are: 1. Increase the fog in the game, just enough to give a good effect or 2. Turn them down a bit, easier option.
I suppose it may be possible to adjust the colour in the shader config files, which seems a bit complex and I'm sure the OGSE team have probably been down that road.
Thanks for the feedback man, I guess sunshafts are either the holy grail or a deal breaker, ah the choices :)
I thought the same, I will tone them down a notch and have another go. Thanks for the feedback :)
Can't argue with the caption, that is, without doubt, Stalker. Quality screen.
Yes subtle, but noticeable, you are sure putting a lot of effort and time into this Ket, hope it all pays off for you.
That's a great view, if it wasn't so dangerous you could just stop and have lunch and admire it.
It is on my eyes.
Yep, it's kind of bright.
Yes I have downloaded already, just need the time to play all the mods I have stored :)
Looks really nice, is this the mod boredgunner put together?
Swamps, CS, great level.
It is almost Misery style, very appropriate :D
Great description "horrible splodgy mess", now this is massive improvement, again it will balance out the game, as people improve many texture details of the game it has the unfortunate knock on effect of highlighting the untouched vanilla textures (splodgy mess's). I suppose you could spend years addressing all those though.
Sound good, though I have downloaded Misery I haven't unzipped it yet, just waiting for some free time, to enjoy the mod at leisure
Bargain! On my way, will pm you later, have to go out now for a bit..thanks man:)
You are right! But what a screen man, love the description "slightly edited (immense flares)"...almost understatement, this really gives the full visual effect of a blowout, gonna die? Yes...but just look at that!
I spent some time looking at this shot, it's worth it too. There is a lot here to like, from the textures to the shaders. It's things like those that show the difference from ShoC to CS.
I like this, the colours of the buildings and the brown colours of the grass give a nice balance, it's a bit difficult to put into words....oh hell..Damned nice screen man :D
Not sure if it does exist, check this link, scoll to near the bottom, there are some pics of a model of a PSO next to a battery for giving an idea of size
Good price! :D
Man I bet that smells real bad! :)
It's hard to imagine that this could possibly look any better, but I will try to...........OK I take your word for it
What a great looking screen, the light from the sun is almost artistic!
Radio "chatter" also seems more believable.
As I recall, that white/grey brickwork of the vanilla looked quite bland, this re texture certainly gives the farm a more imposing look, and a slightly "darker atmosphere", a more threatening place to visit.
Barkeep with a ponytail? Who the hell has ponytails these days...hmmm, well apart from a certain Stalker of a certain age :/
Well it was fashionable once.....honest!! :D
Looking at this, I could just enjoy a beer.
Just a thought, are you mean't to be testing this mod, not modding the hell out of it? :D
looks brighter, yeah that blur looks a bit odd.
You get a great outlook from this bunker, just wait long enough and some dopey bandit will come walking into view, head down with hands in pockets, it should only take one shot.
Nice screen man.
It does seem bigger when you are down there among the buildings, this mod has a lot of maps, not venturing to far into it the moment, just been adding some of LoNer1's and Ket's textures for a bit of increased eye candy.
Nice, it's been so long since I played CoP I forget how good even the vanilla looks.
Red October Autumn(Осень) settings ?
Not sure yet, I'm still trying to work some missions I have been asked to complete on the first level, so far a pack of wild dogs have attacked me, all the people seem neutral at the moment, though I fear this may change when some missions are completed.
It's the, Garbage 1935 build, didn't survive much longer after this screen, got attacked by mutant boars and fleshes while looking for shelter :/
This mod makes for a harsh zone, ammo and supplies are sparse, carryweight is limited.
Edit: Just been back and taken another look, make that considerably larger than Yantar.
This is just a small (ish) development, about 6 or 7 buildings.
I would imagine this map is slightly larger than Yantar.
Nah! Me neither :D
Yep, we are just going to have to bite our tongue and say nothing, problem is, have too much to drink in the bar one night and you might end up saying something, yeah, crappy situation.
He looks pretty mean though...who's going to tell him?
Could just hook it off his head when he has his back turned to you.
Nice screen man, love the colours in this mod, skies etc. Also has some impressive shaders with it.
It's too early in the game to be 100% convinced, but this mod looks damned nice.
Good call...it seems quite.
