S.T.A.L.K.E.R. , tried but never found a better game.

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d4v33edz
d4v33edz @ Call of Chernobyl - Testing Hexagloom

Thanks, HexaGloom ReShade Test #2 will arriving soon.

Good karma+1 vote
d4v33edz
d4v33edz @ The old Docks at Zaton

Thanks Mel, a quick break from testing TK :p

Good karma+1 vote
d4v33edz
d4v33edz @ The old Docks at Zaton

Nothing wrong with a CRT and yours sounds like quality.

Good karma+2 votes
d4v33edz
d4v33edz @ AtmosFear 3 for ShoC

It is, what I meant say was I didn't know who had done the porting from CoP to ShoC.

Good karma+1 vote
d4v33edz
d4v33edz @ The old Docks at Zaton

This is an LED, I haven't had a CRT for some years now.

Good karma+2 votes
d4v33edz
d4v33edz @ CoP Level Pack

You will need to use the SDK tool.

Good karma+1 vote
d4v33edz
d4v33edz @ Testing TK Mod - Random screen #1

Thanks Mel, due in no small part to Dynamic Shaders! ;)

Good karma+2 votes
d4v33edz
d4v33edz @ Testing TK Mod - Random screen #2

It wasn't so dark in gameplay, it's just the way this screen turned out.

Good karma+1 vote
d4v33edz
d4v33edz @ WIP new build

Looks impressive, nice work indeed.

Good karma+3 votes
d4v33edz
d4v33edz @ Call of Chernobyl - Zaton

It seems so peaceful in this picture.....

Good karma+2 votes
d4v33edz
d4v33edz @ Garbage Level (WiP)

That's one word for it :D

Good karma+1 vote
d4v33edz
d4v33edz @ Garbage Level (WiP)

These screens hardly do it justice and it's still a WiP. I haven't looked forward to reaching the different levels in ShoC for many years.

Good karma+2 votes
d4v33edz
d4v33edz @ Here's trouble...

Sprayed them both with my AK ;)

Good karma+1 vote
d4v33edz
d4v33edz @ Welcome to the zone

A welcoming sight indeed :D

Good karma+2 votes
d4v33edz
d4v33edz @ 35mm Game #2

Its very slow so far, it has desolate feel. It doesn't seem very action packed yet. I am enjoying it though.

Good karma+1 vote
d4v33edz
d4v33edz @ 35mm Game #2

It's a lovely looking game, more like the film STALKER.

Good karma+1 vote
d4v33edz
d4v33edz @ Call of Chernobyl

That is a good a balanced review, it's a mod that suits my gameplay style, which is, I take my time and explore through the many levels.
What few CTD's I experienced have been solvable and the continuing support Team Epic put into this mod is excellent.

Good karma+1 vote
d4v33edz
d4v33edz @ Loner's Mods

Aha.....tracking of course.

Good karma+7 votes
d4v33edz
d4v33edz @ SKS

Looks really good, are you planing on releasing this work as a mod?

Good karma+1 vote
d4v33edz
d4v33edz @ A Loner's Story - Part 36

Thank you....will do!

Good karma+1 vote
d4v33edz
d4v33edz @ Into The Mist

This looks really good, a foreboding looking screenshot.

Good karma+1 vote
d4v33edz
d4v33edz @ S-Zone Online

I will check this out, many thanks for the link.

Good karma+2 votes
d4v33edz
d4v33edz @ S-Zone Online

You called it right first time "pseudo-sequel to Stalker". I tried it some time ago and have just started giving it another try, to be honest I'm not sure what I am doing but that's nothing new! :D

Good karma+3 votes
d4v33edz
d4v33edz @ Call of Chernobyl - Extreme ReShade

Thanks, I didn't stick with ReShade though, the bloom was just to overpowering.

Good karma+1 vote
d4v33edz
d4v33edz @ Call of Chernobyl - Postcard from the CNPP

I got lucky with capturing this.

Good karma+1 vote
d4v33edz
d4v33edz @ d4v33edz

Sorry, maybe I wasn't clear, you need to merge the files which could include adding extra lines from DS files into AA's while keeping the AA files intact, as you scroll the differences on winmerge, don't just swap the lines of difference, you will need to add DS lines of code into AA's, you will also have to keep them within the command lines.
If you get crashes you need to get the log report to check where the error is, this will give you clues to fault finding/bug hunting.
It isn't a quick job and you will get problems but it is doable.

Good karma+1 vote
d4v33edz
d4v33edz @ d4v33edz

I didn't use ENB, I used the NonENB, you then need to merge the files.

Good karma+1 vote
d4v33edz
d4v33edz @ d4v33edz

I didn't use the ENB option, once you have AA running you will need to merge every file in DS with it's corresponding file within AA, I would suggest you use winmerge to achieve this, just check the differences in each file and add or over write the differences, any files that don't have corresponding files you just add.
IIRC, AA uses the v1.0006 patch and here is a slight problem I found, using DS on v1.0006 gave me some artifact problems and needed a lot of adjustment in the shaders txt file to get the right balance, some of the effects seemed "stronger" on 1.0006 than on 1.0005.

Another consideration is that a mod like AA has had a lot of work on it's shaders as part of the mod, a similar case could be made for LURK, I tried adding DS to LURK and although it could work it lost a lot of what LURK was mean't to look like and the same applied to AA.

You might get more joy adding them to a standalone weather mod like AF3 or SWO to get the idea of merging and testing/adjusting DS that way.

Hope this helps.

Good karma+1 vote
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