Yes, the moon over a building with interior lights on. Once daybreak starts will get some better screens up.
Gave up, just got a new mod to try out..Omega 2.
Let's see what it is like.
Sounds like all your work will soon be bearing fruit, look forward to seeing the final results and I hope it is a big success for you :)
It's got a great horror atmosphere like this though.
A trick of the light, not the first time that a rock has needed a second look, this game makes me even wary of rocks! :D
I might spend a little more time on this level, see what some different changes can bring.
You can really catch the warm glow with this screen, I can't say I know this level/map, is this a new one?
Look forward to the release of this.
It is early morning about 04:00, don't think it's going to be a bright sunny day here though.
Or even check your user ltx see if this line is present
bind quick_save kF6
Unless it is just a glitch the dev team have an answer for :/
Just been back to the Marsh again, tweaked the fog etc a little, damn it's dark and gloomy, will put a screen up now...very Misery like!
That's a weird glitch, maybe - options\controls\set to default or scroll down and see if it's there.
What!....is that Snitch??
Sounds like it's going to be long hard battle to get to even the Bar, good luck.
As for when Misery gets released...OK man, here's the deal, in 10 or 11 days time I reckon there will be at least twice as many Misery screens on your profile as DMP :D
Thanks, followed the link, are you going to put up some screens as work through the game, would be interesting to see some more areas and levels, you have some time, you have 8 days before the new Misery is released! :D
If it's written in English I will give you a Gravi, if it's written in Czech, same deal, but you throw in an English/Czech dictionary, will need something to read through the dark winter nights.
Got your back man, lets go!
A new adventure begins, looks nice, which mod are you using?
IMO, that works...looks impressive.
Which weapons texture pack are you using?
That sky looks simply amazing man!
Spoken like a true Misery player :D
Yeah it's very dark/gloomy, I would prefer more colour, I have added some skins for the Monolith, not 100% sure from which mod, they have dark camo clothing, resulting in intense street battles!
Lonely open space...cool :D
It's OK man, I would probably enjoy doing it
The anomalies look really cool in gameplay, it's hard to describe, maybe a short video of them might help?
That's brighter, the sky looks really good, as does the textures on the arm and weapon, but I think the terrain looks a bit odd in places.
Still nice :)
Thanks man :)
That looks really effective, nice screens posted, looking very good.
I don't have that excuse :/
That sky, this looks very Autumn like, colours having that warm golden look. Morning or evening? I'm thinking evening.
And it helps you sleep at night, well it knocks me out anyway :)
Nice shot, I mean screen, as well. Military Camp at the Cordon?
Ooops :/ AC/DC mean't
Must be Ket's AC/CD jukebox, unless Beard has put his prices up.
Did you tell 'em a bad joke or something :)
Perhaps they have all come over to this Bar, strangely though I had a similar experience, will post a screen in 10 minutes.
Early morning and leaving the rookie village in the Cordon?
A new adventure begins, great textures and sky. Have you re-set the bloom on this, the sun shafts look fantastic as well.
Damned nice! :)
Agreeing as well..damned nice man!
Careful what you say about dismembering bloodsuckers, LoNer1 has got a pet one, might be a bit sensitive on this matter, lets say for wiping out Chimera's etc
I knew you would be impressed! :D
It's a nice little map/level, this garage area has huge potential, clearing Bandits from here could be a problem.
I thought the place was empty of spawns, got jumped by a bloodsucker, heart in mouth time :)
errrr No...it's the latest, state of the art, as used by Special Forces, all purpose, megadeath, seen in BF3 and it's called a....em..lemme think here..a Blaster..yeah that's it, a Blaster
Impressive huh ?
I have added a lot of textures, mainly from LoNer and Ket, those dogs just come out of the undergrowth, you don't get a lot of time before they are attacking you, lesson learn't, if I return to this level will take more buckshot!
Strangely, this one actually looks like a holiday photo....well perhaps the derelict metal pylons and abandoned trailer don't really help, but otherwise it works.
The "moss" effect on the stone work really works well, gives the look of being unattended for years, which I suppose was the whole point of doing it, seems to give an added edge of realism.
Looks good, real good...what map is this?
Nice screens posted again :)
It just looks so damn impressive...nice!
The sky on this one gives it a great atmosphere, early evening?
That is just so damned impressive looking....Nice!
That's given it a real fortress look, not a bad thing. Looks a real battle scarred bunker. Like the foggy looking damp atmosphere to this as well.
In the summer though...are there mosquito's in this part of world? :D
I just really find this location so evocative, the sound of the wind whistling past, the damp mistiness and in this case the complete emptiness...have found some ammo and anti-rad, so worth exploring pays.
Going to try to give it a bit of a texture re-vamp :/
:D yeah know the feeling
Well yes, I suppose it is the zone, not a holiday resort :D
I suppose the Dark Valley has the most similar weather too where I live, hmmmm....upon reflection I can see your point, it hardly shouts Summertime!
Hey, you had some real summertime screens you posted a awhile back, bright blue skies, green fields etc.
Use one of them
I can picture my desktop in September or October...in August, wow what a gift :D
We need a summer one...hang on 10 minutes, I have an idea/option :)
Yeah, that is perfect for a calendar.
Great looking screen, nice use of colour, it's got an Autumn look about it, so perhaps a calendar in autumn?
Agree with you about the level, it is one of the best.
It's a derelict gas station, with an uncomfortable feeling about it, pure Stalker
The exploring is a bit limited, the music sounds suitable.
Mucho gracias amigo
Thanks man, yeah, makes sense now, mod pack with Swamp Level etc added
Is this for Clear Sky as well SoC? Sorry if you have been asked this before.
Edit: Just re-read the description of this in full it says "Dry Gully (Hospital)", so the intention of making this a Hospital level was possibly there at the start.
Lol you have pointed out my spelling mistake doh! I wrote darkcape :/
It's a big level to conect Dark Valley to Escape, but yes, that would be a great journey.
Thanks man :)
No, it's empty, though when you arrive on the level you are armed to the teeth with rifles.
There is no evidence of any hospital equipment as seen in Clear Sky but I suppose it could have been intended for that purpose.
It's not a very large level, consisting mainly of one big underground bowl (?) type area with destroyed/abandoned railway stock and a large excavator, there is an overhead crane and some side branches which only lead off so far. It is dark and would require night vision or a good torch.
Lol, don't know what happened here with this one :/
Take plenty of supplies, a good book and make sure you have a good pair of boots for the walking involved.
Other than that you will have the place to yourself, be a bit spooky at night though :)
Yes, I think this was intended to be in, along with the Jupiter Plant, SoC so there are some differences, shows how much was cut from the game but then got reintroduced in the later series.
Like the NPP picture, this looks really realistic
A nice screen again
Just don't turn the taps on when I'm stood in here please!
It's designed to be modded or put into an existing/potential mod, I'm using this on v1.0004 as it's from Russia (thanks MaD[DOG]), it's fairly easy to set up, I will get a download link if you want, but it contains no gameplay elements.
I'm going to read the title next time, not just dive in and look at the image and then posting :/
This part is at the end of a very long walk, the water trough leads to an odd hole in the ground, a sinkway?
It's a totally empty map. There is a long, long road that leads you past a lake with an island containing some small old buildings, then you reach a long tunnel, on the other side the road continues on. It would make a great joiner between levels but I suggest a vehicle unless you add missions and stop off points.
Looks scary too, dark and dangerous!
These OGSM ones are really nice, I'm not sure but I think we know OGSM as OGSE, if so there new up coming mod looks worth the wait.
I just have to say, your screens are getting better and better with time.
This one just captures the brutality of life in the zone and also a sense of loneliness and despair.
It's a very striking image IMHO, you could almost write "This is S.T.A.L.K.E.R." above it.
The light looks really good in this, a safe haven in the zone.
Thanks for the heads up on that, will get Skyrim next month, are they the same people behind the latest Fallout series, Bethesda or is it just the same engine?
Hopefully it can only get better :D
What a great way to start man, thanks for all your work and effort, cheers/salut :)
Yeah!! Fun with Paint.Net :D
Lol I have just come up with a similar idea!
At least we can have some fun with this as well :D
Everyones favourite bar, to be honest it's a relief when I first get in here when playing the game, just got back from Agroprom, fought your way through bandit territory, helped out Duty with boars and finally fought your way through a pack of dogs to, at last, reach here. Repair your gear, do some trading and not look out for any bandits or mutants.
Nice screen man
Just fitted:- msi twin frozr geoforce gtx 650ti boost oc edition, probably wouldn't hold up for these sort of settings, or just turn the resolution down.
Yeah, there are so many barriers to overcome with this sort of thing, this would make a good 100 Rads Bar conversation, you never know, we may even plant seeds with the visitors etc.
Just adding little bits at a time to this, will probably benefit from adding them when I enter the normal (?) levels, this level being a one off, it creates a bit of a problem with using the better textures due to the textures ltx that came with it. It would take some hours reconfig'ing that and if the game is a bit buggy you really wouldn't want to bother.
Thats true, would you believe I physically relax in my chair when I finally enter the Freedom base, it's the same when you get to the Bar area that Duty patrol.
Thats true, there does seem to a continental split with mods, the western ones seem to add more subtle features, like Misery and the others, the eastern ones seem to want to add more levels etc, like this does, the obvious answer would be to work together on such projects but that is probably wishful thinking and I suppose leads to further developmental problems as well.
No bro...go south..no wait thats wrong, hang on I have a plan, go over to the.... ah forget it I'm lost!
Perhaps somebody with a knowledge of Russian passing by will help....please :D
Thanks, this mod has a lot going for it, the shaders it uses are right up to date, modified at end of last year, it's just some of the textures are a bit weak, but we are used to seeing LoNer's and Ket's so we have been spoiled I suppose.
No, it's because we know the game, a nice quiet hamlet, what could possibly go wrong? Then you hear a bloodsucker crashing through a door and coming at you!...Thats what goes wrong :D
Yeah this could take a lot of "tinkering" with to get looking just right, I started by changing a few dll's but I am also encountering a few CTD's at certain points in the game, I have hit one at the moment when after speaking to a Clear Sky member, (who waves you over like Wolf in the original), you walk up the road and bang...CTD, will try and change the dynamic lighting or something to see if that helps, I should record the crash log next time.
They (sorry, the Russians) create some really ambitious mods, new levels etc, they just cry out to be tried, what Stalker wouldn't want to see new levels and other innovations in the game. This might explain all the hold ups with Lost Alpha, but yes, along with the innovations come all the bugs and glitches, it requires a lot of patience sometimes this game :)
Yeah it was a bit creepy, thank goodness for a decent rifle, will put up a couple more screens from this level, have added some better R1, R2 etc dll's into the bin folder that are compatible with v1.0004 to try and stretch out the eye candy if possible, will continue experimenting until the inevitable CTD :)
I know I mean this screen killed me in the game :D
Pressed a save then got up close and personal, when I returned to the game I got up on the road and took em down one at a time with a Val, controller as well, that then completed a mission :), which I hadn't relised I was doing :/
I should put my glasses on in the morning :D
It all falls into place now, yes I see the difference real clear now. OK will order Metro 2033 next week :)
That looks so creepy, I can almost imagine hearing one nearby, real tension in this screen man. You have got this one so right!
Nice shot man :)
ye indeed, that's a great screenshot, there are some many games I haven't tried this being another one. So I will add Skyrim to my wishlist, better get out and start getting some soon and stop tinkering around in the Zone :)
This is without the SweetFX then? It still looks good but when compare with screen you posted yesterday I can imagine the difference.
That's a neat trick :)
To be honest the water looks really effective in this game, I have had a look through some of the gamedata folder with the intention of putting in some textures etc by LoNer1 and Ket, whilst looking through I saw some script or similar for a nasty looking item named "Water Zombies!!!" what!! water zombies!! I have tiptoed around this swamp with a genuine feeling of apprehension and a rifle at the ready...water zombies..wow :D
I really am going to have to get the Metro games, this looks very dark, is it typical of the game or a result of the Sweet FX shaders?
Writing a story over pictures, sounds good, it's a different idea which I think is interesting.
Is this Metro? Sorry to be unsure but I'm one of the few people who haven't yet played the Metro games, they are highly recommended by a lot of people I know (loner85 and boredgunner).
It has really dark looking edge. The screens I have seen posted are always impressive looking, this one included.
Nice lighting, the new shaders I guess, just put it into HD view and sat back to look, it's incredibly realistic.
That looks so good, if you didn't know the game it could almost be raining drops of fire.
Good plan, say Hi for me, I'm sure there are some others, we might get some mo